{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,20]],"date-time":"2026-05-20T16:43:38Z","timestamp":1779295418862,"version":"3.51.4"},"publisher-location":"Cham","reference-count":17,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030204754","type":"print"},{"value":"9783030204761","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,6,14]],"date-time":"2019-06-14T00:00:00Z","timestamp":1560470400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020]]},"DOI":"10.1007\/978-3-030-20476-1_32","type":"book-chapter","created":{"date-parts":[[2019,6,13]],"date-time":"2019-06-13T01:50:14Z","timestamp":1560390614000},"page":"315-324","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Immersive Virtual Reality Beyond Available Physical Space"],"prefix":"10.1007","author":[{"given":"Nicholas","family":"Caporusso","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Gordon","family":"Carlson","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Meng","family":"Ding","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Peng","family":"Zhang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2019,6,14]]},"reference":[{"key":"32_CR1","doi-asserted-by":"crossref","unstructured":"Nabiyouni, M., Saktheeswaran, A., Bowman, D.A., Karanth, A.: Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. In: 2015 IEEE Symposium on 3D User Interfaces (3DUI), pp. 3\u201310, March 2015. IEEE (2015)","DOI":"10.1109\/3DUI.2015.7131717"},{"key":"32_CR2","doi-asserted-by":"crossref","unstructured":"Huang, H., Lin, N.C., Barrett, L., Springer, D., Wang, H.C., Pomplun, M., Yu, L.F.: Analyzing visual attention via virtual environments. In: SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, p. 8, November 2016. ACM (2016)","DOI":"10.1145\/2992138.2992152"},{"key":"32_CR3","doi-asserted-by":"crossref","unstructured":"Warren, L.E., Bowman, D.A.: User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni. In: Proceedings of the 5th Symposium on Spatial User Interaction, p. 163, October 2017. ACM (2017)","DOI":"10.1145\/3131277.3134359"},{"key":"32_CR4","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1016\/j.ssci.2017.11.013","volume":"103","author":"M Grabowski","year":"2018","unstructured":"Grabowski, M., Rowen, A., Rancy, J.P.: Evaluation of wearable immersive augmented reality technology in safety-critical systems. Saf. Sci. 103, 23\u201332 (2018)","journal-title":"Saf. Sci."},{"key":"32_CR5","doi-asserted-by":"crossref","unstructured":"Scheggi, S., Meli, L., Pacchierotti, C., Prattichizzo, D.: Touch the virtual reality: using the leap motion controller for hand tracking and wearable tactile devices for immersive haptic rendering. In: ACM SIGGRAPH 2015 Posters, p. 31, July 2015. ACM (2015)","DOI":"10.1145\/2787626.2792651"},{"key":"32_CR6","doi-asserted-by":"publisher","first-page":"32","DOI":"10.1007\/978-3-319-60639-2_4","volume-title":"Advances in Human Factors in Wearable Technologies and Game Design","author":"Nicholas Caporusso","year":"2017","unstructured":"Caporusso, N., Biasi, L., Cinquepalmi, G., Trotta, G.F., Brunetti, A., Bevilacqua, V.: A wearable device supporting multiple touch-and gesture-based languages for the deaf-blind. In: International Conference on Applied Human Factors and Ergonomics, pp. 32\u201341, July 2017. Springer, Cham (2017). \n                    https:\/\/doi.org\/10.1007\/978-3-319-60639-2_4"},{"key":"32_CR7","doi-asserted-by":"publisher","first-page":"108","DOI":"10.1007\/978-3-319-93882-0_11","volume-title":"Advances in Intelligent Systems and Computing","author":"Gordon Carlson","year":"2018","unstructured":"Carlson, G., Caporusso, N.: A physically immersive platform for training emergency responders and law enforcement officers. In: International Conference on Applied Human Factors and Ergonomics, pp. 108\u2013116, July 2018. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-93882-0_11"},{"key":"32_CR8","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1007\/978-3-319-94619-1_9","volume-title":"Advances in Human Factors in Wearable Technologies and Game Design","author":"Nicholas Caporusso","year":"2018","unstructured":"Caporusso, N., Biasi, L., Cinquepalmi, G., Bevilacqua, V.: An immersive environment for experiential training and remote control in hazardous industrial tasks. In: International Conference on Applied Human Factors and Ergonomics, pp. 88\u201397, July 2018. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-94619-1_9"},{"key":"32_CR9","unstructured":"Hern\u00e1ndez, L., Taibo, J., Seoane, A., L\u00f3pez, R., L\u00f3pez, R.: The empty museum. Multi-user interaction in an immersive and physically walkable VR space. In: Proceedings of 2003 International Conference on Cyberworlds, pp. 446\u2013452, December 2003. IEEE (2003)"},{"key":"32_CR10","doi-asserted-by":"crossref","unstructured":"Porter III, J., Boyer, M., Robb, A.: Guidelines on successfully porting non-immersive games to virtual reality: a case study in minecraft. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp. 405\u2013415, October 2018. ACM (2018)","DOI":"10.1145\/3242671.3242677"},{"key":"32_CR11","doi-asserted-by":"publisher","first-page":"275","DOI":"10.1007\/978-3-319-94619-1_27","volume-title":"Advances in Human Factors in Wearable Technologies and Game Design","author":"Stuart Lenig","year":"2018","unstructured":"Lenig, S., Caporusso, N.: Minecrafting virtual education. In: International Conference on Applied Human Factors and Ergonomics, pp. 275\u2013282, July 2018. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-94619-1_27"},{"key":"32_CR12","doi-asserted-by":"crossref","unstructured":"Cannav\u00f2, A., Prattic\u00f2, F.G., Ministeri, G., Lamberti, F.: A movement analysis system based on immersive virtual reality and wearable technology for sport training. In: Proceedings of the 4th International Conference on Virtual Reality, pp. 26\u201331, February 2018. ACM (2018)","DOI":"10.1145\/3198910.3198917"},{"key":"32_CR13","doi-asserted-by":"crossref","unstructured":"Ekdahl, D., Ravn, S.: Embodied involvement in virtual worlds: the case of eSports practitioners. Sport Ethics Philos. 1\u201313 (2018)","DOI":"10.1080\/17511321.2018.1475418"},{"key":"32_CR14","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1016\/j.ijhcs.2018.08.002","volume":"122","author":"E Bozgeyikli","year":"2019","unstructured":"Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Locomotion in virtual reality for room scale tracked areas. Int. J. Hum.-Comput. Stud. 122, 38\u201349 (2019)","journal-title":"Int. J. Hum.-Comput. Stud."},{"issue":"1","key":"32_CR15","doi-asserted-by":"publisher","first-page":"296","DOI":"10.3758\/s13428-014-0463-1","volume":"47","author":"E Hodgson","year":"2015","unstructured":"Hodgson, E., Bachmann, E.R., Vincent, D., Zmuda, M., Waller, D., Calusdian, J.: WeaVR: a self-contained and wearable immersive virtual environment simulation system. Behav. Res. Methods 47(1), 296\u2013307 (2015)","journal-title":"Behav. Res. Methods"},{"issue":"4","key":"32_CR16","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1007\/s10055-016-0292-x","volume":"20","author":"M Coxon","year":"2016","unstructured":"Coxon, M., Kelly, N., Page, S.: Individual differences in virtual reality: Are spatial presence and spatial ability linked? Virtual Real. 20(4), 203\u2013212 (2016)","journal-title":"Virtual Real."},{"key":"32_CR17","doi-asserted-by":"publisher","first-page":"593","DOI":"10.1007\/978-3-319-94947-5_60","volume-title":"Advances in Usability, User Experience and Assistive Technology","author":"Nicholas Caporusso","year":"2018","unstructured":"Caporusso, N., Ding, M., Clarke, M., Carlson, G., Bevilacqua, V., Trotta, G.F.: Analysis of the relationship between content and interaction in the usability design of 360\u00b0 videos. In: International Conference on Applied Human Factors and Ergonomics, pp. 593\u2013602, July 2018. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-94947-5_60"}],"container-title":["Advances in Intelligent Systems and Computing","Advances in Human Factors in Wearable Technologies and Game Design"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-20476-1_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,6,13]],"date-time":"2019-06-13T01:52:50Z","timestamp":1560390770000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-20476-1_32"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,6,14]]},"ISBN":["9783030204754","9783030204761"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-20476-1_32","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"value":"2194-5357","type":"print"},{"value":"2194-5365","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019,6,14]]},"assertion":[{"value":"14 June 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"AHFE","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Applied Human Factors and Ergonomics","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Washington D.C., DC","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24 July 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"28 July 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"10","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"ahfe2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.ahfe2019.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}