{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T15:30:35Z","timestamp":1725550235316},"publisher-location":"Berlin, Heidelberg","reference-count":6,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540290346"},{"type":"electronic","value":"9783540320548"}],"license":[{"start":{"date-parts":[[2005,1,1]],"date-time":"2005-01-01T00:00:00Z","timestamp":1104537600000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2005]]},"DOI":"10.1007\/11558651_13","type":"book-chapter","created":{"date-parts":[[2005,9,27]],"date-time":"2005-09-27T12:57:08Z","timestamp":1127825828000},"page":"126-135","source":"Crossref","is-referenced-by-count":3,"title":["Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph"],"prefix":"10.1007","author":[{"given":"Ruck","family":"Thawonmas","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Katsuyoshi","family":"Hata","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"13_CR1","unstructured":"Alexander, K., Bartle, R., Castronova, E., Costikyan, G., Hayter, J., Kurz, T., Manachi, D., Smith, J.: The Themis Report on Online Gaming 2004 (2004), \n                    \n                      www.themis-group.com\/reports.phtml"},{"key":"13_CR2","doi-asserted-by":"crossref","unstructured":"Ohsawa, Y., Benson, N.E., Yachida, M.: KeyGraph: automatic indexing by co-occurrence graph based on building construction metaphor. In: Proc. Advanced Digital Library Conference (IEEE ADL 1998), pp. 12\u201318 (1998)","DOI":"10.1109\/ADL.1998.670375"},{"volume-title":"Chance Discovery - Foundation and Its Applications","year":"2003","key":"13_CR3","unstructured":"Ohsawa, Y., McBurney, P. (eds.): Chance Discovery - Foundation and Its Applications. Springer, Heidelberg (2003)"},{"key":"13_CR4","unstructured":"Tveit, A., Rein, O., Jorgen, V.I., Matskin, M.: Scalable Agent-Based Simulation of Players in Massively Multiplayer Online Games. In: Proc. the 8th Scandinavian Conference on Artificial Intelligence (SCAI 2003), Bergen, Norway (2003)"},{"key":"13_CR5","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"429","DOI":"10.1007\/978-3-540-28643-1_55","volume-title":"Entertainment Computing \u2013 ICEC 2004","author":"Y. Matsumoto","year":"2004","unstructured":"Matsumoto, Y., Thawonmas, R.: MMOG Player Classification Using Hidden Markov Models. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol.\u00a03166, pp. 429\u2013434. Springer, Heidelberg (2004)"},{"key":"13_CR6","unstructured":"Thawonmas, R., Yagome, T.: Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. In: Proc. of the 3rd International Conference on Application and Development of Computer Games (ADCOG 2004). HKSAR,12-17 (2004)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2005"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/11558651_13","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,3,13]],"date-time":"2019-03-13T01:50:14Z","timestamp":1552441814000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/11558651_13"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2005]]},"ISBN":["9783540290346","9783540320548"],"references-count":6,"URL":"https:\/\/doi.org\/10.1007\/11558651_13","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2005]]}}}