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To simulate this behaviour, each synthetic actors uses a synthetic vision as its perception of the world and so as the unique input to its behavioural model. This model is based on the concept of displacement local automata (DLA), which is similar to the concept of a script for natural language processing. A DLA is an algorithm that can deal with a specific environment. Two DLAs, called <jats:italic>follow<\/jats:italic>\u2010<jats:italic>the<\/jats:italic>\u2010<jats:italic>corridor<\/jats:italic> and <jats:italic>avoid<\/jats:italic>\u2010<jats:italic>the<\/jats:italic>\u2010<jats:italic>obstacle<\/jats:italic>, are described in detail.<\/jats:p>","DOI":"10.1002\/vis.4340010106","type":"journal-article","created":{"date-parts":[[2011,7,20]],"date-time":"2011-07-20T12:01:05Z","timestamp":1311163265000},"page":"18-21","source":"Crossref","is-referenced-by-count":102,"title":["A vision\u2010based approach to behavioural animation"],"prefix":"10.1002","volume":"1","author":[{"given":"Olivier","family":"Renault","sequence":"first","affiliation":[]},{"given":"Nadia Magnenat","family":"Thalmann","sequence":"additional","affiliation":[]},{"given":"Daniel","family":"Thalmann","sequence":"additional","affiliation":[]}],"member":"311","published-online":{"date-parts":[[2011,7,20]]},"reference":[{"key":"e_1_2_1_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/37402.37406"},{"key":"e_1_2_1_3_2","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.1987.276867"},{"key":"e_1_2_1_4_2","volume-title":"Proc. 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