{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T01:49:41Z","timestamp":1725500981473},"publisher-location":"Berlin, Heidelberg","reference-count":8,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540334231"},{"type":"electronic","value":"9783540334248"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2006]]},"DOI":"10.1007\/11736639_129","type":"book-chapter","created":{"date-parts":[[2006,3,21]],"date-time":"2006-03-21T12:47:27Z","timestamp":1142945247000},"page":"1058-1061","source":"Crossref","is-referenced-by-count":6,"title":["Physically-Based Real-Time Music Fountain Simulation"],"prefix":"10.1007","author":[{"given":"Huagen","family":"Wan","sequence":"first","affiliation":[]},{"given":"Yujuan","family":"Cao","sequence":"additional","affiliation":[]},{"given":"Xiaoxia","family":"Han","sequence":"additional","affiliation":[]},{"given":"Xiaogang","family":"Jin","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"issue":"8","key":"129_CR1","doi-asserted-by":"publisher","first-page":"1355","DOI":"10.1016\/j.future.2004.05.026","volume":"20","author":"A. Iglesias","year":"2004","unstructured":"Iglesias, A.: Computer graphics for water modeling and rendering: a survey. Future Generation Computer Systems\u00a020(8), 1355\u20131374 (2004)","journal-title":"Future Generation Computer Systems"},{"issue":"3","key":"129_CR2","doi-asserted-by":"publisher","first-page":"359","DOI":"10.1145\/964967.801167","volume":"17","author":"W.T. Reeves","year":"1983","unstructured":"Reeves, W.T.: Particle systems \u2013 a technique for modeling a class of fuzzy objects. Computer Graphics\u00a017(3), 359\u2013376 (1983)","journal-title":"Computer Graphics"},{"key":"129_CR3","unstructured":"O\u2019Brien, J.F., Hodgins, J.K.: Dynamic simulation of splashing fluids. Technical Report GIT-GVU-94-32. Georgia Institute of Technology\u00a04 (1994)"},{"key":"129_CR4","doi-asserted-by":"crossref","unstructured":"Assadi, A., Oliver, J.: Real-time particle simulation for virtual environments. In: Proc. of ASME DETC 1997, California, USA (September 1997)","DOI":"10.1115\/DETC97\/DFM-4422"},{"key":"129_CR5","doi-asserted-by":"crossref","unstructured":"Foster, N., Fedkiw, R.: Practical animation of liquids. In: Proc. of ACM Siggraph 2001, pp. 23\u201330 (2001)","DOI":"10.21236\/ADA479067"},{"key":"129_CR6","unstructured":"M\u00fcller, M., Charypar, D., Gross, M.: Particle-based fluid simulation for interactive applications. In: Proc. of Eurographics\/SIGGRAPH Symposium on Computer Animation 2003 (2003)"},{"key":"129_CR7","doi-asserted-by":"crossref","unstructured":"Kipfer, P., Segal, M., Westermann, R.: UberFlow: A GPU-Based particle engine. In: Proc. of Euro-graphics\/Siggraph Graphics Hardware 2004, Grenoble, France (August 2004)","DOI":"10.1145\/1186223.1186253"},{"key":"129_CR8","unstructured":"White, F.M.: Viscous Fluid Flow. McGraw-Hill, Inc., New York (1991)"}],"container-title":["Lecture Notes in Computer Science","Technologies for E-Learning and Digital Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/11736639_129.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,7,25]],"date-time":"2021-07-25T02:22:10Z","timestamp":1627179730000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/11736639_129"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006]]},"ISBN":["9783540334231","9783540334248"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/11736639_129","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2006]]}}}