{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T00:02:57Z","timestamp":1725494577658},"publisher-location":"Boston, MA","reference-count":19,"publisher":"Springer US","isbn-type":[{"type":"print","value":"9780387741604"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"DOI":"10.1007\/978-0-387-74161-1_12","type":"book-chapter","created":{"date-parts":[[2007,11,9]],"date-time":"2007-11-09T05:50:57Z","timestamp":1194587457000},"page":"101-113","source":"Crossref","is-referenced-by-count":1,"title":["Measuring Expert Impact on Learning how to Play a Board Game"],"prefix":"10.1007","author":[{"given":"Dimitris","family":"Kalles","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"12_CR1","doi-asserted-by":"crossref","first-page":"303","DOI":"10.1117\/12.342912","volume-title":"Symposium on Applications and Science of Computational Intelligence II","author":"K. Chellapilla","year":"1999","unstructured":"K. Chellapilla, D.B. Fogel (1999). \u201cCo-Evolving Checkers Playing Programs using only Win, Lose, or Draw,\u201d Symposium on Applications and Science of Computational Intelligence II, Vol. 3722, K. Priddy, S. Keller, D.B. Fogel, and J.C. Bezdek (eds.), SPIE, Bellingham, WA, pp. 303\u2013312, 1999."},{"key":"12_CR2","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1016\/0890-5401(92)90048-K","volume":"96","author":"A. Condon","year":"1992","unstructured":"A. Condon (1992). \u201cThe Complexity of Stochastic Games\u201d, Information and Computation 96, pp. 203\u2013224.","journal-title":"Information and Computation"},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"T. Dietterich, N. Flann (1997). \u201cExplanation-Based Learning and Reinforcement Learning: A Unified View\u201d, Machine Learning, Vol. 28.","DOI":"10.1023\/A:1007355226281"},{"key":"12_CR4","unstructured":"I. Ghory (2004). \u201cReinforcement Learning in Board Games\u201d, Technical report CSTR-04-004, Department of Computer Science, University of Bristol."},{"key":"12_CR5","first-page":"15","volume-title":"Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games","author":"H.J. Herik van den","year":"2005","unstructured":"H.J. van den Herik, H.H.L.M. Donkers, P.H.M. Spronck (2005). \u201cOpponent Modelling and Commercial Games\u201d, Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games, Essex University, Colchester, UK. pp 15\u201325."},{"key":"12_CR6","doi-asserted-by":"publisher","first-page":"219","DOI":"10.1016\/S0004-3702(01)00109-6","volume":"129","author":"A. Junghanns","year":"2001","unstructured":"A. Junghanns, J. Schaeffer (2001). \u201cSokoban: Enhancing General Single-Agent Search Methods using Domain Knowledge\u201d, Artificial Intelligence, Vol. 129, pp. 219\u2013251.","journal-title":"Artificial Intelligence"},{"key":"12_CR7","doi-asserted-by":"crossref","unstructured":"D. Kalles and P. Kanellopoulos (2001). \u201cOn Verifying Game Design and Playing Strategies using Reinforcement Learning\u201d, ACM Symposium on Applied Computing, special track on Artificial Intelligence and Computation Logic, Las Vegas.","DOI":"10.1145\/372202.372204"},{"key":"12_CR8","doi-asserted-by":"crossref","unstructured":"D. Kalles, E. Ntoutsi (2002). \u201cInteractive Verification of Game Design and Playing Strategies\u201d, IEEE International Conference on Tools with Artificial Intelligence, Washington D.C.","DOI":"10.1109\/TAI.2002.1180834"},{"key":"12_CR9","doi-asserted-by":"crossref","unstructured":"D. Kalles (2007). \u201cPlayer co-modelling in a strategy board game: discovering how to play fast\u201d, accepted for publication at Cybernetics and Systems.","DOI":"10.1080\/01969720701709982"},{"key":"12_CR10","volume-title":"Learning of Position Evaluation in the Game of Othello","author":"A. Leouski","year":"1995","unstructured":"A. Leouski (1995). \u201cLearning of Position Evaluation in the Game of Othello\u201d, M.Sc. Thesis, University of Massachusetts, Amherst."},{"key":"12_CR11","doi-asserted-by":"crossref","unstructured":"M.L. Littman (1994). \u201cMarkov Games as a Framework for Multi-Agent Reinforcement Learning\u201d, Proceedings of 11 th International Conference on Machine Learning, San Francisco, pp 157\u2013163.","DOI":"10.1016\/B978-1-55860-335-6.50027-1"},{"key":"12_CR12","unstructured":"I. Partalis, G. Tsoumakas, I. Katakis and I. Vlahavas (2006). \u201cEnsembe Pruning Using Reinforcement Learning\u201d, Proceedings of the 4th Panhellenic conference on Artificial Intelligence, Heraklion, Greece, Springer LNCS 3955, pp. 301\u2013310."},{"key":"12_CR13","doi-asserted-by":"publisher","first-page":"210","DOI":"10.1147\/rd.33.0210","volume":"3","author":"A. Samuel","year":"1959","unstructured":"A. Samuel (1959). \u201cSome Studies in Machine Learning Using the Game of Checkers\u201d, IBM Journal of Research and Development, Vol. 3, pp. 210\u2013229.","journal-title":"IBM Journal of Research and Development"},{"issue":"4","key":"12_CR14","first-page":"265","volume":"41","author":"C. Shannon","year":"1950","unstructured":"C. Shannon (1950). \u201cProgramming a computer for playing chess\u201d, Philosophical Magazine, Vol. 41(4), pp. 265\u2013275.","journal-title":"Philosophical Magazine"},{"key":"12_CR15","first-page":"9","volume":"3","author":"R.S. Sutton","year":"1988","unstructured":"R.S. Sutton (1988). \u201cLearning to Predict by the Methods of Temporal Differences\u201d, Machine Learning, Vol. 3, pp. 9\u201344.","journal-title":"Machine Learning"},{"key":"12_CR16","volume-title":"Reinforcement Learning \u2014 An Introduction","author":"R. Sutton","year":"1998","unstructured":"R. Sutton and A. Barto (1998). \u201cReinforcement Learning \u2014 An Introduction\u201d, MIT Press, Cambridge, Massachusetts."},{"key":"12_CR17","unstructured":"G. Tesauro (1992). \u201cPractical issues in temporal difference learning\u201d, Machine Learning, Vol. 8, Nos. 3\u20134."},{"key":"12_CR18","doi-asserted-by":"crossref","unstructured":"G. Tesauro (1995). \u201cTemporal Difference Learning and TD-Gammon\u201d, Communications of the ACM, Vol. 38, No 3.","DOI":"10.1145\/203330.203343"},{"key":"12_CR19","unstructured":"S. Thrun (1995). \u201cLearning to Play the Game of Chess\u201d. Advances in Neural Information Processing Systems, Vol. 7."}],"container-title":["IFIP The International Federation for Information Processing","Artificial Intelligence and Innovations 2007: from Theory to Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-0-387-74161-1_12.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,4,29]],"date-time":"2021-04-29T04:24:25Z","timestamp":1619670265000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-0-387-74161-1_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[null]]},"ISBN":["9780387741604"],"references-count":19,"URL":"https:\/\/doi.org\/10.1007\/978-0-387-74161-1_12","relation":{},"subject":[]}}