{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,11,19]],"date-time":"2023-11-19T15:30:57Z","timestamp":1700407857961},"reference-count":11,"publisher":"Wiley","issue":"3","license":[{"start":{"date-parts":[[2006,10,31]],"date-time":"2006-10-31T00:00:00Z","timestamp":1162252800000},"content-version":"vor","delay-in-days":4870,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["J. Visual. Comput. Animat."],"published-print":{"date-parts":[[1993,7]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>To animate deformable objects through time and space, a new technique that will be referred to as DOGMA is proposed here. It is well suited to animation for both interactive design and real\u2010time visualization.<\/jats:p><jats:p>The concept of animation primitives based on an extension to animation of the space deformation model is introduced. Animation primitives can be added to any geometrical modeller because they are independent of the underlying geometrical model of the animated objects. It encapsulates animation through space and time under a unique formalism. A local control of deformations both through space and time is easily specified. A direct manipulation of objects is provided. At any time, animated objects are continuously computed from their corresponding animation primitives. This dispenses with the necessity for major storage of the interpolation process. A fully interactive system offers an interactive environment which enables the user to animate deformable objects in real time.<\/jats:p>","DOI":"10.1002\/vis.4340040305","type":"journal-article","created":{"date-parts":[[2006,11,17]],"date-time":"2006-11-17T14:36:16Z","timestamp":1163774176000},"page":"165-184","source":"Crossref","is-referenced-by-count":10,"title":["Animation through space and time based on a space deformation model"],"prefix":"10.1002","volume":"4","author":[{"given":"Dominique","family":"Bechmann","sequence":"first","affiliation":[]},{"given":"Nicolas","family":"Dubreuil","sequence":"additional","affiliation":[]}],"member":"311","published-online":{"date-parts":[[2006,10,31]]},"reference":[{"issue":"4","key":"e_1_2_1_2_2","article-title":"Animated free\u2010form deformations: an interactive animation technique","volume":"25","author":"Coquillart Sabine","journal-title":"ACM Computer Graphics"},{"issue":"4","key":"e_1_2_1_3_2","article-title":"Free\u2010form deformation of solid geometric models","volume":"20","author":"Sedeberg Thomas W.","journal-title":"ACM Computer Graphics"},{"issue":"4","key":"e_1_2_1_4_2","article-title":"Extended free\u2010form deformations: a sculpturing tool for 3D geometric modeling","volume":"24","author":"Coquillart Sabine","journal-title":"ACM Computer Graphics"},{"issue":"3","key":"e_1_2_1_5_2","article-title":"Layered construction for deformable animated characters","volume":"23","author":"Chadwick John E.","journal-title":"ACM Computer Graphics"},{"key":"e_1_2_1_6_2","unstructured":"P.Kalra A.Mangili N. M.ThalmannandD.Thalmann \u2018Simulation of facial muscle actions based on rational free\u2010form deformation\u2019 EUROGRAPHICS'92."},{"key":"e_1_2_1_7_2","unstructured":"AnilKaulandJarekRossignac \u2018Solid\u2010interpolating deformations: construction and animation of PIPs\u2019 EUROGRAPHICS'91."},{"key":"e_1_2_1_8_2","unstructured":"X.ChenandP.Lienhardt \u2018Modeling and programming evolutions of surfaces\u2019 Journ\u00e9es GrosPlan.St Etienne France November1990."},{"key":"e_1_2_1_9_2","unstructured":"P.Lienhardt \u2018Free\u2010form surfaces modeling by evolution simulation\u2019 EUROGRAPHICS'88."},{"key":"e_1_2_1_10_2","volume-title":"Symposium on Solid Modeling Foundations and CAD\/CAM Applications","author":"Borrel P.","year":"1991"},{"key":"e_1_2_1_11_2","volume-title":"Generalized Inverse Matrices","author":"Bouillon T. 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