{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,6]],"date-time":"2025-05-06T04:16:26Z","timestamp":1746504986586,"version":"3.40.3"},"publisher-location":"Cham","reference-count":28,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030726591"},{"type":"electronic","value":"9783030726607"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-72660-7_13","type":"book-chapter","created":{"date-parts":[[2021,3,28]],"date-time":"2021-03-28T07:02:28Z","timestamp":1616914948000},"page":"123-132","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["SocialPG: Proposed Model for Building Pervasive Social Play Experiences"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5897-3989","authenticated-orcid":false,"given":"Ram\u00f3n","family":"Valera-Aranguren","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6626-9633","authenticated-orcid":false,"given":"Patricia Paderewski","family":"Rodriguez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6629-7597","authenticated-orcid":false,"given":"Francisco Luis Gutierrez","family":"Vela","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8072-9130","authenticated-orcid":false,"given":"Jeferson","family":"Arango-L\u00f3pez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0816-1445","authenticated-orcid":false,"given":"Fernando","family":"Moreira","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2021,3,29]]},"reference":[{"key":"13_CR1","unstructured":"Huizinga, J.: Homo ludens: a study of the play element in culture. New York. J. & J. Harper Editions (1970)"},{"key":"13_CR2","doi-asserted-by":"publisher","unstructured":"Nevelsteen, K.J.: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games. Springer (2015). https:\/\/doi.org\/10.1007\/978-3-319-17632-1","DOI":"10.1007\/978-3-319-17632-1"},{"key":"13_CR3","doi-asserted-by":"publisher","unstructured":"Magerkurth, C., Engelke, T., Memisoglu, M.: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 163\u2013172 (2004). https:\/\/doi.org\/10.1145\/1067343.1067363","DOI":"10.1145\/1067343.1067363"},{"issue":"1","key":"13_CR4","doi-asserted-by":"publisher","first-page":"43","DOI":"10.1145\/1457199.1457205","volume":"16","author":"A Gentes","year":"2010","unstructured":"Gentes, A., Guyot-Mbodji, A., Demeure, I.: Gaming on the move: urban experience as a new paradigm for mobile pervasive game design. Multimedia Syst. 16(1), 43\u201355 (2010). https:\/\/doi.org\/10.1145\/1457199.1457205","journal-title":"Multimedia Syst."},{"key":"13_CR5","doi-asserted-by":"publisher","unstructured":"Akribopoulos, O., Logaras, M., Vasilakis, N., Kokkinos, P., Mylonas, G., Chatzigiannakis, I., Spirakis, P.: Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, pp. 174\u2013181. ACM (2009). https:\/\/doi.org\/10.1145\/1690388.1690418","DOI":"10.1145\/1690388.1690418"},{"key":"13_CR6","doi-asserted-by":"publisher","DOI":"10.1201\/9780429429880","author":"L Grace","year":"2019","unstructured":"Grace, L.: Doing Things with Games: Social Impact Through Play. CRC Press (2019). https:\/\/doi.org\/10.1201\/9780429429880","journal-title":"CRC Press"},{"key":"13_CR7","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research (2004)"},{"key":"13_CR8","unstructured":"J\u00e4rvinen, A.: Games Without Frontiers: Theories and Methods for Game Studies and Design. Doctoral\u2019s Thesis, University of Tampere (2008)"},{"key":"13_CR9","unstructured":"Sicart, M.: Designing game mechanics. Int. J. Comput. Game Res. 8,(2) (2008)"},{"key":"13_CR10","doi-asserted-by":"publisher","DOI":"10.1201\/9780080919171","author":"J Schell","year":"2008","unstructured":"Schell, J.: The art of game design: a book of lenses. CRC Press (2008). https:\/\/doi.org\/10.1201\/9780080919171","journal-title":"CRC Press"},{"key":"13_CR11","doi-asserted-by":"crossref","unstructured":"Arango-L\u00f3pez, J., Vela, F.L.G., Collazos, C. A., Gallardo, J., Moreira, F.: GeoPGD: methodology for the design and development of geolocated pervasive games. Universal Access in the Information Society, pp. 1\u201313 (2020)","DOI":"10.1007\/s10209-020-00769-w"},{"key":"13_CR12","unstructured":"Marczewski, A.: Even ninja monkeys like to play. CreateSpace Indep. Publish Platform, Charleston, Chapter User Types, pp. 69-84 (2015)"},{"key":"13_CR13","doi-asserted-by":"publisher","unstructured":"Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J.P., Hammer, J.: Audience participation games: blurring the line between player and spectator. In: Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 429\u2013440 (2017). https:\/\/doi.org\/10.1145\/3064663.3064732","DOI":"10.1145\/3064663.3064732"},{"key":"13_CR14","unstructured":"Emmerich, K., Masuch, M.: Helping friends or fighting foes: the influence of collaboration and competition on player experience. In: FDG, pp. 150\u2013157 (2013)"},{"key":"13_CR15","unstructured":"Adams, E., Rollings, A.: Fundamentals of game design (game design and development series). Prentice-Hall, Inc (2006)"},{"issue":"3","key":"13_CR16","doi-asserted-by":"publisher","first-page":"458","DOI":"10.1287\/mnsc.9.3.458","volume":"9","author":"N Dalkey","year":"1963","unstructured":"Dalkey, N., Helmer, O.: An experimental application of the Delphi method to the use of experts. Manage. Sci. 9(3), 458\u2013467 (1963)","journal-title":"Manage. Sci."},{"key":"13_CR17","first-page":"3","volume-title":"The delphi method","year":"1975","unstructured":"Linstone, H.A., Turoff, M. (eds.): The delphi method, pp. 3\u201312. Addison-Wesley, Reading, MA (1975)"},{"key":"13_CR18","doi-asserted-by":"crossref","unstructured":"Caon, M., Mugellini, E., y Abou Khaled, O.: A pervasive game to promote social offline interaction. In: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, pp. 1381\u20131384. ACM (2013)","DOI":"10.1145\/2494091.2497359"},{"key":"13_CR19","doi-asserted-by":"crossref","unstructured":"Linehan, C., Bull, N., y Kirman, B.: BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. In: Advances in Computer Entertainment. Springer, pp. 123\u201337 (2013)","DOI":"10.1007\/978-3-319-03161-3_9"},{"key":"13_CR20","doi-asserted-by":"crossref","unstructured":"\u00c5hl\u00e9n, M., Winbj\u00f6rk, M., Hietala, S.: Conquest-outdoor based games enhanced with sensors. In: International Conference on Ubiquitous Computing and Ambient Intelligence. Springer, pp. 68\u201371 (2014)","DOI":"10.1007\/978-3-319-13102-3_13"},{"key":"13_CR21","doi-asserted-by":"crossref","unstructured":"Arango, J., Guti\u00e9rrez, F.L., Collazos, C., Moreira F.: Modeling and defining the pervasive games and its components from a perspective of the player experiences. In: WorldCist, pp. 625\u2013635, Springer Verlag (2018)","DOI":"10.1007\/978-3-319-77712-2_58"},{"key":"13_CR22","doi-asserted-by":"crossref","unstructured":"Montola, M., Stenros, J., Waern, A.: Pervasive games: theory and design. Morgan Kaufmann Publishers Inc, (2009)","DOI":"10.1201\/9780080889795"},{"key":"13_CR23","doi-asserted-by":"crossref","unstructured":"L\u00f3pez-Arcos, J.R., Padilla-Zea, N., Paderewski, P., Guti\u00e9rrez, F.L., Abad-Arranz, A.: Designing stories for educational video games: a player-centered approach. In: Proceedings of the 2014 Workshop on Interaction Design in Educational Environments, pp. 33\u201340 (2014)","DOI":"10.1145\/2643604.2643611"},{"key":"13_CR24","unstructured":"MOBILE GAMING MARKET - GROWTH, TRENDS, FORECASTS (2020 \u2013 2025). (2020). Mondor Intelligence. https:\/\/www.mordorintelligence.com\/"},{"issue":"4","key":"13_CR25","first-page":"37","volume":"13","author":"B McCauley","year":"2017","unstructured":"McCauley, B., Merola, G., Gumbley, S.: Play on demand: why do players play the mobile games they do. IJEBR 13(4), 37\u201354 (2017)","journal-title":"IJEBR"},{"key":"13_CR26","doi-asserted-by":"crossref","unstructured":"Arango-L\u00f3pez, J., Collazos, C.A., Vela, F.L.G., Castillo, L.F.: A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data. In: International Conference of Design, User Experience, and Usability, pp. 335\u2013346. Springer, Cham (2017","DOI":"10.1007\/978-3-319-58637-3_27"},{"key":"13_CR27","doi-asserted-by":"crossref","unstructured":"Viana, J.R.M., Viana, N.P., Trinta, F.A.M., de Carvalho, W.V.: A systematic review on software engineering in pervasive games development. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, pp. 51\u201360. IEEE (2014)","DOI":"10.1109\/SBGAMES.2014.16"},{"key":"13_CR28","doi-asserted-by":"crossref","unstructured":"Guo, H., Tr\u00e6tteberg, H., Wang, A. I., Zhu, M.: Temps: a conceptual framework for pervasive and social games. In: 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp. 31\u201337. IEEE (2010)","DOI":"10.1109\/DIGITEL.2010.40"}],"container-title":["Advances in Intelligent Systems and Computing","Trends and Applications in Information Systems and Technologies"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-72660-7_13","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,3,28]],"date-time":"2021-03-28T07:18:32Z","timestamp":1616915912000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-72660-7_13"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030726591","9783030726607"],"references-count":28,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-72660-7_13","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"type":"print","value":"2194-5357"},{"type":"electronic","value":"2194-5365"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"29 March 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"WorldCIST","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"World Conference on Information Systems and Technologies","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Terceira Island","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 March 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 April 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"worldcist2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/worldcist.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}