{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,24]],"date-time":"2026-02-24T07:54:58Z","timestamp":1771919698158,"version":"3.50.1"},"publisher-location":"Cham","reference-count":34,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030329648","type":"print"},{"value":"9783030329655","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-32965-5_4","type":"book-chapter","created":{"date-parts":[[2019,10,19]],"date-time":"2019-10-19T14:02:20Z","timestamp":1571493740000},"page":"66-89","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":6,"title":["Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities"],"prefix":"10.1007","author":[{"given":"Dario","family":"Maggiorini","sequence":"first","affiliation":[]},{"given":"Marco","family":"Granato","sequence":"additional","affiliation":[]},{"given":"Laura Anna","family":"Ripamonti","sequence":"additional","affiliation":[]},{"given":"Matteo","family":"Marras","sequence":"additional","affiliation":[]},{"given":"Davide","family":"Gadia","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,10,20]]},"reference":[{"key":"4_CR1","doi-asserted-by":"crossref","unstructured":"Bi, X., Li, Y., Zhai, S.: FFitts law: modeling finger touch with fitts\u2019 law. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 1363\u20131372. ACM (2013)","DOI":"10.1145\/2470654.2466180"},{"key":"4_CR2","doi-asserted-by":"crossref","unstructured":"Baranyi, R., Willinger, R., Lederer, N., Grechenig, T., Schramm, W.: Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board. In: IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH), pp. 1\u20137 (2013)","DOI":"10.1109\/SeGAH.2013.6665319"},{"key":"4_CR3","volume-title":"Includification: A Practical Guite to Game Accessibility","author":"CM Barlet","year":"2012","unstructured":"Barlet, C.M., Spohn, S.D.: Includification: A Practical Guite to Game Accessibility. The Able Gamers Foundation, Charles Town (2012). ISBN-13: 978-1479289356"},{"key":"4_CR4","series-title":"Human\u2013Computer Interaction Series","doi-asserted-by":"publisher","first-page":"263","DOI":"10.1007\/978-3-319-15985-0_12","volume-title":"Game User Experience Evaluation","author":"M Brown","year":"2015","unstructured":"Brown, M., Kehoe, A., Kirakowski, J., Pitt, I.: Beyond the gamepad: HCI and game controller design and evaluation. In: Bernhaupt, R. (ed.) Game User Experience Evaluation. HIS, pp. 263\u2013285. Springer, Cham (2015). \n                  https:\/\/doi.org\/10.1007\/978-3-319-15985-0_12"},{"key":"4_CR5","unstructured":"Commings, A.H.: The evolution of game controllers and control schemes and their effect on their games. In: 17th Annual University of Southampton Multimedia Systems Conference, vol. 21 (2007)"},{"key":"4_CR6","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"245","DOI":"10.1007\/978-3-642-21799-9_28","volume-title":"Digital Human Modeling","author":"N D\u2019Aquaro","year":"2011","unstructured":"D\u2019Aquaro, N., Maggiorini, D., Mancuso, G., Ripamonti, L.A.: Videogames and elders: a new path in LCT? In: Duffy, V.G. (ed.) ICDHM 2011. LNCS, vol. 6777, pp. 245\u2013254. Springer, Heidelberg (2011). \n                  https:\/\/doi.org\/10.1007\/978-3-642-21799-9_28"},{"key":"4_CR7","doi-asserted-by":"crossref","unstructured":"Fanucci, L., Iacopetti, F., Roncella, R.: A console interface for game accessibility to people with motor impairments. In: IEEE International Conference on Consumer Electronics-Berlin (ICCE-Berlin), pp. 206\u2013210 (2011)","DOI":"10.1109\/ICCE-Berlin.2011.6031883"},{"key":"4_CR8","doi-asserted-by":"crossref","unstructured":"Gadia, D., Granato, M., Maggiorini, D., Marras, M., Ripamonti, L.A.: A touch-based configurable gamepad for gamers with physical disabilities. In: Proceedings of International Conference on Computer-Human Interaction Research and Application (CHIRA 2017), pp. 67\u201374 (2017)","DOI":"10.5220\/0006508800670074"},{"key":"4_CR9","unstructured":"Game Accessibility Guidelines web page. \n                  http:\/\/gameaccessibilityguidelines.com\/\n                  \n                . Accessed 12 Apr 2018"},{"issue":"3","key":"4_CR10","first-page":"238","volume":"98","author":"C Gordon","year":"2012","unstructured":"Gordon, C., Roopchand-Martin, S., Gregg, A.: Potential of the Nintendo Wii as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study. Physiotherapy (United Kingdom) 98(3), 238\u2013242 (2012)","journal-title":"Physiotherapy (United Kingdom)"},{"key":"4_CR11","unstructured":"Graetz, J.M.: The origin of spacewar. Creative Computing Issue 39 (1981)"},{"issue":"1","key":"4_CR12","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1145\/1486508.1486516","volume":"7","author":"D Grammenos","year":"2009","unstructured":"Grammenos, D., Savidis, A., Stephanidis, C.: Designing universally accessible games. Comput. Entertain. 7(1), 29 (2009)","journal-title":"Comput. Entertain."},{"key":"4_CR13","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"197","DOI":"10.1007\/978-3-319-71940-5_18","volume-title":"Games and Learning Alliance","author":"M Granato","year":"2017","unstructured":"Granato, M., Gadia, D., Maggiorini, D., Ripamonti, L.A.: Emotions detection through the analysis of physiological information during video games fruition. In: Dias, J., Santos, P.A., Veltkamp, R.C. (eds.) GALA 2017. LNCS, vol. 10653, pp. 197\u2013207. Springer, Cham (2017). \n                  https:\/\/doi.org\/10.1007\/978-3-319-71940-5_18"},{"key":"4_CR14","doi-asserted-by":"crossref","unstructured":"Hernandez, H.A., Ye, Z., Graham, T.C., Fehlings, D., Switzer, L.: Designing action-based exergames for children with cerebral palsy. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 1261\u20131270 (2013)","DOI":"10.1145\/2470654.2466164"},{"key":"4_CR15","doi-asserted-by":"crossref","unstructured":"Iacopetti, F., Fanucci, L., Roncella, R., Giusti, D., Scebba, A.: Game console controller interface for people with disability. In: International Conference on Complex, Intelligent and Software Intensive Systems, pp. 757\u2013762 (2008)","DOI":"10.1109\/CISIS.2008.77"},{"key":"4_CR16","unstructured":"IGDA Game Accessibility page. \n                  https:\/\/igda-gasig.org\/about-game-accessibility\/\n                  \n                . Accessed 12 Apr 2018"},{"key":"4_CR17","doi-asserted-by":"crossref","unstructured":"Kawala-Janik, A., Podpora, M., Gardecki, A., Czuczwara, W., Baranowski, J., Bauer, W.: Game controller based on biomedical signals. In: Proceedings 20th International Conference on Methods and Models in Automation and Robotics (MMAR), pp. 934\u2013939 (2015)","DOI":"10.1109\/MMAR.2015.7284003"},{"key":"4_CR18","doi-asserted-by":"crossref","unstructured":"Kennedy, M.W., Schmiedeler, J.P., Crowell, C.R., Villano, M., Striegel, A.D., Kuitse, J.: Enhanced feedback in balance rehabilitation using the Nintendo Wii Balance Board. In: 13th International Conference on e-Health Networking, Applications and Services, pp. 162\u2013168 (2011)","DOI":"10.1109\/HEALTH.2011.6026735"},{"key":"4_CR19","unstructured":"Kivy homepage. \n                  http:\/\/www.kivy.org\/\n                  \n                . Accessed 12 Apr 2018"},{"key":"4_CR20","doi-asserted-by":"crossref","unstructured":"Lopetegui, E., Zapirain, B.G., Mendez, A.: Tennis computer game with brain control using EEG signals. In: 16th International Conference on Computer Games (CGAMES), pp. 228\u2013234 (2011)","DOI":"10.1109\/CGAMES.2011.6000344"},{"key":"4_CR21","doi-asserted-by":"crossref","unstructured":"Maggiorini, D., Ripamonti, L.A., Scambia, A.: Videogame technology to support seniors. In: Proceedings International ICST Conference on Simulation Tools and Techniques (SIMUTOOLS 2012) (2012)","DOI":"10.4108\/icst.simutools.2012.247782"},{"key":"4_CR22","doi-asserted-by":"crossref","unstructured":"Maggiorini, D., Ripamonti, L.A., Zanon, E.: Supporting seniors rehabilitation through videogame technology: a distributed approach. In: Proceedings International Workshop on Games and Software Engineering (GAS 2012) (2012)","DOI":"10.1109\/GAS.2012.6225920"},{"key":"4_CR23","doi-asserted-by":"crossref","unstructured":"Mazza, C., Ripamonti, L.A., Maggiorini, D., Gadia, D.: FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). In: Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter (CHItaly 2017), Article 22, 9 p. (2017)","DOI":"10.1145\/3125571.3125592"},{"key":"4_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"403","DOI":"10.1007\/11788713_60","volume-title":"Computers Helping People with Special Needs","author":"R Ossmann","year":"2006","unstructured":"Ossmann, R., Miesenberger, K.: Guidelines for the development of accessible computer games. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds.) ICCHP 2006. LNCS, vol. 4061, pp. 403\u2013406. Springer, Heidelberg (2006). \n                  https:\/\/doi.org\/10.1007\/11788713_60"},{"key":"4_CR25","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"585","DOI":"10.1007\/978-3-540-70540-6_83","volume-title":"Computers Helping People with Special Needs","author":"R Ossmann","year":"2008","unstructured":"Ossmann, R., Miesenberger, K., Archambault, D.: A computer game designed for all. In: Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (eds.) ICCHP 2008. LNCS, vol. 5105, pp. 585\u2013592. Springer, Heidelberg (2008). \n                  https:\/\/doi.org\/10.1007\/978-3-540-70540-6_83"},{"key":"4_CR26","unstructured":"Plunkett, L.: The Disabled-Friendly NES Controller From The 1980\u2019s. On Kotaku (online) \n                  https:\/\/kotaku.com\/5241760\/\n                  \n                . Accessed 12 Apr 2018"},{"issue":"4","key":"4_CR27","doi-asserted-by":"publisher","first-page":"5001","DOI":"10.1007\/s11042-016-3636-3","volume":"76","author":"LA Ripamonti","year":"2017","unstructured":"Ripamonti, L.A., Mannal\u00e0, M., Gadia, D., Maggiorini, D.: Procedural content generation for platformers: designing and testing FUN PLEdGE. Multimed. Tools Appl. 76(4), 5001\u20135050 (2017)","journal-title":"Multimed. Tools Appl."},{"issue":"4","key":"4_CR28","doi-asserted-by":"publisher","first-page":"521","DOI":"10.2522\/ptj.20140258","volume":"96","author":"JL Rowland","year":"2016","unstructured":"Rowland, J.L., Malone, L.A., Fidopiastis, C.M., Padalabalanarayanan, S., Thirumalai, M., Rimmer, J.H.: Perspectives on active video gaming as a new frontier in accessible physical activity for youth with physical disabilities. Phys. Ther. 96(4), 521\u2013532 (2016)","journal-title":"Phys. Ther."},{"key":"4_CR29","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"240","DOI":"10.1007\/978-3-540-27817-7_37","volume-title":"Computers Helping People with Special Needs","author":"M Tollefsen","year":"2004","unstructured":"Tollefsen, M., Lunde, M.: Entertaining software for young persons with disabilities. In: Miesenberger, K., Klaus, J., Zagler, W.L., Burger, D. (eds.) ICCHP 2004. LNCS, vol. 3118, pp. 240\u2013247. Springer, Heidelberg (2004). \n                  https:\/\/doi.org\/10.1007\/978-3-540-27817-7_37"},{"issue":"5","key":"4_CR30","first-page":"413","volume":"11","author":"E Tsekleves","year":"2016","unstructured":"Tsekleves, E., Paraskevopoulos, I.T., Warland, A., Kilbride, C.: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology. Disabil. Rehabil.: Assist. Technol. 11(5), 413\u2013422 (2016)","journal-title":"Disabil. Rehabil.: Assist. Technol."},{"issue":"3","key":"4_CR31","doi-asserted-by":"publisher","first-page":"16","DOI":"10.1145\/1316511.1316518","volume":"5","author":"N Villar","year":"2007","unstructured":"Villar, N., Gilleade, K.M., Ramdunyellis, D., Gellersen, H.: The VoodooIO gaming kit: a real-time adaptable gaming controller. Comput. Entertain. 5(3), 16 (2007)","journal-title":"Comput. Entertain."},{"key":"4_CR32","doi-asserted-by":"crossref","unstructured":"Watanabe, M., Yamamoto, T., Kambara, H., Koike, Y.: Evaluation of a game controller using human stiffness estimated from electromyogram. In: Proceedings of the 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology, pp. 4626\u20134631 (2010)","DOI":"10.1109\/IEMBS.2010.5626477"},{"key":"4_CR33","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"400","DOI":"10.1007\/978-3-642-21663-3_43","volume-title":"Universal Access in Human-Computer Interaction. Users Diversity","author":"T Westin","year":"2011","unstructured":"Westin, T., Bierre, K., Gramenos, D., Hinn, M.: Advances in game accessibility from 2005 to 2010. In: Stephanidis, C. (ed.) UAHCI 2011. LNCS, vol. 6766, pp. 400\u2013409. Springer, Heidelberg (2011). \n                  https:\/\/doi.org\/10.1007\/978-3-642-21663-3_43"},{"issue":"1","key":"4_CR34","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1007\/s10209-010-0189-5","volume":"10","author":"B Yuan","year":"2011","unstructured":"Yuan, B., Folmer, E., Harris, F.C.: Game accessibility: a survey. Univ. Access Inf. Soc. 10(1), 81\u2013100 (2011)","journal-title":"Univ. Access Inf. Soc."}],"container-title":["Communications in Computer and Information Science","Computer-Human Interaction Research and Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-32965-5_4","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,19]],"date-time":"2019-10-19T14:15:02Z","timestamp":1571494502000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-32965-5_4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030329648","9783030329655"],"references-count":34,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-32965-5_4","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"value":"1865-0929","type":"print"},{"value":"1865-0937","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"20 October 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"CHIRA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Computer-Human Interaction Research and Applications","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Funchal","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"31 October 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"chira2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/www.chira.scitevents.org\/?y=2017","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}