{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T00:52:35Z","timestamp":1740099155779,"version":"3.37.3"},"publisher-location":"Cham","reference-count":43,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030027612"},{"type":"electronic","value":"9783030027629"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-030-02762-9_13","type":"book-chapter","created":{"date-parts":[[2018,10,15]],"date-time":"2018-10-15T21:43:02Z","timestamp":1539639782000},"page":"120-132","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab"],"prefix":"10.1007","author":[{"given":"Cyril","family":"Brom","sequence":"first","affiliation":[]},{"given":"Filip","family":"D\u011bcht\u011brenko","sequence":"additional","affiliation":[]},{"given":"V\u00edt","family":"\u0160isler","sequence":"additional","affiliation":[]},{"given":"Zden\u011bk","family":"Hl\u00e1vka","sequence":"additional","affiliation":[]},{"given":"Ji\u0159\u00ed","family":"Lukavsk\u00fd","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2018,10,17]]},"reference":[{"key":"13_CR1","doi-asserted-by":"publisher","first-page":"235","DOI":"10.1037\/a0025595","volume":"104","author":"DM Adams","year":"2012","unstructured":"Adams, D.M., Mayer, R.E., MacNamara, A., Koenig, A., Wainess, R.: Narrative games for learning: testing the discovery and narrative hypotheses. J. Educ. Psychol. 104, 235\u2013249 (2012)","journal-title":"J. Educ. Psychol."},{"key":"13_CR2","doi-asserted-by":"publisher","first-page":"86","DOI":"10.1007\/BF02504859","volume":"53","author":"S Barab","year":"2005","unstructured":"Barab, S., Thomas, M., Dodge, T., Carteaux, R., Tuzun, H.: Making learning fun: quest atlantis, a game without guns. ETRD 53, 86\u2013107 (2005)","journal-title":"ETRD"},{"key":"13_CR3","doi-asserted-by":"publisher","first-page":"339","DOI":"10.1016\/j.compedu.2013.11.013","volume":"72","author":"C Brom","year":"2014","unstructured":"Brom, C., Bromov\u00e1, E., D\u011bcht\u011brenko, F., Buchtov\u00e1, M., Pergel, M.: Personalized messages in a brewery educational simulation: is the personalization principle less robust than previously thought? Comput. Educ. 72, 339\u2013366 (2014)","journal-title":"Comput. Educ."},{"key":"13_CR4","doi-asserted-by":"publisher","first-page":"236","DOI":"10.1016\/j.compedu.2017.07.001","volume":"114","author":"C Brom","year":"2017","unstructured":"Brom, C., D\u011bcht\u011brenko, F., Frollov\u00e1, N., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., D\u2019Mello, S.K.: Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation. Comput. Educ. 114, 236\u2013254 (2017)","journal-title":"Comput. Educ."},{"key":"13_CR5","unstructured":"Brom, C., Dobrovoln\u00fd, V., D\u011bcht\u011brenko, F., St\u00e1rkov\u00e1, T., Bromov\u00e1, E.: It\u2019s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Larp (submitted)"},{"key":"13_CR6","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1016\/j.compedu.2017.01.001","volume":"112","author":"C Brom","year":"2017","unstructured":"Brom, C., Hannemann, T., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., D\u011bcht\u011brenko, F.: The role of cultural background in the personalization principle: Five experiments with Czech learners. Comput. Educ. 112, 37\u201368 (2017)","journal-title":"Comput. Educ."},{"key":"13_CR7","doi-asserted-by":"publisher","first-page":"682","DOI":"10.1016\/j.chb.2015.02.025","volume":"48","author":"C Brom","year":"2015","unstructured":"Brom, C., Lev\u010d\u00edk, D., Buchtov\u00e1, M., Klement, D.: Playing educational micro-games at high schools: Individually or collectively? Comput. Hum. Behav. 48, 682\u2013694 (2015)","journal-title":"Comput. Hum. Behav."},{"key":"13_CR8","doi-asserted-by":"publisher","first-page":"1971","DOI":"10.1016\/j.compedu.2011.04.007","volume":"57","author":"C Brom","year":"2011","unstructured":"Brom, C., Preuss, M., Klement, D.: Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. Comput. Educ. 57, 1971\u20131988 (2011)","journal-title":"Comput. Educ."},{"key":"13_CR9","unstructured":"Brom, C., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., D\u011bcht\u011brenko, F.: Gamifying a Simulation: Null Effects of a Game Goal, Choice, Points and Praise (preprint; psyarxiv.com\/uwrjb )"},{"key":"13_CR10","doi-asserted-by":"publisher","first-page":"313","DOI":"10.1007\/s11412-016-9237-3","volume":"11","author":"C Brom","year":"2016","unstructured":"Brom, C., \u0160isler, V., Slussareff, M., Selmbacherov\u00e1, T., Hl\u00e1vka, Z.: You like it, you learn it: affectivity and learning in competitive social role play gaming. Int. J. Comput.-Support. Collab. Learn. 11, 313\u2013348 (2016)","journal-title":"Int. J. Comput.-Support. Collab. Learn."},{"key":"13_CR11","doi-asserted-by":"publisher","first-page":"178","DOI":"10.1016\/j.compedu.2015.11.003","volume":"94","author":"EA Boyle","year":"2016","unstructured":"Boyle, E.A., Hainey, T., Connolly, T.M., et al.: An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94, 178\u2013192 (2016)","journal-title":"Comput. Educ."},{"key":"13_CR12","doi-asserted-by":"publisher","first-page":"79","DOI":"10.3102\/0034654315582065","volume":"86","author":"DB Clark","year":"2016","unstructured":"Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S.: Digital games, design, and learning a systematic review and meta-analysis. Rev. Educ. Res. 86, 79\u2013122 (2016)","journal-title":"Rev. Educ. Res."},{"key":"13_CR13","doi-asserted-by":"publisher","first-page":"715","DOI":"10.1037\/0022-0663.88.4.715","volume":"88","author":"DI Cordova","year":"1996","unstructured":"Cordova, D.I., Lepper, M.R.: Intrinsic motivation and the process of learning: beneficial effects of contextualization, personalization, and choice. J. Educ. Psychol. 88, 715\u2013730 (1996)","journal-title":"J. Educ. Psychol."},{"key":"13_CR14","doi-asserted-by":"publisher","first-page":"806","DOI":"10.1016\/j.compedu.2012.03.025","volume":"59","author":"A Echeverr\u00eda","year":"2012","unstructured":"Echeverr\u00eda, A., Barrios, E., Nussbaum, M., Am\u00e9stica, M., Leclerc, S.: The atomic intrinsic integration approach: a structured methodology for the design of games for the conceptual understanding of physics. Comput. Educ. 59, 806\u2013816 (2012)","journal-title":"Comput. Educ."},{"key":"13_CR15","volume-title":"What Video Games Have to Teach Us About Learning and Literacy","author":"JP Gee","year":"2003","unstructured":"Gee, J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave\/St. Martin\u2019s, New York (2003)"},{"key":"13_CR16","doi-asserted-by":"publisher","first-page":"429","DOI":"10.1016\/j.compedu.2013.06.005","volume":"68","author":"MN Giannakos","year":"2013","unstructured":"Giannakos, M.N.: Enjoy and learn with educational games: examining factors affecting learning performance. Comput. Educ. 68, 429\u2013439 (2013)","journal-title":"Comput. Educ."},{"key":"13_CR17","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1080\/10508406.2010.508029","volume":"20","author":"MJ Habgood","year":"2011","unstructured":"Habgood, M.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. J. Learn. Sci. 20, 169\u2013206 (2011)","journal-title":"J. Learn. Sci."},{"key":"13_CR18","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1016\/j.chb.2014.11.009","volume":"44","author":"S Heidig","year":"2015","unstructured":"Heidig, S., M\u00fcller, J., Reichelt, M.: Emotional design in multimedia learning: differentiation on relevant design features and their effects on emotions and learning. Comput. Hum. Behav. 44, 81\u201395 (2015)","journal-title":"Comput. Hum. Behav."},{"key":"13_CR19","doi-asserted-by":"publisher","first-page":"111","DOI":"10.1207\/s15326985ep4102_4","volume":"41","author":"S Hidi","year":"2006","unstructured":"Hidi, S., Renninger, K.A.: The four-phase model of interest development. Educ. Psychol. 41, 111\u2013127 (2006)","journal-title":"Educ. Psychol."},{"key":"13_CR20","doi-asserted-by":"publisher","first-page":"295","DOI":"10.1007\/s11031-006-9019-8","volume":"29","author":"AM Isen","year":"2005","unstructured":"Isen, A.M., Reeve, J.: The influence of positive affect on intrinsic and extrinsic motivation: facilitating enjoyment of play, responsible work behavior, and self-control. Motiv. Emot. 29, 295\u2013323 (2005)","journal-title":"Motiv. Emot."},{"key":"13_CR21","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1111\/bjet.12226","volume":"47","author":"N Iten","year":"2014","unstructured":"Iten, N., Petko, D.: Learning with serious games: is fun playing the game a predictor of learning success? Br. J. Edu. Technol. 47, 151\u2013163 (2014)","journal-title":"Br. J. Edu. Technol."},{"issue":"4","key":"13_CR22","doi-asserted-by":"publisher","first-page":"740","DOI":"10.3102\/0034654315577210","volume":"85","author":"AIA Jabbar","year":"2015","unstructured":"Jabbar, A.I.A., Felicia, P.: Gameplay engagement and learning in game-based learning: a systematic review. Rev. Educ. Res. 85(4), 740\u2013779 (2015)","journal-title":"Rev. Educ. Res."},{"key":"13_CR23","unstructured":"Lalibert\u00e9, E.: metacor: Meta-analysis of correlation coefficients. R package version 1.0-2 (2011)"},{"key":"13_CR24","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1016\/j.learninstruc.2012.07.002","volume":"29","author":"UI Magner","year":"2014","unstructured":"Magner, U.I., Schwonke, R., Aleven, V., Popescu, O., Renkl, A.: Triggering situational interest by decorative illustrations both fosters and hinders learning in computer-based learning environments. Learn. Instr. 29, 141\u2013152 (2014)","journal-title":"Learn. Instr."},{"key":"13_CR25","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/9427.001.0001","volume-title":"Computer Games for Learning: An Evidence-Based Approach","author":"RE Mayer","year":"2014","unstructured":"Mayer, R.E.: Computer Games for Learning: An Evidence-Based Approach. The MIT Press, Cambridge (2014)"},{"key":"13_CR26","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511811678","volume-title":"Multimedia Learning","author":"RE Mayer","year":"2009","unstructured":"Mayer, R.E.: Multimedia Learning. Cambridge University Press, Cambridge (2009)"},{"key":"13_CR27","unstructured":"Moreno, R.: Instructional technology: promise and pitfalls. In: Technology-Based Education: Bringing Researchers and Practitioners Together, pp. 1\u201319. Information Age Publishing (2005)"},{"key":"13_CR28","unstructured":"Novak, M., Wilensky, U.: NetLogo Bird Breeder model. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston (2007)"},{"key":"13_CR29","volume-title":"Digital Game-Based Learning","author":"M Prensky","year":"2001","unstructured":"Prensky, M.: Digital Game-Based Learning. McGraw-Hill, New York (2001)"},{"key":"13_CR30","doi-asserted-by":"publisher","first-page":"216","DOI":"10.1016\/j.edurev.2012.05.003","volume":"7","author":"GD Rey","year":"2012","unstructured":"Rey, G.D.: A review of research and a meta-analysis of the seductive detail effect. Educ. Res. Rev. 7, 216\u2013237 (2012)","journal-title":"Educ. Res. Rev."},{"key":"13_CR31","unstructured":"Rheinberg, F., Vollmeyer, R., Engeser, S.: Die Erfassung des Flow-Erlebens [in German]. In: Steinsmeier-Pelster, J., Rheinberg, F. (eds.) Diagnostik von Motivation und Selbstkonzept, pp. 261\u2013279. Hogrefe (2003)"},{"key":"13_CR32","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1109\/T-AFFC.2013.27","volume":"5","author":"JL Sabourin","year":"2014","unstructured":"Sabourin, J.L., Lester, J.C.: Affect and engagement in game-based learning environments. IEEE Trans. Affect. Comput. 5, 45\u201356 (2014)","journal-title":"IEEE Trans. Affect. Comput."},{"issue":"3","key":"13_CR33","first-page":"40","volume":"7","author":"G Schwarzer","year":"2007","unstructured":"Schwarzer, G.: meta: an R package for meta-analysis. R News 7(3), 40\u201345 (2007)","journal-title":"R News"},{"key":"13_CR34","unstructured":"Squire, K.: Replaying history: learning world history through playing civilization III. Ph.D. thesis, Indiana University (2004)"},{"key":"13_CR35","unstructured":"St\u00e1rkov\u00e1, T., Lukavsk\u00fd, J., Javora, O., Brom, C.: Anthropomorphisms in Multimedia Learning: Are They Universally Effective? (submitted)"},{"key":"13_CR36","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4419-8126-4","volume-title":"Cognitive Load Theory","author":"J Sweller","year":"2011","unstructured":"Sweller, J., Ayres, P., Kalyuga, S.: Cognitive Load Theory. Springer, New York (2011). https:\/\/doi.org\/10.1007\/978-1-4419-8126-4"},{"key":"13_CR37","doi-asserted-by":"publisher","first-page":"485","DOI":"10.1037\/a0026609","volume":"104","author":"ER Um","year":"2012","unstructured":"Um, E.R., Plass, J.L., Hayward, E.O., Homer, B.D.: Emotional design in multimedia learning. J. Educ. Psychol. 104, 485\u2013498 (2012)","journal-title":"J. Educ. Psychol."},{"key":"13_CR38","first-page":"110","volume":"61","author":"H Meij van der","year":"2014","unstructured":"van der Meij, H.: Developing and testing a video tutorial for software training. Tech. Commun. 61, 110\u2013122 (2014)","journal-title":"Tech. Commun."},{"key":"13_CR39","doi-asserted-by":"publisher","first-page":"1063","DOI":"10.1037\/0022-3514.54.6.1063","volume":"54","author":"D Watson","year":"1988","unstructured":"Watson, D., Clark, L.A., Tellegen, A.: Development and validation of brief measures of positive and negative affect: the PANAS scales. J. Pers. Soc. Psychol. 54, 1063\u20131070 (1988)","journal-title":"J. Pers. Soc. Psychol."},{"key":"13_CR40","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1037\/a0031311","volume":"105","author":"P Wouters","year":"2013","unstructured":"Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105, 249\u2013265 (2013)","journal-title":"J. Educ. Psychol."},{"key":"13_CR41","doi-asserted-by":"publisher","first-page":"257","DOI":"10.1207\/s1532799xssr0303_4","volume":"3","author":"U Schiefele","year":"1999","unstructured":"Schiefele, U.: Interest and learning from text. Sci. Stud. Read. 3, 257\u2013279 (1999)","journal-title":"Sci. Stud. Read."},{"key":"13_CR42","unstructured":"Schiefele, U., Krapp, A., Winteler, A.: Interest as a predictor of academic achievement: a meta-analysis of research. In: The Role of Interest in Learning and Development, pp. 183\u2013211. Lawrence Erlbaum Associates (1992)"},{"key":"13_CR43","doi-asserted-by":"publisher","first-page":"218","DOI":"10.1037\/edu0000207","volume":"110","author":"S Schneider","year":"2018","unstructured":"Schneider, S., Nebel, S., Beege, M., Rey, G.D.: Anthropomorphism in decorative pictures: benefit or harm for learning? J. Educ. Psychol. 110, 218\u2013232 (2018)","journal-title":"J. Educ. Psychol."}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-02762-9_13","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,26]],"date-time":"2019-10-26T15:29:33Z","timestamp":1572103773000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-02762-9_13"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783030027612","9783030027629"],"references-count":43,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-02762-9_13","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Darmstadt","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Germany","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 November 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 November 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}