{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T17:07:43Z","timestamp":1743095263191,"version":"3.40.3"},"publisher-location":"Cham","reference-count":36,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030866174"},{"type":"electronic","value":"9783030866181"}],"license":[{"start":{"date-parts":[[2021,9,8]],"date-time":"2021-09-08T00:00:00Z","timestamp":1631059200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,9,8]],"date-time":"2021-09-08T00:00:00Z","timestamp":1631059200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-030-86618-1_15","type":"book-chapter","created":{"date-parts":[[2021,9,7]],"date-time":"2021-09-07T07:03:02Z","timestamp":1630998182000},"page":"147-155","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Applications of Gamification in the Context of Higher Education. A Theoretical Approach"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9525-709X","authenticated-orcid":false,"given":"Santiago Alonso","family":"Garc\u00eda","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8623-8316","authenticated-orcid":false,"given":"Carmen Rodr\u00edguez","family":"Jim\u00e9nez","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9263-6799","authenticated-orcid":false,"given":"Juan Carlos","family":"de la Cruz Campos","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6641-0916","authenticated-orcid":false,"given":"Mar\u00eda Jes\u00fas Santos","family":"Villalba","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,9,8]]},"reference":[{"key":"15_CR1","doi-asserted-by":"crossref","unstructured":"Alcal\u00e1 del Olmo, M.J., Santos-Villalba, M.J., Leiva, J.J.: Metodolog\u00edas activas e innovadoras en la promoci\u00f3n de competencias interculturales e inclusivas en el escenario universitario. Eur. Sci. J. ESJ. 16(40), 6 (2020)","DOI":"10.19044\/esj.2020.v16n41p6"},{"key":"15_CR2","unstructured":"Artal-Sevil, J.S.: Kahoot, socrative & QUIZIZZ. Herramientas gratuitas para fomentar un aprendizaje interactivo y la gamificaci\u00f3n en el aula. In: Buenas pr\u00e1cticas en la docencia universitaria con apoyo de TIC: experiencias en 2016, pp. 17\u201327. Prensas Universitarias de Zaragoza (2017)"},{"issue":"24","key":"15_CR3","doi-asserted-by":"publisher","first-page":"71","DOI":"10.11144\/Javeriana.m12-24.stge","volume":"12","author":"JY Ard\u00edla-Mu\u00f1oz","year":"2019","unstructured":"Ard\u00edla-Mu\u00f1oz, J.Y.: Supuestos te\u00f3ricos para la gamificaci\u00f3n de la educaci\u00f3n superior. Magis, Revista Internacional de Investigaci\u00f3n en Educaci\u00f3n 12(24), 71\u201384 (2019)","journal-title":"Magis, Revista Internacional de Investigaci\u00f3n en Educaci\u00f3n"},{"issue":"1","key":"15_CR4","doi-asserted-by":"publisher","first-page":"87","DOI":"10.35362\/rie510628","volume":"51","author":"MR Ariza","year":"2009","unstructured":"Ariza, M.R., Ferra, M.P.: C\u00f3mo motivar a aprender en la universidad: una estrategia fundamental contra el fracaso acad\u00e9mico en los nuevos modelos educativos. Revista iberoamericana de educaci\u00f3n 51(1), 87\u2013105 (2009)","journal-title":"Revista iberoamericana de educaci\u00f3n"},{"issue":"2","key":"15_CR5","first-page":"31","volume":"40","author":"P Batistello","year":"2019","unstructured":"Batistello, P., Pereira, A.T.C.: El aprendizaje basado en competencias y metodolog\u00edas activas: aplicando la gamificaci\u00f3n. Revista cient\u00edfica de Arquitectura y Urbanismo 40(2), 31\u201342 (2019)","journal-title":"Revista cient\u00edfica de Arquitectura y Urbanismo"},{"key":"15_CR6","first-page":"1","volume":"3","author":"C Borrego","year":"2016","unstructured":"Borrego, C., Fern\u00e1ndez, C., Robles, S., Blanes, I.: Room escape en las aulas: actividades de juegos de escape para facilitar la motivaci\u00f3n y el aprendizaje de las ciencias de la computaci\u00f3n. Revista del Congr\u00e9s Internacional de Doc\u00e8ncia Universit\u00e0ria i Innovaci\u00f3 3, 1\u20137 (2016)","journal-title":"Revista del Congr\u00e9s Internacional de Doc\u00e8ncia Universit\u00e0ria i Innovaci\u00f3"},{"issue":"2","key":"15_CR7","first-page":"40","volume":"45","author":"J Brophy","year":"1987","unstructured":"Brophy, J.: Synthesis of research on strategies for motivating students to learn. Educ. Leadersh. 45(2), 40\u201348 (1987)","journal-title":"Educ. Leadersh."},{"issue":"6","key":"15_CR8","doi-asserted-by":"publisher","first-page":"1162","DOI":"10.1080\/10494820.2014.964263","volume":"24","author":"P Buckley","year":"2016","unstructured":"Buckley, P., Doyle, E.: Gamification and student motivation. Interact. Learn. Environ. 24(6), 1162\u20131175 (2016)","journal-title":"Interact. Learn. Environ."},{"key":"15_CR9","first-page":"1253","volume":"15","author":"P Carolei","year":"2016","unstructured":"Carolei, P., Munhoz, G., Gavassa, R., Ferraz, L.: Gamifica\u00e7\u00e3o como elemento de uma pol\u00edtica p\u00fablica de forma\u00e7\u00e3o de professores: viv\u00eancias mais imersivas e investigativas. Simp\u00f3sio brasileiro de games e entretenimento digital (SBGames) 15, 1253\u20131256 (2016)","journal-title":"Simp\u00f3sio brasileiro de games e entretenimento digital (SBGames)"},{"issue":"6","key":"15_CR10","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1147\/JRD.2015.2459651","volume":"59","author":"D Codish","year":"2015","unstructured":"Codish, D., Ravid, G.: Detecting playfulness in educational gamification through behavior patterns. IBM J. Res. Dev. 59(6), 1\u201314 (2015)","journal-title":"IBM J. Res. Dev."},{"key":"15_CR11","unstructured":"Contreras, R., Eguia, J.L.: Gamificaci\u00f3n en aulas universitarias. Bellaterra: Institut de la Comunicaci\u00f3, Universitat Aut\u00f2noma de Barcelona (2016). https:\/\/www.academia.edu\/22834718\/Gamificaci%C3%B3n_en_aulas_universitarias. Accessed 02 May 2021"},{"key":"15_CR12","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cgamification\u201d. In Proceedings of the 15th International Academic MindTrek\u201911 Conference: Envisioning Future Media Environments, Tampere, Finland, pp. 28\u201330 (2011)","DOI":"10.1145\/2181037.2181040"},{"issue":"3","key":"15_CR13","first-page":"75","volume":"18","author":"D Dicheva","year":"2015","unstructured":"Dicheva, D., Dichev, C., Agre, G., Angelova, G.: Gamification in education: a systematic mapping study. Educ. Technol. Soc. 18(3), 75\u201388 (2015)","journal-title":"Educ. Technol. Soc."},{"issue":"7","key":"15_CR14","doi-asserted-by":"publisher","first-page":"62","DOI":"10.5688\/ajpe8176265","volume":"81","author":"HN Eukel","year":"2017","unstructured":"Eukel, H.N., Frenzel, J.E., Cernusca, D.: Educational gaming for pharmacy studentsdesign and evaluation of a diabetes hemed escape room. Am. J. Pharm. Educ. 81(7), 62\u201365 (2017)","journal-title":"Am. J. Pharm. Educ."},{"key":"15_CR15","doi-asserted-by":"crossref","unstructured":"Faya-Cerqueiro, F., Mart\u00edn-Macho Harrison, A.: Socrative in higher education: Game vs. other uses. Multimodal Technol. Interact. 3(3), 49 (2019)","DOI":"10.3390\/mti3030049"},{"key":"15_CR16","unstructured":"Fern\u00e1ndez-Solo de Zald\u00edvar, I.: Juego serio: gamificaci\u00f3n y aprendizaje. Comunicaci\u00f3n y Pedagog\u00eda. Nuevas tecnolog\u00edas y recursos did\u00e1cticos (281\u2013282), 43\u201348 (2015)"},{"key":"15_CR17","doi-asserted-by":"publisher","unstructured":"Fraile, J., Ruiz-Bravo, P., Zamorano-Sande, D., Orgaz-Rinc\u00f3n, D.: Evaluaci\u00f3n formativa, autorregulaci\u00f3n, feedback y herramientas digitales: uso de Socrative en educaci\u00f3n superior (Formative assessment, self-regulation, feedback and digital tools: use of Socrative in higher education). Retos 42, 724\u2013734 (2021). https:\/\/doi.org\/10.47197\/retos.v42i0.87067","DOI":"10.47197\/retos.v42i0.87067"},{"key":"15_CR18","first-page":"248","volume":"8","author":"J Garc\u00eda Fern\u00e1ndez","year":"2017","unstructured":"Garc\u00eda Fern\u00e1ndez, J., Fern\u00e1ndez-Gavira, J., S\u00e1nchez Oliver, A.J., Grimaldi Puyana, M.: Gamificaci\u00f3n y aplicaciones m\u00f3viles para emprender: una propuesta educativa en la ense\u00f1anza superior. Int. J. Educ. Res. Innov. (IJERI) 8, 248\u2013259 (2017)","journal-title":"Int. J. Educ. Res. Innov. (IJERI)"},{"key":"15_CR19","doi-asserted-by":"publisher","first-page":"299","DOI":"10.3390\/educsci9040299","volume":"9","author":"C G\u00f3mez-Carrasco","year":"2019","unstructured":"G\u00f3mez-Carrasco, C., Monteagudo-Fern\u00e1ndez, J., Moreno-Vera, J., Sainz-G\u00f3mez, M.: Efects of a gamification and flipped-classroom program for teachers in training on motivation and learning perception. Educ. Sci. 9, 299 (2019)","journal-title":"Educ. Sci."},{"key":"15_CR20","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1016\/j.tate.2018.02.003","volume":"71","author":"G Gonz\u00e1lez","year":"2018","unstructured":"Gonz\u00e1lez, G., Skultety, L.: Teacher learning in a combined professional development intervention. Teach. Teach. Educ. 71, 341\u2013354 (2018)","journal-title":"Teach. Teach. Educ."},{"key":"15_CR21","unstructured":"Groh, F.: Gamification: state of the art definition and utilization. In: 4th Seminar on Research Trends in Media Informatics, RTMI (2012)"},{"issue":"1","key":"15_CR22","doi-asserted-by":"publisher","first-page":"51","DOI":"10.3390\/educsci9010051","volume":"9","author":"F-J Hinojo-Lucena","year":"2019","unstructured":"Hinojo-Lucena, F.-J., Aznar-D\u00edaz, I., C\u00e1ceres-Reche, M.-P., Romero-Rodr\u00edguez, J.-M.: Artificial intelligence in higher education: a bibliometric study on its impact in the scientific literature. Educ. Sci. 9(1), 51 (2019)","journal-title":"Educ. Sci."},{"key":"15_CR23","unstructured":"Landers, R., Bauer, K., Callan, R.: Gamification of task performance with leaderboards: a goal setting experiment. Comput. Hum. Behav. 1\u20138 (2015)"},{"key":"15_CR24","unstructured":"Moreno, N.M, Leiva, J.J., Matas, A.: Mobile learning, Gamificaci\u00f3n y Realidad Aumentada para la ense\u00f1anza-aprendizaje de idiomas. Int. J. Educ. Res. Innov. (IJERI) 6, 16\u201334 (2016)"},{"issue":"2","key":"15_CR25","doi-asserted-by":"publisher","first-page":"1","DOI":"10.26858\/ijole.v4i2.8188","volume":"4","author":"MD Pitoyo","year":"2020","unstructured":"Pitoyo, M.D., Sumardi, S., Asib, A.: Gamification-based assessment: the washback effect of quizizz on students\u2019 learning in higher education. Int. J. Lang. Educ. 4(2), 1\u201310 (2020)","journal-title":"Int. J. Lang. Educ."},{"key":"15_CR26","volume-title":"Gamificaci\u00f3n: C\u00f3mo motivar a tu alumnado y mejorar el clima en el aula","author":"F Rodr\u00edguez","year":"2015","unstructured":"Rodr\u00edguez, F., Santiago, R.: Gamificaci\u00f3n: C\u00f3mo motivar a tu alumnado y mejorar el clima en el aula. Digital-TEXT, Madrid (2015)"},{"key":"15_CR27","doi-asserted-by":"publisher","first-page":"40","DOI":"10.24310\/IJNE2.1.2019.6557","volume":"2","author":"C Rodr\u00edguez-Jim\u00e9nez","year":"2019","unstructured":"Rodr\u00edguez-Jim\u00e9nez, C., Ramos Navas-Parejo, M., Santos-Villalba, M.J., Fern\u00e1ndez-Campoy, J.M.: El uso de la gamificaci\u00f3n para el fomento de la educaci\u00f3n inclusiva. Int. J. New Educ. 2, 40\u201359 (2019)","journal-title":"Int. J. New Educ."},{"key":"15_CR28","doi-asserted-by":"publisher","first-page":"87","DOI":"10.35362\/rie510628","volume":"51","author":"M Romero","year":"2009","unstructured":"Romero, M., P\u00e9rez-Ferra, M.: C\u00f3mo motivar a aprender en la universidad: una estrategia fundamental contra el fracaso acad\u00e9mico en los nuevos modelos educativos. Revista Iberoamericana de Educaci\u00f3n 51, 87\u2013105 (2009)","journal-title":"Revista Iberoamericana de Educaci\u00f3n"},{"issue":"1","key":"15_CR29","first-page":"109","volume":"53","author":"LM Romero-Rodr\u00edguez","year":"2017","unstructured":"Romero-Rodr\u00edguez, L.M., Torres-Toukoumidis, A., Aguaded, I.: Ludificaci\u00f3n y educaci\u00f3n para la ciudadan\u00eda. Revisi\u00f3n de las experiencias significativas. Educar 53(1), 109\u2013128 (2017)","journal-title":"Revisi\u00f3n de las experiencias significativas. Educar"},{"key":"15_CR30","doi-asserted-by":"crossref","unstructured":"Sierra-Daza, M.C., Fern\u00e1ndez-S\u00e1nchez, M.R.: Gamificando el aula universitaria. An\u00e1lisis de una experiencia de Escape Room en educaci\u00f3n superior. Revista de estudios y experiencias en educaci\u00f3n 18(36), 105\u2013115 (2019)","DOI":"10.21703\/rexe.20191836sierra15"},{"key":"15_CR31","doi-asserted-by":"crossref","unstructured":"Santos-Villalba, M.J., Leiva, J.J., Ramos Navas-Parejo, M., Ben\u00edtez-M\u00e1rquez, M.D.: Higher education students\u2019 assessments towards gamification and sustainability: a case study. Sustainability 12(20), 8513 (2020)","DOI":"10.3390\/su12208513"},{"key":"15_CR32","unstructured":"Tan Ai Lin, D., Ganapathy, M., Kaur, M.: Kahoot! It: Gamification in Higher Education. Pertanika J.Soc. Sci. Human. 26(1) (2018)"},{"key":"15_CR33","unstructured":"Teixes, F.: Gamificacion: fundamentos y aplicaciones. Universitat Oberta de Catalunya (2014)"},{"key":"15_CR34","unstructured":"Torres-Toukoumidis, \u00c1., Romero-Rodr\u00edguez, L.M.: Aprender jugando. La gamificaci\u00f3n en el aula. Educar para los nuevos Medios. In: Garc\u00eda Ruiz, R., P\u00e9rez-Rodr\u00edguez, A., Torres, A., (eds.) Educar para los nuevos Medios, pp. 62\u201372 (2018)"},{"key":"15_CR35","unstructured":"Werbach, K., Hunter, D.: Gamificaci\u00f3n revoluciona tu negocio con las t\u00e9cnicas de los juegos. Pearson Educaci\u00f3n (2014)"},{"issue":"3","key":"15_CR36","doi-asserted-by":"publisher","first-page":"410","DOI":"10.4300\/JGME-D-13-00406.1","volume":"6","author":"P Yunyongying","year":"2014","unstructured":"Yunyongying, P.: Gamification: Implications for curricular design. J. Grad. Med. Educ. 6(3), 410\u2013412 (2014)","journal-title":"J. Grad. Med. Educ."}],"container-title":["Lecture Notes in Networks and Systems","Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-86618-1_15","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,9,7]],"date-time":"2021-09-07T07:07:21Z","timestamp":1630998441000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-86618-1_15"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,9,8]]},"ISBN":["9783030866174","9783030866181"],"references-count":36,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-86618-1_15","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"type":"print","value":"2367-3370"},{"type":"electronic","value":"2367-3389"}],"subject":[],"published":{"date-parts":[[2021,9,8]]},"assertion":[{"value":"8 September 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"MIS4TEL","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference in Methodologies and intelligent Systems for Techhnology Enhanced Learning","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Salamanca","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Spain","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 October 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 October 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"mistel2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.mis4tel-conference.net\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}