{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,17]],"date-time":"2026-04-17T22:46:24Z","timestamp":1776465984855,"version":"3.51.2"},"publisher-location":"Cham","reference-count":34,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030235598","type":"print"},{"value":"9783030235604","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-23560-4_32","type":"book-chapter","created":{"date-parts":[[2019,7,9]],"date-time":"2019-07-09T23:03:41Z","timestamp":1562713421000},"page":"433-444","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["A Delphi Study on the Design of Digital Educational Games"],"prefix":"10.1007","author":[{"given":"Panagiota","family":"Chalki","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tassos Anastasios","family":"Mikropoulos","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Angeliki","family":"Tsiara","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2019,7,3]]},"reference":[{"issue":"2","key":"32_CR1","doi-asserted-by":"publisher","first-page":"105","DOI":"10.1037\/a0018985","volume":"14","author":"LA Annetta","year":"2010","unstructured":"Annetta, L.A.: The \u201cI\u2019s\u201d have it: a framework for serious educational game design. Rev. Gen. Psychol. 14(2), 105 (2010)","journal-title":"Rev. Gen. Psychol."},{"issue":"2010","key":"32_CR2","doi-asserted-by":"crossref","first-page":"22","DOI":"10.3991\/ijet.v5s3.1500","volume":"5","author":"F Bellotti","year":"2010","unstructured":"Bellotti, F., Berta, R., De Gloria, A.: Designing effective serious games: opportunities and challenges for research. Int. J. Emerg. Technol. Learn. (iJET) 5(2010), 22\u201335 (2010)","journal-title":"Int. J. Emerg. Technol. Learn. (iJET)"},{"issue":"2","key":"32_CR3","doi-asserted-by":"publisher","first-page":"104","DOI":"10.1177\/003172170508700205","volume":"87","author":"DW Shaffer","year":"2005","unstructured":"Shaffer, D.W., Squire, K.D., Halverson, R., Gee, J.P.: Video games and the future of learning. Phi Delta Kappan 87(2), 104\u2013111 (2005)","journal-title":"Phi Delta Kappan"},{"issue":"4","key":"32_CR4","first-page":"1","volume":"5","author":"S Arnab","year":"2012","unstructured":"Arnab, S., et al.: A serious game model for cultural heritage. ACM J. Comput. Cult. Herit. 5(4), 1\u201327 (2012)","journal-title":"ACM J. Comput. Cult. Herit."},{"key":"32_CR5","doi-asserted-by":"publisher","first-page":"166","DOI":"10.1016\/j.compedu.2015.03.023","volume":"87","author":"B Carvalho","year":"2015","unstructured":"Carvalho, B., et al.: An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87, 166\u2013181 (2015)","journal-title":"Comput. Educ."},{"key":"32_CR6","first-page":"93","volume-title":"Affective and emotional aspects of human\u2013computer interaction \u2013 game-based and innovative learning approaches","author":"GK Akilli","year":"2006","unstructured":"Akilli, G.K., Cagiltay, K.: An instructional design\/development model for the creation of game-like learning environments: the FIDGE model. In: Pivec, M. (ed.) Affective and emotional aspects of human\u2013computer interaction \u2013 game-based and innovative learning approaches, pp. 93\u2013112. IOS Press, Amsterdam (2006)"},{"issue":"1","key":"32_CR7","doi-asserted-by":"publisher","first-page":"51","DOI":"10.1007\/s11423-006-9001-x","volume":"55","author":"A Amory","year":"2007","unstructured":"Amory, A.: Game object model version II: a theoretical framework for educational game development. Educ. Technol. Res. Dev. 55(1), 51\u201377 (2007)","journal-title":"Educ. Technol. Res. Dev."},{"key":"32_CR8","volume-title":"Patterns in Game Design","author":"S Bj\u00f6rk","year":"2004","unstructured":"Bj\u00f6rk, S., Holopainen, J.: Patterns in Game Design. Charles River Media, Boston (2004)"},{"key":"32_CR9","doi-asserted-by":"publisher","first-page":"133","DOI":"10.1016\/j.compedu.2017.11.007","volume":"118","author":"D Buchinger","year":"2018","unstructured":"Buchinger, D., da Silva Hounsell, M.: Guidelines for designing and using collaborative-competitive serious games. Comput. Educ. 118, 133\u2013149 (2018)","journal-title":"Comput. Educ."},{"key":"32_CR10","unstructured":"Capdevila Ib\u00e1\u00f1ez, B., Marne, B., Labat, J.M.: Conceptual and technical frameworks for serious games. In: Proceedings of the 5th European Conference on Games Based Learning, pp. 81\u201387. Academic Publishing Limited, Reading (2011)"},{"key":"32_CR11","unstructured":"de Freitas, S., Oliver, M.: A four dimensional framework for the evaluation and assessment of educational games. Paper accepted for Computer Assisted Learning Conference 2005 (2005)"},{"key":"32_CR12","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.entcom.2016.08.005","volume":"18","author":"R de Lope","year":"2017","unstructured":"de Lope, R., L\u00f3pez Arcos, J.R., Medina-Medina, N., Paderewski, P., Guti\u00e9rrez-Vela, F.L.: Design methodology for educational games based on graphical notations: designing Urano. Entertain. Comput. 18, 1\u201314 (2017)","journal-title":"Entertain. Comput."},{"key":"32_CR13","doi-asserted-by":"publisher","first-page":"1127","DOI":"10.1016\/j.compedu.2010.12.010","volume":"57","author":"A Echeverr\u00eda","year":"2011","unstructured":"Echeverr\u00eda, A., et al.: A framework for the design and integration of collaborative classroom games. Comput. Educ. 57, 1127\u20131136 (2011)","journal-title":"Comput. Educ."},{"key":"32_CR14","doi-asserted-by":"crossref","unstructured":"El Mawas, N.: An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE. In: Proceedings of the International Conference on Collaboration Technologies and Systems (CTS 2014), Minneapolis, USA (2014)","DOI":"10.1109\/CTS.2014.6867593"},{"issue":"5\u20136","key":"32_CR15","first-page":"511","volume":"56","author":"GA Gunter","year":"2007","unstructured":"Gunter, G.A., Kenny, R.F., Vick, E.H.: Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games. Educ. Technol. Res. Dev. 56(5\u20136), 511\u2013537 (2007)","journal-title":"Educ. Technol. Res. Dev."},{"key":"32_CR16","unstructured":"Huynh-Kim-Bang, B., Labat, L.-M., Wisdom, J.: Design patterns in serious games: a blue print for combining fun and learning (2011). http:\/\/seriousgames.lip6.fr\/DesignPatterns\/designPatternsForSeriousGames.pdf. Accessed 17 Sep 2018"},{"issue":"6","key":"32_CR17","doi-asserted-by":"publisher","first-page":"555","DOI":"10.1504\/IJTEL.2011.045452","volume":"3","author":"S Kelle","year":"2011","unstructured":"Kelle, S., Klemke, R., Specht, M.: Design patterns for learning games. Int. J. Technol. Enhanced Learn. 3(6), 555\u2013569 (2011)","journal-title":"Int. J. Technol. Enhanced Learn."},{"key":"32_CR18","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1016\/j.iheduc.2004.12.001","volume":"8","author":"K Kiili","year":"2005","unstructured":"Kiili, K.: Digital game-based learning: towards an experiential gaming model. Internet Higher Educ. 8, 13\u201324 (2005)","journal-title":"Internet Higher Educ."},{"key":"32_CR19","doi-asserted-by":"crossref","unstructured":"Kordaki, M.: A 7-step modeling methodology for the design of educational constructivist computer card games: results fron an empirical study. Special Issue of Recent Patents on Computer Science on \u201cTechnology-Centered Higher Education: Best Approaches and Practices in Technology Integration\u201d (2015)","DOI":"10.2174\/2213275909666151110202800"},{"key":"32_CR20","doi-asserted-by":"publisher","first-page":"168","DOI":"10.4018\/978-1-4666-2848-9.ch010","volume-title":"Cases on Digital Game-Based Learning: Methods, Models, and Strategies, IGI Global","author":"T Lim","year":"2013","unstructured":"Lim, T., Louchart, S., Suttie, N., Ritchie, J.M., Aylett, R.S., Stanescu, I.A., et al.: Strategies for effective digital games development and implementation. In: Baek, Y., Whitton, N. (eds.) Cases on Digital Game-Based Learning: Methods, Models, and Strategies, IGI Global, pp. 168\u2013198. Information Science Reference, Hershey (2013). https:\/\/doi.org\/10.4018\/978-1-4666-2848-9.ch010"},{"issue":"10","key":"32_CR21","first-page":"03","volume":"2003","author":"CA Lindley","year":"2003","unstructured":"Lindley, C.A.: Game taxonomies: A high level framework for game analysis and design. Gamasutra 2003(10), 03 (2003)","journal-title":"Gamasutra"},{"key":"32_CR22","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"208","DOI":"10.1007\/978-3-642-33263-0_17","volume-title":"21st Century Learning for 21st Century Skills","author":"B Marne","year":"2012","unstructured":"Marne, B., Wisdom, J., Huynh-Kim-Bang, B., Labat, J.-M.: The six facets of serious game design: a methodology enhanced by our design pattern library. In: Ravenscroft, A., Lindstaedt, S., Kloos, C.D., Hern\u00e1ndez-Leo, D. (eds.) EC-TEL 2012. LNCS, vol. 7563, pp. 208\u2013221. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-33263-0_17"},{"key":"32_CR23","volume-title":"Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Approaches","author":"MTJ McMahon","year":"2009","unstructured":"McMahon, M.T.J.: The DODDEL model: a flexible document-oriented model for the design of serious games. In: Connolly, T., Stansfield, M., Boyle, L. (eds.) Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Approaches. Information Science Reference, Hershey (2009)"},{"issue":"3","key":"32_CR24","doi-asserted-by":"publisher","first-page":"24","DOI":"10.1109\/MC.2008.73","volume":"41","author":"P Moreno-Ger","year":"2008","unstructured":"Moreno-Ger, P., Mart\u00ednez-Ortiz, I., Sierra, J.L., Fern\u00e1ndez-Manj\u00f3n, B.: A content-centric development process model. Computer 41(3), 24\u201330 (2008)","journal-title":"Computer"},{"key":"32_CR25","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.jvlc.2016.05.002","volume":"34\u201335","author":"S Moya","year":"2016","unstructured":"Moya, S., Tost, D., Grau, S., von Barnekow, A., Felix, E.: SKETCH\u2019NDO: a framework for the creation of task-based serious games. J. Vis. Lang. Comput. 34\u201335, 1\u201310 (2016)","journal-title":"J. Vis. Lang. Comput."},{"key":"32_CR26","first-page":"133","volume":"44","author":"JL Plass","year":"2009","unstructured":"Plass, J.L., Homer, B.D.: Educational game design pattern candidates. J. Res. Sci. Teach. 44, 133\u2013153 (2009)","journal-title":"J. Res. Sci. Teach."},{"issue":"2","key":"32_CR27","doi-asserted-by":"publisher","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., et al.: Mapping learning and game mechanics for serious games analysis. Br. J. Educ. Technol. 46(2), 391\u2013411 (2015)","journal-title":"Br. J. Educ. Technol."},{"key":"32_CR28","volume-title":"Rules of Play: Game Design Fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge (2004)"},{"key":"32_CR29","unstructured":"Sanchez, E.: Key Criteria for Game Design. A Framework. MEET Project. European Commission (2011)"},{"issue":"2","key":"32_CR30","first-page":"1","volume":"8","author":"M Sicart","year":"2008","unstructured":"Sicart, M.: Designing game mechanics. Int. J. Comput. Game Res. 8(2), 1 (2008)","journal-title":"Int. J. Comput. Game Res."},{"key":"32_CR31","first-page":"29","volume-title":"Learning to Play: Exploring the Future of Education with Video Games","author":"JP van Staalduinen","year":"2011","unstructured":"van Staalduinen, J.P., de Freitas, S.: A game-based learning framework: linking game design and learning outcomes. In: Khyne, M.S. (ed.) Learning to Play: Exploring the Future of Education with Video Games, pp. 29\u201354. Peter Lang, New York (2011)"},{"key":"32_CR32","doi-asserted-by":"publisher","first-page":"420","DOI":"10.1111\/j.1365-2729.2008.00279.x","volume":"24","author":"W Westera","year":"2008","unstructured":"Westera, W., Nadolskl, R.J., Hummel, H.G.K., Woperels, I.G.J.H.: Serious games for higher education: a framework for reducing design complexity. J. Comput. Assist. Learn. 24, 420\u2013432 (2008)","journal-title":"J. Comput. Assist. Learn."},{"issue":"4","key":"32_CR33","doi-asserted-by":"publisher","first-page":"329","DOI":"10.1016\/j.intcom.2011.05.001","volume":"23","author":"P Wouters","year":"2011","unstructured":"Wouters, P., Oostendorp, H.V., Boonekamp, R., Spek, E.V.D.: The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing. Interact. Comput. 23(4), 329\u2013336 (2011)","journal-title":"Interact. Comput."},{"key":"32_CR34","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1109\/ICALT.2009.19","volume-title":"Proceedings of ICALT 2009, 9th IEEE International Conference on Advanced Learning Technologies","author":"A Yusoff","year":"2009","unstructured":"Yusoff, A., Crowder, R., Gilbert, L., Wills, G.: A conceptual framework for serious games. In: Aedo, I., Chen, N.S., Sampson, K.D., Zaitseva, L. (eds.) Proceedings of ICALT 2009, 9th IEEE International Conference on Advanced Learning Technologies, pp. 21\u201323. University of Southampton, Southampton (2009)"}],"container-title":["Lecture Notes in Computer Science","Universal Access in Human-Computer Interaction. Theory, Methods and Tools"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-23560-4_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,7,19]],"date-time":"2023-07-19T00:50:40Z","timestamp":1689727840000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-23560-4_32"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030235598","9783030235604"],"references-count":34,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-23560-4_32","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"3 July 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Orlando, FL","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 July 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"31 July 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2019.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}