{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T07:12:07Z","timestamp":1761808327748},"publisher-location":"Cham","reference-count":53,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030279493"},{"type":"electronic","value":"9783030279509"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-27950-9_12","type":"book-chapter","created":{"date-parts":[[2019,8,27]],"date-time":"2019-08-27T05:02:56Z","timestamp":1566882176000},"page":"218-237","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":11,"title":["Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting"],"prefix":"10.1007","author":[{"given":"John E.","family":"Mu\u00f1oz","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alan T.","family":"Pope","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Luis E.","family":"Velez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2019,8,14]]},"reference":[{"key":"12_CR1","doi-asserted-by":"crossref","unstructured":"Anthes, C., Garc\u00eda-Hern\u00e1ndez, R.J., Wiedemann, M., Kranzlm\u00fcller, D.: State of the art of virtual reality technology (2016)","DOI":"10.1109\/AERO.2016.7500674"},{"key":"12_CR2","doi-asserted-by":"publisher","DOI":"10.1145\/2792790","volume-title":"The VR Book: Human-Centered Design for Virtual Reality","author":"J Jerald","year":"2015","unstructured":"Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality. Morgan & Claypool, New York (2015)"},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"Kosunen, I., Salminen, M., J\u00e4rvel\u00e4, S., Ruonala, A., Ravaja, N., Jacucci, G.: RelaWorld: neuroadaptive and immersive virtual reality meditation system. In: Proceedings of the 21st International Conference on Intelligent User Interfaces, pp. 208\u2013217. ACM (2016)","DOI":"10.1145\/2856767.2856796"},{"key":"12_CR4","doi-asserted-by":"crossref","unstructured":"Sra, M., Xu, X., Maes, P.: BreathVR: leveraging breathing as a directly controlled interface for virtual reality games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, p. 340. ACM (2018)","DOI":"10.1145\/3173574.3173914"},{"key":"12_CR5","doi-asserted-by":"crossref","unstructured":"Mu\u00f1oz, J.E., Paulino, T., Vasanth, H., Baras, K.: PhysioVR: a novel mobile virtual reality framework for physiological computing. In: 2016 IEEE 18th International Conference on e-Health Networking, Applications and Services (Healthcom), pp. 1\u20136. IEEE (2016)","DOI":"10.1109\/HealthCom.2016.7749512"},{"key":"12_CR6","series-title":"Human\u2013Computer Interaction Series","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1007\/978-1-4471-6392-3_5","volume-title":"Advances in Physiological Computing","author":"AT Pope","year":"2014","unstructured":"Pope, A.T., Stephens, C.L., Gilleade, K.: Biocybernetic adaptation as biofeedback training method. In: Fairclough, S.H., Gilleade, K. (eds.) Advances in Physiological Computing. HIS, pp. 91\u2013115. Springer, London (2014). \n                    https:\/\/doi.org\/10.1007\/978-1-4471-6392-3_5"},{"key":"12_CR7","doi-asserted-by":"publisher","first-page":"133","DOI":"10.1016\/j.intcom.2008.10.011","volume":"21","author":"SH Fairclough","year":"2009","unstructured":"Fairclough, S.H.: Fundamentals of physiological computing. Interact. Comput. 21, 133\u2013145 (2009)","journal-title":"Interact. Comput."},{"key":"12_CR8","doi-asserted-by":"publisher","first-page":"154","DOI":"10.1016\/j.intcom.2012.04.003","volume":"24","author":"D Novak","year":"2012","unstructured":"Novak, D., Mihelj, M., Munih, M.: A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing. Interact. Comput. 24, 154\u2013172 (2012)","journal-title":"Interact. Comput."},{"key":"12_CR9","doi-asserted-by":"crossref","unstructured":"Fairclough, S.H.: Physiological computing and intelligent adaptation. In: Emotions and Affect in Human Factors and Human-Computer Interaction, pp. 539\u2013556. Elsevier (2017)","DOI":"10.1016\/B978-0-12-801851-4.00020-3"},{"key":"12_CR10","doi-asserted-by":"publisher","DOI":"10.1162\/105474603322955950","volume-title":"Virtual Reality technology","author":"GC Burdea","year":"2003","unstructured":"Burdea, G.C., Coiffet, P.: Virtual Reality technology. Wiley, Hoboken (2003)"},{"key":"12_CR11","unstructured":"Kennedy, R.S., Stanney, K.M., Lawson, B.D.: Capability of virtual environments to meet military requirements. Essex Corp., Orlando, FL (2000)"},{"key":"12_CR12","volume-title":"War Play: Video Games and the Future of Armed Conflict","author":"C Mead","year":"2013","unstructured":"Mead, C.: War Play: Video Games and the Future of Armed Conflict. Houghton Mifflin Harcourt, Boston (2013)"},{"key":"12_CR13","doi-asserted-by":"crossref","unstructured":"Roy, M.J., Rizzo, A., Difede, J., Rothbaum, B.O.: Virtual reality exposure therapy for PTSD. In: Complementary and Alternative Medicine for PTSD, p. 271 (2016)","DOI":"10.1093\/med\/9780190205959.003.0013"},{"key":"12_CR14","first-page":"223","volume":"144","author":"DP Wood","year":"2009","unstructured":"Wood, D.P., et al.: Cost effectiveness of virtual reality graded exposure therapy with physiological monitoring for the treatment of combat related post traumatic stress disorder. Stud. Health Technol. Inform. 144, 223\u2013229 (2009)","journal-title":"Stud. Health Technol. Inform."},{"key":"12_CR15","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1089\/cyber.2009.0260","volume":"13","author":"K \u0106osi\u0107","year":"2010","unstructured":"\u0106osi\u0107, K., Popovi\u0107, S., Kukolja, D., Horvat, M., Dropulji\u0107, B.: Physiology-driven adaptive virtual reality stimulation for prevention and treatment of stress related disorders. Cyberpsychology Behav. Soc. Netw. 13, 73\u201378 (2010)","journal-title":"Cyberpsychology Behav. Soc. Netw."},{"issue":"1","key":"12_CR16","doi-asserted-by":"publisher","first-page":"30","DOI":"10.1007\/s41465-018-0076-1","volume":"3","author":"Kara J. Blacker","year":"2018","unstructured":"Blacker, K.J., Hamilton, J., Roush, G. et al.: Cognitive training for military application: a review of the literature and practical guide. J. Cogn. Enhanc. 3, 30 (2019). \n                    https:\/\/doi.org\/10.1007\/s41465-018-0076-1","journal-title":"Journal of Cognitive Enhancement"},{"key":"12_CR17","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1007\/s12652-011-0052-4","volume":"4","author":"A Lele","year":"2013","unstructured":"Lele, A.: Virtual reality and its military utility. J. Ambient. Intell. Hum. Comput. 4, 17\u201326 (2013)","journal-title":"J. Ambient. Intell. Hum. Comput."},{"key":"12_CR18","unstructured":"Palsson, O.S., Harris Sr, R.L., Pope, A.T.: Method and apparatus for encouraging physiological self-regulation through modulation of an operator\u2019s control input to a video game or training simulator (2002)"},{"key":"12_CR19","unstructured":"Prinzel III, L.J., Pope, A.T., Palsson, O.S., Turner, M.J.: Method and apparatus for performance optimization through physical perturbation of task elements (2014)"},{"key":"12_CR20","unstructured":"Pope, A.T., Stephens, C.L., Jones, C.A.: Method and system for physiologically modulating action role-playing open world video games and simulations which use gesture and body image sensing control input devices. Google Patents (2015)"},{"key":"12_CR21","unstructured":"Pope, A.T., Stephens, C.L., Blanson, N.M.: Physiologically modulating videogames or simulations which use motion-sensing input devices (2014)"},{"key":"12_CR22","unstructured":"Sajnog, C.: How to Shoot Like a Navy Seal: Combat Marksmanship Fundamentals. Center Mass Group, LLC (2013)"},{"key":"12_CR23","doi-asserted-by":"crossref","unstructured":"Mu\u00f1oz, J.E., Rubio, E., Cameirao, M., Berm\u00fadez, S.: The biocybernetic loop engine: an integrated tool for creating physiologically adaptive videogames. In: 4th International Conference in Physiological Computing Systems, Madrid, Espa\u00f1a (2017)","DOI":"10.5220\/0006429800450054"},{"key":"12_CR24","first-page":"3","volume":"16","author":"B Bontchev","year":"2016","unstructured":"Bontchev, B.: Adaptation in affective video games: a literature review. Cybern. Inf. Technol. 16, 3\u201334 (2016)","journal-title":"Cybern. Inf. Technol."},{"key":"12_CR25","doi-asserted-by":"publisher","first-page":"12","DOI":"10.1109\/MC.2015.291","volume":"48","author":"G Jacucci","year":"2015","unstructured":"Jacucci, G., Fairclough, S., Solovey, E.T.: Physiological computing. Computer 48, 12\u201316 (2015)","journal-title":"Computer"},{"key":"12_CR26","doi-asserted-by":"crossref","unstructured":"Vourvopoulos, A., Faria, A.L., Cameir\u00e3o, M.S., Bermudez i Badia, S.: RehabNet: a distributed architecture for motor and cognitive neuro-rehabilitation. In: 2013 IEEE 15th International Conference on e-Health Networking, Applications Services (Healthcom), pp. 454\u2013459 (2013)","DOI":"10.1109\/HealthCom.2013.6720719"},{"key":"12_CR27","volume-title":"Biofeedback: Studies in Clinical Efficacy","author":"JG Fisher","year":"2013","unstructured":"Fisher, J.G., Hatch, J.P., Rugh, J.D.: Biofeedback: Studies in Clinical Efficacy. Springer, Boston (2013)"},{"key":"12_CR28","unstructured":"Johnson, B.R.: Crucial Elements of Police Firearms Training. Looseleaf Law Publications (2007)"},{"key":"12_CR29","doi-asserted-by":"crossref","unstructured":"Mu\u00f1oz, J.E., Gouveia, E.R., Cameir\u00e3o, M.S., i Badia, S.B.: PhysioLab-a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population. Multimed. Tools Appl., 1\u201326 (2017)","DOI":"10.1007\/s11042-017-5069-z"},{"key":"12_CR30","doi-asserted-by":"publisher","first-page":"1324","DOI":"10.1123\/ijspp.2016-0668","volume":"12","author":"DJ Plews","year":"2017","unstructured":"Plews, D.J., Scott, B., Altini, M., Wood, M., Kilding, A.E., Laursen, P.B.: Comparison of heart-rate-variability recording with smartphone photoplethysmography, Polar H7 chest strap, and electrocardiography. Int. J. Sport. Physiol. Perform. 12, 1324\u20131328 (2017)","journal-title":"Int. J. Sport. Physiol. Perform."},{"key":"12_CR31","volume-title":"EEG Signal Processing","author":"S Sanei","year":"2013","unstructured":"Sanei, S., Chambers, J.A.: EEG Signal Processing. Wiley, Hoboken (2013)"},{"key":"12_CR32","unstructured":"McMahan, T., Parberry, I., Parsons, T.D.: Evaluating electroencephalography engagement indices during video game Play. In: FDG (2015)"},{"key":"12_CR33","first-page":"19","volume":"80","author":"AT Kamzanova","year":"2011","unstructured":"Kamzanova, A.T., Matthews, G., Kustubayeva, A.M., Jakupov, S.M.: EEG indices to time-on-task effects and to a workload manipulation (cueing). World Acad. Sci. Eng. Technol. 80, 19\u201322 (2011)","journal-title":"World Acad. Sci. Eng. Technol."},{"key":"12_CR34","doi-asserted-by":"crossref","unstructured":"Fairclough, S., Gilleade, K.: Construction of the biocybernetic loop: a case study. In: Proceedings of the 14th ACM International Conference on Multimodal Interaction, p. 578. ACM, New York (2012)","DOI":"10.1145\/2388676.2388797"},{"key":"12_CR35","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1207\/s15327108ijap0303_3","volume":"3","author":"RS Kennedy","year":"1993","unstructured":"Kennedy, R.S., Lane, N.E., Berbaum, K.S., Lilienthal, M.G.: Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int. J. Aviat. Psychol. 3, 203\u2013220 (1993)","journal-title":"Int. J. Aviat. Psychol."},{"key":"12_CR36","doi-asserted-by":"crossref","unstructured":"Teasdale, N., Lavalli\u00e8re, M., Tremblay, M., Laurendeau, D., Simoneau, M.: Multiple exposition to a driving simulator reduces simulator symptoms for elderly drivers (2009)","DOI":"10.17077\/drivingassessment.1318"},{"key":"12_CR37","doi-asserted-by":"publisher","first-page":"209","DOI":"10.1007\/978-94-017-9088-8_14","volume-title":"Flow and the Foundations of Positive Psychology","author":"M Csikszentmihalyi","year":"2014","unstructured":"Csikszentmihalyi, M.: Toward a psychology of optimal experience. Flow and the Foundations of Positive Psychology, pp. 209\u2013226. Springer, Dordrecht (2014). \n                    https:\/\/doi.org\/10.1007\/978-94-017-9088-8_14"},{"key":"12_CR38","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1007\/978-1-4614-2359-1_8","volume-title":"Advances in Flow Research","author":"C Peifer","year":"2012","unstructured":"Peifer, C.: Psychophysiological correlates of flow-experience. In: Engeser, S. (ed.) Advances in Flow Research, pp. 139\u2013164. Springer, New York (2012). \n                    https:\/\/doi.org\/10.1007\/978-1-4614-2359-1_8"},{"key":"12_CR39","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-1-4757-9465-6_1","volume-title":"Biofeedback and sports science","author":"JH Sandweiss","year":"1985","unstructured":"Sandweiss, J.H.: Biofeedback and sports science. In: Sandweiss, J.H., Wolf, S.L. (eds.) Biofeedback and sports science, pp. 1\u201331. Springer, Boston (1985). \n                    https:\/\/doi.org\/10.1007\/978-1-4757-9465-6_1"},{"key":"12_CR40","volume-title":"On Killing: The Psychological Cost of Learning to Kill in War and Society","author":"D Grossman","year":"2014","unstructured":"Grossman, D.: On Killing: The Psychological Cost of Learning to Kill in War and Society. Open Road Media, New York (2014)"},{"key":"12_CR41","doi-asserted-by":"crossref","unstructured":"Dey, A., Piumsomboon, T., Lee, Y., Billinghurst, M.: Effects of sharing physiological states of players in a collaborative virtual reality gameplay. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 4045\u20134056. ACM (2017)","DOI":"10.1145\/3025453.3026028"},{"key":"12_CR42","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511546396","volume-title":"Handbook of Psychophysiology","author":"JT Cacioppo","year":"2007","unstructured":"Cacioppo, J.T., Tassinary, L.G., Berntson, G.: Handbook of Psychophysiology. Cambridge University Press, Cambridge (2007)"},{"key":"12_CR43","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1007\/978-3-319-91470-1_10","volume-title":"Augmented Cognition: Intelligent Technologies","author":"K Bombeke","year":"2018","unstructured":"Bombeke, K., et al.: Do not disturb: psychophysiological correlates of boredom, flow and frustration during VR gaming. In: Schmorrow, D.D., Fidopiastis, C.M. (eds.) AC 2018. LNCS (LNAI), vol. 10915, pp. 101\u2013119. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-91470-1_10"},{"issue":"4","key":"12_CR44","doi-asserted-by":"publisher","first-page":"384","DOI":"10.1162\/1054746011470244","volume":"10","author":"Luigi Pugnetti","year":"2001","unstructured":"Pugnetti, L., Meehan, M., Mendozzi, L.: Psychophysiological correlates of virtual reality: a review. Presence Teleoperators Virtual Environ. 10, 384\u2013400 (2001)","journal-title":"Presence: Teleoperators and Virtual Environments"},{"key":"12_CR45","doi-asserted-by":"publisher","first-page":"183","DOI":"10.1007\/s10484-005-6375-1","volume":"30","author":"BK Wiederhold","year":"2005","unstructured":"Wiederhold, B.K.: Virtual reality and applied psychophysiology. Appl. Psychophysiol. Biofeedback 30, 183\u2013185 (2005)","journal-title":"Appl. Psychophysiol. Biofeedback"},{"key":"12_CR46","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"89","DOI":"10.1007\/978-3-319-91470-1_9","volume-title":"Augmented Cognition: Intelligent Technologies","author":"C Stephens","year":"2018","unstructured":"Stephens, C., et al.: Biocybernetic adaptation strategies: machine awareness of human engagement for improved operational performance. In: Schmorrow, Dylan D., Fidopiastis, Cali M. (eds.) AC 2018. LNCS (LNAI), vol. 10915, pp. 89\u201398. Springer, Cham (2018). \n                    https:\/\/doi.org\/10.1007\/978-3-319-91470-1_9"},{"key":"12_CR47","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1007\/978-3-319-58625-0_7","volume-title":"Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments","author":"S Fuchs","year":"2017","unstructured":"Fuchs, S., Schwarz, J.: Towards a dynamic selection and configuration of adaptation strategies in augmented cognition. In: Schmorrow, D.D., Fidopiastis, C.M. (eds.) AC 2017. LNCS (LNAI), vol. 10285, pp. 101\u2013115. Springer, Cham (2017). \n                    https:\/\/doi.org\/10.1007\/978-3-319-58625-0_7"},{"key":"12_CR48","doi-asserted-by":"crossref","unstructured":"Pereira, M., Argelaguet, F., Mill\u00e1n, J. del R., L\u00e9cuyer, A.: Novice shooters with lower pre-shooting alpha power have better performance during competition in a virtual reality scenario. Front. Psychol. 9, 527 (2018)","DOI":"10.3389\/fpsyg.2018.00527"},{"key":"12_CR49","unstructured":"Pugnetti, L., Mendozzi, L., Barberi, E., Rose, F.D., Attree, E.A.: Nervous system correlates of virtual reality experience. In: European Conference on Disability, Virtual Reality and Associated Technology (1996)"},{"key":"12_CR50","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-981-4560-52-8_2-1","volume-title":"Handbook of Digital Games and Entertainment Technologies","author":"D Friedman","year":"2015","unstructured":"Friedman, D.: Brain-computer interfacing and virtual reality. In: Nakatsu, R., Rauterberg, M., Ciancarini, P. (eds.) Handbook of Digital Games and Entertainment Technologies, pp. 1\u201322. Springer, Singapore (2015). \n                    https:\/\/doi.org\/10.1007\/978-981-4560-52-8_2-1"},{"key":"12_CR51","doi-asserted-by":"publisher","first-page":"47","DOI":"10.1080\/10803548.2015.1017964","volume":"21","author":"M Mali\u0144ska","year":"2015","unstructured":"Mali\u0144ska, M., Zu\u017cewicz, K., Bugajska, J., Grabowski, A.: Heart rate variability (HRV) during virtual reality immersion. Int. J. Occup. Saf. Ergon. 21, 47\u201354 (2015)","journal-title":"Int. J. Occup. Saf. Ergon."},{"key":"12_CR52","volume-title":"Recovering from the War: A Guide for All Veterans, Family Members","author":"PH Mason","year":"1998","unstructured":"Mason, P.H.: Recovering from the War: A Guide for All Veterans, Family Members. Friends and Therapists. Patience Press, High Springs (1998)"},{"key":"12_CR53","doi-asserted-by":"crossref","unstructured":"Mu\u00f1oz, J.E., Rubio, E., Cameirao, M.S., Berm\u00fadez i Badia, S.: Closing the loop in exergaming - health benefits of biocybernetic adaptation in senior adults. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (2018)","DOI":"10.1145\/3242671.3242673"}],"container-title":["Lecture Notes in Computer Science","Physiological Computing Systems"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-27950-9_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,8,27]],"date-time":"2019-08-27T05:04:49Z","timestamp":1566882289000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-27950-9_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030279493","9783030279509"],"references-count":53,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-27950-9_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"14 August 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"PhyCS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Physiological Computing Systems","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Seville","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Spain","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"19 September 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 September 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"phycs2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/www.phycs.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}