{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,30]],"date-time":"2025-08-30T16:17:43Z","timestamp":1756570663496,"version":"3.40.3"},"publisher-location":"Cham","reference-count":18,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030532932"},{"type":"electronic","value":"9783030532949"}],"license":[{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020]]},"DOI":"10.1007\/978-3-030-53294-9_17","type":"book-chapter","created":{"date-parts":[[2020,7,27]],"date-time":"2020-07-27T07:04:04Z","timestamp":1595833444000},"page":"244-260","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["Navigating Procedurally Generated Overt Self-overlapping Environments in VR"],"prefix":"10.1007","author":[{"given":"Jannik A. I. H.","family":"Neerdal","sequence":"first","affiliation":[]},{"given":"Thomas B.","family":"Hansen","sequence":"additional","affiliation":[]},{"given":"Nicolai B.","family":"Hansen","sequence":"additional","affiliation":[]},{"given":"Kresta Louise F.","family":"Bonita","sequence":"additional","affiliation":[]},{"given":"Martin","family":"Kraus","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2020,7,28]]},"reference":[{"key":"17_CR1","unstructured":"Bruce, A.: Antichamber (2013). \nhttp:\/\/www.antichamber-game.com\/"},{"key":"17_CR2","doi-asserted-by":"crossref","unstructured":"Bruder, G., Steinicke, F., Hinrichs, K.H.: Arch-explore: a natural user interface for immersive architectural walkthroughs. In: 2009 IEEE Symposium on 3D User Interfaces, pp. 75\u201382. IEEE (2009)","DOI":"10.1109\/3DUI.2009.4811208"},{"key":"17_CR3","unstructured":"Bui, K.: Procedural Content Generation for C++ Game Development. Packt Publishing Ltd (2016)"},{"key":"17_CR4","doi-asserted-by":"crossref","unstructured":"Cheng, L.P., Ofek, E., Holz, C., Wilson, A.D.: VRoamer: generating on-the-fly VR experiences while walking inside large, unknown real-world building environments. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 359\u2013366. IEEE (2019)","DOI":"10.1109\/VR.2019.8798074"},{"key":"17_CR5","unstructured":"Garg, A., Fisher, J., Wang, W., K.P., S.: ARES: an application of impossible spaces for natural locomotion in VR. In: 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 218\u2013221. ACM (2017)"},{"issue":"11","key":"17_CR6","doi-asserted-by":"publisher","first-page":"120","DOI":"10.3390\/sym8110120","volume":"8","author":"K Jeong","year":"2016","unstructured":"Jeong, K., Kim, J.: Event-centered maze generation method for mobile virtual reality applications. Symmetry 8(11), 120 (2016)","journal-title":"Symmetry"},{"issue":"2","key":"17_CR7","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1080\/10447318.2017.1331535","volume":"34","author":"K Jeong","year":"2018","unstructured":"Jeong, K., Lee, J., Kim, J.: A study on new virtual reality system in maze terrain. Int. J. Hum. Comput. Interact. 34(2), 129\u2013145 (2018)","journal-title":"Int. J. Hum. Comput. Interact."},{"key":"17_CR8","doi-asserted-by":"publisher","first-page":"66","DOI":"10.1016\/j.apergo.2017.12.016","volume":"69","author":"HK Kim","year":"2018","unstructured":"Kim, H.K., Park, J., Choi, Y., Choe, M.: Virtual reality sickness questionnaire (VRSQ): motion sickness measurement index in a virtual reality environment. Applied Ergon. 69, 66\u201373 (2018)","journal-title":"Applied Ergon."},{"key":"17_CR9","doi-asserted-by":"crossref","unstructured":"Langbehn, E., Lubos, P., Bruder, G., Steinicke, F.: Application of redirected walking in room-scale VR. In: 2017 IEEE Virtual Reality (VR), pp. 449\u2013450. IEEE (2017)","DOI":"10.1109\/VR.2017.7892373"},{"key":"17_CR10","doi-asserted-by":"crossref","unstructured":"Langbehn, E., Lubos, P., Steinicke, F.: Redirected spaces: going beyond borders. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 767\u2013768. IEEE (2018)","DOI":"10.1109\/VR.2018.8446167"},{"key":"17_CR11","unstructured":"Void room: Tea for god (2019). \nhttps:\/\/void-room.itch.io\/tea-for-god"},{"key":"17_CR12","unstructured":"Skantarova, D., Evers, N., Serubugo, S.: Self-overlapping maze and map design for asymmetric collaboration in room-scale virtual reality for public spaces (2017)"},{"key":"17_CR13","doi-asserted-by":"crossref","unstructured":"Sra, M., Garrido-Jurado, S., Schmandt, C., Maes, P.: Procedurally generated virtual reality from 3D reconstructed physical space. In: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 191\u2013200. ACM (2016)","DOI":"10.1145\/2993369.2993372"},{"key":"17_CR14","unstructured":"Suma, E.A., Lipps, Z., Finkelstein, S., Krum, D., Bolas, M.: Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architecture. IEEE Trans. Visual Comput. Graphics 18, 555\u2013564 (2012)"},{"key":"17_CR15","doi-asserted-by":"crossref","unstructured":"Suma, E.A., Bruder, G., Steinicke, F., Krum, D.M., Bolas, M.: A taxonomy for deploying redirection techniques in immersive virtual environments. In: 2012 IEEE Virtual Reality Workshops (VRW), pp. 43\u201346. IEEE (2012)","DOI":"10.1109\/VR.2012.6180877"},{"key":"17_CR16","series-title":"Computational Synthesis and Creative Systems","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-3-319-42716-4_1","volume-title":"Procedural Content Generation in Games","author":"J Togelius","year":"2016","unstructured":"Togelius, J., Shaker, N., Nelson, M.J.: Introduction. Procedural Content Generation in Games. CSCS, pp. 1\u201315. Springer, Cham (2016). \nhttps:\/\/doi.org\/10.1007\/978-3-319-42716-4_1"},{"key":"17_CR17","unstructured":"Unity: Shaderlab: Stencil, unity manual (2019). \nhttps:\/\/docs.unity3d.com\/Manual\/SL-Stencil.html"},{"key":"17_CR18","doi-asserted-by":"crossref","unstructured":"Vasylevska, K., Kaufmann, H., Bolas, Suma, E.A.: Flexible spaces: dynamic layout generation for infinite walking in virtual environments. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 39\u201342. IEEE (2013)","DOI":"10.1109\/3DUI.2013.6550194"}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Interactivity, Game Creation, Design, Learning, and Innovation"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-53294-9_17","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,7,27]],"date-time":"2020-07-27T07:34:20Z","timestamp":1595835260000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-53294-9_17"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020]]},"ISBN":["9783030532932","9783030532949"],"references-count":18,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-53294-9_17","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2020]]},"assertion":[{"value":"28 July 2020","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ArtsIT","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on ArtsIT, Interactivity and Game Creation","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Aalborg","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Denmark","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 November 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 November 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"artsit2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/artsit.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}