{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T18:02:30Z","timestamp":1725472950663},"publisher-location":"Berlin, Heidelberg","reference-count":21,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540499343"},{"type":"electronic","value":"9783540499350"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2006]]},"DOI":"10.1007\/11944577_36","type":"book-chapter","created":{"date-parts":[[2006,11,16]],"date-time":"2006-11-16T08:04:16Z","timestamp":1163664256000},"page":"358-369","source":"Crossref","is-referenced-by-count":14,"title":["Interactive Audiobooks: Combining Narratives with Game Elements"],"prefix":"10.1007","author":[{"given":"Niklas","family":"R\u00f6ber","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Cornelius","family":"Huber","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Knut","family":"Hartmann","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Matthias","family":"Feustel","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Maic","family":"Masuch","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"36_CR1","volume-title":"Interaktives H\u00f6rbuch Franz\u00f6sisch: Historires in\u00e9dites du Petit Nicolas","author":"R. Goscinny","year":"2005","unstructured":"Goscinny, R., Semp\u00e9, J.J.: Interaktives H\u00f6rbuch Franz\u00f6sisch: Historires in\u00e9dites du Petit Nicolas. Digital Publishing AG, M\u00fcnchen (2005)"},{"key":"36_CR2","unstructured":"Charles, F., Lozano, M., Mead, S.J., Fornes Bisquerra, A., Cavazza, M.: Planning Formalisms and Authoring in Interactive Storytelling. In: Technologies for Interactive Digital Storytelling and Entertainment, pp. 216\u2013225 (2003)"},{"key":"36_CR3","doi-asserted-by":"crossref","unstructured":"Szilas, N., Marty, O., Rety, J.H.: Authoring Highly Generative Interactive Drama. In: 2nd Int.\u00a0Conf. on Virtual Storytelling, pp. 37\u201346 (2003)","DOI":"10.1007\/978-3-540-40014-1_5"},{"issue":"1","key":"36_CR4","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1016\/S0097-8493(01)00176-5","volume":"26","author":"U. Spierling","year":"2002","unstructured":"Spierling, U., Grasbon, D., Braun, N., Iurgel, I.: Setting the Scene: Playing Digital Director in Interactive Storytelling and Creation. Computer & Graphics\u00a026(1), 31\u201344 (2002)","journal-title":"Computer & Graphics"},{"key":"36_CR5","unstructured":"Mateas, M., Stern, A.: Integrating Plot, Character and Natural Language Processing in the Interactive Drama Fa\u00e7ade. In: Technologies for Interactive Digital Storytelling and Entertainment, pp. 139\u2013151 (2003)"},{"key":"36_CR6","unstructured":"Schneider, O.: Storyworld Creation: Authoring For Interactive Storytelling. In: 10th Int. Conf. in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 405\u2013412 (2002)"},{"key":"36_CR7","doi-asserted-by":"crossref","unstructured":"Riedl, M.O., Saretto, C.J., Young, R.M.: Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment. In: Int. Joint Conf. on Autonomous Agents and Multi Agent Systems, pp. 741\u2013748 (2003)","DOI":"10.1145\/860575.860694"},{"key":"36_CR8","volume-title":"Story: Style, Structure, Substance, and the Principles of Screenwriting.","author":"R. McKee","year":"1997","unstructured":"McKee, R.: Story: Style, Structure, Substance, and the Principles of Screenwriting. Harper Collins, New York (1997); (dt.: Story: Die Prinzipien des Drehbuchschreibens. Alexander Verlag Berlin, 2001)"},{"key":"36_CR9","unstructured":"Seger, L.: Making a Good Script Great. 2nd edn. Samuel French (1994)"},{"key":"36_CR10","unstructured":"R\u00f6ber, N., Masuch, M.: Playing Audio-Only Games: A Compendium of Interacting with Virtual, Auditory Worlds. In: 2nd Int.\u00a0Digital Games Research Association Conf. (DIGRA) (2005)"},{"key":"36_CR11","unstructured":"R\u00f6ber, N., Masuch, M.: Leaving the Screen: New Perspectives in Audio-Only Gaming. In: 11th Int. Conf. on Auditory Display (ICAD) (2005)"},{"key":"36_CR12","doi-asserted-by":"crossref","unstructured":"Hartmann, K., Hartmann, S., Feustel, M.: Motif Definition and Classification to Structure Non-Linear Plots and to Control the Narrative Flow in Interactive Dramas. In: 3rd Int.\u00a0Conf. on Virtual Storytelling, pp. 158\u2013167 (2005)","DOI":"10.1007\/11590361_18"},{"key":"36_CR13","unstructured":"Quantic Dream and Atari Europe S.A.S.U.: Fahrenheit \u2014 Indigo Prophecy. CD-ROM (2005)"},{"key":"36_CR14","unstructured":"Polti, G.: Thirty-Six Dramatic Situations. The Writers, Inc. Publishers, Boston (1944); (Orig.: Les Trente-Six Situations Dramatiques 1868)"},{"key":"36_CR15","doi-asserted-by":"crossref","unstructured":"Propp, V.: Morphology of the Folktale. University of Texa Press, Austin (1968); (Orig.: Morphologija Skazki. Moskau 1928)","DOI":"10.7560\/783911"},{"key":"36_CR16","volume-title":"The Hero With a Thousand Faces","author":"J. Campbell","year":"1948","unstructured":"Campbell, J.: The Hero With a Thousand Faces. Princeton University Press, Princeton (1948)"},{"key":"36_CR17","unstructured":"Vogler, C.: The Writer\u2019s Journey: Mythic Structure for Writers. 2nd edn. Michael Wiese Productions (2002)"},{"key":"36_CR18","volume-title":"Four Archetypes; Mother, Rebirth, Spirit, Trickster","author":"C.G. Jung","year":"1970","unstructured":"Jung, C.G.: Four Archetypes; Mother, Rebirth, Spirit, Trickster. Princeton University Press, Princeton (1970)"},{"key":"36_CR19","unstructured":"Egri, L.: Art of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives. Simon and Schuster, New York (1946); (dt.: Dramatisches Schreiben)"},{"key":"36_CR20","unstructured":"Phillips, M.A., Huntley, C.: Dramatica: A New Theory of Story. 4th edn. Screenplay Systems Incorporated (2001)"},{"key":"36_CR21","doi-asserted-by":"crossref","unstructured":"Donikian, S., Portugal, J.N.: Writing Interactive Fiction Scenarii with DraMachina. In: 2nd Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, pp. 101\u2013112 (2004)","DOI":"10.1007\/978-3-540-27797-2_14"}],"container-title":["Lecture Notes in Computer Science","Technologies for Interactive Digital Storytelling and Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/11944577_36.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,5,9]],"date-time":"2023-05-09T18:50:22Z","timestamp":1683658222000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/11944577_36"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006]]},"ISBN":["9783540499343","9783540499350"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/11944577_36","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2006]]}}}