{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T03:33:12Z","timestamp":1772767992272,"version":"3.50.1"},"publisher-location":"Cham","reference-count":25,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030893934","type":"print"},{"value":"9783030893941","type":"electronic"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-89394-1_33","type":"book-chapter","created":{"date-parts":[[2021,10,30]],"date-time":"2021-10-30T23:02:47Z","timestamp":1635634967000},"page":"411-418","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["Identifying the Impact of Game Music both Within and Beyond Gameplay"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3520-5471","authenticated-orcid":false,"given":"Kai","family":"Tuuri","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6374-0629","authenticated-orcid":false,"given":"Oskari","family":"Koskela","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5835-5945","authenticated-orcid":false,"given":"Jukka","family":"Vahlo","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0358-5900","authenticated-orcid":false,"given":"Heli","family":"Tissari","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,22]]},"reference":[{"issue":"3","key":"33_CR1","doi-asserted-by":"publisher","first-page":"390","DOI":"10.1037\/a0019006","volume":"10","author":"FS Barrett","year":"2010","unstructured":"Barrett, F.S., Grimm, K.J., Robins, R.W., Wildschut, T., Sedikides, C., Janata, P.: Music-evoked nostalgia: affect, memory, and personality. Emotion 10(3), 390\u2013403 (2010)","journal-title":"Emotion"},{"issue":"7","key":"33_CR2","doi-asserted-by":"publisher","first-page":"979","DOI":"10.1080\/09658211.2015.1061012","volume":"24","author":"AM Belfi","year":"2016","unstructured":"Belfi, A.M., Karlan, B., Tranel, D.: Music evokes vivid autobiographical memories. Memory 24(7), 979\u2013989 (2016)","journal-title":"Memory"},{"issue":"1","key":"33_CR3","doi-asserted-by":"publisher","first-page":"35","DOI":"10.5406\/musimoviimag.1.1.0035","volume":"1","author":"K Collins","year":"2008","unstructured":"Collins, K.: Grand theft audio? Popular music and intellectual property in video games. Music Moving Image 1(1), 35\u201348 (2008)","journal-title":"Music Moving Image"},{"key":"33_CR4","doi-asserted-by":"crossref","unstructured":"Collins, K.: Playing with Sound: a Theory of Interacting With Sound and Music in Video Games. MIT Press, Cambridge (2013)","DOI":"10.7551\/mitpress\/9442.001.0001"},{"key":"33_CR5","unstructured":"De Nora, T.: Music in Everyday Life. Cambridge University Press, Cambridge (2000)"},{"key":"33_CR6","unstructured":"Gasca, J.S.D.: Music beyond gameplay: Motivators in the consumption of videogame soundtracks. Ph. D. dissertation, Griffith University (2013)"},{"issue":"3","key":"33_CR7","doi-asserted-by":"publisher","first-page":"314","DOI":"10.1525\/mp.2019.36.3.314","volume":"36","author":"E Huovinen","year":"2019","unstructured":"Huovinen, E., Tuuri, K.: Pleasant musical imagery: eliciting cherished music in the second person. Music Perception Interdisc. J. 36(3), 314\u2013330 (2019)","journal-title":"Music Perception Interdisc. J."},{"key":"33_CR8","unstructured":"Jenkins, H.: Fans, bloggers, and gamers: exploring participatory culture. New York University Press, New York (2006)"},{"key":"33_CR9","volume-title":"Qualitative Methods in Sociolinguistics","author":"B Johnstone","year":"2000","unstructured":"Johnstone, B.: Qualitative Methods in Sociolinguistics. Oxford University Press, Oxford (2000)"},{"key":"33_CR10","volume-title":"Ludomusicology: Approaches to Video Game Music","author":"M Kamp","year":"2016","unstructured":"Kamp, M., Summers, T., Sweeney, M.: Ludomusicology: Approaches to Video Game Music. Equinox Publishing, Sheffield (2016)"},{"key":"33_CR11","first-page":"27","volume-title":"From Pac-Man to Pop Music: Interactive Audio in Games and New Media","author":"A-V K\u00e4rj\u00e4","year":"2008","unstructured":"K\u00e4rj\u00e4, A.-V.: Marketing music through computer games: the case of Poets of the Fall and Max Payne 2. In: Collins, K. (ed.) From Pac-Man to Pop Music: Interactive Audio in Games and New Media, pp. 27\u201344. Ashgate, Burlington (2008)"},{"issue":"5","key":"33_CR12","doi-asserted-by":"publisher","first-page":"689","DOI":"10.1080\/15213269.2018.1507827","volume":"22","author":"C Klimmt","year":"2019","unstructured":"Klimmt, C., Possler, D., May, N., Auge, H., Wanjek, L., Wolf, A.L.: Effects of soundtrack music on the video game experience. Media Psychol. 22(5), 689\u2013713 (2019)","journal-title":"Media Psychol."},{"issue":"2\u20133","key":"33_CR13","first-page":"98","volume":"16","author":"J Krueger","year":"2009","unstructured":"Krueger, J.: Enacting musical experience. J. Conscious. Stud. 16(2\u20133), 98\u2013123 (2009)","journal-title":"J. Conscious. Stud."},{"key":"33_CR14","unstructured":"Lakoff, G., Johnson, M.: Metaphors We Live By. University of Chicago Press, Chicago (2008)"},{"issue":"3","key":"33_CR15","first-page":"351","volume":"8","author":"JR Matyja","year":"2013","unstructured":"Matyja, J.R., Schiavio, A.: Enactive music cognition: background and research themes. Constructivist Found. 8(3), 351\u2013357 (2013)","journal-title":"Constructivist Found."},{"key":"33_CR16","doi-asserted-by":"crossref","unstructured":"M\u00e4yr\u00e4, F.: An Introduction to Game Studies. Sage, Thousand Oaks (2008)","DOI":"10.4135\/9781446214572"},{"key":"33_CR17","unstructured":"Nordahl, R., Nilsson, N.C.: The sound of being there. In: The Oxford Handbook of Interactive Audio, pp. 213\u2013233 (2014)"},{"key":"33_CR18","unstructured":"Oliva, C.: Musicking with digital games. Ph.D. dissertation, University of Malta (2019)"},{"key":"33_CR19","doi-asserted-by":"crossref","unstructured":"Ribeiro, G., Rogers, K., Altmeyer, M., Terkildsen, T., Nacke, L.E.: Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 107\u2013119 (2020)","DOI":"10.1145\/3410404.3414245"},{"key":"33_CR20","doi-asserted-by":"crossref","unstructured":"Sch\u00e4fer, T., Sedlmeier, P., St\u00e4dtler, C., Huron, D.: The psychological functions of music listening. Front. Psychol. 4, 511 (2013)","DOI":"10.3389\/fpsyg.2013.00511"},{"key":"33_CR21","unstructured":"Small, C.: Musicking: The Meanings of Performing and Listening. Wesleyan University Press, Middletown (1998)"},{"issue":"4","key":"33_CR22","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1525\/jsmg.2020.1.4.45","volume":"1","author":"JW Smith","year":"2020","unstructured":"Smith, J.W.: \u2018Wear people\u2019s faces\u2019 semiotic awareness in fan adaptations of the music from the legend of zelda: majora\u2019s mask. J. Sound Music Games 1(4), 45\u201375 (2020)","journal-title":"J. Sound Music Games"},{"key":"33_CR23","doi-asserted-by":"crossref","unstructured":"Summers, T.: Understanding Video Game Music. Cambridge University Press, Cambridge (2016)","DOI":"10.1017\/CBO9781316337851"},{"key":"33_CR24","doi-asserted-by":"crossref","unstructured":"Vahlo, J., Hamari, J.: Five-factor inventory of Intrinsic Motivations to Gameplay (IMG). In: Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 2476\u20132485 (2019)","DOI":"10.24251\/HICSS.2019.298"},{"key":"33_CR25","unstructured":"Zhang, J., Fu, X.: The influence of background music of video games on immersion. Journal of Psychology & Psychotherapy, vol. 5, no. 4 (2015)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2021"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-89394-1_33","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:03:05Z","timestamp":1761865385000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-89394-1_33"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030893934","9783030893941"],"references-count":25,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-89394-1_33","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"22 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Coimbra","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 November 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-icec2021.dei.uc.pt\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"84","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.1","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.38","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"In addition, there were 11 other papers accepted, including workshops, tutorials, and competition papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}