{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,27]],"date-time":"2025-10-27T16:18:12Z","timestamp":1761581892945,"version":"3.40.3"},"publisher-location":"Cham","reference-count":26,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030346430"},{"type":"electronic","value":"9783030346447"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-030-34644-7_13","type":"book-chapter","created":{"date-parts":[[2019,11,7]],"date-time":"2019-11-07T20:03:39Z","timestamp":1573157019000},"page":"158-171","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":6,"title":["$$\\delta $$-logit : Dynamic Difficulty Adjustment Using Few Data Points"],"prefix":"10.1007","author":[{"given":"William","family":"Rao Fernandes","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Guillaume","family":"Levieux","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2019,11,4]]},"reference":[{"key":"13_CR1","doi-asserted-by":"crossref","unstructured":"Allart, T., Levieux, G., Pierfitte, M., Guilloux, A., Natkin, S.: Difficulty influence on motivation over time in video games using survival analysis. In: Proceedings of the 12th International Conference on the Foundations of Digital Games, p. 2 (2017)","DOI":"10.1145\/3102071.3102085"},{"key":"13_CR2","unstructured":"Andrade, G., Ramalho, G., Santana, H., Corruble, V.: Extending reinforcement learning to provide dynamic game balancing. In: Proceedings of the Workshop on Reasoning, Representation, and Learning in Computer Games, 19th International Joint Conference on Artificial Intelligence (IJCAI), pp. 7\u201312 (2005)"},{"issue":"4","key":"13_CR3","doi-asserted-by":"publisher","first-page":"205","DOI":"10.1016\/j.entcom.2011.04.001","volume":"2","author":"MV Aponte","year":"2011","unstructured":"Aponte, M.V., Levieux, G., Natkin, S.: Measuring the level of difficulty in single player video games. Entertainment Comput. 2(4), 205\u2013213 (2011)","journal-title":"Entertainment Comput."},{"issue":"2","key":"13_CR4","doi-asserted-by":"publisher","first-page":"191","DOI":"10.1037\/0033-295X.84.2.191","volume":"84","author":"A Bandura","year":"1977","unstructured":"Bandura, A.: Self-efficacy: toward a unifying theory of behavioral change. Psychol. Rev. 84(2), 191 (1977)","journal-title":"Psychol. Rev."},{"issue":"12","key":"13_CR5","doi-asserted-by":"publisher","first-page":"1495","DOI":"10.1016\/0895-4356(95)00510-2","volume":"48","author":"J Concato","year":"1995","unstructured":"Concato, J., Peduzzi, P., Holford, T.R., Feinstein, A.R.: Importance of events per independent variable in proportional hazards analysis. i background, goals, and general strategy. J. Clin. Epidemiol. 48(12), 1495\u20131501 (1995)","journal-title":"J. Clin. Epidemiol."},{"key":"13_CR6","doi-asserted-by":"crossref","unstructured":"Constant, T., Levieux, G.: Dynamic difficulty adjustment impact on players\u2019 confidence. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, pp. 463:1\u2013463:12 (2019)","DOI":"10.1145\/3290605.3300693"},{"key":"13_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"107","DOI":"10.1007\/978-3-319-67684-5_8","volume-title":"Human-Computer Interaction - INTERACT 2017","author":"T Constant","year":"2017","unstructured":"Constant, T., Levieux, G., Buendia, A., Natkin, S.: From objective to subjective difficulty evaluation in video games. In: Bernhaupt, R., Dalvi, G., Joshi, A., Balkrishan, D.K., O\u2019Neill, J., Winckler, M. (eds.) INTERACT 2017. LNCS, vol. 10514, pp. 107\u2013127. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-67684-5_8"},{"key":"13_CR8","doi-asserted-by":"crossref","unstructured":"Demediuk, S., Tamassia, M., Raffe, W.L., Zambetta, F., Li, X., Mueller, F.: Monte carlo tree search based algorithms for dynamic difficulty adjustment. In: 2017 IEEE Conference on Computational Intelligence and Games (CIG), pp. 53\u201359, August 2017","DOI":"10.1109\/CIG.2017.8080415"},{"key":"13_CR9","unstructured":"Fujibayashi, H., Aonuma, E., Toda, A., Takizawa, S.: The legend of zelda: breath of the wild. Game [Nintendo Switch], 3 March 2017 (2017)"},{"key":"13_CR10","unstructured":"Gavin, A.: Making crash bandicoot part 6 (2011). https:\/\/all-things-andy-gavin.com\/2011\/02\/07\/making-crash-bandicoot-part-6. Accessed 09 June 2018"},{"key":"13_CR11","doi-asserted-by":"crossref","unstructured":"Hao, Y., He, S., Wang, J., Liu, X., Huang, W., et al.: Dynamic difficulty adjustment of game AI by MCTS for the game PAC-Man. In: 2010 Sixth International Conference on Natural Computation (ICNC), vol. 8, pp. 3918\u20133922. IEEE (2010)","DOI":"10.1109\/ICNC.2010.5584761"},{"key":"13_CR12","doi-asserted-by":"crossref","unstructured":"Hocine, N., Goua\u00efch, A.: Therapeutic games\u2019 difficulty adaptation: an approach based on player\u2019s ability and motivation. In: 2011 16th International Conference on Computer Games (CGAMES), pp. 257\u2013261. IEEE (2011)","DOI":"10.1109\/CGAMES.2011.6000349"},{"key":"13_CR13","doi-asserted-by":"crossref","unstructured":"Ishihara, M., Ito, S., Ishii, R., Harada, T., Thawonmas, R.: Monte-Carlo tree search for implementation of dynamic difficulty adjustment fighting game AIS having believable behaviors. In: 2018 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1\u20138. IEEE (2018)","DOI":"10.1109\/CIG.2018.8490376"},{"key":"13_CR14","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-3-642-04052-8_1","volume-title":"Entertainment Computing \u2013 ICEC 2009","author":"C Klimmt","year":"2009","unstructured":"Klimmt, C., Blake, C., Hefner, D., Vorderer, P., Roth, C.: Player performance, satisfaction, and video game enjoyment. In: Natkin, S., Dupire, J. (eds.) ICEC 2009. LNCS, vol. 5709, pp. 1\u201312. Springer, Heidelberg (2009). https:\/\/doi.org\/10.1007\/978-3-642-04052-8_1"},{"key":"13_CR15","unstructured":"Lazzaro, N.: Why we play games: four keys to more emotion without story (2004)"},{"key":"13_CR16","doi-asserted-by":"crossref","unstructured":"Mader, S., Levieux, G., Natkin, S.: A game design method for therapeutic games. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1\u20138. IEEE (2016)","DOI":"10.1109\/VS-GAMES.2016.7590333"},{"key":"13_CR17","doi-asserted-by":"crossref","unstructured":"Malone, T.W.: Heuristics for designing enjoyable user interfaces: lessons from computer games. In: Proceedings of the 1982 Conference on Human Factors in Computing Systems, pp. 63\u201368. ACM (1982)","DOI":"10.1145\/800049.801756"},{"key":"13_CR18","unstructured":"McCaffrey, J.: Test run - coding logistic regression with Newton-Raphson (2012). https:\/\/msdn.microsoft.com\/en-us\/magazine\/jj618304.aspx. Accessed 19 Sept 2018"},{"key":"13_CR19","doi-asserted-by":"publisher","first-page":"239","DOI":"10.1007\/978-94-017-9088-8_16","volume-title":"Flow and the Foundations of Positive Psychology","author":"J Nakamura","year":"2014","unstructured":"Nakamura, J., Csikszentmihalyi, M.: The concept of flow. Flow and the Foundations of Positive Psychology, pp. 239\u2013263. Springer, Dordrecht (2014). https:\/\/doi.org\/10.1007\/978-94-017-9088-8_16"},{"key":"13_CR20","doi-asserted-by":"crossref","unstructured":"Olesen, J.K., Yannakakis, G.N., Hallam, J.: Real-time challenge balance in an rts game using rtNEAT. In: 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008, pp. 87\u201394. IEEE (2008)","DOI":"10.1109\/CIG.2008.5035625"},{"issue":"4","key":"13_CR21","doi-asserted-by":"publisher","first-page":"344","DOI":"10.1007\/s11031-006-9051-8","volume":"30","author":"RM Ryan","year":"2006","unstructured":"Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motiv. Emotion 30(4), 344\u2013360 (2006)","journal-title":"Motiv. Emotion"},{"key":"13_CR22","unstructured":"Spronck, P., Sprinkhuizen-Kuyper, I., Postma, E.: Difficulty scaling of game AI. In: Proceedings of the 5th International Conference on Intelligent Games and Simulation (GAME-ON 2004), pp. 33\u201337 (2004)"},{"issue":"3","key":"13_CR23","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1145\/1077246.1077253","volume":"3","author":"P Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: Gameflow: a model for evaluating player enjoyment in games. Comput. Entertainment (CIE) 3(3), 3 (2005)","journal-title":"Comput. Entertainment (CIE)"},{"key":"13_CR24","unstructured":"Unity: Tanks tutorial (2015). https:\/\/unity3d.com\/fr\/learn\/tutorials\/s\/tanks-tutorial. Accessed 19 Sept 2018"},{"key":"13_CR25","unstructured":"Yasuyuki, O., Katsuhisa, S.: Racing game program and video game device (2003). https:\/\/patents.google.com\/patent\/US7278913. Accessed 18 Sept 2018"},{"key":"13_CR26","unstructured":"Zook, A., Riedl, M.O.: A temporal data-driven player model for dynamic difficulty adjustment. In: AIIDE (2012)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing and Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-34644-7_13","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,11,7]],"date-time":"2023-11-07T01:12:25Z","timestamp":1699319545000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-34644-7_13"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783030346430","9783030346447"],"references-count":26,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-34644-7_13","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"4 November 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC-JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Entertainment Computing and Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Arequipa","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Peru","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11 November 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 November 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/cs.ucsp.edu.pe\/icec-jcsg-2019\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"88","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"5","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"30% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2.5","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Includes 11 poster papers, 2 demonstration papers and 3 workshop papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}