{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,23]],"date-time":"2026-01-23T07:47:54Z","timestamp":1769154474771,"version":"3.49.0"},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030893934","type":"print"},{"value":"9783030893941","type":"electronic"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-89394-1_36","type":"book-chapter","created":{"date-parts":[[2021,10,30]],"date-time":"2021-10-30T23:02:47Z","timestamp":1635634967000},"page":"433-440","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7883-5353","authenticated-orcid":false,"given":"Reidner","family":"Cavalcante","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0430-8240","authenticated-orcid":false,"given":"Aya","family":"Gaballa","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5892-743X","authenticated-orcid":false,"given":"John-John","family":"Cabibihan","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1100-3533","authenticated-orcid":false,"given":"Alcimar","family":"Soares","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6293-9521","authenticated-orcid":false,"given":"Edgard","family":"Lamounier","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,22]]},"reference":[{"key":"36_CR1","doi-asserted-by":"crossref","unstructured":"Global Lower Extremity Amputation Study Group Unwin N.: Epidemiology of lower extremity amputation in centers in Europe, North America and East Asia. J. Br. Surg. 87(3), 328\u201337 (2000)","DOI":"10.1046\/j.1365-2168.2000.01344.x"},{"key":"36_CR2","doi-asserted-by":"crossref","unstructured":"Mattioli, F.E.R., Lamounier, E.A., Cardoso, A., Soares, A.B., Andrade, A.O.: Classification of EMG signals using artificial neural networks for virtual hand prosthesis control. In: Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS, pp. 7254\u20137257 (2011)","DOI":"10.1109\/IEMBS.2011.6091833"},{"key":"36_CR3","doi-asserted-by":"publisher","first-page":"68","DOI":"10.1016\/j.jneumeth.2014.03.010","volume":"244","author":"D Putrino","year":"2015","unstructured":"Putrino, D., Wong, Y.T., Weiss, A., Pesaran, B.: A training platform for many-dimensional prosthetic devices using a virtual reality environment. J. Neurosci. Meth. 244, 68\u201377 (2015)","journal-title":"J. Neurosci. Meth."},{"issue":"4","key":"36_CR4","doi-asserted-by":"publisher","first-page":"1556","DOI":"10.1109\/TASE.2018.2882465","volume":"16","author":"K Li","year":"2019","unstructured":"Li, K., Boyd, P., Zhou, Y., Ju, Z., Liu, H.: Electrotactile feedback in a virtual hand rehabilitation platform: evaluation and implementation. IEEE Trans. Autom. Sci. Eng. 16(4), 1556\u20131565 (2019)","journal-title":"IEEE Trans. Autom. Sci. Eng."},{"key":"36_CR5","doi-asserted-by":"crossref","unstructured":"Sharma, A., et al.: A mixed-reality training environment for upper limb prosthesis control. In: 2018 IEEE Biomedical Circuits and Systems Conference Proceedings, pp. 1\u20134, IEEE. Cleveland, Ohio, USA (2018)","DOI":"10.1109\/BIOCAS.2018.8584739"},{"key":"36_CR6","doi-asserted-by":"crossref","unstructured":"De Gloria, A., Bellotti, F., Berta, R.: Serious games for education and training. Int. J. Ser. Games 1(1), (2014)","DOI":"10.17083\/ijsg.v1i1.11"},{"key":"36_CR7","doi-asserted-by":"crossref","unstructured":"Sekhavat, Y.A., Nomani, P.: A comparison of active and passive virtual reality exposure scenarios to elicit social anxiety. Int. J. Serious Games, 4(2), 3\u201315 (2017)","DOI":"10.17083\/ijsg.v4i2.154"},{"key":"36_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"402","DOI":"10.1007\/978-3-030-34644-7_35","volume-title":"Entertainment Computing and Serious Games","author":"A Garcia-Agundez","year":"2019","unstructured":"Garcia-Agundez, A., et al.: PDPuzzleTable: a leap motion exergame for dual-tasking rehabilitation in parkinson\u2019s disease. design and study protocol. In: van der Spek, E., G\u00f6bel, S., Do, E.-L., Clua, E., Baalsrud Hauge, J. (eds.) ICEC-JCSG 2019. LNCS, vol. 11863, pp. 402\u2013406. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-34644-7_35"},{"key":"36_CR9","doi-asserted-by":"crossref","unstructured":"Mitgutsch, N., Alvarado, K.: Purposeful by design: a serious game design assessment framework. In: International Conference on the Foundations of Digital Games Proceedings, pp. 121\u2013 128. ACM (2012)","DOI":"10.1145\/2282338.2282364"},{"key":"36_CR10","doi-asserted-by":"crossref","unstructured":"Kuttuva, M., Burdea, G., Flint, J., Craelius, W.: Manipulation practice for upper-limb amputees using virtual reality. Presence: Teleoper. Virt. Environ. 14(2), 175\u2013182 (2005)","DOI":"10.1162\/1054746053967049"},{"key":"36_CR11","doi-asserted-by":"crossref","unstructured":"Melero, M., et al.: Upbeat: augmented reality-guided dancing for prosthetic rehabilitation of upper limb amputees.\u00a0J. Healthcare Eng.\u00a0(2019)","DOI":"10.1155\/2019\/2163705"},{"key":"36_CR12","doi-asserted-by":"crossref","unstructured":"Churko, J.M., Mehr, A., Linassi, A.G., Dinh, A.: Sensor evaluation for tracking upper extremity prosthesis movements in a virtual environment. In: Annual International Conference of the IEEE Engineering in Medicine and Biology Society Proceedings. IEEE (2009)","DOI":"10.1109\/IEMBS.2009.5334961"},{"issue":"1","key":"36_CR13","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1038\/sdata.2014.53","volume":"1","author":"M Atzori","year":"2014","unstructured":"Atzori, M., et al.: Electromyography data for non-invasive naturally-controlled robotic hand prostheses. Sci. data 1(1), 1\u201313 (2014)","journal-title":"Sci. data"},{"key":"36_CR14","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1016\/j.jelekin.2015.06.010","volume":"29","author":"D Blana","year":"2016","unstructured":"Blana, D., Kyriacou, T., Lambrecht, J.M., Chadwick, E.K.: Feasibility of using combined EMG and kinematic signals for prosthesis control: a simulation study using a virtual reality environment. J. Electromyogr. Kinesiol. 29, 21\u201327 (2016)","journal-title":"J. Electromyogr. Kinesiol."},{"key":"36_CR15","doi-asserted-by":"crossref","unstructured":"Odette, K., Fu, Q.: A physics-based virtual reality environment to quantify functional performance of upper-limb prostheses. In:\u00a041st Annual International Conference of the IEEE Engineering in Medicine and Biology Society Proceedings, pp. 3807\u20133810 (2019)","DOI":"10.1109\/EMBC.2019.8857850"},{"key":"36_CR16","doi-asserted-by":"crossref","unstructured":"Phelan, I., Arden, M., Garcia, C., Roast, C.: Exploring virtual reality and prosthetic training. In:\u00a0IEEE Virtual Reality, pp. 353\u2013354. IEEE (2015)","DOI":"10.1109\/VR.2015.7223441"},{"key":"36_CR17","doi-asserted-by":"crossref","unstructured":"Shibanoki, T., Nakamura, G., Tsuji, T., Hashimoto, K., Chin, T.: A new approach for training on EMG-based prosthetic hand control. In:\u00a02nd Global Conference on Life Sciences and Technologies Proceedings, pp. 307\u2013308. IEEE (2020)","DOI":"10.1109\/LifeTech48969.2020.1570620346"},{"key":"36_CR18","doi-asserted-by":"crossref","unstructured":"Earley, E.J., Kaveny, K.J., Johnson, R.E., Hargrove, L.J., Sensinger, J.W.: Joint-based velocity feedback to virtual limb dynamic perturbations. In:\u00a02017 International Conference on Rehabilitation Robotics, pp. 1313\u20131318. IEEE (2017)","DOI":"10.1109\/ICORR.2017.8009430"},{"key":"36_CR19","doi-asserted-by":"crossref","unstructured":"Johansen, D., et al.: A comparative study of virtual hand prosthesis control using an inductive tongue control system. Assist. Technol. 28(1), 22\u201329 (2016)","DOI":"10.1080\/10400435.2015.1070303"},{"key":"36_CR20","doi-asserted-by":"crossref","unstructured":"Lamounier, E., Lopes, K., Cardoso, A., Andrade, A., Soares, A.: On the use of Virtual and augmented reality for upper limb prostheses training and simulation. In: 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC\u201910, pp. 2451\u20132454 (2010)","DOI":"10.1109\/IEMBS.2010.5626370"},{"key":"36_CR21","doi-asserted-by":"publisher","first-page":"81","DOI":"10.3389\/frobt.2018.00081","volume":"5","author":"MC Johnson-Glenberg","year":"2018","unstructured":"Johnson-Glenberg, M.C.: Immersive VR and education: embodied design principles that include gesture and hand controls. Front. Robot. AI 5, 81 (2018)","journal-title":"Front. Robot. AI"},{"issue":"12","key":"36_CR22","doi-asserted-by":"publisher","first-page":"1085","DOI":"10.1007\/s00371-009-0387-4","volume":"25","author":"JW Burke","year":"2009","unstructured":"Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H., McDonough, S.M.: Optimising engagement for stroke rehabilitation using serious games. Vis. Comput. 25(12), 1085\u20131099 (2009)","journal-title":"Vis. Comput."},{"key":"36_CR23","unstructured":"Figueiredo, S.: Nine Hole Peg Test (NHPT). Stroke Engine"},{"key":"36_CR24","doi-asserted-by":"crossref","unstructured":"Kyberd, P., Hussaini, A., Maillet, G.: Characterisation of the clothespin relocation test as a functional assessment tool.\u00a0J. Rehab. Assistive Technol. Eng.\u00a05, 2055668317750810 (2018)","DOI":"10.1177\/2055668317750810"},{"key":"36_CR25","doi-asserted-by":"crossref","unstructured":"Alves, T., Gama, S., Melo, F.S.: Flow adaptation in serious games for health. In: 6th International Conference on Serious Games and Applications for Health Proceedings. IEEE (2018)","DOI":"10.1109\/SeGAH.2018.8401382"},{"key":"36_CR26","doi-asserted-by":"crossref","unstructured":"Cavalcante, R., Lamounier, E., Cardoso, A., Soares, A., de Lima, G.M.: Development of a serious game for rehabilitation of upper limb amputees. In\u00a02018 20th Symposium on Virtual and Augmented Reality (SVR), pp. 99\u2013105. IEEE, October 2018","DOI":"10.1109\/SVR.2018.00025"},{"key":"36_CR27","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"51","DOI":"10.1007\/978-3-030-65736-9_4","volume-title":"Entertainment Computing \u2013 ICEC 2020","author":"T Luo","year":"2020","unstructured":"Luo, T., Cai, N., Li, Z., Pan, Z., Yuan, Q.: VR-DLR: a serious game of somatosensory driving applied to limb rehabilitation training. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds.) ICEC 2020. LNCS, vol. 12523, pp. 51\u201364. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-65736-9_4"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2021"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-89394-1_36","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:02:47Z","timestamp":1761865367000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-89394-1_36"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030893934","9783030893941"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-89394-1_36","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"22 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Coimbra","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 November 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-icec2021.dei.uc.pt\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"84","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.1","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.38","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"In addition, there were 11 other papers accepted, including workshops, tutorials, and competition papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}