{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,11,4]],"date-time":"2026-11-04T02:28:19Z","timestamp":1793759299730,"version":"4.6.1"},"reference-count":30,"publisher":"Wiley","issue":"3","license":[{"start":{"date-parts":[[2022,2,3]],"date-time":"2022-02-03T00:00:00Z","timestamp":1643846400000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Aggressive Behavior"],"published-print":{"date-parts":[[2022,5]]},"abstract":"<jats:title>Abstract<\/jats:title>\n                  <jats:p>\n                    The rapid proliferation of online multiplayer games has opened a new avenue for aggressive behaviors such as hostile communication, sabotaging, and griefing. The present investigation explores the prevalence, perception, risk factors, and consequences of victimization in toxic behaviors. A total of 2097 Hungarian gamers (88.5% male,\n                    <jats:italic>M<\/jats:italic>\n                    <jats:sub>age\u2009<\/jats:sub>\n                    =\u200926.2 years,\n                    <jats:italic>SD<\/jats:italic>\n                    \u2009=\u20096.8) completed an online questionnaire. Most (66%) were victims of such incidents in the past year, and gamers considered the problem of toxic behaviors as severe. Younger gamers who spent more time playing competitive videogames (especially multiplayer online battle arena and shooter games) were more likely to experience toxic behaviors from others. Repeatedly victimized gamers reported more symptoms of depression and problematic videogame use, while victim\/perpetrators expressed higher anxiety and anger rumination. These results highlight the importance of cultivating prosocial group norms in gamers to improve safety of online multiplayer environments.\n                  <\/jats:p>","DOI":"10.1002\/ab.22023","type":"journal-article","created":{"date-parts":[[2022,2,3]],"date-time":"2022-02-03T07:28:10Z","timestamp":1643873290000},"page":"356-364","update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":82,"title":["Toxic behaviors in online multiplayer games: Prevalence, perception, risk factors of victimization, and psychological consequences"],"prefix":"10.1002","volume":"48","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8291-5997","authenticated-orcid":false,"given":"\u00c1gnes","family":"Zsila","sequence":"first","affiliation":[{"name":"Department of Personality and Clinical Psychology, Institute of Psychology P\u00e1zm\u00e1ny P\u00e9ter Catholic University Budapest Hungary"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Reza","family":"Shabahang","sequence":"additional","affiliation":[{"name":"Department of Psychology University of Tehran Tehran Iran"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Mara S.","family":"Aruguete","sequence":"additional","affiliation":[{"name":"Department of Social and Behavioral Sciences Lincoln University Jefferson City Missouri USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"G\u00e1bor","family":"Orosz","sequence":"additional","affiliation":[{"name":"Unit\u00e9 de Recherche Pluridisciplinaire Sport Sant\u00e9 Soci\u00e9t\u00e9, Laboratoire Sherpas Universit\u00e9 d'Artois Li\u00e9vin France"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"311","published-online":{"date-parts":[[2022,2,3]]},"reference":[{"key":"e_1_2_8_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2018.02.002"},{"key":"e_1_2_8_3_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412015592473"},{"key":"e_1_2_8_4_1","doi-asserted-by":"publisher","DOI":"10.1006\/jesp.2001.1502"},{"key":"e_1_2_8_5_1","doi-asserted-by":"crossref","unstructured":"Beres N. A. Frommel J. Reid E. Mandryk R. L. &Klarkowski M.(2021). Don't you know that you're toxic: Normalization of toxicity in online gaming.Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 1\u201315.","DOI":"10.1145\/3411764.3445157"},{"key":"e_1_2_8_6_1","volume-title":"Aggression: Its causes, consequences, and control","author":"Berkowitz L.","year":"1993"},{"key":"e_1_2_8_7_1","doi-asserted-by":"crossref","unstructured":"Blackburn J. &Kwak H.(2014). STFU NOOB! predicting crowdsourced decisions on toxic behavior in online games. 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Toxic behaviors in team\u2010based competitive gaming: The case of League of Legends.Proceedings of the Annual Symposium on Computer\u2010Human Interaction in Play 81\u201392.","DOI":"10.1145\/3410404.3414243"},{"key":"e_1_2_8_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2011.10.014"},{"key":"e_1_2_8_16_1","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2020.0041"},{"key":"e_1_2_8_17_1","doi-asserted-by":"publisher","DOI":"10.1093\/jcmc\/zmz031"},{"key":"e_1_2_8_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10560-017-0498-0"},{"key":"e_1_2_8_19_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1746-1561.2010.00548.x"},{"key":"e_1_2_8_20_1","doi-asserted-by":"publisher","DOI":"10.1207\/S15327825MCS0301_04"},{"key":"e_1_2_8_21_1","first-page":"461","article-title":"A Call of Duty to Counterstrike: Cyberharassment and the toxic gaming culture plaguing female gamers and developers","volume":"25","author":"Phidd N. N.","year":"2018","journal-title":"Wm. & Mary J. 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