{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,29]],"date-time":"2025-12-29T19:08:47Z","timestamp":1767035327842,"version":"3.40.3"},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030115470"},{"type":"electronic","value":"9783030115487"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-11548-7_30","type":"book-chapter","created":{"date-parts":[[2019,1,20]],"date-time":"2019-01-20T21:53:52Z","timestamp":1548021232000},"page":"318-329","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":15,"title":["Modding Tabletop Games for Education"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-6870-8481","authenticated-orcid":false,"given":"Daisy","family":"Abbott","sequence":"first","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,1,22]]},"reference":[{"key":"30_CR1","doi-asserted-by":"publisher","first-page":"79","DOI":"10.3102\/0034654315582065","volume":"86","author":"DB Clark","year":"2016","unstructured":"Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S.: Digital games, design, and learning: a systematic review and meta-analysis. Rev. Educ. Res. 86, 79\u2013122 (2016). \n                      https:\/\/doi.org\/10.3102\/0034654315582065","journal-title":"Rev. Educ. Res."},{"key":"30_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1155\/2013\/136864","volume":"2013","author":"F Bellotti","year":"2013","unstructured":"Bellotti, F., Kapralos, B., Lee, K., et al.: Assessment in and of serious games: an overview. Adv. Hum.-Comput. Interact. 2013, 1\u201311 (2013). \n                      https:\/\/doi.org\/10.1155\/2013\/136864","journal-title":"Adv. Hum.-Comput. Interact."},{"key":"30_CR3","first-page":"244","volume-title":"Design Research: Methods and Perspectives","author":"H Jenkins","year":"2004","unstructured":"Jenkins, H., Squire, K., Tan, P.: \u201cYou can\u2019t bring that game to school!\u201d Designing supercharged! In: Laurel, B. (ed.) Design Research: Methods and Perspectives, pp. 244\u2013252. MIT Press, Cambridge (2004)"},{"key":"30_CR4","doi-asserted-by":"publisher","first-page":"63","DOI":"10.4018\/IJGBL.2017070106","volume":"7","author":"S Grey","year":"2017","unstructured":"Grey, S., Grey, D., Gordon, N., Purdy, J.: Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour. Int. J. Game-Based Learn. 7, 63\u201373 (2017)","journal-title":"Int. J. Game-Based Learn."},{"key":"30_CR5","first-page":"60","volume":"40","author":"S Nicholson","year":"2011","unstructured":"Nicholson, S.: Making the gameplay matter: designing modern educational tabletop games. Knowl. Quest 40, 60\u201365 (2011)","journal-title":"Knowl. Quest"},{"key":"30_CR6","doi-asserted-by":"publisher","first-page":"215","DOI":"10.1080\/00098655.2016.1214473","volume":"89","author":"NB Sardone","year":"2016","unstructured":"Sardone, N.B., Devlin-Scherer, R.: Let the (board) games begin: creative ways to enhance teaching and learning. Clear. House J. Educ. Strat. Issues Ideas 89, 215\u2013222 (2016). \n                      https:\/\/doi.org\/10.1080\/00098655.2016.1214473","journal-title":"Clear. House J. Educ. Strat. Issues Ideas"},{"key":"30_CR7","doi-asserted-by":"publisher","first-page":"1145","DOI":"10.1016\/j.compedu.2009.10.022","volume":"54","author":"J Bourgonjon","year":"2010","unstructured":"Bourgonjon, J., Valcke, M., Soetaert, R., Schellens, T.: Students\u2019 perceptions about the use of video games in the classroom. Comput. Educ. 54, 1145\u20131156 (2010). \n                      https:\/\/doi.org\/10.1016\/j.compedu.2009.10.022","journal-title":"Comput. Educ."},{"key":"30_CR8","unstructured":"Sandford, R., Ulicsak, M., Facer, K., Rudd, T.: Teaching with games. Bristol (2006)"},{"key":"30_CR9","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1016\/j.procs.2012.10.053","volume":"15","author":"M Ney","year":"2012","unstructured":"Ney, M., Emin, V., Earp, J.: Paving the way to game based learning: a question matrix for teacher reflection. Procedia Comput. Sci. 15, 17\u201324 (2012). \n                      https:\/\/doi.org\/10.1016\/j.procs.2012.10.053","journal-title":"Procedia Comput. Sci."},{"key":"30_CR10","unstructured":"Juul, J.: The game, the player, the world: looking for a heart of gameness. In: Copier, M., Raessens, J. (eds.) Proceedings of the Level Up: Digital Games Research Conference. University of Utrecht, Utrecht, pp. 30\u201345 (2003)"},{"key":"30_CR11","doi-asserted-by":"crossref","unstructured":"Hays, R.T.: The effectiveness of instructional games: a literature review and discussion. Naval Air Warfare Center Training Systems Division 1\u201363 (2005). citeulike-article-id:3089090","DOI":"10.21236\/ADA441935"},{"key":"30_CR12","doi-asserted-by":"publisher","first-page":"41","DOI":"10.17083\/ijsg.v2i3.77","volume":"2","author":"E Castronova","year":"2015","unstructured":"Castronova, E., Knowles, I.: Modding board games into serious games: the case of Climate Policy. Int. J. Serious Games 2, 41\u201362 (2015). \n                      https:\/\/doi.org\/10.17083\/ijsg.v2i3.77","journal-title":"Int. J. Serious Games"},{"key":"30_CR13","unstructured":"Marklund, B.B.: Working with educational games. University of Sk\u00f6vde (2014)"},{"issue":"1","key":"30_CR14","doi-asserted-by":"publisher","first-page":"75","DOI":"10.4018\/ijgbl.2011010106","volume":"1","author":"N Whitton","year":"2011","unstructured":"Whitton, N.: Encouraging engagement in game-based learning. Int. J. Game-Based Learn. 1(1), 75\u201384 (2011). \n                      https:\/\/doi.org\/10.4018\/ijgbl.2011010106","journal-title":"Int. J. Game-Based Learn."},{"key":"30_CR15","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1016\/j.compedu.2013.02.010","volume":"67","author":"J Bourgonjon","year":"2013","unstructured":"Bourgonjon, J., De Grove, F., De Smet, C., et al.: Acceptance of game-based learning by secondary school teachers. Comput. Educ. 67, 21\u201335 (2013). \n                      https:\/\/doi.org\/10.1016\/j.compedu.2013.02.010","journal-title":"Comput. Educ."},{"key":"30_CR16","doi-asserted-by":"crossref","unstructured":"Frapolli, F., Malatras, A., Hirsbrunner, B.: Exploiting traditional gameplay characteristics to enhance digital board games. In: 2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010, Hong Kong. IEEE (2010)","DOI":"10.1109\/ICEGIC.2010.5716897"},{"key":"30_CR17","doi-asserted-by":"publisher","unstructured":"Catalano, C.E., Luccini, A.M., Mortara, M.: Best practices for an effective design and evaluation of serious games. Int. J. Serious Games, 1 (2014). \n                      https:\/\/doi.org\/10.17083\/ijsg.v1i1.8","DOI":"10.17083\/ijsg.v1i1.8"},{"key":"30_CR18","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"208","DOI":"10.1007\/978-3-642-33263-0_17","volume-title":"21st Century Learning for 21st Century Skills","author":"B Marne","year":"2012","unstructured":"Marne, B., Wisdom, J., Huynh-Kim-Bang, B., Labat, J.-M.: The six facets of serious game design: a methodology enhanced by our design pattern library. In: Ravenscroft, A., Lindstaedt, S., Kloos, C.D., Hern\u00e1ndez-Leo, D. (eds.) EC-TEL 2012. LNCS, vol. 7563, pp. 208\u2013221. Springer, Heidelberg (2012). \n                      https:\/\/doi.org\/10.1007\/978-3-642-33263-0_17"},{"key":"30_CR19","doi-asserted-by":"publisher","first-page":"52","DOI":"10.4018\/IJGBL.2018010104","volume":"8","author":"RWC Lui","year":"2018","unstructured":"Lui, R.W.C., Au, C.H.: Establishing an educational game development model. Int. J. Game-Based Learn. 8, 52\u201373 (2018). \n                      https:\/\/doi.org\/10.4018\/IJGBL.2018010104","journal-title":"Int. J. Game-Based Learn."},{"key":"30_CR20","unstructured":"Torrente, J., Marchiori, E.J., del Blanco, A., et al.: Production of Creative Game-Based Learning Scenarios: A Handbook for Teachers (2011)"},{"key":"30_CR21","doi-asserted-by":"crossref","unstructured":"Guardiola, E.: The gameplay loop: a player activity model for game design and analysis. In: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka (2016)","DOI":"10.1145\/3001773.3001791"},{"key":"30_CR22","doi-asserted-by":"publisher","first-page":"168","DOI":"10.4018\/978-1-4666-2848-9.ch010","volume-title":"Cases on Digital Game-Based Learning: Methods, Models, and Strategies","author":"T Lim","year":"2013","unstructured":"Lim, T., Louchart, S., Suttie, N., et al.: Strategies for effective digital games development and implementation. In: Baek, Y., Whitton, N. (eds.) Cases on Digital Game-Based Learning: Methods, Models, and Strategies, pp. 168\u2013198. IGI Global, Hershey (2013)"},{"issue":"1","key":"30_CR23","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1007\/978-3-319-19126-3_16","volume":"9090","author":"D Abbott","year":"2015","unstructured":"Abbott, D.: \u201cHow to Fail Your Research Degree\u201d: A serious game for research students in Higher Education. Serious Games 9090(1), 179\u2013185 (2015). ISSN 0302-9743","journal-title":"Serious Games"},{"key":"30_CR24","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4419-1250-3","volume-title":"Motivational Design for Learning and Performance: The ARCS Model Approach","author":"JM Keller","year":"2009","unstructured":"Keller, J.M.: Motivational Design for Learning and Performance: The ARCS Model Approach. Springer, New York (2009). \n                      https:\/\/doi.org\/10.1007\/978-1-4419-1250-3"},{"key":"30_CR25","doi-asserted-by":"publisher","first-page":"118","DOI":"10.4018\/978-1-60960-495-0.ch006","volume-title":"Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches","author":"D Djaouti","year":"2011","unstructured":"Djaouti, D., Alvarez, J., Jessel, J.-P.: Classifying serious games: the G\/P\/S model. In: Felicia, P. (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches, pp. 118\u2013136. IGI Global, Hershey (2011)"},{"issue":"2","key":"30_CR26","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1080\/10508406.2010.508029","volume":"20","author":"M. P. Jacob Habgood","year":"2011","unstructured":"Habgood, M.P.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games (2017). \n                      https:\/\/doi.org\/10.1080\/10508406.2010.508029","journal-title":"Journal of the Learning Sciences"},{"key":"30_CR27","unstructured":"Sandford, R., Williamson, B.: Games and Learning: A Handbook from Futurelab. Bristol (2005)"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-11548-7_30","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,20]],"date-time":"2019-05-20T06:17:44Z","timestamp":1558333064000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-11548-7_30"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030115470","9783030115487"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-11548-7_30","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"22 January 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Palermo","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Italy","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 December 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 December 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"Easychair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"65","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"38","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"9","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"58% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"2","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information"}}]}}