{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,3]],"date-time":"2025-07-03T04:22:14Z","timestamp":1751516534447,"version":"3.41.0"},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030781101"},{"type":"electronic","value":"9783030781118"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-78111-8_10","type":"book-chapter","created":{"date-parts":[[2021,7,2]],"date-time":"2021-07-02T23:20:19Z","timestamp":1625268019000},"page":"153-163","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["A Brief Study on Excessive Online Game Playing Among Older Adults"],"prefix":"10.1007","author":[{"given":"Haijing","family":"Tang","sequence":"first","affiliation":[]},{"given":"Qin","family":"Gao","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,7,3]]},"reference":[{"issue":"100","key":"10_CR1","first-page":"71","volume":"30","author":"P Ackland","year":"2017","unstructured":"Ackland, P., Resnikoff, S., Bourne, R.: World blindness and visual impairment: despite many successes, the problem is growing. Commun. Eye Health 30(100), 71 (2017)","journal-title":"Commun. Eye Health"},{"issue":"3\u20134","key":"10_CR2","doi-asserted-by":"publisher","first-page":"147","DOI":"10.1016\/j.entcom.2010.09.001","volume":"1","author":"A Al Mahmud","year":"2010","unstructured":"Al Mahmud, A., Mubin, O., Shahid, S., Martens, J.-B.: Designing social games for children and older adults: two related case studies. Entertain. Comput. 1(3\u20134), 147\u2013156 (2010)","journal-title":"Entertain. Comput."},{"key":"10_CR3","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103616","volume":"141","author":"L Alonso-Diaz","year":"2019","unstructured":"Alonso-Diaz, L., Yuste-Tosina, R., Mendo-L\u00e1zaro, S.: Adults video gaming: key competences for a globalised society. Comput. Educ. 141, (2019)","journal-title":"Comput. Educ."},{"key":"10_CR4","doi-asserted-by":"crossref","unstructured":"Block, J.J.: Issues for DSM-V: internet addiction (2008)","DOI":"10.1176\/appi.ajp.2007.07101556"},{"issue":"3","key":"10_CR5","doi-asserted-by":"publisher","first-page":"771","DOI":"10.1016\/j.chb.2011.11.020","volume":"28","author":"EA Boyle","year":"2012","unstructured":"Boyle, E.A., Connolly, T.M., Hainey, T., Boyle, J.M.: Engagement in digital entertainment games: a systematic review. Comput. Hum. Behav. 28(3), 771\u2013780 (2012)","journal-title":"Comput. Hum. Behav."},{"key":"10_CR6","doi-asserted-by":"crossref","unstructured":"Brown, J.A.: Let\u2019s play: understanding the role and meaning of digital games in the lives of older adults, pp. 273\u2013275 (2012)","DOI":"10.1145\/2282338.2282396"},{"key":"10_CR7","doi-asserted-by":"publisher","first-page":"96","DOI":"10.1016\/j.chb.2015.04.026","volume":"51","author":"TT Cota","year":"2015","unstructured":"Cota, T.T., Ishitani, L., Vieira Jr., N.: Mobile game design for the elderly: A study with focus on the motivation to play. Comput. Hum. Behav. 51, 96\u2013105 (2015)","journal-title":"Comput. Hum. Behav."},{"key":"10_CR8","unstructured":"De Carvalho, R.N.S., Ishitani, L., Nogueira Sales De Carvalho, R.: Motivational factors for mobile serious games for elderly users. In: Proceedings of XI SB Games (2012)"},{"issue":"1","key":"10_CR9","doi-asserted-by":"publisher","first-page":"32","DOI":"10.13189\/ujer.2019.070105","volume":"7","author":"T Dilci","year":"2019","unstructured":"Dilci, T.: A study on validity and reliability of digital addiction scale for 19 years or older. Univ. J. Educ. Res. 7(1), 32\u201339 (2019)","journal-title":"Univ. J. Educ. Res."},{"issue":"2","key":"10_CR10","doi-asserted-by":"publisher","first-page":"192","DOI":"10.1037\/1040-3590.18.2.192","volume":"18","author":"MB Donnellan","year":"2006","unstructured":"Donnellan, M.B., Oswald, F.L., Baird, B.M., Lucas, R.E.: The mini-IPIP scales: tiny-yet-effective measures of the Big Five factors of personality. Psychol. Assess. 18(2), 192 (2006)","journal-title":"Psychol. Assess."},{"issue":"3","key":"10_CR11","doi-asserted-by":"publisher","first-page":"592","DOI":"10.1111\/add.12016","volume":"108","author":"R Festl","year":"2013","unstructured":"Festl, R., Scharkow, M., Quandt, T.: Problematic computer game use among adolescents, younger and older adults. Addiction 108(3), 592\u2013599 (2013)","journal-title":"Addiction"},{"key":"10_CR12","unstructured":"Frey, B.S., Osterloh, M.: Successful Management by Motivation: Balancing Intrinsic and Extrinsic Incentives. Springer Science & Business Media, New York (2001)"},{"key":"10_CR13","doi-asserted-by":"crossref","unstructured":"Gerling, K.M., Schulte, F.P., Smeddinck, J., Masuch, M.: Game design for older adults: effects of age-related changes on structural elements of digital games. In: Entertainment Computing-ICEC 2012, pp. 235\u2013242 (2012)","DOI":"10.1007\/978-3-642-33542-6_20"},{"issue":"2","key":"10_CR14","doi-asserted-by":"publisher","first-page":"290","DOI":"10.1089\/cpb.2006.9956","volume":"10","author":"SM Gr\u00fcsser","year":"2006","unstructured":"Gr\u00fcsser, S.M., Thalemann, R., Griffiths, M.D.: Excessive computer game playing: evidence for addiction and aggression? Cyberpsychol. Behav. 10(2), 290\u2013292 (2006)","journal-title":"Cyberpsychol. Behav."},{"issue":"6","key":"10_CR15","doi-asserted-by":"publisher","first-page":"747","DOI":"10.1089\/cpb.2009.0059","volume":"12","author":"Z Hussain","year":"2009","unstructured":"Hussain, Z., Griffiths, M.D.: The attitudes, feelings, and experiences of online gamers: a qualitative analysis. CyberPsychol. Behav. 12(6), 747\u2013753 (2009)","journal-title":"CyberPsychol. Behav."},{"key":"10_CR16","doi-asserted-by":"crossref","unstructured":"Jung, Y., Li, K.J., Janissa, N.S., Gladys, W.L.C., Lee, K.M.: Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility. In: IE \u201809: Proceedings of the Sixth Australasian Conference on Interactive Entertainment, pp. 1\u20136 (2009)","DOI":"10.1145\/1746050.1746055"},{"key":"10_CR17","unstructured":"King, D.L., Delfabbro, P.H., Griffiths, M.D.: Cognitive behavioral therapy for problematic video game players: conceptual considerations and practice issues. J. CyberTherapy Rehabil. 3(3) (2010)"},{"issue":"9","key":"10_CR18","doi-asserted-by":"publisher","first-page":"480","DOI":"10.1089\/cyber.2012.0034","volume":"15","author":"DJ Kuss","year":"2012","unstructured":"Kuss, D.J., Louws, J., Wiers, R.W.: Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychol. Behav. Soc. Netw. 15(9), 480\u2013485 (2012)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"issue":"1","key":"10_CR19","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1080\/15213260802669458","volume":"12","author":"JS Lemmens","year":"2009","unstructured":"Lemmens, J.S., Valkenburg, P.M., Peter, J.: Development and validation of a game addiction scale for adolescents. Media Psychol. 12(1), 77\u201395 (2009)","journal-title":"Media Psychol."},{"issue":"3","key":"10_CR20","doi-asserted-by":"publisher","first-page":"313","DOI":"10.1089\/cyber.2009.0229","volume":"13","author":"M Mehroof","year":"2010","unstructured":"Mehroof, M., Griffiths, M.D.: Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychol. Behav. Soc. Netw. 13(3), 313\u2013316 (2010)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"issue":"6","key":"10_CR21","doi-asserted-by":"publisher","first-page":"835","DOI":"10.1016\/0306-4603(96)00044-5","volume":"21","author":"WR Miller","year":"1996","unstructured":"Miller, W.R.: Motivational interviewing: research, practice, and puzzles. Addict. Behav. 21(6), 835\u2013842 (1996)","journal-title":"Addict. Behav."},{"key":"10_CR22","doi-asserted-by":"publisher","unstructured":"Omori, M.T., Felinto, A.S.: Analysis of motivational elements of social games: a puzzle match 3-games study case. Int. J. Comput. Games Technol. 2012(3) (2012). https:\/\/doi.org\/10.1155\/2012\/640725","DOI":"10.1155\/2012\/640725"},{"issue":"3","key":"10_CR23","doi-asserted-by":"publisher","first-page":"359","DOI":"10.1177\/0898264305280993","volume":"18","author":"J Tomaka","year":"2006","unstructured":"Tomaka, J., Thompson, S., Palacios, R.: The relation of social isolation, loneliness, and social support to disease outcomes among the elderly. J. Aging Health 18(3), 359\u2013384 (2006)","journal-title":"J. Aging Health"},{"key":"10_CR24","doi-asserted-by":"crossref","unstructured":"Vasconcelos, A., Silva, P.A., Caseiro, J., Nunes, F., Teixeira, L.F.: Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform, pp. 1\u201310 (2012)","DOI":"10.1145\/2367616.2367617"},{"issue":"6","key":"10_CR25","doi-asserted-by":"publisher","first-page":"772","DOI":"10.1089\/cpb.2006.9.772","volume":"9","author":"N Yee","year":"2007","unstructured":"Yee, N.: Experimental motives for playing online games. J. CyberPsychol. Behav. 9(6), 772\u2013775 (2007)","journal-title":"J. CyberPsychol. Behav."},{"issue":"3","key":"10_CR26","doi-asserted-by":"publisher","first-page":"357","DOI":"10.1111\/j.1440-1819.2009.01969.x","volume":"63","author":"C Yen","year":"2009","unstructured":"Yen, C., Ko, C., Yen, J., Chang, Y., Cheng, C.: Multi-dimensional discriminative factors for Internet addiction among adolescents regarding gender and age. Psychiatry Clin. Neurosci. 63(3), 357\u2013364 (2009)","journal-title":"Psychiatry Clin. Neurosci."},{"issue":"5","key":"10_CR27","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1080\/01926180902942191","volume":"37","author":"K Young","year":"2009","unstructured":"Young, K.: Understanding online gaming addiction and treatment issues for adolescents. Am. J. Family Therapy 37(5), 355\u2013372 (2009)","journal-title":"Am. J. Family Therapy"}],"container-title":["Lecture Notes in Computer Science","Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-78111-8_10","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,2]],"date-time":"2025-07-02T22:38:45Z","timestamp":1751495925000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-78111-8_10"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030781101","9783030781118"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-78111-8_10","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"3 July 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24 July 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 July 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"23","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2021.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}