{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:08:21Z","timestamp":1761865701506,"version":"build-2065373602"},"publisher-location":"Cham","reference-count":43,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030893934"},{"type":"electronic","value":"9783030893941"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-89394-1_21","type":"book-chapter","created":{"date-parts":[[2021,10,30]],"date-time":"2021-10-30T23:02:47Z","timestamp":1635634967000},"page":"277-288","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Provenance in Gamification Business Systems"],"prefix":"10.1007","author":[{"given":"Michelle","family":"Tizuka","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Esteban","family":"Clua","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Luciana","family":"Salgado","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Troy","family":"Kohwalter","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2021,10,22]]},"reference":[{"key":"21_CR1","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9\u201315. ACM (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"21_CR2","unstructured":"Kapp, K.: The Gamification of Learning and Instruction Fieldbook. Pfeiffer (2013)"},{"key":"21_CR3","doi-asserted-by":"publisher","first-page":"431","DOI":"10.1007\/978-3-319-10208-5_22","volume-title":"Gamification in Education and Business","author":"P Herzig","year":"2015","unstructured":"Herzig, P., Ameling, M., Wolf, B., Schill, A.: Implementing gamification: requirements and gamification platforms. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 431\u2013450. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-10208-5_22"},{"key":"21_CR4","doi-asserted-by":"crossref","unstructured":"Kumar, J.M., Herger, M.: Gamification at Work: Designing Engaging Business Software (2013)","DOI":"10.1007\/978-3-642-39241-2_58"},{"issue":"1","key":"21_CR5","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1016\/j.bushor.2015.08.002","volume":"59","author":"K Robson","year":"2016","unstructured":"Robson, K., Plangger, K., Kietzmann, J.H., McCarthy, I., Pitt, L.: Game on: engaging customers and employees through gamification. Bus. Horiz. 59(1), 29\u201336 (2016)","journal-title":"Bus. Horiz."},{"issue":"12","key":"21_CR6","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1145\/2407138.2421596","volume":"2012","author":"G Boulet","year":"2012","unstructured":"Boulet, G.: Gamification: the latest buzzword and the next fad. ELearn 2012(12), 3 (2012)","journal-title":"ELearn"},{"key":"21_CR7","doi-asserted-by":"publisher","first-page":"191","DOI":"10.1016\/j.ijinfomgt.2018.10.013","volume":"45","author":"J Koivisto","year":"2019","unstructured":"Koivisto, J., Hamari, J.: The rise of motivational information systems: a review of gamification research. Int. J. Inf. Manage. 45, 191\u2013210 (2019)","journal-title":"Int. J. Inf. Manage."},{"key":"21_CR8","unstructured":"Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press (2012)"},{"key":"21_CR9","doi-asserted-by":"crossref","unstructured":"Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work?\u2014a literature review of empirical studies on gamification. In: Proceedings of the 47th Annual Hawaii International Conference on System Sciences (HICSS), pp. 3025\u20133034 (2014)","DOI":"10.1109\/HICSS.2014.377"},{"issue":"2","key":"21_CR10","doi-asserted-by":"publisher","first-page":"131","DOI":"10.1177\/0146167205279905","volume":"32","author":"MS Hagger","year":"2006","unstructured":"Hagger, M.S., Chatzisarantis, N.L., Harris, J.: From psychological need satisfaction to intentional behavior: testing a motivational sequence in two behavioral contexts. Pers. Soc. Psychol. Bull. 32(2), 131\u2013148 (2006)","journal-title":"Pers. Soc. Psychol. Bull."},{"key":"21_CR11","doi-asserted-by":"crossref","unstructured":"Mora, A., Riera, D., Gonzalez, C., Arnedo-Moreno, J.: A literature review of gamification design frameworks. In: 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1\u20138. IEEE, September 2015","DOI":"10.1109\/VS-GAMES.2015.7295760"},{"key":"21_CR12","doi-asserted-by":"crossref","unstructured":"Morschheuser, B., Werder, K., Hamari, J., Abe, J.: How to gamify? A method for designing gamification. In: Hawaii International Conference on System Sciences (HICSS), At Hawaii, USA, vol. 50 (2017)","DOI":"10.24251\/HICSS.2017.155"},{"issue":"13","key":"21_CR13","first-page":"49","volume":"180","author":"RS Al-Towirgi","year":"2018","unstructured":"Al-Towirgi, R.S., Daghestani, L.F., Ibrahim, L.F.: Data mining and gamification techniques in adaptive e-learning: promises and challenges. Int. J. Comput. Appl. 180(13), 49\u201355 (2018)","journal-title":"Int. J. Comput. Appl."},{"key":"21_CR14","doi-asserted-by":"crossref","unstructured":"Heilbrunn, B., Herzig, P., Schill, A.: Tools for gamification analytics: a survey. In: 2014 IEEE\/ACM 7th International Conference on Utility and Cloud Computing (UCC), pp. 603\u2013608, December 2014","DOI":"10.1109\/UCC.2014.93"},{"key":"21_CR15","unstructured":"Heilbrunn, B., Herzig, P., Schill, A.: Towards gamification analytics\u2014requirements for monitoring and adapting gamification designs. In: 44. Jahrestagung der Gesellschaft f\u00fcr Informatik, Informatik 2014, Big Data - Komplexit\u00e4t meistern, pp. 333\u2013344 (2014)"},{"key":"21_CR16","series-title":"Progress in IS","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1007\/978-3-319-45557-0_3","volume-title":"Gamification","author":"B Heilbrunn","year":"2017","unstructured":"Heilbrunn, B., Herzig, P., Schill, A.: Gamification analytics\u2014methods and tools for monitoring and adapting gamification designs. In: Stieglitz, S., Lattemann, C., Robra-Bissantz, S., Zarnekow, R., Brockmann, T. (eds.) Gamification. PI, pp. 31\u201347. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-45557-0_3"},{"key":"21_CR17","unstructured":"Heilbrunn, B.: Gamification Analytics: Support for Monitoring and Adapting Gamification Designs (Doctoral dissertation, Technische Universit\u00e4t Dresden) (2019)"},{"key":"21_CR18","doi-asserted-by":"publisher","first-page":"14","DOI":"10.1016\/j.ijhcs.2014.09.006","volume":"74","author":"K Seaborn","year":"2015","unstructured":"Seaborn, K., Fels, D.I.: Gamification in theory and action: a survey. Int. J. Hum. Comput. Stud. 74, 14\u201331 (2015)","journal-title":"Int. J. Hum. Comput. Stud."},{"key":"21_CR19","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"316","DOI":"10.1007\/3-540-44503-X_20","volume-title":"Database Theory\u2014ICDT 2001, ICDT 2001","author":"P Buneman","year":"2001","unstructured":"Buneman, P., Khanna, S., Wang-Chiew, T.: Why and where: a characterization of data provenance. In: Van den Bussche, J., Vianu, V. (eds.) Database Theory\u2014ICDT 2001, ICDT 2001. LNCS, vol. 1973, pp. 316\u2013330. Springer, Heidelberg (2001). https:\/\/doi.org\/10.1007\/3-540-44503-X_20"},{"key":"21_CR20","unstructured":"Glavic, B., et al.: Data provenance: a cctegorization of existing approaches. BTW\u201907: Datenbanksysteme. Buisness, Technologie und Web (103), 227\u2013241 (2007)"},{"key":"21_CR21","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1016\/j.jbusres.2018.12.058","volume":"106","author":"T Wolf","year":"2020","unstructured":"Wolf, T., Weiger, W.H., Hammershmidt, M.: Experiences that matter? The motivational experiences and business outcomes of gamified services. J. Bus. Res. 106, 353\u2013364 (2020)","journal-title":"J. Bus. Res."},{"key":"21_CR22","doi-asserted-by":"publisher","first-page":"210","DOI":"10.1016\/j.ijinfomgt.2018.12.002","volume":"46","author":"N Xi","year":"2019","unstructured":"Xi, N., Hamari, J.: Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction. Int. J. Inf. Manage. 46, 210\u2013221 (2019)","journal-title":"Int. J. Inf. Manage."},{"key":"21_CR23","unstructured":"Jorge, C.F.B., Sutton, M.J.D.: Perspectivas em Gest\u00e3o & Conhecimento, Jo\u00e3o Pessoa, N\u00famero Especial, vol. 6, pp. 103\u2013118, January 2016"},{"key":"21_CR24","unstructured":"Fors, P., Lennerfors, T.T.: Gamification for Sustainability.\u00a0The Business of Gamification: A Critical Analysis, 163 (2016)"},{"key":"21_CR25","doi-asserted-by":"crossref","unstructured":"Tondello, G.F., Wehbe, R.R., Diamond, L., Busch, M., Marczewski, A., Nacke, L.E.: The gamification user types hexad scale. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 229\u2013243, October 2016","DOI":"10.1145\/2967934.2968082"},{"issue":"2","key":"21_CR26","first-page":"127","volume":"25","author":"S Hatzipanagos","year":"2016","unstructured":"Hatzipanagos, S., Code, J.: Open badges in online learning environments: peer feedback and formative assessment as an engagement intervention for promoting agency. J. Educ. Multimedia Hypermedia 25(2), 127\u2013142 (2016)","journal-title":"J. Educ. Multimedia Hypermedia"},{"key":"21_CR27","doi-asserted-by":"publisher","first-page":"469","DOI":"10.1016\/j.chb.2015.03.036","volume":"71","author":"J Hamari","year":"2017","unstructured":"Hamari, J.: Do badges increase user activity? \u201cA field experiment on the effects of gamification.\u201d Comput. Hum. Behav. 71, 469\u2013478 (2017)","journal-title":"Comput. Hum. Behav."},{"issue":"3","key":"21_CR28","doi-asserted-by":"publisher","first-page":"484","DOI":"10.1007\/s11528-020-00485-5","volume":"64","author":"ED Besser","year":"2020","unstructured":"Besser, E.D., Newby, T.J.: Feedback in a digital badge learning experience: considering the instructor\u2019s perspective. TechTrends 64(3), 484\u2013497 (2020)","journal-title":"TechTrends"},{"issue":"3","key":"21_CR29","doi-asserted-by":"publisher","first-page":"56","DOI":"10.1145\/2792989.2792998","volume":"3","author":"J Fanfarelli","year":"2015","unstructured":"Fanfarelli, J., Vie, S., McDaniel, R.: Understanding digital badges through feedback, reward, and narrative: a multidisciplinary approach to building better badges in social environments. Commun. Des. Q. Rev. 3(3), 56\u201360 (2015)","journal-title":"Commun. Des. Q. Rev."},{"key":"21_CR30","doi-asserted-by":"publisher","first-page":"100375","DOI":"10.1016\/j.entcom.2020.100375","volume":"36","author":"LS Ferro","year":"2021","unstructured":"Ferro, L.S.: The game element and mechanic (GEM) framework: a structural approach for implementing game elements and mechanics into game experiences. Entertainment Comput. 36, 100375 (2021)","journal-title":"Entertainment Comput."},{"key":"21_CR31","doi-asserted-by":"publisher","first-page":"451","DOI":"10.1007\/978-3-319-10208-5_23","volume-title":"Gamification in Education and Business","author":"P Herzig","year":"2015","unstructured":"Herzig, P., Ameling, M., Schill, A.: Workplace psychology and gamification: theory and application. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 451\u2013471. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-10208-5_23"},{"key":"21_CR32","doi-asserted-by":"crossref","unstructured":"Drachen, A., et al.: Guns, swords and data: clustering of player behavior in computer games in the wild. In: Conference on Computational Intelligence and Games (CIG), pp. 163\u2013170 (2012)","DOI":"10.1109\/CIG.2012.6374152"},{"key":"21_CR33","doi-asserted-by":"crossref","unstructured":"Drachen, A., et al: Guns and guardians: comparative cluster analysis and behavioral profiling in destiny. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG) (2016)","DOI":"10.1109\/CIG.2016.7860423"},{"key":"21_CR34","unstructured":"Drachen, A., et al.: A Comparison of methods for player clustering via behavioral telemetry. Foundations of Digital Games (FDG) (2013)"},{"key":"21_CR35","doi-asserted-by":"crossref","unstructured":"Weber, B.G., et al.: Modeling player retention in madden NFL 11. In: Innovative Applications of Artificial Intelligence Conferences (IAAI) (2011)","DOI":"10.1609\/aaai.v25i2.18864"},{"key":"21_CR36","doi-asserted-by":"crossref","unstructured":"Drachen, A., Schubert, M.: Spatial game analytics and visualization. In: IEEE Conference on Computational Intelligence in Games (CIG) (2013)","DOI":"10.1109\/CIG.2013.6633629"},{"key":"21_CR37","unstructured":"Moreau, L., Missier, P., Cheney, J., Soiland-Reyes, S.: PROV-N: The provenance notation. W3C Recommendation (2013)"},{"key":"21_CR38","unstructured":"Kohwalter, T., Clua, E., Murta, L.: Provenance in games. In: Brazilian Symposium on Games and Digital Entertainment (SBGAMES), pp. 162\u2013171 (2012)"},{"key":"21_CR39","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"320","DOI":"10.1007\/978-3-319-03161-3_23","volume-title":"Advances in Computer Entertainment","author":"TC Kohwalter","year":"2013","unstructured":"Kohwalter, T.C., Clua, E.G.W., Murta, L.G.P.: Game flux analysis with provenance. In: Reidsma, D., Katayose, H., Nijholt, A. (eds.) ACE 2013. LNCS, vol. 8253, pp. 320\u2013331. Springer, Cham (2013). https:\/\/doi.org\/10.1007\/978-3-319-03161-3_23"},{"key":"21_CR40","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"114","DOI":"10.1007\/978-3-642-41106-9_13","volume-title":"Entertainment Computing \u2013 ICEC 2013","author":"LB Jacob","year":"2013","unstructured":"Jacob, L.B., Kohwalter, T.C., Machado, A., Clua, E.W.G.: A game design analytic system based on data provenance. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds.) ICEC 2013. LNCS, vol. 8215, pp. 114\u2013119. Springer, Heidelberg (2013). https:\/\/doi.org\/10.1007\/978-3-642-41106-9_13"},{"key":"21_CR41","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"71","DOI":"10.1007\/978-3-319-40593-3_6","volume-title":"Provenance and Annotation of Data and Processes","author":"T Kohwalter","year":"2016","unstructured":"Kohwalter, T., Oliveira, T., Freire, J., Clua, E., Murta, L.: Prov viewer: a graph-based visualization tool for interactive exploration of provenance data. In: Mattoso, M., Glavic, B. (eds.) IPAW 2016. LNCS, vol. 9672, pp. 71\u201382. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-40593-3_6"},{"key":"21_CR42","doi-asserted-by":"crossref","unstructured":"Melo, S.A., Kohwalter, T.C., Clua, E., Paes, A., Murta, L.: Player behavior profiling through provenance graphs and representation learning. In: International Conference on the Foundations of Digital Games, pp. 1\u201311, September 2020","DOI":"10.1145\/3402942.3402961"},{"issue":"2","key":"21_CR43","doi-asserted-by":"publisher","first-page":"157","DOI":"10.1007\/s10676-016-9401-5","volume":"18","author":"TW Kim","year":"2016","unstructured":"Kim, T.W., Werbach, K.: More than just a game: ethical issues in gamification. Ethics Inf. Technol. 18(2), 157\u2013173 (2016). https:\/\/doi.org\/10.1007\/s10676-016-9401-5","journal-title":"Ethics Inf. Technol."}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2021"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-89394-1_21","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:03:27Z","timestamp":1761865407000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-89394-1_21"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030893934","9783030893941"],"references-count":43,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-89394-1_21","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"22 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Coimbra","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 November 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-icec2021.dei.uc.pt\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"84","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.1","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.38","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"In addition, there were 11 other papers accepted, including workshops, tutorials, and competition papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}