{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,13]],"date-time":"2026-01-13T08:36:47Z","timestamp":1768293407059,"version":"3.49.0"},"publisher-location":"Cham","reference-count":54,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030882716","type":"print"},{"value":"9783030882723","type":"electronic"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-88272-3_3","type":"book-chapter","created":{"date-parts":[[2021,10,5]],"date-time":"2021-10-05T05:57:20Z","timestamp":1633413440000},"page":"31-46","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":9,"title":["Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0283-778X","authenticated-orcid":false,"given":"Micael","family":"Sousa","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3234-787X","authenticated-orcid":false,"given":"Ana Patr\u00edcia","family":"Oliveira","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8546-4194","authenticated-orcid":false,"given":"Pedro","family":"Cardoso","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5478-0650","authenticated-orcid":false,"given":"Nelson","family":"Zagalo","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4483-8126","authenticated-orcid":false,"given":"M\u00e1rio","family":"Vairinhos","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,5]]},"reference":[{"key":"3_CR1","doi-asserted-by":"publisher","unstructured":"Oliveira, A.P., Sousa, M., Vairinhos, M., Zagalo, N.: Towards a new hybrid game model: designing tangible experiences. In: 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 (2020). https:\/\/doi.org\/10.1109\/SeGAH49190.2020.9201838","DOI":"10.1109\/SeGAH49190.2020.9201838"},{"key":"3_CR2","unstructured":"Wehrum, T.: Evaluating the advantages of physical and digital elements in hybrid tabletop games (2014)"},{"key":"3_CR3","doi-asserted-by":"crossref","unstructured":"de Heer, J., de Groot, T., Hrynkiewicz, R.: Serious gaming is serious business in urban planning. In: Next generation infrastructure systems for eco-cities, pp. 1\u20136 (2010)","DOI":"10.1109\/INFRA.2010.5679216"},{"key":"3_CR4","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press (2004)"},{"key":"3_CR5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-40612-1","volume-title":"Serious Games","year":"2016","unstructured":"D\u00f6rner, R., G\u00f6bel, S., Effelsberg, W., Wiemeyer, J. (eds.): Serious Games. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-40612-1"},{"key":"3_CR6","doi-asserted-by":"publisher","DOI":"10.4324\/9780080952246","author":"N Iuppa","year":"2012","unstructured":"Iuppa, N., Borst, T.: eds: End-to-end game development: creating independent serious games and simulations from start to finish. Routledge (2012). https:\/\/doi.org\/10.4324\/9780080952246","journal-title":"Routledge"},{"key":"3_CR7","doi-asserted-by":"publisher","unstructured":"Winn, B.M.: The design, play, and experience framework. In: Ferdig, R.E. (ed.) Handbook of Research on Effective Electronic Gaming in Education, pp. 1010\u20131024. IGI Global, Hershey, PA, USA (2009). https:\/\/doi.org\/10.4018\/978-1-59904-808-6.ch058","DOI":"10.4018\/978-1-59904-808-6.ch058"},{"key":"3_CR8","doi-asserted-by":"publisher","first-page":"898","DOI":"10.1177\/1046878110390784","volume":"41","author":"D Crookall","year":"2010","unstructured":"Crookall, D.: Serious games, debriefing, and simulation\/gaming as a discipline. Simul. Gaming. 41, 898\u2013920 (2010). https:\/\/doi.org\/10.1177\/1046878110390784","journal-title":"Simul. Gaming."},{"key":"3_CR9","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: a research and practice model. Simul. Gaming. 33, 441\u2013467 (2002). https:\/\/doi.org\/10.1177\/1046878102238607","journal-title":"Simul. Gaming."},{"key":"3_CR10","doi-asserted-by":"publisher","first-page":"502","DOI":"10.1111\/bjet.12067","volume":"45","author":"I Mayer","year":"2014","unstructured":"Mayer, I., et al.: The research and evaluation of serious games: toward a comprehensive methodology. Br. J. Educ. Technol. 45, 502\u2013527 (2014). https:\/\/doi.org\/10.1111\/bjet.12067","journal-title":"Br. J. Educ. Technol."},{"key":"3_CR11","doi-asserted-by":"publisher","DOI":"10.1201\/b16671","author":"T Fullerton","year":"2014","unstructured":"Fullerton, T.: Game design workshop: a playcentric approach to creating innovative games. AK Peters\/CRC Press (2014). https:\/\/doi.org\/10.1201\/b16671","journal-title":"AK Peters\/CRC Press"},{"key":"3_CR12","doi-asserted-by":"publisher","unstructured":"Zagalo, N.: Engagement Design: Designing for Interaction Motivations. Springer Nature (2020). https:\/\/doi.org\/10.1007\/978-3-030-37085-5","DOI":"10.1007\/978-3-030-37085-5"},{"key":"3_CR13","first-page":"1722","volume":"1","author":"R Hunicke","year":"2004","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: MDA: a formal approach to game design and game research. AAAI Work. - Tech. Rep. 1, 1722\u20131726 (2004)","journal-title":"AAAI Work. - Tech. Rep."},{"key":"3_CR14","unstructured":"BoardGameGeek | Gaming Unplugged Since 2000. https:\/\/boardgamegeek.com\/. Accessed on 01 May 2021"},{"key":"3_CR15","doi-asserted-by":"publisher","first-page":"280","DOI":"10.1177\/1555412016656324","volume":"13","author":"MJ Rogerson","year":"2018","unstructured":"Rogerson, M.J., Gibbs, M.: Finding time for tabletop: board game play and parenting. Games Cult. 13, 280\u2013300 (2018). https:\/\/doi.org\/10.1177\/1555412016656324","journal-title":"Games Cult."},{"key":"3_CR16","series-title":"Communications in Computer and Information Science","doi-asserted-by":"publisher","first-page":"72","DOI":"10.1007\/978-3-030-37983-4_6","volume-title":"Videogame Sciences and Arts","author":"M Sousa","year":"2019","unstructured":"Sousa, M., Bernardo, E.: Back in the game. In: Zagalo, N., Veloso, A.I., Costa, L., Mealha, \u00d3. (eds.) VJ 2019. CCIS, vol. 1164, pp. 72\u201385. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-37983-4_6"},{"key":"3_CR17","unstructured":"Kritz, J., Mangeli, E., Xex\u00e9o, G.: Building an ontology of Boardgame mechanics based on the BoardGameGeek database and the MDA framework. In: XVI Brazilian Symposium on Computer Games and Digital Entertainment, pp. 182\u2013191. Curitiba (2017)"},{"key":"3_CR18","doi-asserted-by":"publisher","DOI":"10.1201\/9780429430701","author":"G Engelstein","year":"2019","unstructured":"Engelstein, G., Shalev, I.: building blocks of tabletop game design: an encyclopedia of mechanisms. CRC Press LLC (2019). https:\/\/doi.org\/10.1201\/9780429430701","journal-title":"CRC Press LLC"},{"key":"3_CR19","doi-asserted-by":"crossref","unstructured":"Sousa, M., Zagalo, N., Oliveira, A.P.: Mechanics or Mechanisms: defining differences in analog games to support game design. In: 2021 IEEE Conference on Games (CoG). In Press (2021)","DOI":"10.1109\/CoG52621.2021.9619055"},{"key":"3_CR20","doi-asserted-by":"crossref","unstructured":"Gee, J.P.: What Video Games Have to Teach Us about Learning and Literacy. Palgrave Macmillan (2003)","DOI":"10.1145\/950566.950595"},{"key":"3_CR21","unstructured":"Cook, D.: What are game mechanics. Lost Garden. https:\/\/lostgarden.home.blog\/2006\/10\/24\/what-are-game-mechanics\/"},{"key":"3_CR22","unstructured":"Sousa, M., Dias, J.: From learning mechanics to tabletop mechanisms: modding steam board game to be a serious game. In: 21st annual European GAMEON\u00ae Conference, GAME\u2010ON\u00ae\u20192020. Eurosis, In press (2020)"},{"key":"3_CR23","unstructured":"Abt, C.C.: Serious Games. University Press of America (1987)"},{"key":"3_CR24","unstructured":"Costikyan, G.: Uncertainty in Games. MIT Press (2013)"},{"key":"3_CR25","unstructured":"Koster, R.: Theory of Fun for Game Design. O\u2019Reilly Media, Inc. (2013)"},{"key":"3_CR26","unstructured":"Antonetti, J.V, Garver, J.R.: 17,000 Classroom Visits Can\u2019t Be Wrong\u202f: Strategies That Engage Students, Promote Active Learning, and Boost Achievement (2015)"},{"key":"3_CR27","doi-asserted-by":"publisher","unstructured":"Butin, D.W., Seider, S., (eds.): The Engaged Campus. Palgrave Macmillan {US} (2012). https:\/\/doi.org\/10.1057\/9781137113283","DOI":"10.1057\/9781137113283"},{"key":"3_CR28","doi-asserted-by":"publisher","DOI":"10.1057\/9781137025197","author":"DT Moore","year":"2013","unstructured":"Moore, D.T.: Engaged learning in the academy. Palgrave Macmillan US (2013). https:\/\/doi.org\/10.1057\/9781137025197","journal-title":"Palgrave Macmillan US"},{"key":"3_CR29","doi-asserted-by":"publisher","unstructured":"Rothmann, S.: Employee engagement. In: The Wiley Blackwell Handbook of the Psychology of Positivity and Strengths\u2010Based Approaches at Work, pp. 317\u2013341. John Wiley & Sons, Ltd (2016). https:\/\/doi.org\/10.1002\/9781118977620.ch18","DOI":"10.1002\/9781118977620.ch18"},{"key":"3_CR30","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1108\/JOEPP-06-2018-0034","volume":"6","author":"AM Saks","year":"2019","unstructured":"Saks, A.M.: Antecedents and consequences of employee engagement revisited. J. Organ. Eff. People Perform. 6, 19\u201338 (2019). https:\/\/doi.org\/10.1108\/JOEPP-06-2018-0034","journal-title":"J. Organ. Eff. People Perform."},{"key":"3_CR31","first-page":"1","volume":"70","author":"GH Seijts","year":"2006","unstructured":"Seijts, G.H., Crim, D.: What engages employees the most or, the ten C\u2019s of employee engagement. Ivey Bus. J. 70, 1\u20135 (2006)","journal-title":"Ivey Bus. J."},{"key":"3_CR32","doi-asserted-by":"publisher","first-page":"252","DOI":"10.1177\/1094670511411703","volume":"14","author":"RJ Brodie","year":"2011","unstructured":"Brodie, R.J., Hollebeek, L.D., Juri\u0107, B., Ili\u0107, A.: Customer engagement: conceptual domain, fundamental propositions, and implications for research. J. Serv. Res. 14, 252\u2013271 (2011). https:\/\/doi.org\/10.1177\/1094670511411703","journal-title":"J. Serv. Res."},{"issue":"3","key":"3_CR33","doi-asserted-by":"publisher","first-page":"312","DOI":"10.1007\/s11747-016-0509-2","volume":"45","author":"CM Harmeling","year":"2016","unstructured":"Harmeling, C.M., Moffett, J.W., Arnold, M.J., Carlson, B.D.: Toward a theory of\u00a0customer engagement marketing. J. Acad. Mark. Sci. 45(3), 312\u2013335 (2016). https:\/\/doi.org\/10.1007\/s11747-016-0509-2","journal-title":"J. Acad. Mark. Sci."},{"key":"3_CR34","doi-asserted-by":"publisher","unstructured":"Harrigan, P., Evers, U., Miles, M., Daly, T.: Customer engagement with tourism social media brands. Tour. Manag. 59, 597\u2013609 (2017). https:\/\/doi.org\/10.1016\/j.tourman.2016.09.015","DOI":"10.1016\/j.tourman.2016.09.015"},{"key":"3_CR35","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1080\/00913367.2017.1405754","volume":"47","author":"HAM Voorveld","year":"2018","unstructured":"Voorveld, H.A.M., van Noort, G., Muntinga, D.G., Bronner, F.: Engagement with social media and social media advertising: the differentiating role of platform type. J. Advert. 47, 38\u201354 (2018). https:\/\/doi.org\/10.1080\/00913367.2017.1405754","journal-title":"J. Advert."},{"key":"3_CR36","doi-asserted-by":"crossref","unstructured":"Lastowka, G., Steinkuehler, C.: Game State? Gamification and governance. In: Walz, S.P. and Deterding, S. (eds.) The Gameful World: Approaches, Issues, Applications, pp. 501\u2013512 (2014)","DOI":"10.7551\/mitpress\/9788.003.0037"},{"key":"3_CR37","doi-asserted-by":"publisher","first-page":"4017082","DOI":"10.1061\/(ASCE)CO.1943-7862.0001388","volume":"143","author":"M van den Berg","year":"2017","unstructured":"van den Berg, M., Voordijk, H., Adriaanse, A., Hartmann, T.: Experiencing supply chain optimizations: a serious gaming approach. J. Constr. Eng. Manag. 143, 4017082 (2017). https:\/\/doi.org\/10.1061\/(ASCE)CO.1943-7862.0001388","journal-title":"J. Constr. Eng. Manag."},{"key":"3_CR38","unstructured":"Michael, D.R., Chen, S.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology (2006)"},{"key":"3_CR39","doi-asserted-by":"publisher","first-page":"825","DOI":"10.1177\/1046878109346456","volume":"40","author":"IS Mayer","year":"2009","unstructured":"Mayer, I.S.: The gaming of policy and the politics of gaming: a review. Simul. Gaming. 40, 825\u2013862 (2009). https:\/\/doi.org\/10.1177\/1046878109346456","journal-title":"Simul. Gaming."},{"key":"3_CR40","doi-asserted-by":"publisher","first-page":"104","DOI":"10.3390\/educsci5020104","volume":"5","author":"B Hussein","year":"2015","unstructured":"Hussein, B.: A blended learning approach to teaching project management: a model for active participation and involvement: insights from Norway. Educ. Sci. 5, 104\u2013125 (2015). https:\/\/doi.org\/10.3390\/educsci5020104","journal-title":"Educ. Sci."},{"key":"3_CR41","doi-asserted-by":"publisher","first-page":"119","DOI":"10.1177\/104687810003100112","volume":"31","author":"M Torres","year":"2000","unstructured":"Torres, M., Macedo, J.: Learning sustainable development with a new simulation game. Simul. Gaming. 31, 119\u2013126 (2000). https:\/\/doi.org\/10.1177\/104687810003100112","journal-title":"Simul. Gaming."},{"key":"3_CR42","doi-asserted-by":"publisher","first-page":"83","DOI":"10.1111\/bjet.12342","volume":"48","author":"M Bakhuys Roozeboom","year":"2017","unstructured":"Bakhuys Roozeboom, M., Visschedijk, G., Oprins, E.: The effectiveness of three serious games measuring generic learning features. Br. J. Educ. Technol. 48, 83\u2013100 (2017). https:\/\/doi.org\/10.1111\/bjet.12342","journal-title":"Br. J. Educ. Technol."},{"key":"3_CR43","doi-asserted-by":"crossref","unstructured":"Jerald, J.: The VR Book: Human-centered Design for Virtual Reality. Association for Computing Machinery (2016)","DOI":"10.1145\/2897826.2927320"},{"key":"3_CR44","doi-asserted-by":"crossref","unstructured":"Schmalstieg, D., Hollerer, T.: Augmented Reality: Principles and Practice. Pearson Education (2016)","DOI":"10.1145\/2897826.2927365"},{"key":"3_CR45","doi-asserted-by":"publisher","unstructured":"Xu, D., Read, J.C., Mazzone, E., MacFarlane, S., Brown, M.: Evaluation of Tangible User Interfaces (TUIs) for and with children \u2013 methods and challenges. In: Jacko, J.A. (ed.) Human-Computer Interaction. Interaction Platforms and Techniques. pp. 1008\u20131017. Springer Berlin Heidelberg, Berlin, Heidelberg (2007). https:\/\/doi.org\/10.1007\/978-3-540-73107-8_111","DOI":"10.1007\/978-3-540-73107-8_111"},{"key":"3_CR46","unstructured":"J\u00e4rvinen, A.: Games without frontiers: theories and Methods for Game Studies and Design (2007)"},{"key":"3_CR47","doi-asserted-by":"publisher","unstructured":"Duarte, L.C.S., Battaiola, A.L.: Distinctive features and game design. Entertain. Comput. 21, 83\u201393 (2017). https:\/\/doi.org\/10.1016\/j.entcom.2017.03.002","DOI":"10.1016\/j.entcom.2017.03.002"},{"key":"3_CR48","series-title":"Communications in Computer and Information Science","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1007\/978-3-030-37983-4_5","volume-title":"Videogame Sciences and Arts","author":"M Kosa","year":"2019","unstructured":"Kosa, M., Spronck, P.: Towards a Tabletop Gaming Motivations Inventory (TGMI). In: Zagalo, N., Veloso, A.I., Costa, L., Mealha, \u00d3. (eds.) VJ 2019. CCIS, vol. 1164, pp. 59\u201371. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-37983-4_5"},{"key":"3_CR49","unstructured":"Woods, S.: Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland, Incorporated, Publishers (2012)"},{"key":"3_CR50","unstructured":"R\u00f6ren, J.: Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games (2007)"},{"key":"3_CR51","doi-asserted-by":"publisher","first-page":"145","DOI":"10.1177\/1046878192232003","volume":"23","author":"LC Lederman","year":"1992","unstructured":"Lederman, L.C.: Debriefing: toward a systematic assessment of theory and practice. Simul. Gaming. 23, 145\u2013160 (1992). https:\/\/doi.org\/10.1177\/1046878192232003","journal-title":"Simul. Gaming."},{"key":"3_CR52","unstructured":"Xu, Y., Barba, E., Radu, I., Gandy, M., Macintyre, B.: Chores are fun: understanding social play in board games for digital tabletop game design. In: Proceedings of DiGRA 2011 Conference: Think Design Play (2011)"},{"key":"3_CR53","doi-asserted-by":"publisher","first-page":"24","DOI":"10.1177\/1046878105282279","volume":"37","author":"JP Zagal","year":"2006","unstructured":"Zagal, J.P., Rick, J., Hsi, I.: Collaborative games: lessons learned from board games. Simul. Gaming. 37, 24\u201340 (2006). https:\/\/doi.org\/10.1177\/1046878105282279","journal-title":"Simul. Gaming."},{"key":"3_CR54","first-page":"3","volume":"9","author":"A Sato","year":"2016","unstructured":"Sato, A., de Haan, J.: Applying an experiential learning model to the teaching of gateway strategy board games. Int. J. Instr. 9, 3\u201316 (2016)","journal-title":"Int. J. Instr."}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-88272-3_3","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,7,28]],"date-time":"2023-07-28T21:02:36Z","timestamp":1690578156000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-88272-3_3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030882716","9783030882723"],"references-count":54,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-88272-3_3","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"5 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Stoke-on-Trent","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"United Kingdom","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 October 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 October 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.staffs.ac.uk\/events\/joint-conference-on-serious-games\/2021","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"28","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"17","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"61% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}