{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T14:13:59Z","timestamp":1742912039528,"version":"3.40.3"},"publisher-location":"Boston, MA","reference-count":9,"publisher":"Springer US","isbn-type":[{"type":"print","value":"9780387747248"},{"type":"electronic","value":"9780387784144"}],"license":[{"start":{"date-parts":[[2008,1,1]],"date-time":"2008-01-01T00:00:00Z","timestamp":1199145600000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2008,1,1]],"date-time":"2008-01-01T00:00:00Z","timestamp":1199145600000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008]]},"DOI":"10.1007\/978-0-387-78414-4_55","type":"book-chapter","created":{"date-parts":[[2008,9,16]],"date-time":"2008-09-16T16:21:43Z","timestamp":1221582103000},"page":"664-670","source":"Crossref","is-referenced-by-count":0,"title":["Networking for Massively Multiuser Online Gaming"],"prefix":"10.1007","author":[{"given":"D. T.","family":"Ahmed","sequence":"first","affiliation":[]},{"given":"S.","family":"Shirmohammadi","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"issue":"No. 5","key":"55_CR1_55","doi-asserted-by":"publisher","first-page":"47","DOI":"10.1109\/MIC.2005.106","volume":"Vol. 9","author":"T.Y. Hsiao","year":"September\u2013October 2005","unstructured":"T.Y. Hsiao and S.M. Yuan, \u201cPractical Middleware for Massively Multiplayer Online Games,\u201d Internet Computing, IEEE, Vol. 9, No. 5, September\u2013October 2005, pp. 47\u201354.","journal-title":"Internet Computing, IEEE"},{"key":"55_CR2_55","unstructured":"EVE online, http:\/\/www.eve-online.com ."},{"key":"55_CR3_55","unstructured":"DFC Intelligence, Challenges and Opportunities in the Online Game Market, 2003, http:\/\/www.dfcint.com\/game_article\/june03article.html ."},{"issue":"No. 11","key":"55_CR4_55","doi-asserted-by":"publisher","first-page":"40","DOI":"10.1145\/1167838.1167860","volume":"Vol. 49","author":"M. Claypool","year":"2006","unstructured":"M. Claypool and K. Claypool, \u201cLatency and Player Actions in Online Games,\u201d Communication of the ACM, Vol. 49, No. 11, 2006, pp. 40\u201345.","journal-title":"Communication of the ACM"},{"issue":"No. 3","key":"55_CR5_55","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1109\/COMST.2007.4317616","volume":"Vol. 9","author":"M. Hosseini","year":"2007","unstructured":"M. Hosseini, D.T. Ahmed, S. Shirmohammadi, and N.D. Georganas, \u201cA Survey of Application-Layer Multicast Protocols,\u201d IEEE Communications Surveys and Tutorials, Vol. 9, No. 3, 2007, pp. 58\u201374.","journal-title":"IEEE Communications Surveys and Tutorials"},{"key":"55_CR6_55","doi-asserted-by":"crossref","unstructured":"A. Yu and S. Vuong, \u201cMOPAR: A Mobile Peer-to-Peer Overlay Architecture for Interest Management of Massively Multiplayer Online Games,\u201d Proceedings of the international Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), 2005, pp. 99\u2013104.","DOI":"10.1145\/1065983.1066007"},{"key":"55_CR7_55","doi-asserted-by":"crossref","unstructured":"B. Knutsson, H. Lu, W. Xu, and B. Hopkins, \u201cPeer-to-Peer Support for Massively Multiplayer Games,\u201d Proceedings of 23rd Annual Joint Conference of the IEEE Computer and Communications Societies, Vol. 1, 2004.","DOI":"10.1109\/INFCOM.2004.1354485"},{"key":"55_CR8_55","doi-asserted-by":"crossref","unstructured":"T. Iimura, H. Hazeyama, and Y. Kadobayashi, \u201cZone Federation of Game Servers: A Peer-to-Peer Approach to Scalable Multi-player Online Games,\u201d Proceedings of Third ACM SIGCOMM Workshop on Network and System Support for Games, 2004, pp. 116\u2013120.","DOI":"10.1145\/1016540.1016549"},{"key":"55_CR9_55","doi-asserted-by":"crossref","unstructured":"D.T. Ahmed, S. Shirmohammadi, and J.C. Oliveira, \u201cImproving Gaming Experience in Zonal MMOGs,\u201d Proceedings of ACM Multimedia, 2007, pp. 581\u2013584.","DOI":"10.1145\/1291233.1291376"}],"container-title":["Encyclopedia of Multimedia"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-0-387-78414-4_55","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,1,31]],"date-time":"2025-01-31T23:16:04Z","timestamp":1738365364000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-0-387-78414-4_55"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008]]},"ISBN":["9780387747248","9780387784144"],"references-count":9,"URL":"https:\/\/doi.org\/10.1007\/978-0-387-78414-4_55","relation":{},"subject":[],"published":{"date-parts":[[2008]]}}}