{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,6]],"date-time":"2026-02-06T21:59:38Z","timestamp":1770415178598,"version":"3.49.0"},"publisher-location":"Cham","reference-count":44,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030226459","type":"print"},{"value":"9783030226466","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-22646-6_43","type":"book-chapter","created":{"date-parts":[[2019,7,9]],"date-time":"2019-07-09T23:37:42Z","timestamp":1562715462000},"page":"571-584","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Author-Driven Approaches to Computational Narrative Design for Games"],"prefix":"10.1007","author":[{"given":"David John","family":"Tree","sequence":"first","affiliation":[]},{"given":"Alessio","family":"Malizia","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,6,27]]},"reference":[{"key":"43_CR1","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext: Perspectives on Ergodic Literature","author":"EJ Aarseth","year":"1997","unstructured":"Aarseth, E.J.: Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore (1997)"},{"key":"43_CR2","unstructured":"Anon. Leap Motion Unveils World\u2019s Most Accurate 3-D Motion Control Technology for Computing\u2014Leap Motion (2012). https:\/\/www.leapmotion.com\/news\/leap-motion-unveils-worlds-most-accurate-3-d-motion-control-technology-for-computing. Accessed 29 May 2018"},{"key":"43_CR3","unstructured":"Anon. Time Carnage - More than Just Another Wave Shooter|VR Game Rankings: Reviews - Previews - Lists, VR Game Rankings (2018). https:\/\/www.vrgamerankings.com\/single-post\/2018\/04\/18\/Time-Carnage\u2014More-than-just-another-wave-shooter. Accessed 31 May 2018"},{"key":"43_CR4","unstructured":"Bagwell, T.: Awaken Online. Book 1\u202f: Catharsis (2016)"},{"issue":"1","key":"43_CR5","first-page":"19","volume":"1","author":"R Bartle","year":"1996","unstructured":"Bartle, R.: Hearts, clubs, diamonds, spades: players who suit MUDs. J. MUD Res. 1(1), 19 (1996)","journal-title":"J. MUD Res."},{"key":"43_CR6","unstructured":"Caillois, R., Barash, M.: Man, Play, and Games. Librairie Gallimard, Paris (1961). https:\/\/books.google.co.uk\/books\/about\/Man_Play_and_Games.html?id=bDjOPsjzfC4C&printsec=frontcover&source=kp_read_button&redir_esc=y#v=onepage&q&f=false"},{"key":"43_CR501","unstructured":"Caldwell, B.: The Broken Promise Of No Man\u2019s Sky And Why It Matters, Rock paper shotgun (2016). https:\/\/www.rockpapershotgun.com\/2016\/08\/17\/broken-promises-of-no-mans-sky\/"},{"key":"43_CR7","doi-asserted-by":"crossref","unstructured":"Charles, F., et al.: Timeline-based navigation for interactive narratives. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, p. 37. ACM (2011)","DOI":"10.1145\/2071423.2071469"},{"key":"43_CR8","doi-asserted-by":"publisher","first-page":"1113","DOI":"10.1016\/j.chb.2012.10.003","volume":"29","author":"A Faiola","year":"2013","unstructured":"Faiola, A., et al.: Correlating the effects of flow and telepresence in virtual worlds: enhancing our understanding of user behavior in game-based learning. Comput. Hum. Behav. 29, 1113\u20131121 (2013). https:\/\/doi.org\/10.1016\/j.chb.2012.10.003","journal-title":"Comput. Hum. Behav."},{"key":"43_CR9","volume-title":"Dungeons and Dragons","author":"G Gygax","year":"1974","unstructured":"Gygax, G., Arneson, D.: Dungeons and Dragons. TSR, New York (1974)"},{"key":"43_CR10","unstructured":"Harrell, D.F.F., Zhu, J.: Agency play: dimensions of agency for interactive narrative design. In: Proceedings of the AAAI 2009 Spring Symposium on Narrative Intelligence II, aaai.org, pp. 44\u201352. AAAI Press, Menlo Park (2009). http:\/\/www.aaai.org\/Papers\/Symposia\/Spring\/2009\/SS-09-06\/SS09-06-008.pdf"},{"issue":"3","key":"43_CR502","doi-asserted-by":"publisher","first-page":"306","DOI":"10.1162\/pres.1992.1.3.306","volume":"1","author":"Lawrence J. Hettinger","year":"1992","unstructured":"Hettinger, L.J., Riccio, G.E.: Visually induced motion sickness in virtual environments. Presence: Teleoperators Virtual Environ. 1(3), 306\u2013310 (1992). https:\/\/doi.org\/10.1162\/pres.1992.1.3.306","journal-title":"Presence: Teleoperators and Virtual Environments"},{"issue":"2","key":"43_CR11","doi-asserted-by":"publisher","first-page":"93","DOI":"10.1109\/TCIAIG.2014.2325879","volume":"6","author":"ID Horswill","year":"2014","unstructured":"Horswill, I.D., Montfort, N., Young, R.M.: Guest editorial: computational narrative and games. IEEE Trans. Comput. Intell. AI Games 6(2), 93\u201396 (2014). https:\/\/doi.org\/10.1109\/TCIAIG.2014.2325879","journal-title":"IEEE Trans. Comput. Intell. AI Games"},{"key":"43_CR12","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"312","DOI":"10.1007\/978-3-642-33983-7_31","volume-title":"Advances in Natural Language Processing","author":"S Imabuchi","year":"2012","unstructured":"Imabuchi, S., Ogata, T.: A story generation system based on propp theory: as a mechanism in an integrated narrative generation system. In: Isahara, H., Kanzaki, K. (eds.) JapTAL 2012. LNCS (LNAI), vol. 7614, pp. 312\u2013321. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-33983-7_31"},{"key":"43_CR13","unstructured":"Jackson, S., Livingstone, I.: The Warlock of Firetop Mountain (1982). https:\/\/www.amazon.co.uk\/Warlock-Firetop-Mountain-Fighting-Gamebook\/dp\/1840463872\/ref=oosr. Accessed 25 May 2018"},{"key":"43_CR14","doi-asserted-by":"publisher","unstructured":"Kapadia, M., et al.: Computational narrative. In: ACM SIGGRAPH 2017 Courses on - SIGGRAPH 2017, pp. 1\u2013118 (2017). https:\/\/doi.org\/10.1145\/3084873.3084931","DOI":"10.1145\/3084873.3084931"},{"issue":"3","key":"43_CR15","doi-asserted-by":"publisher","first-page":"239","DOI":"10.1109\/TCIAIG.2016.2546063","volume":"9","author":"Ben Kybartas","year":"2017","unstructured":"Kybartas, B., Bidarra, R.: A survey on story generation techniques for authoring computational narratives. IEEE Trans. Comput. Intell. AI Games 9(3), 239\u2013253 (2017). ieeexplore.ieee.org, https:\/\/doi.org\/10.1109\/tciaig.2016.2546063","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"43_CR16","doi-asserted-by":"crossref","unstructured":"Li, B., et al.: Story generation with crowdsourced plot graphs. In: Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, aaai.org, pp. 598\u2013604 (2013)","DOI":"10.1609\/aaai.v27i1.8649"},{"issue":"1","key":"43_CR17","doi-asserted-by":"publisher","first-page":"43","DOI":"10.1353\/stw.0.0003","volume":"1","author":"Marie-Laure Ryan","year":"2009","unstructured":"Ryan, M.-L.: From narrative games to playable stories: toward a poetics of interactive narrative. StoryWorlds J. Narrative Stud. 1(1), 43\u201359 (2009). https:\/\/doi.org\/10.1353\/stw.0.0003","journal-title":"StoryWorlds: A Journal of Narrative Studies"},{"key":"43_CR18","unstructured":"Mateas, M., Stern, A.: Fa\u00e7ade: an experiment in building a fully-realized interactive drama. In: Game Developers Conference, pp. 4\u20138 (2003)"},{"key":"43_CR19","volume-title":"If I Had Lunch with CS Lewis: Exploring the Ideas of CS Lewis on the Meaning of Life","author":"A McGrath","year":"2014","unstructured":"McGrath, A.: If I Had Lunch with CS Lewis: Exploring the Ideas of CS Lewis on the Meaning of Life. Tyndale House Publishers, Colorado Springs (2014)"},{"key":"43_CR20","unstructured":"Montazemi, P.T.: Device and Method for Playing an Interactive Audiovisual Movie (2017). https:\/\/patents.google.com\/patent\/US20180090177A1\/en. Accessed 29 Jan 2019"},{"key":"43_CR21","volume-title":"The Abominable Snowman","author":"RA Montgomery","year":"1982","unstructured":"Montgomery, R.A., Peguy, L., Cannella, M.: The Abominable Snowman. Chooseco, Toronto (1982)"},{"key":"43_CR22","unstructured":"Moore, T.P.: What Steam\u2019s Data Reveals About the Health of VR\u2019s Ecosystem\u2013VRFocus, VRfocus (2017). https:\/\/www.vrfocus.com\/2016\/07\/what-steams-data-reveals-about-the-health-of-vrs-ecosystem\/. Accessed 31 May 2018"},{"key":"43_CR23","unstructured":"Murray, J.H.: Hamlet on the Holodeck\u202f: The Future of Narrative in Cyberspace. MIT Press, Cambridge (1998). https:\/\/mitpress.mit.edu\/books\/hamlet-holodeck. Accessed 25 May 2018"},{"key":"43_CR24","unstructured":"Murray, S., et al.: \u2018No Man\u2019s Sky\u2019. Hello Games (2016). https:\/\/www.nomanssky.com\/"},{"key":"43_CR25","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"184","DOI":"10.1007\/978-3-319-48279-8_17","volume-title":"Interactive Storytelling","author":"S Poulakos","year":"2016","unstructured":"Poulakos, S., Kapadia, M., Maiga, Guido M., Z\u00fcnd, F., Gross, M., Sumner, Robert W.: Evaluating accessible graphical interfaces for building story worlds. In: Nack, F., Gordon, Andrew S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 184\u2013196. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-48279-8_17"},{"key":"43_CR26","unstructured":"Productions, M.: Shadows of Mordor. Warner Brothers (2014)"},{"key":"43_CR27","doi-asserted-by":"publisher","unstructured":"Reagan, A.J., et al.: The emotional arcs of stories are dominated by six basic shapes. EPJ Data Sci. 5(1) (2016). https:\/\/doi.org\/10.1140\/epjds\/s13688-016-0093-1","DOI":"10.1140\/epjds\/s13688-016-0093-1"},{"key":"43_CR28","doi-asserted-by":"crossref","unstructured":"Riedl, M.O.: Interactive narrative: a novel application of artificial intelligence for computer games. In: Proceedings of the 26th AAAI Conference on Artificial Intelligence, pp. 2160\u20132165 (2012). http:\/\/www.aaai.org\/ocs\/index.php\/AAAI\/AAAI12\/paper\/download\/5153\/5388","DOI":"10.1609\/aaai.v26i1.8447"},{"key":"43_CR29","unstructured":"Robertson, A.: HTC Vive review|The Verge, The Verge (2016a). https:\/\/www.theverge.com\/2016\/4\/5\/11358618\/htc-vive-vr-review. Accessed 29 May 2018"},{"key":"43_CR30","unstructured":"Robertson, A.: Oculus Touch review: the Oculus Rift is finally complete-The Verge, The Verge (2016b). https:\/\/www.theverge.com\/2016\/12\/5\/13811232\/oculus-touch-rift-vr-motion-controller-review. Accessed 29 May 2018"},{"issue":"5","key":"43_CR31","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1145\/2903751","volume":"59","author":"RB Shapiro","year":"2016","unstructured":"Shapiro, R.B., Ahrens, M.: Beyond blocks: syntax and semantics. Commun. ACM 59(5), 39\u201341 (2016)","journal-title":"Commun. ACM"},{"key":"43_CR32","unstructured":"Slade, D.: Black Mirror: Bandersnatch. Netflix (2018)"},{"key":"43_CR33","unstructured":"Solon, O.: Google\u2019s robot assistant now makes eerily lifelike phone calls for you|Technology|The Guardian (2018). https:\/\/www.theguardian.com\/technology\/2018\/may\/08\/google-duplex-assistant-phone-calls-robot-human. Accessed 29 May 2018"},{"issue":"236","key":"43_CR34","doi-asserted-by":"publisher","first-page":"433","DOI":"10.1093\/mind\/LIX.236.433","volume":"59","author":"A Turing","year":"1950","unstructured":"Turing, A.: Computing Machinery and Intelligence. Mind 59(236), 433\u2013460 (1950). https:\/\/doi.org\/10.1093\/mind\/LIX.236.433","journal-title":"Mind"},{"key":"43_CR35","unstructured":"Twirlbound. \u2018Pine\u2019. Twirlbound, Breda (2019)"},{"key":"43_CR36","doi-asserted-by":"publisher","unstructured":"Valls-Vargas, J., Zhu, J., Onta\u00f1\u00f3n, S.: From computational narrative analysis to generation. In: Proceedings of the International Conference on the Foundations of Digital Games - FDG 2017, pp. 1\u20134 (2017). https:\/\/doi.org\/10.1145\/3102071.3106362","DOI":"10.1145\/3102071.3106362"},{"key":"43_CR503","doi-asserted-by":"publisher","first-page":"308","DOI":"10.1007\/978-3-540-40031-8_21","volume-title":"Computers and Games","author":"Clark Verbrugge","year":"2003","unstructured":"Verbrugge, C.: A structure for modern computer narratives. In: International Conference on Computers and Games, pp. 308\u2013325. Springer (2003). https:\/\/doi.org\/10.1007\/978-3-540-40031-8_21"},{"key":"43_CR37","unstructured":"Vonnegut, K.: Shape of Stories (2004). https:\/\/www.youtube.com\/watch?v=GOGru_4z1Vc"},{"key":"43_CR38","unstructured":"Weber, T.: Late Shift, Switzerland (2016)"},{"issue":"4","key":"43_CR39","doi-asserted-by":"publisher","first-page":"317","DOI":"10.1109\/TCIAIG.2014.2339221","volume":"7","author":"GN Yannakakis","year":"2015","unstructured":"Yannakakis, G.N., Togelius, J.: A panorama of artificial and computational intelligence in games. IEEE Trans. Comput. Intell. AI Games 7(4), 317\u2013335 (2015). https:\/\/doi.org\/10.1109\/TCIAIG.2014.2339221","journal-title":"IEEE Trans. Comput. Intell. AI Games"},{"key":"43_CR504","doi-asserted-by":"crossref","unstructured":"Yannakakis, G.N., Togelius, J.: Artificial Intelligence and Games. Springer (2018)","DOI":"10.1007\/978-3-319-63519-4"},{"key":"43_CR40","unstructured":"Zhu, J., Harrell, D.F.: Memory, reverie machine: towards a dance of agency in interactive storytelling. In: Proceedings of the International Symposium on Electronic Art (ISEA) Conference, pdfs.semanticscholar.org (2009). https:\/\/pdfs.semanticscholar.org\/284d\/76d352af2528879bb242870360b22b289614.pdf"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction. Perspectives on Design"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-22646-6_43","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,7,19]],"date-time":"2023-07-19T00:18:46Z","timestamp":1689725926000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-22646-6_43"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030226459","9783030226466"],"references-count":44,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-22646-6_43","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"27 June 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Orlando, FL","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 July 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"31 July 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2019.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}