{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,4]],"date-time":"2026-04-04T04:55:35Z","timestamp":1775278535771,"version":"3.50.1"},"publisher-location":"Cham","reference-count":57,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030040277","type":"print"},{"value":"9783030040284","type":"electronic"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-030-04028-4_8","type":"book-chapter","created":{"date-parts":[[2018,11,20]],"date-time":"2018-11-20T05:22:20Z","timestamp":1542691340000},"page":"107-120","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":17,"title":["The Myth of \u2018Universal\u2019 Narrative Models"],"prefix":"10.1007","author":[{"given":"Hartmut","family":"Koenitz","sequence":"first","affiliation":[]},{"given":"Andrea","family":"Di Pastena","sequence":"additional","affiliation":[]},{"given":"Dennis","family":"Jansen","sequence":"additional","affiliation":[]},{"given":"Brian","family":"de Lint","sequence":"additional","affiliation":[]},{"given":"Amanda","family":"Moss","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2018,11,21]]},"reference":[{"key":"8_CR1","volume-title":"Avatars Of Story","author":"M-L Ryan","year":"2006","unstructured":"Ryan, M.-L.: Avatars Of Story. University of Minnesota Press, Minneapolis (2006)"},{"key":"8_CR2","unstructured":"Juul, J.: A clash between game and narrative. Danish literature (1999)"},{"key":"8_CR3","first-page":"45","volume":"1","author":"J Juul","year":"2001","unstructured":"Juul, J.: Games telling stories. Game Stud. 1, 45 (2001)","journal-title":"Game Stud."},{"key":"8_CR4","first-page":"1","volume":"1","author":"EJ Aarseth","year":"2001","unstructured":"Aarseth, E.J.: Computer game studies, year one. Game Stud. 1, 1\u201315 (2001)","journal-title":"Game Stud."},{"key":"8_CR5","first-page":"68","volume":"1","author":"M Eskelinen","year":"2001","unstructured":"Eskelinen, M.: The gaming situation. Game Stud. 1, 68 (2001)","journal-title":"Game Stud."},{"key":"8_CR6","doi-asserted-by":"crossref","unstructured":"Frasca, G.: Ludologists love stories, too: notes from a debate that never took place. In: DIGRA Conference (2003)","DOI":"10.26503\/dl.v2003i1.64"},{"key":"8_CR7","volume-title":"First Person: New Media as Story, Performance, and Game","author":"H Jenkins","year":"2004","unstructured":"Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game. MIT Press, Cambridge (2004)"},{"key":"8_CR8","unstructured":"Murray, J.H.: From Game-Story to Cyberdrama. http:\/\/electronicbookreview.com\/thread\/firstperson\/autodramatic"},{"key":"8_CR9","volume-title":"First Person: New Media as Story, Performance, and Game","author":"EJ Aarseth","year":"2004","unstructured":"Aarseth, E.J.: Genre trouble. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game. MIT Press, Cambridge (2004)"},{"key":"8_CR10","unstructured":"Koenitz, H.: The \u201cStory Arc\u201d\u2013a Ghost of Narrative Game Design. Presented at the DIGRA 2017 (2017)"},{"key":"8_CR11","unstructured":"Walk, W.: The Myth of the Monomyth. https:\/\/www.gamasutra.com\/blogs\/WolfgangWalk\/20180514\/318014\/The_Myth_of_the_Monomyth.php"},{"key":"8_CR12","doi-asserted-by":"publisher","DOI":"10.1201\/b13172","volume-title":"Game Design Workshop","author":"T Fullerton","year":"2008","unstructured":"Fullerton, T., Swain, C., Hoffman, S.S.: Game Design Workshop. Morgan Kaufmann, Burlington (2008)"},{"key":"8_CR13","doi-asserted-by":"publisher","first-page":"345","DOI":"10.2307\/1576398","volume":"29","author":"P Jennings","year":"1996","unstructured":"Jennings, P.: Narrative structures for new media. Leonardo 29, 345\u2013350 (1996)","journal-title":"Leonardo"},{"key":"8_CR14","doi-asserted-by":"publisher","first-page":"103","DOI":"10.1177\/1555412010364982","volume":"6","author":"B Ip","year":"2011","unstructured":"Ip, B.: Narrative structures in computer and video games: part 1: context, definitions, and initial findings. Games Cult. 6, 103\u2013134 (2011)","journal-title":"Games Cult."},{"key":"8_CR15","doi-asserted-by":"publisher","first-page":"91","DOI":"10.4324\/9781315769189","volume-title":"Interactive Digital Narrative","author":"H Koenitz","year":"2015","unstructured":"Koenitz, H.: Towards a specific theory of interactive digital narrative. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative, pp. 91\u2013105. Routledge, New York (2015)"},{"key":"8_CR16","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-3-319-08234-9_154-1","volume-title":"Encyclopedia of Computer Graphics and Games","author":"H Koenitz","year":"2018","unstructured":"Koenitz, H.: Narrative in Video Games. In: Lee, N. (ed.) Encyclopedia of Computer Graphics and Games, pp. 1\u20139. Springer International Publishing, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-08234-9_154-1"},{"key":"8_CR17","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1215\/03335372-25-1-67","volume":"25","author":"NK Hayles","year":"2004","unstructured":"Hayles, N.K.: Print is flat, code is deep: the importance of media-specific analysis. Poet. Today 25, 67\u201390 (2004)","journal-title":"Poet. Today"},{"key":"8_CR18","unstructured":"Nausen, L.: Coda. In: Narrative Across Media, pp. 391\u2013403. University of Nebraska Press (2004)"},{"key":"8_CR19","volume-title":"A Dictionary of Narratology","author":"G Prince","year":"1987","unstructured":"Prince, G.: A Dictionary of Narratology. University of Nebraska Press, Lincoln (1987)"},{"key":"8_CR20","volume-title":"Narrative Discourse, an Essay in Method","author":"G Genette","year":"1980","unstructured":"Genette, G.: Narrative Discourse, an Essay in Method. Cornell University Press, Ithaca (1980)"},{"key":"8_CR21","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext","author":"EJ Aarseth","year":"1997","unstructured":"Aarseth, E.J.: Cybertext. JHU Press, Baltimore (1997)"},{"key":"8_CR22","volume-title":"Half-Real","author":"J Juul","year":"2005","unstructured":"Juul, J.: Half-Real. MIT Press, Cambridge (2005)"},{"key":"8_CR23","unstructured":"Bogost, I.: Video Games Are Better Without Stories. https:\/\/www.theatlantic.com\/technology\/archive\/2017\/04\/video-games-stories\/524148\/?utm_source=atlfb"},{"key":"8_CR24","volume-title":"Hamlet on the Holodeck: the Future of Narrative in Cyberspace","author":"JH Murray","year":"1997","unstructured":"Murray, J.H.: Hamlet on the Holodeck: the Future of Narrative in Cyberspace. Free Press, New York (1997)"},{"key":"8_CR25","unstructured":"Aylett, R.: Emergent narrative, social immersion and \u201cstorification.\u201d Presented at the 1st International Workshop on Narrative Interaction for Learning Environments, Edinburgh (2000)"},{"key":"8_CR26","unstructured":"Harrell, D.F.: Walking Blues Changes Undersea: Imaginative Narrative in Interactive Poetry Generation with the GRIOT System. (2006)"},{"key":"8_CR27","unstructured":"Harrell, D.F.: Cultural roots for computing: the case of african diasporic orature and computational narrative in the GRIOT system. Presented at the Proceedings of the Digital Arts and Culture Conference, Perth, Australia (2007)"},{"key":"8_CR28","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/8834.001.0001","volume-title":"Phantasmal Media","author":"DF Harrell","year":"2013","unstructured":"Harrell, D.F.: Phantasmal Media. MIT Press, Cambridge (2013)"},{"key":"8_CR29","unstructured":"Freytag, G.: Die Technik des Dramas (1863)"},{"key":"8_CR30","volume-title":"The Hero with a Thousand Faces","author":"J Campbell","year":"1949","unstructured":"Campbell, J.: The Hero with a Thousand Faces. Harper & Row, New York (1949)"},{"key":"8_CR31","volume-title":"Screenplay: The Basics of Film Writing","author":"S Field","year":"1979","unstructured":"Field, S.: Screenplay: The Basics of Film Writing. Random House Publishing Group, New York (1979)"},{"key":"8_CR32","volume-title":"Into the Woods: A Five-Act Journey Into Story","author":"J Yorke","year":"2014","unstructured":"Yorke, J.: Into the Woods: A Five-Act Journey Into Story. The Overlook Press, New York City (2014)"},{"key":"8_CR33","unstructured":"Infinity Ward: Call of Duty (2003)"},{"key":"8_CR34","unstructured":"Valve: Half-Life (1998)"},{"key":"8_CR35","unstructured":"Bethesda Softworks: The Elder Scrolls I: Arena (1994)"},{"key":"8_CR36","unstructured":"Nintendo: The Legend of Zelda (1986)"},{"key":"8_CR37","unstructured":"Level-5: Professor Layton and the Curious Village (2007)"},{"key":"8_CR38","unstructured":"Funcom: The Longest Journey (1999)"},{"key":"8_CR39","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1177\/1555412010364984","volume":"6","author":"B Ip","year":"2011","unstructured":"Ip, B.: Narrative structures in computer and video games: part 2: emotions, structures, and archetypes. Games Cult. 6, 203\u2013244 (2011)","journal-title":"Games Cult."},{"key":"8_CR40","doi-asserted-by":"publisher","first-page":"134","DOI":"10.1007\/978-3-319-12337-0_13","volume-title":"Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings","author":"H Koenitz","year":"2014","unstructured":"Koenitz, H.: Five theses for interactive digital narrative. In: Fern\u00e1ndez-Vara, C., Mitchell, A., Thue, D. (eds.) Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings, pp. 134\u2013139. Springer International Publishing, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12337-0_13"},{"key":"8_CR41","volume-title":"Interactive Digital Narrative","author":"G Ferri","year":"2015","unstructured":"Ferri, G.: Narrative structures in IDN authoring and analysis. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative. Routledge, New York (2015)"},{"key":"8_CR42","unstructured":"Calleja, G.: Narrative involvement in digital games. Presented at the Foundations of Digital Games (2013)"},{"key":"8_CR43","unstructured":"Calleja, G.: Game narrative: an alternate genealogy. In: Digital Interfaces in Situation of Mobility (2015)"},{"key":"8_CR44","unstructured":"Tavinor, G.: Art and Aesthetics. In: Wolf, M.J.P., Perron, B. (eds.) The Routledge Companion to Video Game Studies. Routledge (2014)"},{"key":"8_CR45","unstructured":"The Chinese Room: Dear Esther (2008)"},{"key":"8_CR46","volume-title":"Curated Stories","author":"S Fernandes","year":"2017","unstructured":"Fernandes, S.: Curated Stories. Oxford University Press, Oxford (2017)"},{"key":"8_CR47","unstructured":"Reinhart, D.: Narrative Structure. http:\/\/narrativestructures.wisc.edu\/home"},{"key":"8_CR48","first-page":"27","volume":"10","author":"BD Irwin","year":"1995","unstructured":"Irwin, B.D.: What\u2019s in a frame? The medieval textualization of traditional storytelling. Oral Tradit. 10, 27\u201353 (1995)","journal-title":"Oral Tradit."},{"key":"8_CR49","doi-asserted-by":"publisher","DOI":"10.11647\/OBP.0025","volume-title":"Oral Literature in Africa","author":"R Finnegan","year":"2012","unstructured":"Finnegan, R.: Oral Literature in Africa. Open Book Publishers, Cambridge (2012)"},{"key":"8_CR50","first-page":"54","volume":"12","author":"S Lamb","year":"1997","unstructured":"Lamb, S.: The beggared mother: older women\u2019s narratives in West Bengal. Oral Tradit. 12, 54\u201375 (1997)","journal-title":"Oral Tradit."},{"key":"8_CR51","volume-title":"Stories the Iroquois Tell Their Children","author":"M Powers","year":"1917","unstructured":"Powers, M.: Stories the Iroquois Tell Their Children. American Book Company, New York Cincinnati Chicago (1917)"},{"key":"8_CR52","unstructured":"Seshadri, L., Havaldar, S.S.: Ganga. Amar Chitra Katha, 515 (1975)"},{"key":"8_CR53","volume-title":"Rethinking the Mahabharata","author":"A Hiltebeitel","year":"2001","unstructured":"Hiltebeitel, A.: Rethinking the Mahabharata. University of Chicago Press, Chicago (2001)"},{"key":"8_CR54","doi-asserted-by":"publisher","first-page":"18","DOI":"10.1163\/157006473X00025","volume":"4","author":"B Connelly","year":"1973","unstructured":"Connelly, B.: The structure of four bani Hil\u0101l tales: prolegomena to the study of Sira literature. J. Arab. Lit. 4, 18\u201347 (1973)","journal-title":"J. Arab. Lit."},{"key":"8_CR55","first-page":"101","volume":"4","author":"B Connelly","year":"1989","unstructured":"Connelly, B., Massie, H.: Epic splitting: an Arab folk gloss on the meaning of the hero pattern. Oral Tradit. 4, 101\u2013124 (1989)","journal-title":"Oral Tradit."},{"key":"8_CR56","unstructured":"PlatinumGames: NieR:Automata (2017)"},{"key":"8_CR57","unstructured":"Cornell, C.: Save the Date (2013)"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-04028-4_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,4]],"date-time":"2026-04-04T04:07:55Z","timestamp":1775275675000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-04028-4_8"}},"subtitle":["Expanding the Design Space of Narrative Structures for Interactive Digital Narratives"],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783030040277","9783030040284"],"references-count":57,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-04028-4_8","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"21 November 2018","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 December 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 December 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2018.scss.tcd.ie\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}