{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,21]],"date-time":"2025-10-21T00:29:02Z","timestamp":1761006542927,"version":"build-2065373602"},"reference-count":25,"publisher":"Wiley","issue":"1","license":[{"start":{"date-parts":[[2014,5,8]],"date-time":"2014-05-08T00:00:00Z","timestamp":1399507200000},"content-version":"vor","delay-in-days":492,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Proc of Assoc for Info"],"published-print":{"date-parts":[[2013,1]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>This study explores the use of game design and its impact on content learning, understanding and retention of knowledge, in information literacy classes. Information literacy (IL) concept is considered critical in a growing number of social and academic contexts. Despite the importance of IL many learners still have little idea how to evaluate information for relevance, accuracy or authority and are generally uncritical about messages offered to them through online media. The discourse on the use of games as a platform for library orientations and instruction is increasingly addressed in the current practitioner oriented literature. However, very few learning programs offer the design component. This quasi\u2010experimental study uses a pre\u2010test\/post\u2010test design. The sample is a non\u2010probability convenience sample of undergraduate students. Findings show that students were able to design functional games using various game design characteristics. This study has the potential of creating new knowledge about the incorporation of learning by game design specific to higher education and libraries.<\/jats:p>","DOI":"10.1002\/meet.14505001164","type":"journal-article","created":{"date-parts":[[2014,5,8]],"date-time":"2014-05-08T16:35:28Z","timestamp":1399566928000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["Learning by game design: Exploring its potential in undergraduate information literacy instruction"],"prefix":"10.1002","volume":"50","author":[{"given":"Angela","family":"Ramnarine\u2010Rieks","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2014,5,8]]},"reference":[{"volume-title":"American Association of School Librarians Standards for the 21st century learner","year":"2007","author":"American Association of School Librarians","key":"e_1_2_7_2_1"},{"volume-title":"A taxonomy for learning, teaching and assessing: A revision of Bloom's Taxonomy of educational objectives: Complete edition","year":"2001","author":"Anderson L. 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