{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,10,23]],"date-time":"2023-10-23T15:18:47Z","timestamp":1698074327709},"reference-count":1,"publisher":"Wiley","issue":"3","license":[{"start":{"date-parts":[[2006,10,30]],"date-time":"2006-10-30T00:00:00Z","timestamp":1162166400000},"content-version":"vor","delay-in-days":5600,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["J. Visual. Comput. Animat."],"published-print":{"date-parts":[[1991,7]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>From \u2018virtual worlds\u2019 to \u2018artificial realities\u2019, from \u2018cyberspace\u2019 to \u2018multisensory sythetic environments\u2019, there is no lack of colourful expressions to describe one of the most recent and the most promising developments of computer graphics. Indeed, this is a radically new tool for representing the world, capable of permanently changing our way of looking at things and the way we work, as well as the familiar concept of a <jats:italic>show<\/jats:italic>. What is the definition of a \u2018virtual environment\u2019? It is an artificial space, visualized through techniques of synthetic imagery, and in which we can \u2018physically\u2019 move about. This impression of \u2018physical movement\u2019 is produced by the <jats:italic>concurrence<\/jats:italic> of two sensory stimuli, one based on fully stereoscopic vision and the other on the so\u2010called \u2018proprioceptive\u2019 sensation of muscular correlation between real bodily movements and apparent changes in the artificial space in which we are \u2018immersed\u2019.<\/jats:p>","DOI":"10.1002\/vis.4340020308","type":"journal-article","created":{"date-parts":[[2006,11,17]],"date-time":"2006-11-17T14:20:07Z","timestamp":1163773207000},"page":"114-115","source":"Crossref","is-referenced-by-count":1,"title":["The virtues and the vertigo of the virtual"],"prefix":"10.1002","volume":"2","author":[{"given":"Philippe","family":"Qu\u00e9au","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2006,10,30]]},"reference":[{"key":"e_1_2_1_2_2","unstructured":"Ph.Qu\u00e9au Metaxu Th\u00e9orie de l'Art Interm\u00e9diaire; Ed. Champ Vallon 1989."}],"container-title":["The Journal of Visualization and Computer Animation"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.wiley.com\/onlinelibrary\/tdm\/v1\/articles\/10.1002%2Fvis.4340020308","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1002\/vis.4340020308","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,23]],"date-time":"2023-10-23T14:48:49Z","timestamp":1698072529000},"score":1,"resource":{"primary":{"URL":"https:\/\/onlinelibrary.wiley.com\/doi\/10.1002\/vis.4340020308"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[1991,7]]},"references-count":1,"journal-issue":{"issue":"3","published-print":{"date-parts":[[1991,7]]}},"alternative-id":["10.1002\/vis.4340020308"],"URL":"https:\/\/doi.org\/10.1002\/vis.4340020308","archive":["Portico"],"relation":{},"ISSN":["1049-8907","1099-1778"],"issn-type":[{"value":"1049-8907","type":"print"},{"value":"1099-1778","type":"electronic"}],"subject":[],"published":{"date-parts":[[1991,7]]}}}