{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,18]],"date-time":"2026-05-18T16:40:27Z","timestamp":1779122427166,"version":"3.51.4"},"publisher-location":"London","reference-count":41,"publisher":"Springer London","isbn-type":[{"value":"9781447121602","type":"print"},{"value":"9781447121619","type":"electronic"}],"license":[{"start":{"date-parts":[[2011,1,1]],"date-time":"2011-01-01T00:00:00Z","timestamp":1293840000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011]]},"DOI":"10.1007\/978-1-4471-2161-9_21","type":"book-chapter","created":{"date-parts":[[2011,12,8]],"date-time":"2011-12-08T09:25:44Z","timestamp":1323336344000},"page":"425-445","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":16,"title":["Experiences of Promoting Student Engagement Through Game-Enhanced Learning"],"prefix":"10.1007","author":[{"given":"Therese","family":"Charles","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David","family":"Bustard","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michaela","family":"Black","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2011,10,13]]},"reference":[{"issue":"2","key":"21_CR1","first-page":"108","volume":"19","author":"C. Bisson","year":"1996","unstructured":"Bisson, C., Luckner, J.: Fun in learning: The pedagogical role of fun in adventure education. J. Exp. Educ. 19(2), 108\u2013112 (1996)","journal-title":"J. Exp. Educ"},{"key":"21_CR2","first-page":"2","volume":"7","author":"B. Bostan","year":"2009","unstructured":"Bostan, B.: Player motivations: A psychological perspective. ACM Comput. Entertain. 7, 2 (2009)","journal-title":"ACM Comput. Entertain"},{"key":"21_CR3","unstructured":"Bustard, D.W., Black, M.M., Charles, T., Moore, A.A., McKinney, M.E.T., Moffett, P.: GEL: A generic tool for game-enhanced learning. In: Proceedings of International Conference on Engineering Education, Belfast, UK, iNEER (2011)"},{"key":"21_CR4","doi-asserted-by":"crossref","unstructured":"Charles, D.K., Charles, T., McNeill, M.: Using player and world representation techniques from computer games to improve student engagement. In: Proceedings of 1st IEEE Conference in Games and Virtual Worlds for Serious Applications, Coventry, UK, 36\u201342 (2009a)","DOI":"10.1109\/VS-GAMES.2009.27"},{"issue":"2","key":"21_CR5","first-page":"101","volume":"7","author":"T. Charles","year":"2009","unstructured":"Charles, T., Bustard, D.W., Black, M.M.: Game inspired tool support for e-learning processes. Electron. J. e-Learn. 7(2), 101\u2013110 (2009b)","journal-title":"Electron. J. e-Learn"},{"key":"21_CR6","unstructured":"Charles, T.: ELEGANT: Enhanced e-learning engagement using game absorption techniques, PhD Thesis, University of Ulster (2010)"},{"key":"21_CR7","doi-asserted-by":"publisher","first-page":"493","DOI":"10.2307\/1131398","volume":"65","author":"J.P. Connell","year":"1994","unstructured":"Connell, J.P., Spencer, M.B., Aber, J.L.: Educational risk and resilience in African-American youth: context, self, action, and outcomes in school. Child Dev. 65, 493\u2013506 (1994)","journal-title":"Child Dev"},{"key":"21_CR8","volume-title":"Flow, The Psychology of Optimal Experience","author":"M. Csikszentmihalyi","year":"1991","unstructured":"Csikszentmihalyi, M.: Flow, The Psychology of Optimal Experience. Harper Perennial, New York (1991)"},{"key":"21_CR9","first-page":"1","volume-title":"Collaborative-Learning: Cognitive and Computational Approaches","author":"P. Dillenbourg","year":"1999","unstructured":"Dillenbourg, P.: What do you mean by collaborative learning? In: Dillenbourg, P. (ed.) Collaborative-Learning: Cognitive and Computational Approaches, pp. 1\u201319. Elsevier, Oxford (1999)"},{"key":"21_CR10","first-page":"189","volume-title":"Learning in Humans and Machine: Towards an Interdisciplinary Learning Science","author":"P. Dillenbourg","year":"1996","unstructured":"Dillenbourg, P., Baker, M., Blaye, A., O\u2019Malley, C.: The evolution of research on collaborative learning. In: Spada, E., Reiman, P. (eds.) Learning in Humans and Machine: Towards an Interdisciplinary Learning Science, pp. 189\u2013211. Elsevier, Oxford (1996)"},{"key":"21_CR11","first-page":"863","volume-title":"Handbook of Child Psychology: Social, Emotional, and Personality Development","author":"J.S. Eccles","year":"1998","unstructured":"Eccles, J.S., Wigfield, A., Schiefele, U.: Motivation to succeed. In: Damon, W., Eisenberg, N. (eds.) Handbook of Child Psychology: Social, Emotional, and Personality Development, Vol. 3, pp. 863\u2013932. Wiley, New York (1998)"},{"key":"21_CR12","unstructured":"Gamification Encyclopedia.: \nhttp:\/\/gamification.org\/\n\n. Accessed 2 June 2011"},{"issue":"4","key":"21_CR13","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R. Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.: Games, motivation, and learning: A research and practice model. Simulat. Gaming 33(4), 441\u2013467 (2002)","journal-title":"Simulat. Gaming"},{"key":"21_CR14","doi-asserted-by":"publisher","DOI":"10.3726\/978-1-4539-1162-4","volume-title":"Good Video Games and Good Learning: Collected Essays on Video Games","author":"J.P. Gee","year":"2007","unstructured":"Gee, J.P.: Good Video Games and Good Learning: Collected Essays on Video Games. Peter Lang, New York (2007)"},{"key":"21_CR15","doi-asserted-by":"publisher","first-page":"1461","DOI":"10.2307\/1131546","volume":"64","author":"G.S. Ginsburg","year":"1993","unstructured":"Ginsburg, G.S., Bronstein, P.: Family factors related to children\u2019s intrinsic\/extrinsic motivational orientation and academic performance. Child Dev. 64, 1461\u20131474 (1993)","journal-title":"Child Dev"},{"key":"21_CR16","unstructured":"Greenagel, F.: The illusion of e-learning: why we\u2019re missing out on the promise of technology. \nhttp:\/\/www.guidedlearning.com\/illusions.pdf\n\n. Accessed 2 June 2011 (2002)"},{"key":"21_CR17","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1159\/000271574","volume":"21","author":"S. Harter","year":"1978","unstructured":"Harter, S.: Effectance motivation reconsidered: Toward a developmental model. Hum. Dev. 21, 34\u201364 (1978)","journal-title":"Hum. Dev"},{"key":"21_CR18","first-page":"219","volume-title":"The Development of Achievement Motivation","author":"S. Harter","year":"1984","unstructured":"Harter, S., Connell, J.P.: A model of the relationship among children\u2019s academic achievement and their self-perceptions of competence, control, and motivational orientation. In: Nichols, J. (ed.) The Development of Achievement Motivation, pp. 219\u2013250. JAI, Greenwich, CT (1984)"},{"issue":"7","key":"21_CR19","doi-asserted-by":"publisher","first-page":"44","DOI":"10.1145\/1272516.1272538","volume":"50","author":"H. Kelly","year":"2007","unstructured":"Kelly, H., Howell, K., Glinert, E., Holding, L., Swain, C., Burrowbridge, A., Roper, M.: How to build serious games. Commun. ACM 50(7), 44\u201349 (2007)","journal-title":"Commun. ACM"},{"key":"21_CR20","volume-title":"Theory of Fun for Game Design","author":"R. Koster","year":"2004","unstructured":"Koster, R.: Theory of Fun for Game Design. Paraglyph Inc, Frederick, MD (2004)"},{"issue":"2","key":"21_CR21","first-page":"1","volume":"15","author":"J.J. Lee","year":"2011","unstructured":"Lee, J.J., Hammer, J.: Gamification in education: What, how, why bother? Acad. Exch. Q. 15(2), 1\u20135 (2011)","journal-title":"Exch. Q"},{"key":"21_CR22","first-page":"223","volume-title":"Aptitude, Learning and Instruction: Cognitive and Affective Process Analysis","author":"T.W. Malone","year":"1987","unstructured":"Malone, T.W., Lepper, M.R.: Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow, R.E., Farr, M.J. (eds.) Aptitude, Learning and Instruction: Cognitive and Affective Process Analysis, Vol. 3, pp. 223\u2013253. Lawrence Erlbaum, Hillsdale, NJ (1987)"},{"key":"21_CR23","volume-title":"Serious Games: Games That Educate, Train, and Inform","author":"D. Michael","year":"2005","unstructured":"Michael, D., Chen, S.: Serious Games: Games That Educate, Train, and Inform. Course Technology Inc, Boston, MA (2005)"},{"key":"21_CR24","unstructured":"Mitchell, A., Savill-Smith, C.: The use of computer and video games for learning. Learning and Skills Development Agency. \nhttp:\/\/www.m-learning.org\/knowledge-centre\/research\n\n. Accessed 2 June 2011 (2004)"},{"key":"21_CR25","first-page":"11","volume":"3","author":"D.G. Oblinger","year":"2008","unstructured":"Oblinger, D.G.: Growing up with Google: What it means to education. Emerg. Technol. Learn. 3, 11\u201329 (2008)","journal-title":"Emerg. Technol. Learn"},{"issue":"6","key":"21_CR26","doi-asserted-by":"publisher","first-page":"938","DOI":"10.1002\/asi.20801","volume":"59","author":"H.L. O\u2019Brien","year":"2008","unstructured":"O\u2019Brien, H.L., Toms, E.G.: What is user engagement? A conceptual framework for defining user engagement with technology. J. Am. Soc. Inf. Sci. Technol. 59(6), 938\u2013955 (2008)","journal-title":"J. Am. Soc. Inf. Sci. Technol"},{"issue":"1","key":"21_CR27","doi-asserted-by":"publisher","first-page":"5","DOI":"10.1108\/10748120210431349","volume":"10","author":"M. Prensky","year":"2002","unstructured":"Prensky, M.: The motivation of gameplay. On the Horiz. 10(1), 5\u201311 (2002)","journal-title":"On the Horiz"},{"key":"21_CR28","volume-title":"Digital Game-Based Learning","author":"M. Prensky","year":"2007","unstructured":"Prensky, M. Digital Game-Based Learning. Paragon House Publishers, St Paul, MN (2007)"},{"key":"21_CR29","volume-title":"Engaging Learning","author":"C. Quinn","year":"2005","unstructured":"Quinn, C.: Engaging Learning. Pfeiffer, San Francisco, CA (2005)"},{"key":"21_CR30","volume-title":"Rules of Play: Game Design Fundamentals","author":"K. Salen","year":"2003","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge, MA (2003)"},{"issue":"2","key":"21_CR31","doi-asserted-by":"publisher","first-page":"105","DOI":"10.1177\/003172170508700205","volume":"87","author":"D. Shaffer","year":"2005","unstructured":"Shaffer, D., Squire, K., Halverson, R., Gee, J.P.: Video games and the future of learning. Phi Delta Kappa 87(2), 105\u2013111 (2005)","journal-title":"Phi Delta Kappa"},{"key":"21_CR32","volume-title":"The Multiplayer Classroom: Designing Coursework as a Game","author":"L. Sheldon","year":"2011","unstructured":"Sheldon, L.: The Multiplayer Classroom: Designing Coursework as a Game. Course Technology PTR, Florence, KY (2011)"},{"issue":"4","key":"21_CR33","doi-asserted-by":"publisher","first-page":"571","DOI":"10.1037\/0022-0663.85.4.571","volume":"85","author":"E.A Skinner","year":"1993","unstructured":"Skinner, E.A, Belmont, M.J.: Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. J. Educ. Psychol. 85(4), December, 571\u2013581 (1993)","journal-title":"J. Educ. Psychol"},{"key":"21_CR34","doi-asserted-by":"crossref","unstructured":"Skinner, E.A, Zimmer-Gembeck, M.J, Connell, J.P.: Individual differences and the development of perceived control. Monogr. Soc. Res. Child Dev. 63(2\u20133, Serial No. 254) (1998)","DOI":"10.2307\/1166220"},{"issue":"5","key":"21_CR35","first-page":"7","volume":"3","author":"K. Squire","year":"2004","unstructured":"Squire, K., Jenkins, H.: Harnessing the power of games in education. Insight 3(5), 7\u201333 (2004)","journal-title":"Insight"},{"key":"21_CR36","doi-asserted-by":"publisher","first-page":"1424","DOI":"10.2307\/1130932","volume":"60","author":"L Steinberg","year":"1989","unstructured":"Steinberg, L., Elmen, J.D, Mounts, N.S.: Authoritative parenting, psychosocial maturity, and academic success among adolescents. Child Dev. 60, 1424\u20131436 (1989)","journal-title":"Child Dev"},{"issue":"3","key":"21_CR37","doi-asserted-by":"publisher","first-page":"Article 3A","DOI":"10.1145\/1077246.1077253","volume":"3","author":"P. Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: GameFlow: A model for evaluating player enjoyment in games. Comput. Entertain. 3(3), Article 3A (2005)","journal-title":"Comput. Entertain"},{"key":"21_CR38","unstructured":"Ulicsak, M., Wright, M.: Games in education: serious games. A Futurelab Literature Review, \nhttp:\/\/media.futurelab.org.uk\/resources\/documents\/lit_reviews\/Serious-Games_Review.pdf\n\n. Accessed 2 June 2011 (2010)"},{"issue":"1\u20133","key":"21_CR39","doi-asserted-by":"publisher","first-page":"145","DOI":"10.1016\/0360-1315(90)90140-3","volume":"15","author":"J. Wishart","year":"1990","unstructured":"Wishart, J.: Cognitive factors related to user involvement with computers and their effects upon learning from an educational computer game. Comput. Educ. 15(1\u20133), 145\u2013150 (1990)","journal-title":"Comput. Educ"},{"issue":"6","key":"21_CR40","doi-asserted-by":"publisher","first-page":"772","DOI":"10.1089\/cpb.2006.9.772","volume":"9","author":"N. Yee","year":"2006","unstructured":"Yee, N.: Motivations for play in online games. CyberPsychol. Behav. 9(6), 772\u2013775 (2006)","journal-title":"CyberPsychol. Behav"},{"issue":"3","key":"21_CR41","doi-asserted-by":"publisher","first-page":"167","DOI":"10.1177\/1469787410379680","volume":"11","author":"N. Zepke","year":"2010","unstructured":"Zepke, N., Leach, L.: Improving student engagement: Ten proposals for action. Active Learn. High. Educ. 11(3), 167\u2013177 (2010)","journal-title":"Active Learn. High. Educ"}],"container-title":["Serious Games and Edutainment Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-1-4471-2161-9_21","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,29]],"date-time":"2020-02-29T14:05:53Z","timestamp":1582985153000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-1-4471-2161-9_21"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011]]},"ISBN":["9781447121602","9781447121619"],"references-count":41,"URL":"https:\/\/doi.org\/10.1007\/978-1-4471-2161-9_21","relation":{},"subject":[],"published":{"date-parts":[[2011]]},"assertion":[{"value":"13 October 2011","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}