{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,6]],"date-time":"2026-01-06T13:42:57Z","timestamp":1767706977152},"publisher-location":"Cham","reference-count":47,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030059392"},{"type":"electronic","value":"9783030059408"}],"license":[{"start":{"date-parts":[[2018,12,15]],"date-time":"2018-12-15T00:00:00Z","timestamp":1544832000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-05940-8_32","type":"book-chapter","created":{"date-parts":[[2018,12,14]],"date-time":"2018-12-14T16:18:55Z","timestamp":1544804335000},"page":"411-422","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Understanding Key Motivations for Using a Hotel Gamified Application"],"prefix":"10.1007","author":[{"given":"Demos","family":"Parapanos","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elina","family":"Michopoulou","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,12,15]]},"reference":[{"key":"32_CR1","doi-asserted-by":"publisher","first-page":"1124","DOI":"10.1080\/105448408.2015.1093999","volume":"33","author":"F Xu","year":"2015","unstructured":"Xu F, Tian F, Buhalis D, Weber J, Zhang H (2015) Tourists as mobile gamers: Gamification for tourism marketing. J Travel Tour Market 33:1124\u20131142. \nhttps:\/\/doi.org\/10.1080\/105448408.2015.1093999","journal-title":"J Travel Tour Market"},{"key":"32_CR2","unstructured":"Daisyme P. \nhttps:\/\/www.forbes.com\/sites\/theyec\/2017\/06\/22\/how-to-add-gamification-to-your-marketing-strategy\/#322288b05b3b\n\n. Accessed 5 June 2018"},{"key":"32_CR3","volume-title":"Game based marketing","author":"G Zicherman","year":"2010","unstructured":"Zicherman G, Linder J (2010) Game based marketing. Wiley, New Jersey, USA"},{"key":"32_CR4","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1007\/BF02504866","volume":"53","author":"M Dickey","year":"2005","unstructured":"Dickey M (2005) Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educ Technol Res Dev 53:67\u201383. \nhttps:\/\/doi.org\/10.1007\/BF02504866","journal-title":"Educ Technol Res Dev"},{"key":"32_CR5","volume-title":"\u201cSerious games: serious opportunities\u201d, Australian game developers\u2019 conference","author":"AJ Stapleton","year":"2004","unstructured":"Stapleton AJ (2004) \u201cSerious games: serious opportunities\u201d, Australian game developers\u2019 conference. Australia, Melbourne"},{"key":"32_CR6","volume-title":"Improving the quality of the software development lifecycle with gamification","author":"P Lombriser","year":"2011","unstructured":"Lombriser P, van der Valk R (2011) Improving the quality of the software development lifecycle with gamification. Springer, Berlin"},{"key":"32_CR7","doi-asserted-by":"publisher","first-page":"511","DOI":"10.1007\/978-3-319-03973-2_37","volume-title":"Information and Communication Technologies in Tourism 2014","author":"Dai-In Han","year":"2013","unstructured":"Han DI, Jung T, Gibson A (2014) Dublin AR: implementing augmented reality in tourism. In: Xiang Z, Tussyadiah I (eds) Information and communication technologies in tourism 2014. Springer International Publishing, Wien, New York, pp 511\u2013523. \nhttps:\/\/doi.org\/10.1007\/978-3-319-03973-2_37"},{"key":"32_CR8","unstructured":"Egger R, Bulencea P (2015) \nhttps:\/\/books.google.co.uk\/books?hl=en&lr=&id=r3U-CgAAQBAJ&oi=fnd&pg=PA9&dq=Gamification+in+Tourism:+Designing+memorable+experiences.+&ots=JPEgiv-ann&sig=afOQYv4yJ_3YBBu1_Zok5QaDiz4#v=onepage&q=Gamification%20in%20Tourism%3A%20Designing%20memorable%20experiences.&f=false\n\n. Accessed 11 June 2018"},{"key":"32_CR9","unstructured":"Burke B. \nhttps:\/\/www.forbes.com\/sites\/gartnergroup\/2014\/04\/10\/how-gamification-motivates-the-masses\/#14e815bf5c04\n\n. Accessed 9 June 2018"},{"key":"32_CR10","doi-asserted-by":"publisher","first-page":"78","DOI":"10.1016\/j.jairtraman.2017.03.009","volume":"62","author":"A Inversini","year":"2017","unstructured":"Inversini A (2017) Managing passengers\u2019 experience through mobile moments. J Air Transp Manag 62:78\u201381. \nhttps:\/\/doi.org\/10.1016\/j.jairtraman.2017.03.009","journal-title":"J Air Transp Manag"},{"key":"32_CR11","doi-asserted-by":"publisher","unstructured":"Garcia A, Linaza MT, Gutierrez A, Garcia E, Ornes I (2016) Generation of Gamified mobile experiences by DMOs. In: Inversini A, Schegg R (eds) Information and communication technologies in tourism 2016. Springer International Publishing Spain, pp 45\u201357. \nhttps:\/\/doi.org\/10.1007\/978-3-319-28231-2-4","DOI":"10.1007\/978-3-319-28231-2-4"},{"key":"32_CR12","doi-asserted-by":"publisher","first-page":"162","DOI":"10.1080\/10548408.2015.1038421","volume":"33","author":"ADA Tasci","year":"2016","unstructured":"Tasci ADA, Ko YJ (2016) A Fun-Scale for understanding the hedonic value of a product: The destination context. J Travel Tour Market 33:162\u2013183. \nhttps:\/\/doi.org\/10.1080\/10548408.2015.1038421","journal-title":"J Travel Tour Market"},{"key":"32_CR13","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1145\/2393132.2393137","volume":"3","author":"K Huotari","year":"2012","unstructured":"Huotari K, Hamari J (2012) Defining Gamification - a service marketing perspective. MindTrek 3:17\u201322. \nhttps:\/\/doi.org\/10.1145\/2393132.2393137","journal-title":"MindTrek"},{"key":"32_CR14","volume-title":"Game in libraries: essays on using play to connect and instruct","author":"BA Kirsh","year":"2014","unstructured":"Kirsh BA (2014) Game in libraries: essays on using play to connect and instruct. McFarland & Company Inc., Publishers, North Carolina, USA"},{"key":"32_CR15","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-4666-8122-4","volume-title":"Strategic Data-Based wisdom in the big data era","author":"J Girard","year":"2015","unstructured":"Girard J, Klein D, Berg K (2015) Strategic Data-Based wisdom in the big data era. Information Science Reference, Hersey, USA"},{"key":"32_CR16","unstructured":"Kinver M. \nhttp:\/\/www.bbc.com\/news\/science-environment-25104468\n\n. Accessed 2 May 2018"},{"key":"32_CR17","doi-asserted-by":"publisher","first-page":"131","DOI":"10.17705\/1thci.00107","volume":"10","author":"H Treiblmaier","year":"2018","unstructured":"Treiblmaier H, Putz LM, Lowry PB (2018) Research commentary: setting a definition, context, and theory-based research agenda for the Gamification of non-gaming applications. Trans Hum Comput Interact 10:131\u2013162. \nhttps:\/\/doi.org\/10.17705\/1thci.00107","journal-title":"Trans Hum Comput Interact"},{"key":"32_CR18","unstructured":"Al-Zaidi Z. \nhttp:\/\/www.theguardian.com\/media-network\/media-network-blog\/2012\/apr\/26\/gamification-ubiquity\n\n. Accessed 11 June 2018"},{"key":"32_CR19","doi-asserted-by":"publisher","first-page":"1178","DOI":"10.1016\/j.ijhm.2012.02.005","volume":"31","author":"A Herrero","year":"2012","unstructured":"Herrero A, San Martin H (2012) Developing and testing a global model to explain the adoption of websites by users in rural tourism accommodations. Int J Hosp Manag 31:1178\u20131186. \nhttps:\/\/doi.org\/10.1016\/j.ijhm.2012.02.005","journal-title":"Int J Hosp Manag"},{"key":"32_CR20","doi-asserted-by":"publisher","first-page":"879","DOI":"10.1108\/14684521211287945","volume":"36","author":"F Munoz-Leiva","year":"2012","unstructured":"Munoz-Leiva F, Hernandez-Mendez J, Sanchez-Fernandez J (2012) Generalising user behaviour in online travel sites through the Travel 2.0 website acceptance model. Online Inf Rev 36:879\u2013902. \nhttps:\/\/doi.org\/10.1108\/14684521211287945","journal-title":"Online Inf Rev"},{"key":"32_CR21","doi-asserted-by":"publisher","first-page":"425","DOI":"10.1080\/10548408.2017.1358237","volume":"35","author":"L Mendes-Filho","year":"2018","unstructured":"Mendes-Filho L, Mills AM, Tan FB, Milne S (2018) Empowering the traveller: an examination of the impact of user-generated content on travel planning. J Travel Tour Market 35:425\u2013436. \nhttps:\/\/doi.org\/10.1080\/10548408.2017.1358237","journal-title":"J Travel Tour Market"},{"key":"32_CR22","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1108\/IJCHM-09-2012-0165","volume":"26","author":"M Kim","year":"2013","unstructured":"Kim M, Qu H (2013) Travellers\u2019 behavioural intention toward hotel self-service kiosks usage. Int J Contemp Hosp Manag 26:225\u2013245. \nhttps:\/\/doi.org\/10.1108\/IJCHM-09-2012-0165","journal-title":"Int J Contemp Hosp Manag"},{"key":"32_CR23","doi-asserted-by":"publisher","first-page":"198","DOI":"10.1016\/j.chb.2014.03.052","volume":"36","author":"GWH Tan","year":"2014","unstructured":"Tan GWH, Ooi KB, Leong LY, Lin B (2014) Predicting the drivers of behavioural intention to use mobile learning: a hybrid SEM-Neural networks approach. Comput Hum Behav 36:198\u2013213. \nhttps:\/\/doi.org\/10.1016\/j.chb.2014.03.052","journal-title":"Comput Hum Behav"},{"key":"32_CR24","unstructured":"Post R. \nhttp:\/\/www.theguardian.com\/sustainable-business\/game-on-gamification-business-change-behavior\n\n. Accessed 5 June 2018"},{"key":"32_CR25","unstructured":"Marczewski A \nhttp:\/\/www.worldcat.org\/title\/gamification-a-simple-introduction-a-bit-more\/oclc\/853508828\n\n. Accessed 3 June 2018"},{"key":"32_CR26","unstructured":"Wu M \nhttps:\/\/lithosphere.lithium.com\/t5\/Science-of-Social-Blog\/Gamification-from-a-Company-of-Pro-Gamers\/ba-p\/19258\n\n. Accessed 5 June 2018"},{"key":"32_CR27","unstructured":"Killian E \nhttp:\/\/www.eamonnkillian.com\/saasify\/\n\n. Accessed 2 June 2018"},{"key":"32_CR28","unstructured":"Bartle R. \nhttp:\/\/mud.co.uk\/richard\/hcds.htm\n\n. Accessed 11 June 2018"},{"key":"32_CR29","unstructured":"Choo YK \nhttp:\/\/www.yukaichou.com\/gamification-examples\/what-is-gamification\/#.Uwyrnvl_u6M\n\n. Accessed 6 May 2018"},{"key":"32_CR30","unstructured":"Dixon D \nhttp:\/\/gamification-research.org\/wp-content\/uploads\/2011\/04\/11-Dixon.pdf\n\n. Accessed 9 Feb 2016"},{"key":"32_CR31","unstructured":"Kim AJ \nhttps:\/\/www.youtube.com\/watch?v=F4YP-hGZTuA\n\n. Accessed 2 May 2018"},{"key":"32_CR32","doi-asserted-by":"publisher","DOI":"10.1201\/b10817","volume-title":"Basics of game design","author":"ME Moore","year":"2011","unstructured":"Moore ME (2011) Basics of game design. Taylor and Francis Group, London, UK"},{"key":"32_CR33","unstructured":"Dunniway T, Novak J (2008) Game development essentials: Gameplay mechanics. Delmar Cengage Learning, New York, USA"},{"key":"32_CR34","doi-asserted-by":"publisher","first-page":"392","DOI":"10.1016\/j.chb.2016.05.063","volume":"63","author":"LF Rodrigues","year":"2016","unstructured":"Rodrigues LF, Oliveira A, Costa CJ (2016) Playing seriously \u2013 How gamification and social cues influence bank customers to use gamified e-business applications. Comput Hum Behav 63:392\u2013407. \nhttps:\/\/doi.org\/10.1016\/j.chb.2016.05.063","journal-title":"Comput Hum Behav"},{"key":"32_CR35","doi-asserted-by":"publisher","first-page":"419","DOI":"10.1016\/j.ijinfomgt.2015.04.006","volume":"35","author":"J Hamari","year":"2015","unstructured":"Hamari J, Koivisto J (2015) Why do people uses gamification services? Int J Inf Manag 35:419\u2013431. \nhttps:\/\/doi.org\/10.1016\/j.ijinfomgt.2015.04.006","journal-title":"Int J Inf Manag"},{"key":"32_CR36","doi-asserted-by":"publisher","first-page":"25","DOI":"10.2224\/sbp.6525","volume":"46","author":"S Lee","year":"2018","unstructured":"Lee S, Park EA, Cho M, Jin B (2018) Factors affecting tablet computer users\u2019 intention to purchase mobile applications. Soc Behav Personal 46:25\u201338. \nhttps:\/\/doi.org\/10.2224\/sbp.6525","journal-title":"Soc Behav Personal"},{"key":"32_CR37","doi-asserted-by":"publisher","first-page":"16","DOI":"10.1016\/j.jretconser.2014.09.003","volume":"22","author":"S Agrebi","year":"2015","unstructured":"Agrebi S, Jallais J (2015) Explain the intention to use smartphones for mobile shopping. J Retailing Consum Serv 22:16\u201323. \nhttps:\/\/doi.org\/10.1016\/j.jretconser.2014.09.003","journal-title":"J Retailing Consum Serv"},{"key":"32_CR38","doi-asserted-by":"publisher","first-page":"8","DOI":"10.1016\/j.jretconser.2017.02.010","volume":"37","author":"T Natarajan","year":"2017","unstructured":"Natarajan T, Balasubramanian SA, Kasilngam DL (2017) Understanding the intention to use mobile shopping applications and its influence in price sensitivity. J Retailing Consum Serv 37:8\u201322. \nhttps:\/\/doi.org\/10.1016\/j.jretconser.2017.02.010","journal-title":"J Retailing Consum Serv"},{"key":"32_CR39","doi-asserted-by":"publisher","first-page":"33","DOI":"10.1016\/j.elerap.2016.07.001","volume":"19","author":"K Rouibah","year":"2016","unstructured":"Rouibah K, Lowry PB, Hwang Y (2016) The effects of perceived enjoyment and perceived risks on trust formation and intentions to use online payment systems: new perspectives from an Arab country. Electron Commer Res Appl 19:33\u201343. \nhttps:\/\/doi.org\/10.1016\/j.elerap.2016.07.001","journal-title":"Electron Commer Res Appl"},{"key":"32_CR40","doi-asserted-by":"publisher","first-page":"244","DOI":"10.1016\/j.tourman.2016.11.020","volume":"60","author":"F Xu","year":"2017","unstructured":"Xu F, Buhalis D, Weber J (2017) Serious games and the gamification of tourism. Tour Manag 60:244\u2013256. \nhttps:\/\/doi.org\/10.1016\/j.tourman.2016.11.020","journal-title":"Tour Manag"},{"key":"32_CR41","doi-asserted-by":"publisher","first-page":"481","DOI":"10.1007\/978-3-319-28231-2_35","volume-title":"Information and Communication Technologies in Tourism 2016","author":"Lenka Kellner","year":"2016","unstructured":"Kellner L, Egger R (2016) Tracking tourist spatial-temporal behaviour in urban places, a methodological overview and gps case study. In: Inversini A, Schegg R (eds) Information and communication technologies in tourism 2016. Springer International Publishing, Switzerland, pp 481\u2013494. \nhttps:\/\/doi.org\/10.1007\/978-3-319-28231-2_35"},{"key":"32_CR42","unstructured":"Pew Research Centre. \nhttp:\/\/www.pewinternet.org\/2008\/12\/07\/adults-and-video-games\/\n\n. Accessed 16 Feb 2018"},{"key":"32_CR43","volume-title":"Business research methods","author":"A Bryman","year":"2015","unstructured":"Bryman A, Bell E (2015) Business research methods. Oxford University Press, Oxford, UK"},{"key":"32_CR44","volume-title":"research methods for business students","author":"M Saunders","year":"2016","unstructured":"Saunders M, Lewis P, Thornhill A (2016) research methods for business students. Pearson Education Limited, Harlow, UK"},{"key":"32_CR45","doi-asserted-by":"publisher","first-page":"2191","DOI":"10.1007\/s11135-013-9886-5","volume":"48","author":"FY Pai","year":"2014","unstructured":"Pai FY, Yeh TM (2014) The effects of information sharing and interactivity on the intention to use social networking websites. Qual Quant 48:2191\u20132207. \nhttps:\/\/doi.org\/10.1007\/s11135-013-9886-5","journal-title":"Qual Quant"},{"key":"32_CR46","doi-asserted-by":"publisher","first-page":"525","DOI":"10.1007\/978-3-319-03973-2_38","volume-title":"Information and Communication Technologies in Tourism 2014","author":"Feifei Xu","year":"2013","unstructured":"F Xu F, Weber J, Buhalis D (2014) Gamification in Tourism. In: Xiang Z, Tussyadiah I (eds.) Information and communication technologies in tourism 2014. Springer International Publishing, Switzerland, pp 525\u2013537. \nhttps:\/\/doi.org\/10.1007\/978-3-319-03973-2_38"},{"key":"32_CR47","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1002\/jtr.417","volume":"5","author":"B McKercher","year":"2003","unstructured":"McKercher B, du Cros H (2003) Testing a cultural tourism typology. Int J Tour Res 5:45\u201358. \nhttps:\/\/doi.org\/10.1002\/jtr.417","journal-title":"Int J Tour Res"}],"container-title":["Information and Communication Technologies in Tourism 2019"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-05940-8_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2018,12,14]],"date-time":"2018-12-14T16:39:20Z","timestamp":1544805560000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-05940-8_32"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,12,15]]},"ISBN":["9783030059392","9783030059408"],"references-count":47,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-05940-8_32","relation":{},"subject":[],"published":{"date-parts":[[2018,12,15]]}}}