{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T21:17:42Z","timestamp":1775251062929,"version":"3.50.1"},"publisher-location":"Cham","reference-count":33,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030027612","type":"print"},{"value":"9783030027629","type":"electronic"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-030-02762-9_7","type":"book-chapter","created":{"date-parts":[[2018,10,15]],"date-time":"2018-10-15T21:43:02Z","timestamp":1539639782000},"page":"54-65","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning"],"prefix":"10.1007","author":[{"given":"Jingya","family":"Li","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Erik","family":"van der Spek","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jun","family":"Hu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Loe","family":"Feijs","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,10,17]]},"reference":[{"issue":"1","key":"7_CR1","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1348\/000709905X51608","volume":"76","author":"K Aunola","year":"2006","unstructured":"Aunola, K., Leskinen, E., Nurmi, J.E.: Developmental dynamics between mathematical performance, task motivation, and teachers\u2019 goals during the transition to primary school. Br. J. Educ. Psychol. 76(1), 21\u201340 (2006)","journal-title":"Br. J. Educ. Psychol."},{"issue":"7","key":"7_CR2","doi-asserted-by":"publisher","first-page":"56","DOI":"10.1109\/MC.2012.111","volume":"45","author":"M Billinghurst","year":"2012","unstructured":"Billinghurst, M., Duenser, A.: Augmented reality in the classroom. Computer 45(7), 56\u201363 (2012)","journal-title":"Computer"},{"key":"7_CR3","first-page":"387","volume":"120","author":"WR Boot","year":"2008","unstructured":"Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., Gratton, G.: The effects of video game playing on attention, memory, and executive control. Acta Physiol. 120, 387\u2013398 (2008)","journal-title":"Acta Physiol."},{"key":"7_CR4","unstructured":"China Daily. http:\/\/www.chinadaily.com.cn\/china\/2015-1\/26\/content_22520832.htm . Accessed 14 June 2018"},{"issue":"2","key":"7_CR5","doi-asserted-by":"publisher","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"59","author":"TM Connolly","year":"2012","unstructured":"Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: Systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661\u2013686 (2012)","journal-title":"Comput. Educ."},{"key":"7_CR6","doi-asserted-by":"publisher","first-page":"2023","DOI":"10.1016\/j.chb.2012.05.021","volume":"28","author":"F Grove De","year":"2012","unstructured":"De Grove, F., Bourgonjon, J., Looy, J.V.: Digital games in the classroom? A contextual approach to teachers\u2019 adoption of digital games in formal education. Comput. Hum. Behav. 28, 2023\u20132033 (2012)","journal-title":"Comput. Hum. Behav."},{"issue":"1","key":"7_CR7","doi-asserted-by":"publisher","first-page":"405","DOI":"10.1111\/j.1467-8624.2010.01564.x","volume":"82","author":"JA Durlak","year":"2011","unstructured":"Durlak, J.A., Weissberg, R.P., Dymnicki, A.B., Taylor, R.D.: The impact of enhancing students\u2019 social and emotional learning: a meta-analysis of school-based universal interventions. Child Dev. 82(1), 405\u2013432 (2011)","journal-title":"Child Dev."},{"issue":"4","key":"7_CR8","doi-asserted-by":"publisher","first-page":"497","DOI":"10.1007\/BF03173468","volume":"22","author":"AC Frenzel","year":"2007","unstructured":"Frenzel, A.C., Pekrun, R., Goetz, T.: Girls and mathematics\u2014a \u201chopeless\u201d issue? A control-value approach to gender differences in emotions towards mathematics. Eur. J. Psychol. Educ. 22(4), 497\u2013514 (2007)","journal-title":"Eur. J. Psychol. Educ."},{"key":"7_CR9","doi-asserted-by":"publisher","first-page":"830","DOI":"10.2307\/1131953","volume":"66","author":"AJ Fuligni","year":"1995","unstructured":"Fuligni, A.J., Stevenson, H.W.: Time-use and mathematics achievement among Chinese, Japanese, and American high school students. Child Dev. 66, 830\u2013842 (1995)","journal-title":"Child Dev."},{"key":"7_CR10","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1111\/j.1365-2729.2012.00489.x","volume":"29","author":"C Girard","year":"2013","unstructured":"Girard, C., Ecalle, J., Magnan, A.: Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. J. Comput. Assist. Learn. 29, 207\u2013219 (2013)","journal-title":"J. Comput. Assist. Learn."},{"issue":"3","key":"7_CR11","doi-asserted-by":"publisher","first-page":"266","DOI":"10.5860\/rusq.47n3.266","volume":"47","author":"CL Gregory","year":"2008","unstructured":"Gregory, C.L.: \u201cBut I want a real book\u201d: an investigation of undergraduates\u2019 usage and attitudes toward electronic books. Ref. User Serv. Q. 47(3), 266\u2013273 (2008)","journal-title":"Ref. User Serv. Q."},{"key":"7_CR12","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1016\/j.compedu.2010.09.008","volume":"56","author":"T Hainey","year":"2011","unstructured":"Hainey, T., Connolly, T., Stansfield, M., Boyle, E.A.: Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level. Comput. Educ. 56, 21\u201335 (2011)","journal-title":"Comput. Educ."},{"issue":"3","key":"7_CR13","doi-asserted-by":"publisher","first-page":"390","DOI":"10.1108\/02640471211241663","volume":"30","author":"H Jeong","year":"2012","unstructured":"Jeong, H.: A comparison of the influence of electronic books and paper books on reading comprehension, eye fatigue, and perception. Electron. Libr. 30(3), 390\u2013408 (2012)","journal-title":"Electron. Libr."},{"key":"7_CR14","doi-asserted-by":"publisher","first-page":"427","DOI":"10.1016\/j.compedu.2010.02.007","volume":"55","author":"M Kebritchi","year":"2010","unstructured":"Kebritchi, M., Hirumi, A., Bai, H.: The effects of modern mathematics computer games on mathematics achievement and class motivation. Comput. Educ. 55, 427\u2013443 (2010)","journal-title":"Comput. Educ."},{"key":"7_CR15","doi-asserted-by":"crossref","unstructured":"Kirner, T., Reis, F., Kirner, C.: Development of an interactive book with augmented reality for teaching and learning geometric shapes. In: 2012 7th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1\u20136 (2012)","DOI":"10.1109\/ICVR.2011.5971837"},{"key":"7_CR16","doi-asserted-by":"crossref","unstructured":"Li, J., van der Spek, E.D., Hu, J., Feijs, L.: SEE ME ROAR: self-determination enhanced engagement for math education relying on augmented reality. In: CHI PLAY 2017 Extended Abstracts Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 345\u2013351. ACM, New York (2017)","DOI":"10.1145\/3130859.3131316"},{"issue":"1","key":"7_CR17","doi-asserted-by":"publisher","first-page":"36","DOI":"10.4018\/IJGBL.2017010103","volume":"7","author":"BM McLaren","year":"2017","unstructured":"McLaren, B.M., Adams, D.M., Mayer, R.E., Forlizzi, J.: A computer-based game that promotes mathematics learning more than a conventional approach. Int. J. Game-Based Learn. (IJGBL) 7(1), 36\u201356 (2017)","journal-title":"Int. J. Game-Based Learn. (IJGBL)"},{"key":"7_CR18","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1080\/15213269.2012.673850","volume":"15","author":"W Peng","year":"2012","unstructured":"Peng, W., Lin, J.H., Pfeiffer, K.A., Winn, B.: Need satisfaction supportive game features as motivational determinants: an experimental study of a self-determination theory guided exergame. Media Psychol. 15, 175\u2013196 (2012)","journal-title":"Media Psychol."},{"issue":"4","key":"7_CR19","doi-asserted-by":"publisher","first-page":"1050","DOI":"10.1037\/a0032688","volume":"105","author":"JL Plass","year":"2013","unstructured":"Plass, J.L., et al.: The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. J. Educ. Psychol. 105(4), 1050\u20131066 (2013)","journal-title":"J. Educ. Psychol."},{"key":"7_CR20","doi-asserted-by":"publisher","first-page":"154","DOI":"10.1037\/a0019440","volume":"14","author":"AK Przybylski","year":"2010","unstructured":"Przybylski, A.K., Rigby, C.S., Ryan, R.M.: A motivational model of video game engagement. Rev. Gen. Psychol. 14, 154\u2013166 (2010)","journal-title":"Rev. Gen. Psychol."},{"key":"7_CR21","unstructured":"Read, J., MacFarlane, S., Casey, C.: Endurability, engagement and expectations: measuring children\u2019s fun. In: Proceedings of the International Workshop on \u2018Interaction Design and Children\u2019, pp. 189\u2013198. Shaker Publishing, Eindhoven (2002)"},{"key":"7_CR22","doi-asserted-by":"publisher","first-page":"450","DOI":"10.1037\/0022-3514.43.3.450","volume":"43","author":"RM Ryan","year":"1982","unstructured":"Ryan, R.M.: Control and information in the intrapersonal sphere: an extension of cognitive evaluation theory. J. Pers. Soc. Psychol. 43, 450\u2013461 (1982)","journal-title":"J. Pers. Soc. Psychol."},{"key":"7_CR23","first-page":"347","volume":"30","author":"RM Ryan","year":"2006","unstructured":"Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 30, 347\u2013363 (2006)","journal-title":"Motiv. Emot."},{"issue":"1","key":"7_CR24","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1109\/TLT.2013.37","volume":"7","author":"MEC Santos","year":"2014","unstructured":"Santos, M.E.C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., Kato, H.: Augmented reality learning experiences: survey of prototype design and evaluation. IEEE Trans. Learn. 7(1), 38\u201356 (2014)","journal-title":"IEEE Trans. Learn."},{"key":"7_CR25","doi-asserted-by":"publisher","first-page":"758","DOI":"10.1111\/j.1460-2466.2010.01513.x","volume":"60","author":"R Tamborini","year":"2010","unstructured":"Tamborini, R., Bowman, N.D., Eden, A., Grizzard, M., Organ, A.: Defining media enjoyment as the satisfaction of intrinsic needs. J. Commun. 60, 758\u2013777 (2010)","journal-title":"J. Commun."},{"key":"7_CR26","doi-asserted-by":"publisher","first-page":"372","DOI":"10.1016\/j.learninstruc.2007.02.009","volume":"17","author":"U Trautwein","year":"2007","unstructured":"Trautwein, U.: The homework\u2013achievement relation reconsidered: differentiating homework time, homework frequency, and homework effort. Learn. Instr. 17, 372\u2013388 (2007)","journal-title":"Learn. Instr."},{"issue":"3","key":"7_CR27","doi-asserted-by":"publisher","first-page":"465","DOI":"10.1111\/j.1467-8535.2007.00710.x","volume":"38","author":"H Tuzun","year":"2007","unstructured":"Tuzun, H.: Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context. Br. J. Edu. Technol. 38(3), 465\u2013477 (2007)","journal-title":"Br. J. Edu. Technol."},{"key":"7_CR28","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1080\/03055690902880307","volume":"36","author":"H Steenbrugge van","year":"2010","unstructured":"van Steenbrugge, H., Valcke, M., Desoete, A.: Mathematics learning difficulties in primary education: teachers\u2019 professional knowledge and the use of commercially available learning packages. Educ. Stud. 36, 1\u201313 (2010)","journal-title":"Educ. Stud."},{"key":"7_CR29","first-page":"466","volume":"56","author":"W Westera","year":"2008","unstructured":"Westera, W., Nadolski, R., Hummer, H., Wopereir, I.: Serious games for higher education: a framework for reducing design complexity. Comput. Educ. 56, 466\u2013474 (2008)","journal-title":"Comput. Educ."},{"key":"7_CR30","unstructured":"Wijers, M., Jonker, V., Kerstens, K.: MobileMath: the phone, the game and the math. In: Proceedings of the 2nd European Conference on Games-Based Learning (ECGBL), Barcelona, Spain, 16\u201317 October 2008 (2008)"},{"key":"7_CR31","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1037\/a0031311","volume":"105","author":"P Wouters","year":"2013","unstructured":"Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105, 249\u2013265 (2013)","journal-title":"J. Educ. Psychol."},{"key":"7_CR32","doi-asserted-by":"publisher","first-page":"178","DOI":"10.1016\/j.compedu.2010.01.003","volume":"55","author":"M Wrzesien","year":"2010","unstructured":"Wrzesien, M., Raya, M.A.: Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-Junior project. Comput. Educ. 55, 178\u2013187 (2010)","journal-title":"Comput. Educ."},{"issue":"4","key":"7_CR33","first-page":"9","volume":"7","author":"Z Zhou","year":"2008","unstructured":"Zhou, Z., Cheok, A.D., Tedjokusumo, J., Omer, G.S.: wIzQubesTM-a novel tangible interface for interactive storytelling in mixed reality. Int. J. Virtual Reality 7(4), 9\u201315 (2008)","journal-title":"Int. J. Virtual Reality"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-02762-9_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T20:07:34Z","timestamp":1775246854000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-02762-9_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783030027612","9783030027629"],"references-count":33,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-02762-9_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Darmstadt","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Germany","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 November 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 November 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}