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However, visual simulation of water currents having complex surfaces, such as mountain streams and turbulent water, still remains a challenging problem thanks to their complicated patterns of behaviour. Effective simulation methods for water currents are expected to have abilities to represent the following remarkable behavioural visual features of water: the appearance of a pool, an obstacle avoidance flow, a fluent flow, a flow into an open space, the collision and the confluence of flows and the occurrence of splashes.<\/jats:p><jats:p>In this paper, we present a new type of particle\u2010based simulation method for complex water currents which is not based on strict fluid dynamics but rather classified into a \u2018quasi\u2010physically\u2010based\u2019 simulation method constructed on the basis of algorithmic approaches. We first present a simple behavioural model of a \u2018water\u2010particle\u2019. Next, we propose a method for generating CG images of water currents from a set of water\u2010particles. Finally, we demonstrate the ability of our method by showing several examples of the simulation.<\/jats:p>","DOI":"10.1002\/vis.4340060305","type":"journal-article","created":{"date-parts":[[2006,11,17]],"date-time":"2006-11-17T14:50:06Z","timestamp":1163775006000},"page":"155-171","source":"Crossref","is-referenced-by-count":23,"title":["Visual simulation of water currents using a particle\u2010based behavioural model"],"prefix":"10.1002","volume":"6","author":[{"given":"Norishige","family":"Chiba","sequence":"first","affiliation":[]},{"given":"Shinji","family":"Sanakanishi","sequence":"additional","affiliation":[]},{"given":"Kenichiro","family":"Yokoyama","sequence":"additional","affiliation":[]},{"family":"Isao","sequence":"additional","affiliation":[]},{"family":"Ootawara","sequence":"additional","affiliation":[]},{"given":"Kazunobu","family":"Muraoka","sequence":"additional","affiliation":[]},{"given":"Nobuji","family":"Saito","sequence":"additional","affiliation":[]}],"member":"311","published-online":{"date-parts":[[2006,10,31]]},"reference":[{"key":"e_1_2_1_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/964967.801167"},{"key":"e_1_2_1_3_2","doi-asserted-by":"publisher","DOI":"10.1145\/37402.37406"},{"key":"e_1_2_1_4_2","doi-asserted-by":"publisher","DOI":"10.1145\/97880.97923"},{"key":"e_1_2_1_5_2","unstructured":"ACM SIGGRAPH '92 Course Notes 1992 16 Particle system modeling animation and physically based techniques"},{"key":"e_1_2_1_6_2","doi-asserted-by":"publisher","DOI":"10.1002\/vis.4340050104"},{"key":"e_1_2_1_7_2","doi-asserted-by":"publisher","DOI":"10.1016\/0146-664X(80)90011-8"},{"key":"e_1_2_1_8_2","doi-asserted-by":"publisher","DOI":"10.1145\/965161.806820"},{"key":"e_1_2_1_9_2","doi-asserted-by":"publisher","DOI":"10.1145\/15886.15894"},{"issue":"4","key":"e_1_2_1_10_2","first-page":"64","article-title":"Modeling waves and surf","volume":"20","author":"Peachy D. 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