{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,22]],"date-time":"2025-10-22T23:12:53Z","timestamp":1761174773521,"version":"3.40.3"},"publisher-location":"Cham","reference-count":42,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030864385"},{"type":"electronic","value":"9783030864392"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-86439-2_9","type":"book-chapter","created":{"date-parts":[[2021,10,9]],"date-time":"2021-10-09T05:09:33Z","timestamp":1633756173000},"page":"162-176","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Effects of Adaptive Educational Games on Adults\u2019 Computational Thinking"],"prefix":"10.1007","author":[{"given":"Nour","family":"El Mawas","sequence":"first","affiliation":[]},{"given":"Danial","family":"Hooshyar","sequence":"additional","affiliation":[]},{"given":"Yeongwook","family":"Yang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,9]]},"reference":[{"key":"9_CR1","doi-asserted-by":"crossref","unstructured":"El Mawas, N., et al.: Towards a self-regulated learning in a lifelong learning perspective. In: Proceedings of the 9th International Conference on Computer Supported Education, CSEDU, vol. 1, pp. 661\u2013670 (2017)","DOI":"10.5220\/0006387506610670"},{"key":"9_CR2","unstructured":"Organisation for Economic Co-operation and Development [OECD]. OECD skills outlook 2013. First results from the survey of adult skills. Retrieved February 19, 2020. http:\/\/www.oecd.org\/site\/piaac\/publications.htm"},{"key":"9_CR3","unstructured":"El Mawas, N., Bradford, M., Andrews, J., Pathak, P., Hava Muntean, C.: A case study on 21st century skills development through a computer based maths game. In: Proceedings of EdMedia: World Conference on Educational Media and Technology, pp. 1160\u20131169. Amsterdam, Netherlands (2018)"},{"issue":"3","key":"9_CR4","doi-asserted-by":"publisher","first-page":"33","DOI":"10.1145\/1118178.1118215","volume":"49","author":"JM Wing","year":"2006","unstructured":"Wing, J.M.: Computational thinking. Commun. ACM 49(3), 33\u201335 (2006)","journal-title":"Commun. ACM"},{"key":"9_CR5","unstructured":"Wang, P.S.: From Computing to Computational Thinking. Chapman and Hall\/CRC, Boca Raton (2016)"},{"issue":"6","key":"9_CR6","first-page":"20","volume":"38","author":"D Barr","year":"2011","unstructured":"Barr, D., Harrison, J., Conery, L.: Computational thinking: a digital age skill for everyone. Learn. Lead. Technol. 38(6), 20\u201323 (2011)","journal-title":"Learn. Lead. Technol."},{"issue":"8","key":"9_CR7","doi-asserted-by":"publisher","first-page":"25","DOI":"10.1145\/1378704.1378713","volume":"51","author":"M Guzdial","year":"2008","unstructured":"Guzdial, M.: Education paving the way for computational thinking. Commun. ACM 51(8), 25\u201327 (2008)","journal-title":"Commun. ACM"},{"issue":"1881","key":"9_CR8","doi-asserted-by":"publisher","first-page":"3717","DOI":"10.1098\/rsta.2008.0118","volume":"366","author":"JM Wing","year":"2008","unstructured":"Wing, J.M.: Computational thinking and thinking about computing. Philos. Trans. R. Soc. A Math. Phys. Eng. Sci. 366(1881), 3717\u20133725 (2008)","journal-title":"Philos. Trans. R. Soc. A Math. Phys. Eng. Sci."},{"key":"9_CR9","doi-asserted-by":"crossref","unstructured":"Haddad, R.J., Kalaani, Y.: Can computational thinking predict academic performance? In: 2015 IEEE Integrated STEM Education Conference, pp. 225\u2013229. IEEE (2015)","DOI":"10.1109\/ISECon.2015.7119929"},{"key":"9_CR10","first-page":"188","volume":"2","author":"N El Mawas","year":"2020","unstructured":"El Mawas, N., Hooshyar, D., Yang, Y.: Investigating the learning impact of autothinking educational game on adults: a case study of France. CSEDU 2, 188\u2013196 (2020)","journal-title":"CSEDU"},{"key":"9_CR11","doi-asserted-by":"crossref","unstructured":"Angeli, C., Valanides, N.: Developing young children\u2019s computational thinking with educational robotics: an interaction effect between gender and scaffolding strategy. Comput. Hum. Behav. 105, 105954 (2020)","DOI":"10.1016\/j.chb.2019.03.018"},{"key":"9_CR12","unstructured":"Brennan, K., Resnick, M.: New frameworks for studying and assessing the development of computational thinking. In: Proceedings of the 2012 Annual Meeting of the American Educational Research Association, vol. 1, p. 25. Vancouver, Canada (2012)"},{"key":"9_CR13","doi-asserted-by":"crossref","unstructured":"Nguyen, N.R., Poliakova, I., Meduri, S., Hutcheson, J., Ke, R.: CodeNC: integrating computational thinking into K-12 instructional activities using animated videos, p. 1276 (2019)","DOI":"10.1145\/3287324.3293835"},{"key":"9_CR14","doi-asserted-by":"crossref","unstructured":"P\u00e9rez-Mar\u00edn, D., Hij\u00f3n-Neira, R., Bacelo, A., Pizarro, C.: Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children? Comput. Hum. Behav. 105, 105849 (2020)","DOI":"10.1016\/j.chb.2018.12.027"},{"issue":"2","key":"9_CR15","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/2602484","volume":"14","author":"NC Brown","year":"2014","unstructured":"Brown, N.C., Sentance, S., Crick, T., Humphreys, S.: Restart: the resurgence of computer science in UK schools. ACM Trans. Comput. Educ. (TOCE) 14(2), 1\u201322 (2014)","journal-title":"ACM Trans. Comput. Educ. (TOCE)"},{"key":"9_CR16","doi-asserted-by":"crossref","unstructured":"Repenning, A., et al.: Scalable game design: a strategy to bring systemic computer science education to schools through game design and simulation creation. ACM Trans. Comput. Educ. (TOCE) 15(2), 11 (2015)","DOI":"10.1145\/2700517"},{"key":"9_CR17","unstructured":"European School Network Homepage. https:\/\/www.esnetwork.eu\/. Accessed 9 Jan 2020"},{"key":"9_CR18","doi-asserted-by":"crossref","unstructured":"Angeli, C., Giannakos, M.: Computational thinking education: issues and challenges. Comput. Hum. Behav. 105, 106185 (2020)","DOI":"10.1016\/j.chb.2019.106185"},{"key":"9_CR19","doi-asserted-by":"crossref","unstructured":"F\u00e4rnqvist, T., Heintz, F., Lambrix, P., Mannila, L., Wang, C.: Supporting active learning by introducing an interactive teaching tool in a data structures and algorithms course. In: Proceedings of the 47th ACM Technical Symposium on Computing Science Education, pp. 663\u2013668 (2016)","DOI":"10.1145\/2839509.2844653"},{"key":"9_CR20","doi-asserted-by":"publisher","first-page":"130","DOI":"10.1016\/j.ijcci.2019.06.005","volume":"21","author":"N Carlborg","year":"2019","unstructured":"Carlborg, N., Tyren, M., Heath, C., Eriksson, E.: The scope of autonomy when teaching computational thinking in primary school. Int. J. Child-Comput. Interact. 21, 130\u2013139 (2019)","journal-title":"Int. J. Child-Comput. Interact."},{"key":"9_CR21","doi-asserted-by":"crossref","unstructured":"Yardi, S., Bruckman, A.: What is computing? Bridging the gap between teenagers\u2019 perceptions and graduate students\u2019 experiences. In: Proceedings of the Third International Workshop on Computing Education Research, pp. 39\u201350 (2007)","DOI":"10.1145\/1288580.1288586"},{"key":"9_CR22","doi-asserted-by":"crossref","unstructured":"El Mawas, N., Tr\u00fachly, P., Podhradsk\u00fd, P., Hava Muntean, C.: The effect of educational game on children learning experience in a Slovakian school. In: Proceedings of the 12th International Conference on Computer Supported Education. CSEDU, vol. 1, pp. 465\u2013472 (2019)","DOI":"10.5220\/0007764104650472"},{"issue":"6","key":"9_CR23","doi-asserted-by":"publisher","first-page":"731","DOI":"10.1111\/jcal.12280","volume":"34","author":"D Hooshyar","year":"2018","unstructured":"Hooshyar, D., Yousefi, M., Wang, M., Lim, H.: A data-driven procedural-content-generation approach for educational games. J. Comput. Assist. Learn. 34(6), 731\u2013739 (2018)","journal-title":"J. Comput. Assist. Learn."},{"key":"9_CR24","doi-asserted-by":"publisher","first-page":"1991","DOI":"10.1016\/j.sbspro.2012.06.938","volume":"47","author":"C Kazimoglu","year":"2012","unstructured":"Kazimoglu, C., Kiernan, M., Bacon, L., Mackinnon, L.: A serious game for developing computational thinking and learning introductory computer programming. Procedia Soc. Behav. Sci. 47, 1991\u20131999 (2012)","journal-title":"Procedia Soc. Behav. Sci."},{"issue":"1","key":"9_CR25","doi-asserted-by":"publisher","first-page":"45","DOI":"10.4018\/ijgbl.2011010104","volume":"1","author":"MD Kickmeier-Rust","year":"2011","unstructured":"Kickmeier-Rust, M.D., Mattheiss, E., Steiner, C., Albert, D.: A psycho-pedagogical framework for multi-adaptive educational games. Int. J. Game-Based Learn. (IJGBL) 1(1), 45\u201358 (2011)","journal-title":"Int. J. Game-Based Learn. (IJGBL)"},{"issue":"6","key":"9_CR26","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3145814","volume":"50","author":"D Hooshyar","year":"2018","unstructured":"Hooshyar, D., Yousefi, M., Lim, H.: Data-driven approaches to game player modeling: a systematic literature review. ACM Comput. Surv. (CSUR) 50(6), 1\u201319 (2018)","journal-title":"ACM Comput. Surv. (CSUR)"},{"key":"9_CR27","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"381","DOI":"10.1007\/978-3-030-35343-8_41","volume-title":"Innovative Technologies and Learning","author":"D Hooshyar","year":"2019","unstructured":"Hooshyar, D., Lim, H., Pedaste, M., Yang, K., Fathi, M., Yang, Y.: AutoThinking: an adaptive computational thinking game. In: R\u00f8nningsbakk, L., Wu, T.-T., Sandnes, F.E., Huang, Y.-M. (eds.) ICITL 2019. LNCS, vol. 11937, pp. 381\u2013391. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-35343-8_41"},{"issue":"1","key":"9_CR28","doi-asserted-by":"publisher","first-page":"38","DOI":"10.3102\/0013189X12463051","volume":"42","author":"S Grover","year":"2013","unstructured":"Grover, S., Pea, R.: Computational thinking in K\u201312: a review of the state of the field. Educ. Res. 42(1), 38\u201343 (2013)","journal-title":"Educ. Res."},{"key":"9_CR29","doi-asserted-by":"crossref","unstructured":"Resnick, M., et al.: Scratch: programming for all. Commun. ACM 52(11), 60\u201367 (2009)","DOI":"10.1145\/1592761.1592779"},{"key":"9_CR30","unstructured":"Harvey, B., M\u00f6nig, J.: Bringing \u201cno ceiling\u201d to scratch: Can one language serve kids and computer scientists. In: Proceedings of the Constructionism, pp.1\u201310 (2010)"},{"key":"9_CR31","unstructured":"Fraser, N.: Blockly: A visual programming editor (2013). https:\/\/code.google.com\/p\/blockly"},{"key":"9_CR32","doi-asserted-by":"crossref","unstructured":"Meerbaum-Salant, O., Armoni, M., Ben-Ari, M.: Habits of programming in scratch. In: Proceedings of the 16th Annual Joint Conference on Innovation and Technology in Computer Science Education, pp. 168\u2013172 (2011)","DOI":"10.1145\/1999747.1999796"},{"key":"9_CR33","unstructured":"Weintrop, D., Wilensky, U.: RoboBuilder: a program-to-play constructionist video game. In: Proceedings of the Constructionism 2012 Conference. Athens, Greece (2012)"},{"key":"9_CR34","doi-asserted-by":"crossref","unstructured":"Malva, L., Hooshyar, D., Yang, Y., Pedaste, M.: Engaging Estonian primary school children in computational thinking through adaptive educational games: a qualitative study. In: 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), pp. 188\u2013190. IEEE (2020)","DOI":"10.1109\/ICALT49669.2020.00061"},{"issue":"3","key":"9_CR35","doi-asserted-by":"publisher","first-page":"61","DOI":"10.1007\/BF02319858","volume":"48","author":"SM Land","year":"2000","unstructured":"Land, S.M.: Cognitive requirements for learning with open-ended learning environments. Educ. Tech. Res. Dev. 48(3), 61\u201378 (2000)","journal-title":"Educ. Tech. Res. Dev."},{"issue":"1","key":"9_CR36","doi-asserted-by":"publisher","first-page":"321","DOI":"10.1145\/1539024.1508980","volume":"41","author":"M Eagle","year":"2009","unstructured":"Eagle, M., Barnes, T.: Experimental evaluation of an educational game for improved learning in introductory computing. ACM SIGCSE Bull. 41(1), 321\u2013325 (2009)","journal-title":"ACM SIGCSE Bull."},{"key":"9_CR37","doi-asserted-by":"crossref","unstructured":"Esper, S., Foster, S.R., Griswold, W.G., Herrera, C., Snyder, W.: CodeSpells: bridging educational language features with industry-standard languages. In: Proceedings of the 14th Koli Calling International Conference on Computing Education Research, pp. 05\u201314 (2014)","DOI":"10.1145\/2674683.2674684"},{"key":"9_CR38","doi-asserted-by":"publisher","unstructured":"Ayman, R., Sharaf, N., Ahmed, G., Abdennadher, S.: MiniColon; teaching Kids computational thinking using an interactive serious game. In: G\u00f6bel, S., et al. (eds.) Serious Games. JCSG 2018. Lecture Notes in Computer Science, vol. 11243, pp. 79\u201390. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-030-02762-9_9","DOI":"10.1007\/978-3-030-02762-9_9"},{"key":"9_CR39","doi-asserted-by":"crossref","unstructured":"Zhao, W., Shute, V.J.: Can playing a video game foster computational thinking skills? Comput. Educ. 141, 103633 (2019)","DOI":"10.1016\/j.compedu.2019.103633"},{"key":"9_CR40","doi-asserted-by":"crossref","unstructured":"Gouws, L.A., Bradshaw, K., Wentworth, P.: Computational thinking in educational activities: an evaluation of the educational game light-bot. In: Proceedings of the 18th ACM Conference on Innovation and Technology in Computer Science Education, pp. 10\u201315 (2013)","DOI":"10.1145\/2462476.2466518"},{"issue":"5","key":"9_CR41","doi-asserted-by":"publisher","first-page":"2029","DOI":"10.1007\/s10639-018-9702-x","volume":"23","author":"A Giannakoulas","year":"2018","unstructured":"Giannakoulas, A., Xinogalos, S.: A pilot study on the effectiveness and acceptance of an educational game for teaching programming concepts to primary school students. Educ. Inf. Technol. 23(5), 2029\u20132052 (2018). https:\/\/doi.org\/10.1007\/s10639-018-9702-x","journal-title":"Educ. Inf. Technol."},{"issue":"2","key":"9_CR42","doi-asserted-by":"publisher","first-page":"293","DOI":"10.1177\/0735633117706909","volume":"56","author":"D Hooshyar","year":"2018","unstructured":"Hooshyar, D., Yousefi, M., Lim, H.: A procedural content generation-based framework for educational games: toward a tailored data-driven game for developing early English reading skills. J. Educ. Comput. Res. 56(2), 293\u2013310 (2018)","journal-title":"J. Educ. Comput. Res."}],"container-title":["Communications in Computer and Information Science","Computer Supported Education"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-86439-2_9","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,10,9]],"date-time":"2021-10-09T05:19:24Z","timestamp":1633756764000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-86439-2_9"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030864385","9783030864392"],"references-count":42,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-86439-2_9","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"9 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"CSEDU","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Computer Supported Education","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2020","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 May 2020","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 May 2020","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"csedu2020","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/www.csedu.org\/?y=2020","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"PRIMORIS","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"190","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"25","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"0","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}