{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T07:56:31Z","timestamp":1743148591087,"version":"3.40.3"},"publisher-location":"Cham","reference-count":13,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030040277"},{"type":"electronic","value":"9783030040284"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-030-04028-4_19","type":"book-chapter","created":{"date-parts":[[2018,11,20]],"date-time":"2018-11-20T10:22:20Z","timestamp":1542709340000},"page":"185-189","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Agency and Authorship in Ludic Narrative Environments"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0344-1851","authenticated-orcid":false,"given":"Samantha","family":"Sch\u00e4fer","sequence":"first","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2018,11,21]]},"reference":[{"key":"19_CR1","volume-title":"Qualitative Research Methods for Media Studies","author":"BS Brennen","year":"2013","unstructured":"Brennen, B.S.: Qualitative Research Methods for Media Studies. Routledge, New York (2013)"},{"key":"19_CR2","unstructured":"Consalvo, M., Dutton, N.: Game analysis: developing a methodological toolkit for the qualitative study of games. Game Stud. 6(1) (2006). http:\/\/www.gamestudies.org\/0601\/articles\/consalvo_dutton"},{"key":"19_CR3","unstructured":"Dena, C.: Transmedia practice: theorising the practice of expressing a fictional world across distinct media and environments. Ph.D. thesis, University of Sydney (2009). http:\/\/www.christydena.com\/phd\/"},{"key":"19_CR4","unstructured":"Giddings, S., Kennedy, H.W.: Little Jesuses and *@#? -off robots: on cybernetics, aesthetics and not being very good at Lego star wars. In: Swalwell, M., Wilson, J. (eds.) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetic, pp. 13\u201332. McFarland (2008)"},{"key":"19_CR5","series-title":"Play and Memory across Science Fiction and Fantasy Storyworlds","doi-asserted-by":"publisher","DOI":"10.1057\/9781137306043","volume-title":"Fantastic Transmedia: Narrative","author":"CB Harvey","year":"2015","unstructured":"Harvey, C.B.: Fantastic Transmedia: Narrative. Play and Memory across Science Fiction and Fantasy Storyworlds. Palgrave Macmillan, London (2015)"},{"key":"19_CR6","volume-title":"First Person: New Media as Story, Performance, and Game","author":"H Jenkins","year":"2004","unstructured":"Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrington, P. (eds.) First Person: New Media as Story, Performance, and Game. MIT Press, Cambridge (2004)"},{"key":"19_CR7","volume-title":"Convergence Culture, When Old and New Media Collide","author":"H Jenkins","year":"2006","unstructured":"Jenkins, H.: Convergence Culture, When Old and New Media Collide. New York University Press, New York (2006)"},{"key":"19_CR8","unstructured":"Long, G.: Transmedia storytelling: business, aesthetics and production at the Jim Henson company. Master\u2019s thesis, Massachusetts Institute of Technology (2007)"},{"key":"19_CR9","volume-title":"Hamlet on the Holodeck: The Future of Narrative in Cyberspace","author":"J Murray","year":"1997","unstructured":"Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press, Cambridge (1997)"},{"key":"19_CR10","first-page":"2","volume-title":"First Person: New Media as Story, Performance, and Game","author":"J Murray","year":"2004","unstructured":"Murray, J.: From game-story to cyberdrama. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 2\u201311. MIT Press, Cambridge (2004)"},{"key":"19_CR11","volume-title":"The Art of Immersion","author":"F Rose","year":"2011","unstructured":"Rose, F.: The Art of Immersion. Norton & Co., New York (2011)"},{"issue":"2\u20133","key":"19_CR12","doi-asserted-by":"publisher","first-page":"223","DOI":"10.1386\/padm.3.2-3.223_1","volume":"3","author":"A Stockburger","year":"2007","unstructured":"Stockburger, A.: Playing the third place: spatial modalities in contemporary game environments. Int. J. Perf. Arts Digit. Media 3(2\u20133), 223\u2013236 (2007)","journal-title":"Int. J. Perf. Arts Digit. Media"},{"key":"19_CR13","unstructured":"Wardrip-Fruin, N., Mateas, M., Dow, S., Sali, S.: Agency Reconsidered. In: DiGRA 2009 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University (2009). http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/09287.41281.pdf"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-04028-4_19","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,3,7]],"date-time":"2024-03-07T17:35:46Z","timestamp":1709832946000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-04028-4_19"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783030040277","9783030040284"],"references-count":13,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-04028-4_19","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"21 November 2018","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 December 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 December 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2018.scss.tcd.ie\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}