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Since crowdsourcing relies on individuals' participation, understanding actual contribution patterns is an important area of research. However, this phenomenon has yet to be adequately investigated. In this paper, we build on our prior research to attempt to answer the question of whether a non\u2010game\u2010based mobile app for the crowdsourcing of location\u2010based content would yield different types of contributions when compared against a game\u2010based app. Our content analysis of 2,386 contributions in both apps reveals nine categories, divided into (1) those that provide information for navigational purposes or for others to learn about a specific place and (2) those that were meant for personal expressions related to the content creator or those around him\/her with the location as a backdrop. The distribution of categories varied between the apps, indicating that the features afforded by the game shaped behavior differently from the non\u2010game\u2010based approach to crowdsourcing. Analysis of the contributions also suggests that the game\u2010based app produced much higher informational content than the non\u2010game\u2010based one.<\/jats:p>","DOI":"10.1002\/pra2.2017.14505401014","type":"journal-article","created":{"date-parts":[[2017,10,24]],"date-time":"2017-10-24T03:35:36Z","timestamp":1508816136000},"page":"119-127","update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Do games make a difference in the crowdsourcing of mobile content?"],"prefix":"10.1002","volume":"54","author":[{"given":"Dion Hoe\u2010Lian","family":"Goh","sequence":"first","affiliation":[{"name":"Wee Kim Wee School of Communication and Information Nanyang Technological University  Singapore"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ei Pa Pa","family":"Pe\u2010Than","sequence":"additional","affiliation":[{"name":"Institute for Software Research, School of Computer Science Carnegie Mellon University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chei Sian","family":"Lee","sequence":"additional","affiliation":[{"name":"Wee Kim Wee School of Communication and Information Nanyang Technological University  Singapore"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alton Y.K.","family":"Chua","sequence":"additional","affiliation":[{"name":"Wee Kim Wee School of Communication and Information Nanyang Technological University  Singapore"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2017,10,24]]},"reference":[{"key":"e_1_2_9_2_1","doi-asserted-by":"crossref","unstructured":"Bell M. Reeves S. Brown B. Sherwood S. McMillan D. Ferguson J. &Chalmers M.(2009).Eyespy: Supporting navigation through play.Proceedings of the SIGCHI conference on human factors in computing systems 123\u2013132.","DOI":"10.1145\/1518701.1518723"},{"key":"e_1_2_9_3_1","doi-asserted-by":"publisher","DOI":"10.1080\/00909882.2012.693940"},{"key":"e_1_2_9_4_1","doi-asserted-by":"crossref","unstructured":"Celino I. Cerizza D. Contessa S. Corubolo M. Dell'Aglio D. 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Lee C.S.&Tan K.T.(2011).Understanding sharing location\u2010based information in a mobile human computation game.Proceedings of the 2011 international conference on internet of things and 4th international conference on cyber physical and social computing 209\u2013216.","DOI":"10.1109\/iThings\/CPSCom.2011.48"},{"key":"e_1_2_9_9_1","doi-asserted-by":"crossref","unstructured":"Goh D.H. Lee C.S. Chua A.Y.KS Razikin K.&Tan K.T.(2011).SPLASH: Blending gaming and content sharing in a location\u2010based mobile application.Proceedings of the 3rd international conference on social informatics 328\u2013331.","DOI":"10.1007\/978-3-642-24704-0_41"},{"key":"e_1_2_9_10_1","doi-asserted-by":"publisher","DOI":"10.1177\/0165551511417786"},{"key":"e_1_2_9_11_1","unstructured":"Goh D.H. Pe\u2010Than E.P.P. &Lee C.S.(2016).Crowdsourcing mobile content through games: An analysis of contribution patterns.Proceedings of the 79th ASIS&T annual meeting. 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