{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T15:51:09Z","timestamp":1725465069758},"publisher-location":"Berlin\/Heidelberg","reference-count":17,"publisher":"Springer-Verlag","isbn-type":[{"type":"print","value":"3540321365"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"DOI":"10.1007\/3-540-32137-3_82","type":"book-chapter","created":{"date-parts":[[2006,5,25]],"date-time":"2006-05-25T11:47:55Z","timestamp":1148557675000},"page":"404-408","source":"Crossref","is-referenced-by-count":1,"title":["Interactive Biomechanical Modeling and Simulation of Realistic Human Musculature in Virtual Environments"],"prefix":"10.1007","author":[{"given":"Jakob T.","family":"Valvoda","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sebastian","family":"Ullrich","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Torsten","family":"Kuhlen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christian H.","family":"Bischof","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"82_CR1","doi-asserted-by":"crossref","unstructured":"Butterworth J, Davidson A, Hench S, Olano MT. 3DM: A Three Dimensional Modeler Using a Head-Mounted Display. In: Procs Symposium on Interactive 3D Graphics; 1992. p. 135\u2013138.","DOI":"10.1145\/147156.147182"},{"issue":"3","key":"82_CR2","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1145\/210079.210087","volume":"2","author":"M.F. Deering","year":"1995","unstructured":"Deering MF. HoloSketch: A Virtual Reality Sketching\/Animation Tool. ACM Transactions on Computer-Human Interaction 1995;2(3):220\u2013238.","journal-title":"ACM Transactions on Computer-Human Interaction"},{"issue":"2","key":"82_CR3","doi-asserted-by":"publisher","first-page":"135","DOI":"10.1111\/1467-8659.00234","volume":"17","author":"R. Turner","year":"1998","unstructured":"Turner R, Gobbetti E. Interactive Construction and Animation of Layered Elastically Deformable Characters. Computer Graphics Forum 1998;17(2):135\u2013152.","journal-title":"Computer Graphics Forum"},{"key":"82_CR4","doi-asserted-by":"crossref","unstructured":"Wesche G, Seidel HP. FreeDrawer: a free-form sketching system on the responsive workbench. In: Procs VRST\u2019 01; 2001. p. 167\u2013174.","DOI":"10.1145\/505008.505041"},{"issue":"2","key":"82_CR5","doi-asserted-by":"crossref","first-page":"118","DOI":"10.1136\/jamia.1996.96236280","volume":"3","author":"V. Spitzer","year":"1996","unstructured":"Spitzer V, Ackerman MJ, Scherzinger AL, Whitlock D. The Visible Human Male: A Technical Report. J Am Med Inform Assoc 1996;3(2):118\u2013130.","journal-title":"J Am Med Inform Assoc"},{"key":"82_CR6","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1016\/S0895-6111(00)00013-6","volume":"24","author":"T. Schiemann","year":"2000","unstructured":"Schiemann T, Freudenberg J, Pflesser B, et al. Exploring the Visible Human using the VOXEL-MAN framework. Comput Med Imaging Graph 2000;24:127\u2013132.","journal-title":"Comput Med Imaging Graph"},{"key":"82_CR7","doi-asserted-by":"publisher","first-page":"136","DOI":"10.1098\/rspb.1938.0050","volume":"126","author":"A.V. Hill","year":"1938","unstructured":"Hill AV. The Heat of Shortening and the Dynamic Constants of Muscle. Proceedings of the Royal Society of London (B) 1938;126:136\u2013195.","journal-title":"Proceedings of the Royal Society of London (B)"},{"issue":"1","key":"82_CR8","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1016\/0010-4825(95)98882-E","volume":"25","author":"S.L. Delp","year":"1995","unstructured":"Delp SL, Loan JP. A graphics-based software system to develop and analyze models of musculoskeletal structures. Comput Biol Med 1995;25(1):21\u201334.","journal-title":"Comput Biol Med"},{"key":"82_CR9","doi-asserted-by":"crossref","unstructured":"Scheepers F, Parent RE, Carlson WE, May SF. Anatomy-Based Modeling of the Human Musculature. In: Procs SIGGRAPH\u2019 97; 1997. p. 163\u2013172.","DOI":"10.1145\/258734.258827"},{"key":"82_CR10","doi-asserted-by":"crossref","unstructured":"Wilhelms J, Gelder AV. Anatomically based modeling. In: Procs SIGGRAPH\u2019 97; 1997. p. 173\u2013180.","DOI":"10.1145\/258734.258833"},{"key":"82_CR11","doi-asserted-by":"crossref","unstructured":"Thalmann DS, Shen J, Chauvineau E. Fast Realistic Human Body Deformations for Animation and VR Applications. In: Procs CGI\u2019 96. Pohang, S. Korea; 1996.","DOI":"10.1109\/CGI.1996.511798"},{"issue":"2","key":"82_CR12","doi-asserted-by":"publisher","first-page":"154","DOI":"10.1109\/2945.998668","volume":"8","author":"F. Dong","year":"2002","unstructured":"Dong F, Clapworthy GJ, Krokos MA, Yao J. An Anatomy-Based Approach to Human Muscle Modeling and Deformation. IEEE Transactions on Visualization and Computer Graphics 2002;8(2):154\u2013170.","journal-title":"IEEE Transactions on Visualization and Computer Graphics"},{"key":"82_CR13","unstructured":"Ng-Thow-Hing V, Fiume E. Application-Specific Muscle Representations. In: Procs Graphics Interface\u2019 02; 2002. p. 107\u2013116."},{"issue":"3","key":"82_CR14","doi-asserted-by":"publisher","first-page":"317","DOI":"10.1109\/TVCG.2005.42","volume":"11","author":"J. Teran","year":"2005","unstructured":"Teran J, Sifakis E, Blemker S, et al. Creating and Simulating Skeletal Muscle from the Visible Human Data Set. IEEE Transactions on Visualization and Computer Graphics 2005;11(3):317\u2013328.","journal-title":"IEEE Transactions on Visualization and Computer Graphics"},{"key":"82_CR15","unstructured":"Assenmacher I, Kuhlen T, Lentz T, Vorl\u00e4nder M. Integrating Real-time Binaural Acoustics into VR Applications. In: Procs EGVE\u2019 04; 2004. p. 129\u2013136."},{"key":"82_CR16","unstructured":"Valvoda JT, Ullrich S, Kuhlen T. Comparative Evaluation of User Performance for Modeling Tasks in Non-immersive and Immersive Virtual Environments. In: Procs IEEE VR 2005 Workshop 3D User Interfaces. Bonn, Germany; 2005. p. 95\u201398."},{"key":"82_CR17","unstructured":"Primal Pictures. Complete Human Anatomy: Primal 3D Interactive Series; 2003."}],"container-title":["Informatik aktuell","Bildverarbeitung f\u00fcr die Medizin 2006"],"original-title":[],"language":"de","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/3-540-32137-3_82.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,4,28]],"date-time":"2021-04-28T00:47:30Z","timestamp":1619570850000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/3-540-32137-3_82"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[null]]},"ISBN":["3540321365"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/3-540-32137-3_82","relation":{},"subject":[]}}