{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,19]],"date-time":"2025-12-19T09:41:37Z","timestamp":1766137297615},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030343491"},{"type":"electronic","value":"9783030343507"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-34350-7_46","type":"book-chapter","created":{"date-parts":[[2019,11,19]],"date-time":"2019-11-19T19:03:51Z","timestamp":1574190231000},"page":"479-489","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective"],"prefix":"10.1007","author":[{"given":"Erik","family":"Massarczyk","sequence":"first","affiliation":[]},{"given":"Peter","family":"Winzer","sequence":"additional","affiliation":[]},{"given":"Sina","family":"Bender","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,11,1]]},"reference":[{"unstructured":"Bit-Museum: Level 1: Bits aus der Anfangsphase (2010). \n                      http:\/\/www.8bit-museum.de\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR1"},{"key":"46_CR2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-662-49425-7","volume-title":"Games Industry Management","author":"L Anderie","year":"2016","unstructured":"Anderie, L.: Games Industry Management. Springer, Heidelberg (2016). \n                      https:\/\/doi.org\/10.1007\/978-3-662-49425-7"},{"unstructured":"BIU \u2013 Bundesverband Interaktive Unterhaltungssoftware e.V.: Jahresreport der Computer- und Videospielbranche in Deutschland (2017). \n                      https:\/\/www.vau.net\/system\/files\/documents\/biu_jahresreport_2017_interaktiv.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR3"},{"unstructured":"Castendyk, O., M\u00fcller-Lietzkow, J.: Studie zur Computer- und Videospielindustrie in Deutschland. Daten und Fakten zum deutschen Entwicklungs- und Vertriebsmarkt f\u00fcr digitale Spiele (2017). \n                      https:\/\/projektzukunft.berlin.de\/fileadmin\/user_upload\/pdf\/studien\/Bundesweite_Studie_Computer-_und_Videospieleindustrie_HMS.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR4"},{"unstructured":"Clais, J-B., Dubois, P.: Game story. Une histoire de jeu vid\u00e9o, Paris (2011)","key":"46_CR5"},{"issue":"3","key":"46_CR6","doi-asserted-by":"publisher","first-page":"212","DOI":"10.1016\/j.telpol.2011.12.004","volume":"36","author":"C Feijoo","year":"2012","unstructured":"Feijoo, C., G\u00f3mez-Barroso, J.-L., Aguado, J.-M., Ramos, S.: Mobile gaming: industry challenges and policy implications. Telecommun. Policy 36(3), 212\u2013221 (2012)","journal-title":"Telecommun. Policy"},{"doi-asserted-by":"crossref","unstructured":"Flunger, R., Mladenow, A., Strauss, C.: The free-to-play business model. In: Indrawan-Santiago, M. (Ed.) Proceedings of the 19th International Conference on Information Integration and Web-based Applications & Services, pp. 373\u2013379 (2017)","key":"46_CR7","DOI":"10.1145\/3151759.3151802"},{"unstructured":"Game \u2013 Verband der deutschen Games-Branche e.V.: Vier von zehn Games werden als Download gekauft (2018). \n                      https:\/\/www.game.de\/blog\/2018\/04\/16\/vier-von-zehn-games-werden-als-download-gekauft\/\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR8"},{"unstructured":"Gonz\u00e1lez-Pi\u00f1ero, M.: Redefining the value chain of the video game industry. Knowledge Works National Centre for cultural industries, pp. 6\u201360 (2017). \n                      https:\/\/kunnskapsverket.org\/sites\/default\/files\/Redefining%20the%20Value%20Chain%20of%20Video%20Games%20Industry%202017_final.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR9"},{"doi-asserted-by":"crossref","unstructured":"Hodge, V.J., et al.: How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Xplore Digital Library (2018)","key":"46_CR10","DOI":"10.1109\/TG.2018.2803843"},{"unstructured":"Kelly, C., Mishra, B., Jequinto, J.: The Pulse of Gaming \u2013 Gaming Disruption. Accenture, pp 1\u201318 (2018). \n                      https:\/\/www.accenture.com\/us-en\/~\/media\/Accenture\/Conversion-Assets\/LandingPage\/Documents\/3\/Accenture-3-LT-10-Pulse-Gaming-Disruption.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR11"},{"issue":"1","key":"46_CR12","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1007\/s12525-016-0236-z","volume":"27","author":"OF Koch","year":"2017","unstructured":"Koch, O.F., Benlian, A.: The effect of free sampling strategies on freemium conversion rates. Electron. Mark. 27(1), 67\u201376 (2017)","journal-title":"Electron. Mark."},{"unstructured":"Lago Moneo, J. A.: El Mercado de Videojuegos 2014. EAE Business School. \n                      https:\/\/de.slideshare.net\/daoletrang\/eae-business-school-el-mercado-de-videojuegos-2014-45069001\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR13"},{"key":"46_CR14","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-77847-9","volume-title":"Einf\u00fchrung in die Wirtschaftsinformatik","author":"JM Leimeister","year":"2015","unstructured":"Leimeister, J.M.: Einf\u00fchrung in die Wirtschaftsinformatik. Springer, Heidelberg (2015). \n                      https:\/\/doi.org\/10.1007\/978-3-540-77847-9"},{"unstructured":"Linnemeijer, I., van Goor, E.: Gaming in the Netherlands \u2013 virtual goods in video games: a business model with prospects. PricewaterhouseCoopers, pp. 2\u201315 (2013). \n                      https:\/\/www.kidsenjongeren.nl\/wp-content\/uploads\/2012\/09\/pwc-gaming-in-the-netherlands.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR15"},{"issue":"4","key":"46_CR16","doi-asserted-by":"publisher","first-page":"218","DOI":"10.1080\/101967802762553477","volume":"12","author":"I MacInnes","year":"2002","unstructured":"MacInnes, I., Moneta, J., Caraballo, J., Sarni, D.: Business models for mobile content: the case of m-games. Electron. Mark. 12(4), 218\u2013227 (2002)","journal-title":"Electron. Mark."},{"unstructured":"Newzoo: 2017 Free Global games Market Report. \n                      http:\/\/progamedev.net\/wp-content\/uploads\/2017\/06\/Newzoo_Global_Games_Market_Report_2017_Light.pdf\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR17"},{"key":"46_CR18","series-title":"Springer-Lehrbuch","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-37947-5","volume-title":"Preispolitik","author":"R Olbrich","year":"2014","unstructured":"Olbrich, R., Battenfeld, D.: Preispolitik. S. Springer, Heidelberg (2014). \n                      https:\/\/doi.org\/10.1007\/978-3-642-37947-5"},{"unstructured":"Polygon: The State of Games: State of AAA. In part one of a five-part series, Polygon evaluates the state of the blockbuster \u201cAAA\u201d game development industry (2012). \n                      https:\/\/www.polygon.com\/2012\/10\/1\/3439738\/the-state-of-games-state-of-aaa\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR19"},{"unstructured":"Rodr\u00edguez, E.: J\u00f3venes y videojuegos. Espacio, significaci\u00f3n y conflictos. FAD \u2013Injuve, Madrid (2002)","key":"46_CR20"},{"issue":"3","key":"46_CR21","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1145\/1325555.1325563","volume":"51","author":"J Soh","year":"2008","unstructured":"Soh, J., Tan, B.: Mobile gaming. Commun. ACM 51(3), 35\u201339 (2008)","journal-title":"Commun. ACM"},{"unstructured":"Tejeiro, R., Pelegrino, M.: Los videojuegos. Qu\u00e9 son y c\u00f3mo nos afectan, Barcelona (2003)","key":"46_CR22"},{"doi-asserted-by":"crossref","unstructured":"Vanhatupa, J.-M.: Business Model of Long-Term Browser-Based Games \u2013 Income Without Game Packages. IEEE Xplore Digital Library (2011)","key":"46_CR23","DOI":"10.1109\/NWeSP.2011.6088207"},{"unstructured":"Wijman, T.: Newzoo\u2019s 2018 Report: Insights Into the $137.9 Billion Global Games Market. \n                      https:\/\/newzoo.com\/insights\/articles\/newzoos-2018-report-insights-into-the-137-9-billion-global-games-market\/\n                      \n                    . Accessed 09 Nov 2019","key":"46_CR24"},{"issue":"1","key":"46_CR25","doi-asserted-by":"publisher","first-page":"95","DOI":"10.1007\/BF03395948","volume":"3","author":"M Williamson Smith","year":"2014","unstructured":"Williamson Smith, M.: Game advertising. A conceptual framework and exploration of advertising prevalence. Comput. Games J. 3(1), 95\u2013124 (2014)","journal-title":"Comput. Games J."},{"key":"46_CR26","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-658-07713-6","volume-title":"Medien-und Internetmanagement","author":"BW Wirtz","year":"2016","unstructured":"Wirtz, B.W.: Medien-und Internetmanagement, 9th edn. Springer, Wiesbaden (2016)","edition":"9"},{"key":"46_CR27","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-78717-4_3","volume-title":"Spielend die Zukunft gewinnen","author":"O Wolters","year":"2008","unstructured":"Wolters, O.: Elektronische Spiele: Wachstumsmarkt mit gro\u00dfer Wertsch\u00f6pfung. In: Picot, A., Zahedani, S., Ziemer, A. (eds.) Spielend die Zukunft gewinnen. Springer, Berlin (2008). \n                      https:\/\/doi.org\/10.1007\/978-3-540-78717-4_3"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-34350-7_46","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,11,19]],"date-time":"2019-11-19T19:23:54Z","timestamp":1574191434000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-34350-7_46"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030343491","9783030343507"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-34350-7_46","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"1 November 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Athens","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Greece","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 November 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 November 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"77","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"57","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"0","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"74% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"19 of the 57 accepted papers were presented as posters.","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}