{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,17]],"date-time":"2026-08-17T14:32:29Z","timestamp":1786977149484,"version":"build-2736575974"},"reference-count":37,"publisher":"Wiley","issue":"5","license":[{"start":{"date-parts":[[2025,5,8]],"date-time":"2025-05-08T00:00:00Z","timestamp":1746662400000},"content-version":"vor","delay-in-days":7,"URL":"http:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100021171","name":"Basic and Applied Basic Research Foundation of Guangdong Province","doi-asserted-by":"publisher","award":["2023A1515012011"],"award-info":[{"award-number":["2023A1515012011"]}],"id":[{"id":"10.13039\/501100021171","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Brain and Behavior"],"published-print":{"date-parts":[[2025,5]]},"abstract":"<jats:title>ABSTRACT<\/jats:title>\n                  <jats:sec>\n                    <jats:title>Background<\/jats:title>\n                    <jats:p>The present study investigated the effects of high\u2010frequency repetitive transcranial magnetic stimulation (HF\u2010rTMS), whole\u2010body vibration training (WBVT), and a combination of HF\u2010rTMS and WBVT interventions on cognitive performance in esports players with or without sedentary behaviors.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Methods<\/jats:title>\n                    <jats:p>A total of 128 participants, including sedentary and non\u2010sedentary esports players, were randomly assigned to the HF\u2010rTMS group, the WBVT group, the HF\u2010rTMS\u00a0+\u00a0WBVT group, or the control group. The interventions were administered daily for 2 weeks, and pretest, mid\u2010test, and posttest assessments were conducted. Cognitive function was assessed using the Digit Symbol Substitution Test (DSST) for response time and accuracy, and gaming performance was measured using first\u2010person shooter (FPS) scores.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Results<\/jats:title>\n                    <jats:p>At baseline, sedentary players demonstrated significantly increased response time in DSST compared to non\u2010sedentary participants. The interventions, both HF\u2010rTMS and WBVT, significantly enhanced cognitive processing speed and accuracy, with these improvements being more pronounced in sedentary esports players compared to non\u2010sedentary esports players. Notably, the combination of HF\u2010rTMS and WBVT was found to be the most effective in boosting cognitive performance among these interventions. Furthermore, FPS scores showed an overall increase in all intervention groups in both sedentary and non\u2010sedentary esports players, and the combination of HF\u2010rTMS and WBVT showed the most pronounced effect on in gaming performance.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Conclusion<\/jats:title>\n                    <jats:p>The study demonstrated that sedentary behavior had a detrimental effect on the cognitive function in esports players. Furthermore, HF\u2010rTMS and WBVT, especially in combination, effectively enhanced cognitive performance in esports players, with a more pronounced effect in those with sedentary lifestyles. These findings suggested potential strategies for cognitive enhancement in the esports context, highlighting the need for tailored interventions based on individual lifestyle factors.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.1002\/brb3.70473","type":"journal-article","created":{"date-parts":[[2025,5,27]],"date-time":"2025-05-27T00:34:04Z","timestamp":1748306044000},"update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Combined Effect of HF\u2010rTMS and Whole\u2010Body Vibration Exercise on Cognitive Efficiency in Esports Players With or Without Sedentary Behaviors: A Randomized Controlled Trial"],"prefix":"10.1002","volume":"15","author":[{"ORCID":"https:\/\/orcid.org\/0009-0009-5998-7413","authenticated-orcid":false,"given":"Shan","family":"He","sequence":"first","affiliation":[{"name":"Guangdong Provincial Key Laboratory of Physical Activity and Health Promotion, Scientific Research Center Guangzhou Sport University  Guangzhou Guangdong China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Lu","family":"Leng","sequence":"additional","affiliation":[{"name":"College of Foreign Languages Jinan University  Guangzhou Guangdong China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Dongdong","family":"Gao","sequence":"additional","affiliation":[{"name":"Guangdong Provincial Key Laboratory of Physical Activity and Health Promotion, Scientific Research Center Guangzhou Sport University  Guangzhou Guangdong China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yu","family":"Chen","sequence":"additional","affiliation":[{"name":"Guangdong Provincial Key Laboratory of Physical Activity and Health Promotion, Scientific Research Center Guangzhou Sport University  Guangzhou Guangdong China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Weiji","family":"Deng","sequence":"additional","affiliation":[{"name":"Guangdong Provincial Key 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