{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T15:49:14Z","timestamp":1776095354835,"version":"3.50.1"},"publisher-location":"London","reference-count":42,"publisher":"Springer London","isbn-type":[{"value":"9781447121602","type":"print"},{"value":"9781447121619","type":"electronic"}],"license":[{"start":{"date-parts":[[2011,1,1]],"date-time":"2011-01-01T00:00:00Z","timestamp":1293840000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011]]},"DOI":"10.1007\/978-1-4471-2161-9_11","type":"book-chapter","created":{"date-parts":[[2011,12,8]],"date-time":"2011-12-08T14:25:44Z","timestamp":1323354344000},"page":"197-223","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["From Global Games to Re-contextualized Games: The Design Process of TekMyst"],"prefix":"10.1007","author":[{"given":"Carolina","family":"Islas Sedano","sequence":"first","affiliation":[]},{"given":"Jan","family":"Pawlowski","sequence":"additional","affiliation":[]},{"given":"Erkki","family":"Sutinen","sequence":"additional","affiliation":[]},{"given":"Mikko","family":"Vinni","sequence":"additional","affiliation":[]},{"given":"Teemu H.","family":"Laine","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2011,10,13]]},"reference":[{"key":"11_CR1","volume-title":"Multimedia for Learning \u2013 Methods and Development","author":"S.M. Alessi","year":"2001","unstructured":"Alessi, S.M., Trollip, S.R.: Multimedia for Learning \u2013 Methods and Development, 3rd edn. Allyn and Bacon, Needham Heights, MA (2001)","edition":"3"},{"issue":"2","key":"11_CR2","doi-asserted-by":"crossref","first-page":"149","DOI":"10.7557\/23.6003","volume":"3","author":"D. Arsenault","year":"2009","unstructured":"Arsenault, D.: Video game genre, evolution and innovation. Eludamos. J. Comput. Game Cul. 3(2), 149\u2013176 (2009)","journal-title":"Eludamos. J. Comput. Game Cul"},{"key":"11_CR3","unstructured":"Bada, J.K., Duveskog, M., Suhonen, J., Sutinen, E.:. Towards viable technology for HIV\/AIDS education. In: Conference Proceedings\/IIMC. Presented at the IST Africa, Kampala, Uganda (2009)"},{"key":"11_CR4","volume-title":"Patterns in Game Design","author":"S. Bj\u00f6rk","year":"2004","unstructured":"Bj\u00f6rk, S., Holopainen, J.: Patterns in Game Design, 1st edn. Charles River Media, Hinghman, MA (2004)","edition":"1"},{"key":"11_CR5","volume-title":"Persuasive Games: The Expressive Power of Videogames","author":"I. Bogost","year":"2010","unstructured":"Bogost, I.: Persuasive Games: The Expressive Power of Videogames. The MIT Press, Cambridge, MA (2010)"},{"key":"11_CR6","unstructured":"Botha, A., van der Berg, M., Batchelor, J., Islas Sedano, C.: Ability Through Mobility. In: Remenyi, D. (ed.) Proceedings of the 3rd International Conference on e-Learning, pp. 43\u201348. Presented at the 3rd International Conference on e-Learning, Cape Town, South Africa (2008)"},{"key":"11_CR7","volume-title":"Challenges for Game Designers","author":"B. Brathwaite","year":"2009","unstructured":"Brathwaite, B., Brenda B., Schreiber, I.: Challenges for Game Designers, 1st edn. Charles River Media a Part of Course Technology, Cengage Learning, Boston, MA (2009)","edition":"1"},{"issue":"1","key":"11_CR8","doi-asserted-by":"publisher","first-page":"32","DOI":"10.3102\/0013189X018001032","volume":"18","author":"J.S. Brown","year":"1989","unstructured":"Brown, J.S., Collins, A., Duguid, P.: Situated cognition and the culture of learning. Educ. Res. 18(1), 32\u201342 (1989)","journal-title":"Educ. Res"},{"key":"11_CR9","volume-title":"Synthetic Worlds: The Business and Culture of Online Games","author":"E. Castronova","year":"2005","unstructured":"Castronova, E.: Synthetic Worlds: The Business and Culture of Online Games. University of Chicago Press, Chicago (2005)"},{"key":"11_CR10","volume-title":"Questing: A Guide to Creating Community Treasure Hunts","author":"D. Clark","year":"2004","unstructured":"Clark, D., Glazer, S.: Questing: A Guide to Creating Community Treasure Hunts. University Press of New England, NH (2004)"},{"key":"11_CR11","doi-asserted-by":"crossref","unstructured":"Corradini, A., Mehta, M., Bernsen, N.-O., Charfuelan, M.: Animating an interactive conversational character for an educational game system. In: Proceedings of the 10th International Conference on Intelligent User Interfaces, IUI \u201905, pp. 183\u2013190 (2005)","DOI":"10.1145\/1040830.1040872"},{"key":"11_CR12","volume-title":"Designerly Ways of Knowing","author":"N. Cross","year":"2006","unstructured":"Cross, N.: Designerly Ways of Knowing, 1st edn. Springer, Germany (2006)","edition":"1"},{"key":"11_CR13","volume-title":"Game Design Workshop","author":"T. Fullerton","year":"2004","unstructured":"Fullerton, T., Swain, C., Hoffman, S.: Game Design Workshop. CMP Books, San Francisco, CA (2004)"},{"key":"11_CR14","volume-title":"Frames of Mind: The Theory of Multiple Intelligences","author":"H. Gardner","year":"2004","unstructured":"Gardner, H.: Frames of Mind: The Theory of Multiple Intelligences, 3rd edn. Basic Books, New York (2004)","edition":"3"},{"key":"11_CR15","volume-title":"What Video Games Have To Teach Us About Learning and Literacy","author":"J.P. Gee","year":"2003","unstructured":"Gee, J.P.: What Video Games Have To Teach Us About Learning and Literacy, 1st edn. Palgrave Macmillan, New York (2003)","edition":"1"},{"key":"11_CR16","volume-title":"Homo Ludens. A Study of Play-Element in Culture","author":"J. Huizinga","year":"1955","unstructured":"Huizinga, J.: Homo Ludens. A Study of Play-Element in Culture. Beacon Press, Boston, USA (1955)"},{"key":"11_CR17","doi-asserted-by":"crossref","unstructured":"Islas Sedano, C.I., Laine, T.H., Vinni, M., Sutinen, E.: Where is the answer?: the importance of curiosity in pervasive mobile games. In: Proceedings of the 2007 Conference on Future Play, pp. 46\u201353. Toronto, Canada (2007)","DOI":"10.1145\/1328202.1328211"},{"key":"11_CR18","unstructured":"Islas Sedano, C., Harteveld, C., Sutinen, E.: Role of context in digital game design. Under review (2011a)"},{"key":"11_CR19","unstructured":"Islas Sedano, C., Sutinen, E., Vinni, M., Laine, T.: Designing hypercontextualized games: a case study with LieksaMyst. Educ. Technol. Soc. (accepted) (2011b)"},{"key":"11_CR20","doi-asserted-by":"crossref","unstructured":"Jormanainen, I., Korhonen, P.: Science festivals on computer science recruitment. In: Proceedings of the 10th Koli Calling International Conference on Computing Education Research, pp. 72\u201373 (2010)","DOI":"10.1145\/1930464.1930476"},{"key":"11_CR21","first-page":"356","volume-title":"HERITAGE LEARNING MATTERS Museums and Universal Heritage","author":"L. Juurola","year":"2007","unstructured":"Juurola, L.: InnoApaja: innovative learning at the museum of technology. In: Kr\u00e4utler, H. (ed.) HERITAGE LEARNING MATTERS Museums and Universal Heritage, p. 356. Presented at the ICOM\/CECA \u201907 (Committee for Education and Cultural Action within the International Council of Museums), Vienna, Austria: Schlebr\u00fcgge. http:\/\/www.schlebruegge.com\/icom_e.htm (2007)"},{"key":"11_CR22","unstructured":"Juurola, L.: Tekniikan museossa pelataan mobiilipeli\u00e4. Luova-verkkolehti. Luma-keskus, Helsingin yliopisto. http:\/\/www.eluova.fi\/index.php?id=392 (2008, August 30)"},{"issue":"1","key":"11_CR23","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1080\/09687761003657606","volume":"18","author":"T. Laine","year":"2010","unstructured":"Laine, T., Vinni, M., Islas Sedano, C., Joy, M.: On designing a pervasive mobile learning platform. ALT-J 18(1), 3\u201317 (2010)","journal-title":"ALT-J"},{"key":"11_CR24","first-page":"249","volume-title":"Ubiquitous Learning: Strategies for Pedagogy, Course Design and Technology","author":"T.H. Laine","year":"2011","unstructured":"Laine, T.H., Nygren, E., Sutinen, E., Islas Sedano, C., Joy, M., Blignaut, S.: Ubiquitous mathematics from South Africa to Finland: does reverse transfer work? In: Chen, I., Kidd, T. (eds.) Ubiquitous Learning: Strategies for Pedagogy, Course Design and Technology, pp. 249\u2013282. Information Age Publishing Charlotte, NC (2011)"},{"key":"11_CR25","volume-title":"Naturalistic Inquiry","author":"D.Y. Lincoln","year":"1985","unstructured":"Lincoln, D.Y., Guba, D.E.G.: Naturalistic Inquiry, 1st edn. Sage, Thousand Oaks, CA (1985)","edition":"1"},{"key":"11_CR26","unstructured":"Marco, J., Cerezo, E., Baldassarri, S., Mazzone, E., Read, J.C.: Bringing tabletop technologies to kindergarten children. In: Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, BCS-HCI \u201909, pp. 103\u2013111. British Computer Society, Swinton, UK. http:\/\/portal.acm.org\/citation.cfm?id=1671011.1671023 (2009)"},{"key":"11_CR27","doi-asserted-by":"crossref","unstructured":"Milo\u0161, M., Miroslav, M., Miroslav, L., Du\u0161an, S.: Mobile educational game: adventure anywhere. In: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI \u201909, pp. 66:1\u201366:2 (2009)","DOI":"10.1145\/1613858.1613938"},{"key":"11_CR28","unstructured":"Nuutinen, J.: Nucleus model for designing social mindtools: woven stories (Doctoral dissertation, publication in department of computer science and statistics No. 25). University of Joensuu, Joensuu, Finland. http:\/\/joypub.joensuu.fi\/publications\/dissertations\/nuutinen_nucleus\/index_en.html (2009, September 18)"},{"key":"11_CR29","doi-asserted-by":"crossref","first-page":"81","DOI":"10.1093\/oso\/9780195101867.003.0005","volume-title":"Untying the Knot: On Riddles and Other Enigmatic Modes","author":"D. Pagis","year":"1996","unstructured":"Pagis, D.: Toward a theory of the literary riddle. In: Hasan-Rokem, G., Shulman, D. (eds.) Untying the Knot: On Riddles and Other Enigmatic Modes, pp. 81\u2013108. University of Oxford Press, New York (1996)"},{"key":"11_CR30","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1145\/950566.950596","volume":"1","author":"M. Prensky","year":"2003","unstructured":"Prensky, M.: Digital game-based learning. Comput. Entertain. 1, 21\u201321 (2003)","journal-title":"Comput. Entertain"},{"issue":"1","key":"11_CR31","first-page":"38","volume":"3","author":"A. Ravenscroft","year":"2006","unstructured":"Ravenscroft, A., McAlister, S.: Digital games and learning in cybespace: a dialogical approach. E-Learning 3(1), 38\u201351 (2006). doi:10.2304\/elea.2006.3.1.37","journal-title":"E-Learning"},{"key":"11_CR32","volume-title":"Real World Research: A Resource for Social Scientists and Practitioner-Researchers","author":"C. Robson","year":"2002","unstructured":"Robson, C.: Real World Research: A Resource for Social Scientists and Practitioner-Researchers, 2nd edn. Wiley-Blackwell, Oxford (2002)","edition":"2"},{"key":"11_CR33","volume-title":"Rules of Play. Game Design Fundamentals","author":"K. Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play. Game Design Fundamentals. MIT Press, Cambridge, MA (2004)"},{"key":"11_CR34","volume-title":"Research Methods for Business Students","author":"M.N.K. Saunders","year":"2009","unstructured":"Saunders, M.N.K., Thornhill, A., Lewis, P.: Research Methods for Business Students, 5th edn. Prentice Hall, Harlow (2009)","edition":"5"},{"key":"11_CR35","doi-asserted-by":"publisher","DOI":"10.1201\/9780080919171","volume-title":"The Art of Game Design: A Book of Lenses","author":"J. Schell","year":"2008","unstructured":"Schell, J.: The Art of Game Design: A Book of Lenses, 1st ed. Morgan Kaufmann, San Francisco, CA (2008)","edition":"1"},{"key":"11_CR36","unstructured":"Rubik: http:\/\/www.rubiks.com\/ (2010). Accepted 16 Mar 2011"},{"key":"11_CR37","unstructured":"SciMyst: http:\/\/cs.joensuu.fi\/SciMyst\/2008\/index.htm . Accepted 17 Mar 2011"},{"key":"11_CR38","unstructured":"TekMyst. http:\/\/cs.joensuu.fi\/scimyst\/tekmyst\/index.php . Accepted 15 Oct 2010"},{"issue":"7","key":"11_CR39","doi-asserted-by":"publisher","first-page":"625","DOI":"10.1016\/S0883-0355(99)00028-2","volume":"31","author":"S. Volet","year":"1999","unstructured":"Volet, S.: Learning across cultures: appropriateness of knowledge transfer. Int. J. Educ. Res. 31(7), 625\u2013643 (1999)","journal-title":"Int. J. Educ. Res"},{"key":"11_CR40","volume-title":"Motivation in Learning Contexts: Theoretical Advances and Methodological Implications, Advances in Learning and Instruction","author":"S. Volet","year":"2001","unstructured":"Volet, S.: Understanding learning and motivation in context: a multi-dimensional and multi-level cognitive-situative perspective. In: Volet, S., J\u00e4verl\u00e4, S. (eds.) Motivation in Learning Contexts: Theoretical Advances and Methodological Implications, Advances in Learning and Instruction, 1st edn. pp. 57\u201382. Elsevier, London\/New-York (2001)","edition":"1"},{"issue":"4","key":"11_CR41","first-page":"21","volume":"109","author":"D.T. Willingham","year":"2008","unstructured":"Willingham, D.T.: Critical thinking: why is it so hard to teach? Arts Educ. Policy Rev. 109(4), 21\u201329 (2008)","journal-title":"Policy Rev"},{"key":"11_CR42","unstructured":"Woodford, D.: Abandoning the Magic Circle. Presented at the Breaking the Magic Circle seminar, Tampere, Finland. http:\/\/www.dpwoodford.net\/Papers\/MCSeminar.pdf (2007, April)"}],"container-title":["Serious Games and Edutainment Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-1-4471-2161-9_11","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,4,15]],"date-time":"2024-04-15T15:12:47Z","timestamp":1713193967000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-1-4471-2161-9_11"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011]]},"ISBN":["9781447121602","9781447121619"],"references-count":42,"URL":"https:\/\/doi.org\/10.1007\/978-1-4471-2161-9_11","relation":{},"subject":[],"published":{"date-parts":[[2011]]},"assertion":[{"value":"13 October 2011","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}