{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T10:24:32Z","timestamp":1742984672988,"version":"3.40.3"},"publisher-location":"Cham","reference-count":62,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030525743"},{"type":"electronic","value":"9783030525750"}],"license":[{"start":{"date-parts":[[2020,8,20]],"date-time":"2020-08-20T00:00:00Z","timestamp":1597881600000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,8,20]],"date-time":"2020-08-20T00:00:00Z","timestamp":1597881600000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-52575-0_83","type":"book-chapter","created":{"date-parts":[[2020,8,19]],"date-time":"2020-08-19T23:12:32Z","timestamp":1597878752000},"page":"996-1015","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["C2ELT2S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept"],"prefix":"10.1007","author":[{"given":"Matthias","family":"Maurer","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christopher","family":"Cheong","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"France","family":"Cheong","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christian","family":"G\u00fctl","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2020,8,20]]},"reference":[{"key":"83_CR1","unstructured":"Ikariam (2017). https:\/\/en.wikipedia.org\/wiki\/Ikariam"},{"issue":"4p2","key":"83_CR2","doi-asserted-by":"publisher","first-page":"1576","DOI":"10.1111\/j.1475-6773.2006.00566.x","volume":"41","author":"DP Baker","year":"2006","unstructured":"Baker, D.P., Day, R., Salas, E.: Teamwork as an essential component of high reliability organizations. Health Serv. Res. 41(4p2), 1576\u20131598 (2006)","journal-title":"Health Serv. Res."},{"issue":"3","key":"83_CR3","first-page":"114","volume":"4","author":"A Bangor","year":"2009","unstructured":"Bangor, A., Kortum, P., Miller, J.: Determining what individual SUS scores mean: adding an adjective rating scale. J. Usability Stud. 4(3), 114\u2013123 (2009)","journal-title":"J. Usability Stud."},{"issue":"1","key":"83_CR4","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1111\/j.1744-6570.1991.tb00688.x","volume":"44","author":"MR Barrick","year":"1991","unstructured":"Barrick, M.R., Mount, M.K.: The big five personality dimensions and job performance: a meta-analysis. Pers. Psychol. 44(1), 1\u201326 (1991)","journal-title":"Pers. Psychol."},{"issue":"6","key":"83_CR5","doi-asserted-by":"publisher","first-page":"481","DOI":"10.1111\/j.1365-2923.1986.tb01386.x","volume":"20","author":"HS Barrows","year":"1986","unstructured":"Barrows, H.S.: A taxonomy of problem-based learning methods. Med. Educ. 20(6), 481\u2013486 (1986)","journal-title":"Med. Educ."},{"key":"83_CR6","unstructured":"Belbin, R.M.: Management teams-why they succeed or fail. In: Proceedings of the 2005 ASEE\/AaeE 4th Global Colloquium on Engineering Education. Butterworth Heinemann (1981)"},{"key":"83_CR7","unstructured":"Bezuijen, A.: Teamplay: the further development of teamup, a teamwork focused serious game. Master thesis, TU Delft (2012)"},{"key":"83_CR8","doi-asserted-by":"crossref","unstructured":"Bhardwaj, J.: Evaluation of the lasting impacts on employability of co-operative serious game-playing by first year computing students: an exploratory analysis. In: 2014 IEEE Frontiers in Education Conference (FIE), pp. 1\u20139. IEEE (2014)","DOI":"10.1109\/FIE.2014.7044113"},{"issue":"4","key":"83_CR9","doi-asserted-by":"publisher","first-page":"365","DOI":"10.1080\/10494820802602444","volume":"18","author":"J Bluemink","year":"2010","unstructured":"Bluemink, J., Hmlinen, R., Manninen, T., Jrvel, S.: Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction? Interact. Learn. Environ. 18(4), 365\u2013383 (2010)","journal-title":"Interact. Learn. Environ."},{"key":"83_CR10","doi-asserted-by":"publisher","first-page":"178","DOI":"10.1016\/j.compedu.2015.11.003","volume":"94","author":"EA Boyle","year":"2016","unstructured":"Boyle, E.A., Hainey, T., Connolly, T.M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., Pereira, J.: An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94, 178\u2013192 (2016)","journal-title":"Comput. Educ."},{"key":"83_CR11","doi-asserted-by":"publisher","first-page":"380","DOI":"10.1016\/j.chb.2016.02.042","volume":"59","author":"A Bozanta","year":"2016","unstructured":"Bozanta, A., Kutlu, B., Nowlan, N., Shirmohammadi, S.: Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. Comput. Hum. Behav. 59, 380\u2013388 (2016)","journal-title":"Comput. Hum. Behav."},{"issue":"194","key":"83_CR12","first-page":"4","volume":"189","author":"J Brooke","year":"1996","unstructured":"Brooke, J., et al.: SUS-a quick and dirty usability scale. Usability Eval. Ind. 189(194), 4\u20137 (1996)","journal-title":"Usability Eval. Ind."},{"key":"83_CR13","unstructured":"CHI 2019: Conference on Human Factors in Computing Systems, 01 May 2019. https:\/\/chi2019.acm.org\/"},{"key":"83_CR14","doi-asserted-by":"crossref","unstructured":"Chittaro, L., Ranon, R.: Serious games for training occupants of a building in personal fire safety skills. In: Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, pp. 76\u201383. IEEE (2009)","DOI":"10.1109\/VS-GAMES.2009.8"},{"issue":"3","key":"83_CR15","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1037\/1089-2699.7.3.179","volume":"7","author":"NJ Cooke","year":"2003","unstructured":"Cooke, N.J., Kiekel, P.A., Salas, E., Stout, R., Bowers, C., Cannon-Bowers, J.: Measuring team knowledge: a window to the cognitive underpinnings of team performance. Group Dyn. Theory Res. Pract. 7(3), 179 (2003)","journal-title":"Group Dyn. Theory Res. Pract."},{"issue":"1","key":"83_CR16","doi-asserted-by":"publisher","first-page":"41","DOI":"10.17083\/ijsg.v4i1.141","volume":"4","author":"MD Coovert","year":"2017","unstructured":"Coovert, M.D., Winner, J., Bennett Jr., W., Howard, D.J.: Serious games are a serious tool for team research. Int. J. Serious Games 4(1), 41\u201355 (2017)","journal-title":"Int. J. Serious Games"},{"key":"83_CR17","unstructured":"CSCW 2019: Conference on Computer-Supported Cooperative Work and Social Computing, 01 May 2019. https:\/\/cscw.acm.org\/2019\/"},{"key":"83_CR18","unstructured":"De Freitas, S.: Learning in Immersive Worlds: A Review of Game-Based Learning. JISC (2006)"},{"key":"83_CR19","doi-asserted-by":"crossref","unstructured":"De Gloria, A., Bellotti, F., Berta, R.: Serious games for education and training. Int. J. Serious Games 1(1) (2014)","DOI":"10.17083\/ijsg.v1i1.11"},{"key":"83_CR20","doi-asserted-by":"crossref","unstructured":"De Leo, G., Goodman, K.S., Radici, E., Secrhist, S.R., Mastaglio, T.W.: Level of presence in team-building activities: gaming component in virtual environments. arXiv preprint arXiv:1105.6020 (2011)","DOI":"10.5121\/ijma.2011.3201"},{"issue":"1","key":"83_CR21","doi-asserted-by":"publisher","first-page":"94","DOI":"10.1177\/1046878103258193","volume":"35","author":"DJ Devine","year":"2004","unstructured":"Devine, D.J., Habig, J.K., Martin, K.E., Bott, J.P., Grayson, A.L.: Tinsel town: a top management simulation involving distributed expertise. Simul. Gaming 35(1), 94\u2013134 (2004)","journal-title":"Simul. Gaming"},{"key":"83_CR22","unstructured":"Dickinson, T.L., McIntyre, R.M.: A conceptual framework for teamwork measurement. In: Team Performance Assessment and Measurement, pp. 19\u201343 (1997)"},{"issue":"18","key":"83_CR23","doi-asserted-by":"publisher","first-page":"7723","DOI":"10.1073\/pnas.0700094104","volume":"104","author":"JM Ellenbogen","year":"2007","unstructured":"Ellenbogen, J.M., Hu, P.T., Payne, J.D., Titone, D., Walker, M.P.: Human relational memory requires time and sleep. Proc. Natl. Acad. Sci. 104(18), 7723\u20137728 (2007)","journal-title":"Proc. Natl. Acad. Sci."},{"key":"83_CR24","doi-asserted-by":"crossref","unstructured":"Ellis, J.B., Luther, K., Bessiere, K., Kellogg, W.A.: Games for virtual team building. In: Proceedings of the 7th ACM Conference on Designing Interactive Systems, pp. 295\u2013304. ACM (2008)","DOI":"10.1145\/1394445.1394477"},{"key":"83_CR25","unstructured":"FDG 2019: Foundation of digital games, 01 May 2019. http:\/\/fdg2019.org\/"},{"key":"83_CR26","first-page":"8","volume":"2","author":"CT Fosnot","year":"1996","unstructured":"Fosnot, C.T., Perry, R.S.: Constructivism: a psychological theory of learning. Constructivism Theory Perspect. Pract. 2, 8\u201333 (1996)","journal-title":"Constructivism Theory Perspect. Pract."},{"issue":"10","key":"83_CR27","doi-asserted-by":"publisher","first-page":"1322","DOI":"10.1002\/bjs.8819","volume":"99","author":"M Graafland","year":"2012","unstructured":"Graafland, M., Schraagen, J.M., Schijven, M.P.: Systematic review of serious games for medical education and surgical skills training. Br. J. Surg. 99(10), 1322\u20131330 (2012)","journal-title":"Br. J. Surg."},{"issue":"2","key":"83_CR28","doi-asserted-by":"publisher","first-page":"146","DOI":"10.1002\/bjs.4407","volume":"91","author":"TP Grantcharov","year":"2004","unstructured":"Grantcharov, T.P., Kristiansen, V., Bendix, J., Bardram, L., Rosenberg, J., FunchJensen, P.: Randomized clinical trial of virtual reality simulation for laparoscopic skills training. Br. J. Surg. 91(2), 146\u2013150 (2004)","journal-title":"Br. J. Surg."},{"key":"83_CR29","doi-asserted-by":"crossref","unstructured":"Guenaga, M., Eguluz, A., Rayn, A., Nez, A., Quevedo, E.: A serious game to develop and assess teamwork competency. In: 2014 International Symposium on Computers in Education (SIIE), pp. 183\u2013188. IEEE (2014)","DOI":"10.1109\/SIIE.2014.7017727"},{"key":"83_CR30","doi-asserted-by":"crossref","unstructured":"Gbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious games for health: personalized exergames. In: Proceedings of the 18th ACM International Conference on Multimedia, pp. 1663\u20131666. ACM (2010)","DOI":"10.1145\/1873951.1874316"},{"issue":"2","key":"83_CR31","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1016\/j.entcom.2010.12.009","volume":"2","author":"N Haferkamp","year":"2011","unstructured":"Haferkamp, N., Kraemer, N.C., Linehan, C., Schembri, M.: Training disaster communication by means of serious games in virtual environments. Entertain. Comput. 2(2), 81\u201388 (2011)","journal-title":"Entertain. Comput."},{"issue":"4","key":"83_CR32","doi-asserted-by":"publisher","first-page":"435","DOI":"10.1287\/orsc.12.4.435.10635","volume":"12","author":"M Hoegl","year":"2001","unstructured":"Hoegl, M., Gemuenden, H.G.: Teamwork quality and the success of innovative projects: a theoretical concept and empirical evidence. Organ. Sci. 12(4), 435\u2013449 (2001)","journal-title":"Organ. Sci."},{"key":"83_CR33","unstructured":"Hollins, P., Westera, W., Iglesias, B.M.: Amplifying applied game development and uptake. In: European Conference on Games Based Learning, p. 234. Academic Conferences International Limited (2015)"},{"key":"83_CR34","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: A formal approach to game design and gameresearch. In: Proceedings of AAAI Workshop on Challenges in Game AI, vol. 4, p. 1722 (2004)"},{"key":"83_CR35","unstructured":"Kaplancali, U.T., Bostan, B.: Gaming technologies for learning: virtual teams and leadership research in online environments. In: 3rd International Future-Learning Conference (2010)"},{"issue":"2","key":"83_CR36","doi-asserted-by":"publisher","first-page":"181","DOI":"10.1177\/1046496408328821","volume":"40","author":"C Klein","year":"2009","unstructured":"Klein, C., DiazGranados, D., Salas, E., Le, H., Burke, C.S., Lyons, R., Goodwin, G.F.: Does team building work? Small Group Res. 40(2), 181\u2013222 (2009)","journal-title":"Small Group Res."},{"key":"83_CR37","volume-title":"Experiential Learning: Experience as the Source of Learning and Development","author":"DA Kolb","year":"2014","unstructured":"Kolb, D.A.: Experiential Learning: Experience as the Source of Learning and Development. FT Press, Upper Saddle River (2014)"},{"key":"83_CR38","doi-asserted-by":"publisher","first-page":"486","DOI":"10.1016\/j.sbspro.2011.12.091","volume":"31","author":"M Laal","year":"2012","unstructured":"Laal, M., Ghodsi, S.M.: Benefits of collaborative learning. Procedia-Soc. Behav. Sci. 31, 486\u2013490 (2012)","journal-title":"Procedia-Soc. Behav. Sci."},{"issue":"suppl 1","key":"83_CR39","doi-asserted-by":"publisher","first-page":"i85","DOI":"10.1136\/qshc.2004.010033","volume":"13","author":"M Leonard","year":"2004","unstructured":"Leonard, M., Graham, S., Bonacum, D.: The human factor: the critical importance of effective teamwork and communication in providing safe care. Qual. Saf. Health Care 13(suppl 1), i85\u2013i90 (2004)","journal-title":"Qual. Saf. Health Care"},{"key":"83_CR40","doi-asserted-by":"publisher","first-page":"110","DOI":"10.1016\/j.chb.2017.08.025","volume":"77","author":"S Luu","year":"2017","unstructured":"Luu, S., Narayan, A.: Games at work: examining a model of team effectiveness in an interdependent gaming task. Comput. Hum. Behav. 77, 110\u2013120 (2017)","journal-title":"Comput. Hum. Behav."},{"issue":"4","key":"83_CR41","doi-asserted-by":"publisher","first-page":"333","DOI":"10.1207\/s15516709cog0504_2","volume":"5","author":"TW Malone","year":"1981","unstructured":"Malone, T.W.: Toward a theory of intrinsically motivating instruction. Cogn. Sci. 5(4), 333\u2013369 (1981)","journal-title":"Cogn. Sci."},{"issue":"3","key":"83_CR42","doi-asserted-by":"publisher","first-page":"356","DOI":"10.5465\/amr.2001.4845785","volume":"26","author":"MA Marks","year":"2001","unstructured":"Marks, M.A., Mathieu, J.E., Zaccaro, S.J.: A temporally based framework and taxonomy of team processes. Acad. Manag. Rev. 26(3), 356\u2013376 (2001)","journal-title":"Acad. Manag. Rev."},{"issue":"1","key":"83_CR43","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1177\/1059601114562000","volume":"40","author":"JE Mathieu","year":"2015","unstructured":"Mathieu, J.E., Tannenbaum, S.I., Kukenberger, M.R., Donsbach, J.S., Alliger, G.M.: Team role experience and orientation: a measure and tests of construct validity. Group Organ. Manag. 40(1), 6\u201334 (2015)","journal-title":"Group Organ. Manag."},{"key":"83_CR44","unstructured":"Maurer, M.: Using the experiential learning cycle to design a pure virtual serious game for developing teamwork skills. Master thesis, TU Graz (2018)"},{"key":"83_CR45","doi-asserted-by":"crossref","unstructured":"Maurer, M., Nussbaumer, A., Steiner, C., van der Vegt, W., Nadolski, R., Nyamsuren, E., Albert, D.: Efficient software assets for fostering learning in applied games. In: International Conference on Immersive Learning. pp. 170\u2013182. Springer (2017)","DOI":"10.1007\/978-3-319-60633-0_14"},{"issue":"1","key":"83_CR46","doi-asserted-by":"publisher","first-page":"e0169604","DOI":"10.1371\/journal.pone.0169604","volume":"12","author":"D McEwan","year":"2017","unstructured":"McEwan, D., Ruissen, G.R., Eys, M.A., Zumbo, B.D., Beauchamp, M.R.: The effectiveness of teamwork training on teamwork behaviors and team performance: a systematic review and meta-analysis of controlled interventions. PLoS ONE 12(1), e0169604 (2017)","journal-title":"PLoS ONE"},{"issue":"1","key":"83_CR47","doi-asserted-by":"crossref","first-page":"118","DOI":"10.2307\/3069340","volume":"44","author":"RG McGrath","year":"2001","unstructured":"McGrath, R.G.: Exploratory learning, innovative capacity, and managerial oversight. Acad. Manag. J. 44(1), 118\u2013131 (2001)","journal-title":"Acad. Manag. J."},{"issue":"19","key":"83_CR48","doi-asserted-by":"publisher","first-page":"474","DOI":"10.1016\/j.ifacol.2016.10.632","volume":"49","author":"T Nonaka","year":"2016","unstructured":"Nonaka, T., Miki, K., Odajima, R., Mizuyama, H.: Analysis of dynamic decision making underpinning supply chain resilience: a serious game approach. IFAC PapersOnLine 49(19), 474\u2013479 (2016)","journal-title":"IFAC PapersOnLine"},{"key":"83_CR49","doi-asserted-by":"crossref","unstructured":"Ramachandran, S., Presnell, B., Richards, R.: Serious games for team training and knowledge retention for long-duration space missions. In: 2016 IEEE Aerospace Conference, pp. 1\u201311. IEEE (2016)","DOI":"10.1109\/AERO.2016.7500503"},{"issue":"6","key":"83_CR50","doi-asserted-by":"publisher","first-page":"644","DOI":"10.1162\/105474603322955932","volume":"12","author":"D Roberts","year":"2003","unstructured":"Roberts, D., Wolff, R., Otto, O., Steed, A.: Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality. Presence 12(6), 644\u2013657 (2003)","journal-title":"Presence"},{"key":"83_CR51","unstructured":"Rollings, A., Adams, E.: Andrew Rollings and Ernest Adams on Game Design. New Riders, Indianapolis (2003)"},{"issue":"2","key":"83_CR52","doi-asserted-by":"publisher","first-page":"107","DOI":"10.1016\/j.hrmr.2010.09.003","volume":"21","author":"MA Rosen","year":"2011","unstructured":"Rosen, M.A., Bedwell, W.L., Wildman, J.L., Fritzsche, B.A., Salas, E., Burke, C.S.: Managing adaptive performance in teams: guiding principles and behavioral markers for measurement. Hum. Resour. Manag. Rev. 21(2), 107\u2013122 (2011)","journal-title":"Hum. Resour. Manag. Rev."},{"issue":"3","key":"83_CR53","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1097\/JGP.0b013e3181c534b5","volume":"18","author":"D Rosenberg","year":"2010","unstructured":"Rosenberg, D., Depp, C.A., Vahia, I.V., Reichstadt, J., Palmer, B.W., Kerr, J., Norman, G., Jeste, D.V.: Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention. Am. J. Geriatr. Psychiatry 18(3), 221\u2013226 (2010)","journal-title":"Am. J. Geriatr. Psychiatry"},{"issue":"S1","key":"83_CR54","doi-asserted-by":"publisher","first-page":"84","DOI":"10.1111\/anae.13744","volume":"72","author":"J Rutherford","year":"2017","unstructured":"Rutherford, J.: Monitoring teamwork: a narrative review. Anaesthesia 72(S1), 84\u201394 (2017)","journal-title":"Anaesthesia"},{"issue":"5","key":"83_CR55","doi-asserted-by":"publisher","first-page":"555","DOI":"10.1177\/1046496405277134","volume":"36","author":"E Salas","year":"2005","unstructured":"Salas, E., Sims, D.E., Burke, C.S.: Is there a big five in teamwork? Small Group Res. 36(5), 555\u2013599 (2005)","journal-title":"Small Group Res."},{"key":"83_CR56","unstructured":"Schl\u00fctz, D.: Bildschirmspiele und ihre Faszination: Zuwendungsmotive, Gratifikationen und Erleben interaktiver Medienangebote. Fischer, M\u00fcnchen (2002)"},{"issue":"117","key":"83_CR57","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1002\/tl.341","volume":"2009","author":"KA Smith","year":"2009","unstructured":"Smith, K.A., Douglas, T.C., Cox, M.F.: Supportive teaching and learning strategies in stem education. New Dir. Teach. Learn. 2009(117), 19\u201332 (2009)","journal-title":"New Dir. Teach. Learn."},{"issue":"2","key":"83_CR58","doi-asserted-by":"publisher","first-page":"93","DOI":"10.1111\/j.1750-8606.2011.00162.x","volume":"5","author":"AE Staiano","year":"2011","unstructured":"Staiano, A.E., Calvert, S.L.: Exergames for physical education courses: physical, social, and cognitive benefits. Child Dev. Perspect. 5(2), 93\u201398 (2011)","journal-title":"Child Dev. Perspect."},{"issue":"6","key":"83_CR59","doi-asserted-by":"publisher","first-page":"384","DOI":"10.1037\/h0022100","volume":"63","author":"BW Tuckman","year":"1965","unstructured":"Tuckman, B.W.: Developmental sequence in small groups. Psychol. Bull. 63(6), 384 (1965)","journal-title":"Psychol. Bull."},{"key":"83_CR60","doi-asserted-by":"crossref","unstructured":"Vegt, N., Visch, V., de Ridder, H., Vermeeren, A.: Designing gamification to guide competitive and cooperative behavior in teamwork. In: Gamification in Education and Business, pp. 513\u2013533. Springer (2015)","DOI":"10.1007\/978-3-319-10208-5_26"},{"key":"83_CR61","unstructured":"Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing videogames: the role of competition. In: Proceedings of the Second International Conference on Entertainment Computing, pp. 1\u20139. Carnegie Mellon University (2003)"},{"issue":"2","key":"83_CR62","doi-asserted-by":"publisher","first-page":"3","DOI":"10.17083\/ijsg.v2i2.58","volume":"2","author":"W Westera","year":"2015","unstructured":"Westera, W.: Games are motivating, aren\u2019t they? Disputing the arguments for digital game-based learning. Int. J. Serious Games 2(2), 3\u201317 (2015)","journal-title":"Int. J. Serious Games"}],"container-title":["Advances in Intelligent Systems and Computing","Cross Reality and Data Science in Engineering"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-52575-0_83","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,11,8]],"date-time":"2022-11-08T23:30:56Z","timestamp":1667950256000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-52575-0_83"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,8,20]]},"ISBN":["9783030525743","9783030525750"],"references-count":62,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-52575-0_83","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"type":"print","value":"2194-5357"},{"type":"electronic","value":"2194-5365"}],"subject":[],"published":{"date-parts":[[2020,8,20]]},"assertion":[{"value":"20 August 2020","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"REV","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Remote Engineering and Virtual Instrumentation","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Athens, GA","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2020","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 February 2020","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"28 February 2020","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"17","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"rev2020","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/www.rev-conference.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}