{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,6]],"date-time":"2026-01-06T13:08:32Z","timestamp":1767704912416,"version":"3.40.3"},"publisher-location":"Cham","reference-count":17,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030532932"},{"type":"electronic","value":"9783030532949"}],"license":[{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020]]},"DOI":"10.1007\/978-3-030-53294-9_18","type":"book-chapter","created":{"date-parts":[[2020,7,27]],"date-time":"2020-07-27T07:04:04Z","timestamp":1595833444000},"page":"261-272","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces"],"prefix":"10.1007","author":[{"given":"Daniel","family":"Hepperle","sequence":"first","affiliation":[]},{"given":"Andreas","family":"Siess","sequence":"additional","affiliation":[]},{"given":"Matthias","family":"W\u00f6lfel","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2020,7,28]]},"reference":[{"key":"18_CR1","unstructured":"Global Augmented\/Virtual Reality market size 2016\u20132023 $$\\vert $$ Statista. \nhttps:\/\/www.statista.com\/statistics\/591181\/global-augmented-virtual-reality-market-size\n\n (2019). Accessed 7 Oct 2019"},{"key":"18_CR2","unstructured":"Brignull, H., Rogers, Y.: Enticing people to interact with large public displays in public spaces. In: Proceedings of INTERACT, vol. 3, pp. 17\u201324 (2003)"},{"key":"18_CR3","doi-asserted-by":"crossref","unstructured":"Chan, L., Minamizawa, K.: Frontface: Facilitating communication between hmd users and outsiders using front-facing-screen hmds. In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017, pp. 22:1\u201322:5. ACM, New York (2017)","DOI":"10.1145\/3098279.3098548"},{"key":"18_CR4","doi-asserted-by":"crossref","unstructured":"Gugenheimer, J., Mai, C., McGill, M., Williamson, J., Steinicke, F., Perlin, K.: Challenges using head-mounted displays in shared and social spaces. In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019, pp. W19:1\u2013W19:8. ACM, New York (2019)","DOI":"10.1145\/3290607.3299028"},{"key":"18_CR5","doi-asserted-by":"crossref","unstructured":"Gugenheimer, J., Stemasov, E., Frommel, J., Rukzio, E.: Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 4021\u20134033. ACM (2017)","DOI":"10.1145\/3025453.3025683"},{"key":"18_CR6","doi-asserted-by":"crossref","unstructured":"Hepperle, D., W\u00f6lfel, M.: Do you feel what you see? Multimodal perception in virtual reality. In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, pp. 56:1\u201356:2. ACM, New York (2017)","DOI":"10.1145\/3139131.3143418"},{"key":"18_CR7","unstructured":"Hoffman, H.G.: Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments. In: Proceedings of IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180), pp. 59\u201363 (1998)"},{"key":"18_CR8","unstructured":"Insko, B.E.: Passive haptics significantly enhances virtual environments. Ph.D. thesis (2001)"},{"key":"18_CR9","doi-asserted-by":"crossref","unstructured":"Ishii, A., Suzuki, I., Tsuruta, M., Nakamae, S., Suzuki, J., Ochiai, Y.: Reversecave: Cave-based visualization methods of public VR towards shareable VR experience. In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, p. VS01. ACM (2018)","DOI":"10.1145\/3170427.3186593"},{"key":"18_CR10","volume-title":"Research Methods in Human-Computer Interaction","author":"J Lazar","year":"2017","unstructured":"Lazar, J., Feng, J., Hochheiser, H.: Research Methods in Human-Computer Interaction. Elsevier Science, Cambridge (2017)"},{"key":"18_CR11","doi-asserted-by":"crossref","unstructured":"Mai, C., Khamis, M.: Public HMDs: Modeling and understanding user behavior around public head-mounted displays. In: Proceedings of the 7th ACM International Symposium on Pervasive Displays, PerDis 2018, pp. 21:1\u201321:9. ACM, New York (2018)","DOI":"10.1145\/3205873.3205879"},{"key":"18_CR12","doi-asserted-by":"crossref","unstructured":"Mai, C., Wiltzius, T., Alt, F., Hussmann, H.: Feeling alone in public: Investigating the influence of spatial layout on users\u2019 VR experience. In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, NordiCHI 2018, pp. 286\u2013298. ACM, New York (2018)","DOI":"10.1145\/3240167.3240200"},{"key":"18_CR13","unstructured":"Mancini, M.: Pictures at an exposition. Film Comment 19(1), 43 (1983)"},{"key":"18_CR14","doi-asserted-by":"crossref","unstructured":"Pantile, D., Frasca, R., Mazzeo, A., Ventrella, M., Verreschi, G.: New technologies and tools for immersive and engaging visitor experiences in museums: The evolution of the visit-actor in next-generation storytelling, through augmented and virtual reality, and immersive 3d projections. In: 2016 12th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 463\u2013467 (2016)","DOI":"10.1109\/SITIS.2016.78"},{"key":"18_CR15","unstructured":"Siess, A., Beuck, S., W\u00f6lfel, M.: Virtual Reality-Quo Vadis? How to address the complete audience of an emerging technology. In: Collaborative European Research Conference, pp. 245\u2013247 (2017)"},{"key":"18_CR16","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1007\/978-3-030-06134-0_7","volume-title":"Interactivity, Game Creation, Design, Learning, and Innovation","author":"A Siess","year":"2019","unstructured":"Siess, A., Hepperle, D., W\u00f6lfel, M., Johansson, M.: Worldmaking: Designing for audience participation, immersion and interaction in virtual and real spaces. In: Brooks, A.L., Brooks, E., Sylla, C. (eds.) ArtsIT\/DLI -2018. LNICSSITE, vol. 265, pp. 58\u201368. Springer, Cham (2019). \nhttps:\/\/doi.org\/10.1007\/978-3-030-06134-0_7"},{"key":"18_CR17","unstructured":"Sund\u00e9n, E., Lundgren, I., Ynnerman, A.: Hybrid virtual reality touch table - An immersive collaborative platform for public explanatory use of cultural objects and sites. In: Schreck, T., Weyrich, T., Sablatnig, R., Stular, B. (eds.) Eurographics Workshop on Graphics and Cultural Heritage. The Eurographics Association (2017)"}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Interactivity, Game Creation, Design, Learning, and Innovation"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-53294-9_18","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,7,27]],"date-time":"2020-07-27T07:34:11Z","timestamp":1595835251000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-53294-9_18"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020]]},"ISBN":["9783030532932","9783030532949"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-53294-9_18","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2020]]},"assertion":[{"value":"28 July 2020","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ArtsIT","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on ArtsIT, Interactivity and Game Creation","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Aalborg","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Denmark","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2019","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 November 2019","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 November 2019","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"artsit2019","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/artsit.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}