{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,6]],"date-time":"2026-02-06T23:09:13Z","timestamp":1770419353392,"version":"3.49.0"},"publisher-location":"Cham","reference-count":31,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030893934","type":"print"},{"value":"9783030893941","type":"electronic"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-89394-1_43","type":"book-chapter","created":{"date-parts":[[2021,10,30]],"date-time":"2021-10-30T23:02:47Z","timestamp":1635634967000},"page":"489-498","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Workshop: Challenges for XR in Digital Entertainment"],"prefix":"10.1007","author":[{"given":"Esteban","family":"Clua","sequence":"first","affiliation":[]},{"given":"Thiago","family":"Porcino","sequence":"additional","affiliation":[]},{"given":"Daniela","family":"Trevisan","sequence":"additional","affiliation":[]},{"given":"Jorge C. S.","family":"Cardoso","sequence":"additional","affiliation":[]},{"given":"Thallys","family":"Lisboa","sequence":"additional","affiliation":[]},{"given":"Victor","family":"Peres","sequence":"additional","affiliation":[]},{"given":"Victor","family":"Ferrari","sequence":"additional","affiliation":[]},{"given":"Bruno","family":"Marques","sequence":"additional","affiliation":[]},{"given":"Lucas","family":"Barbosa","sequence":"additional","affiliation":[]},{"given":"Eder","family":"Oliveira","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,22]]},"reference":[{"key":"43_CR1","unstructured":"Fove\u2019s \\$250,000 kickstarter campaign wants to bring eye-tracking control to virtual reality, April 2021. https:\/\/thenextweb.com\/news\/foves-250000-kickstarter-campaign-wants-to-bring-eye-tracking-control-to-virtual-reality. Accessed 28 July 2021"},{"issue":"4","key":"43_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3127589","volume":"14","author":"R Albert","year":"2017","unstructured":"Albert, R., Patney, A., Luebke, D., Kim, J.: Latency requirements for foveated rendering in virtual reality. ACM Trans. Appl. Percept. (TAP) 14(4), 1\u201313 (2017)","journal-title":"ACM Trans. Appl. Percept. (TAP)"},{"issue":"3","key":"43_CR3","doi-asserted-by":"publisher","first-page":"1871","DOI":"10.1109\/TVCG.2020.3032440","volume":"27","author":"A Cannav\u00f2","year":"2021","unstructured":"Cannav\u00f2, A., Calandra, D., Prattic\u00f2, F.G., Gatteschi, V., Lamberti, F.: An evaluation testbed for locomotion in virtual reality. IEEE Trans. Vis. Comput. Graph. 27(3), 1871\u20131889 (2021). https:\/\/doi.org\/10.1109\/TVCG.2020.3032440","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"issue":"10","key":"43_CR4","doi-asserted-by":"publisher","first-page":"3089","DOI":"10.1109\/TVCG.2019.2912607","volume":"26","author":"P Caserman","year":"2019","unstructured":"Caserman, P., Garcia-Agundez, A., G\u00f6bel, S.: A survey of full-body motion reconstruction in immersive virtual reality applications. IEEE Trans. Vis. Comput. Graph. 26(10), 3089\u20133108 (2019)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"key":"43_CR5","doi-asserted-by":"publisher","unstructured":"Cherni, H., M\u00e9tayer, N., Souliman, N.: Literature review of locomotion techniques in virtual reality. Int. J. Virtual Reality 20(1), 1\u201320 (2020). https:\/\/doi.org\/10.20870\/IJVR.2020.20.1.3183, https:\/\/ijvr.eu\/article\/view\/3183","DOI":"10.20870\/IJVR.2020.20.1.3183"},{"issue":"12","key":"43_CR6","doi-asserted-by":"publisher","first-page":"1161","DOI":"10.1080\/10447318.2020.1726108","volume":"36","author":"C Curry","year":"2020","unstructured":"Curry, C., Li, R., Peterson, N., Stoffregen, T.A.: Cybersickness in virtual reality head-mounted displays: examining the influence of sex differences and vehicle control. Int. J. Hum.-Comput. Inter. 36(12), 1161\u20131167 (2020)","journal-title":"Int. J. Hum.-Comput. Inter."},{"key":"43_CR7","doi-asserted-by":"publisher","first-page":"215","DOI":"10.1016\/j.apergo.2016.06.014","volume":"58","author":"MS Dennison","year":"2017","unstructured":"Dennison, M.S., D\u2019Zmura, M.: Cybersickness without the wobble: experimental results speak against postural instability theory. Appl. Ergon. 58, 215\u2013223 (2017)","journal-title":"Appl. Ergon."},{"issue":"1","key":"43_CR8","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s42979-019-0059-z","volume":"1","author":"A Dutta","year":"2020","unstructured":"Dutta, A., Mondal, A., Dey, N., Sen, S., Moraru, L., Hassanien, A.E.: Vision tracking: a survey of the state-of-the-art. SN Comput. Sci. 1(1), 1\u201319 (2020)","journal-title":"SN Comput. Sci."},{"key":"43_CR9","doi-asserted-by":"publisher","first-page":"1604","DOI":"10.3389\/fpsyg.2020.01604","volume":"11","author":"S Grassini","year":"2020","unstructured":"Grassini, S., Laumann, K.: Are modern head-mounted displays sexist? A systematic review on gender differences in HMD-mediated virtual reality. Front. Psychol. 11, 1604 (2020)","journal-title":"Front. Psychol."},{"issue":"4","key":"43_CR10","doi-asserted-by":"publisher","first-page":"87","DOI":"10.1145\/3386569.3392452","volume":"39","author":"S Han","year":"2020","unstructured":"Han, S., et al.: MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality. ACM Trans. Graph. 39(4), 87 (2020)","journal-title":"ACM Trans. Graph."},{"key":"43_CR11","doi-asserted-by":"crossref","unstructured":"Hodent, C.: The Gamer\u2019s Brain: How Neuroscience and UX Can Impact Video Game Design. CRC Press (2017). https:\/\/books.google.com.br\/books?id=JzyhDwAAQBAJ","DOI":"10.1201\/9781315154725"},{"key":"43_CR12","doi-asserted-by":"crossref","unstructured":"Jeong, D., Yoo, S., Yun, J.: Cybersickness analysis with EEG using deep learning algorithms. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 827\u2013835. IEEE (2019)","DOI":"10.1109\/VR.2019.8798334"},{"key":"43_CR13","doi-asserted-by":"crossref","unstructured":"Jiang, F., Yang, X., Feng, L.: Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices. In: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, vol. 1, pp. 309\u2013318 (2016)","DOI":"10.1145\/3013971.3013987"},{"key":"43_CR14","unstructured":"Jonathan, E., Roberts, C., Presentation, S., Razzaque, S., Kohn, Z., Whitton, M.: Redirected walking. In: Proceedings of Eurographics (2001)"},{"key":"43_CR15","doi-asserted-by":"crossref","unstructured":"Kasahara, S., et al.: Malleable embodiment: changing sense of embodiment by spatial-temporal deformation of virtual human body. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 6438\u20136448 (2017)","DOI":"10.1145\/3025453.3025962"},{"key":"43_CR16","doi-asserted-by":"publisher","unstructured":"Kemeny, A., Chardonnet, J.R., Colombet, F.: Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-59342-1","DOI":"10.1007\/978-3-030-59342-1"},{"key":"43_CR17","doi-asserted-by":"crossref","unstructured":"Kim, J., Kim, W., Oh, H., Lee, S., Lee, S.: A deep cybersickness predictor based on brain signal analysis for virtual reality contents. In: Proceedings of the IEEE International Conference on Computer Vision, pp. 10580\u201310589 (2019)","DOI":"10.1109\/ICCV.2019.01068"},{"key":"43_CR18","doi-asserted-by":"crossref","unstructured":"Kolasinski, E.M.: Simulator sickness in virtual environments. Technical Report. DTIC Document (1995)","DOI":"10.21236\/ADA295861"},{"key":"43_CR19","doi-asserted-by":"publisher","first-page":"96","DOI":"10.1016\/j.cag.2018.09.003","volume":"76","author":"BAD Marques","year":"2018","unstructured":"Marques, B.A.D., Clua, E.W.G., Vasconcelos, C.N.: Deep spherical harmonics light probe estimator for mixed reality games. Comput. Graph. 76, 96\u2013106 (2018). https:\/\/doi.org\/10.1016\/j.cag.2018.09.003","journal-title":"Comput. Graph."},{"key":"43_CR20","doi-asserted-by":"publisher","unstructured":"Matsumoto, K., Ban, Y., Narumi, T., Yanase, Y., Tanikawa, T., Hirose, M.: Unlimited corridor: redirected walking techniques using visuo haptic interaction. In: ACM SIGGRAPH 2016 Emerging Technologies, SIGGRAPH 2016. Association for Computing Machinery, New York (2016). https:\/\/doi.org\/10.1145\/2929464.2929482","DOI":"10.1145\/2929464.2929482"},{"key":"43_CR21","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"70","DOI":"10.1007\/978-3-030-34644-7_6","volume-title":"Entertainment Computing and Serious Games","author":"E de Oliveira","year":"2019","unstructured":"de Oliveira, E., Clua, E.W.G., Vasconcelos, C.N., Marques, B.A.D., Trevisan, D.G., de Castro Salgado, L.C.: FPVRGame: deep learning for hand pose recognition in real-time using low-end HMD. In: van der Spek, E., G\u00f6bel, S., Do, E.Y.-L., Clua, E., Baalsrud Hauge, J. (eds.) ICEC-JCSG 2019. LNCS, vol. 11863, pp. 70\u201384. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-34644-7_6"},{"key":"43_CR22","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3450626.3459872","volume":"40","author":"R Pandey","year":"2021","unstructured":"Pandey, R., et al.: Total relighting: learning to relight portraits for background replacement. ACM Trans. Graph. (TOG) 40, 1\u201321 (2021). https:\/\/doi.org\/10.1145\/3450626.3459872","journal-title":"ACM Trans. Graph. (TOG)"},{"key":"43_CR23","doi-asserted-by":"crossref","unstructured":"Porcino, T., Rodrigues, E.O., Silva, A., Clua, E., Trevisan, D.: Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. In: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1\u20138. IEEE (2020)","DOI":"10.1109\/SeGAH49190.2020.9201649"},{"key":"43_CR24","doi-asserted-by":"publisher","unstructured":"Rietzler, M., Gugenheimer, J., Hirzle, T., Deubzer, M., Langbehn, E., Rukzio, E.: Rethinking redirected walking: on the use of curvature gains beyond perceptual limitations and revisiting bending gains, pp. 115\u2013122 (2018). https:\/\/doi.org\/10.1109\/ISMAR.2018.00041","DOI":"10.1109\/ISMAR.2018.00041"},{"key":"43_CR25","doi-asserted-by":"crossref","unstructured":"Slater, M., Wilbur, S.: A framework for immersive virtual environments (five): speculations on the role of presence in virtual environments. Presence: Teleoper. Virtual Environ. 6(6), 603\u2013616 (1997)","DOI":"10.1162\/pres.1997.6.6.603"},{"issue":"4","key":"43_CR26","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1145\/3197517.3201294","volume":"37","author":"Q Sun","year":"2018","unstructured":"Sun, Q., et al.: Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. (TOG) 37(4), 67 (2018)","journal-title":"ACM Trans. Graph. (TOG)"},{"key":"43_CR27","doi-asserted-by":"crossref","unstructured":"Swafford, N.T., Iglesias-Guitian, J.A., Koniaris, C., Moon, B., Cosker, D., Mitchell, K.: User, metric, and computational evaluation of foveated rendering methods. In: Proceedings of the ACM Symposium on Applied Perception, pp. 7\u201314 (2016)","DOI":"10.1145\/2931002.2931011"},{"issue":"6","key":"43_CR28","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3130800.3130853","volume":"36","author":"J Taylor","year":"2017","unstructured":"Taylor, J., et al.: Articulated distance fields for ultra-fast tracking of hands interacting. ACM Trans. Graph. (TOG) 36(6), 1\u201312 (2017)","journal-title":"ACM Trans. Graph. (TOG)"},{"key":"43_CR29","doi-asserted-by":"crossref","unstructured":"Valente, L., Feij\u00f3, B., do Prado Leite, J.C.S., Clua, E.: A method to assess pervasive qualities in mobile games. Pers. Ubiquitous Comput. 22(4), 647\u2013670 (2018)","DOI":"10.1007\/s00779-017-1107-0"},{"key":"43_CR30","doi-asserted-by":"crossref","unstructured":"Weier, M., et al.: Foveated real-time ray tracing for head-mounted displays. In: Computer Graphics Forum, vol. 35, pp. 289\u2013298. Wiley (2016)","DOI":"10.1111\/cgf.13026"},{"key":"43_CR31","unstructured":"Xie, N., Ras, G., van Gerven, M., Doran, D.: Explainable deep learning: a field guide for the uninitiated. arXiv:2004.14545 (2020)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2021"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-89394-1_43","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:02:18Z","timestamp":1761865338000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-89394-1_43"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030893934","9783030893941"],"references-count":31,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-89394-1_43","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"22 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Coimbra","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 November 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-icec2021.dei.uc.pt\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"84","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.1","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.38","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"In addition, there were 11 other papers accepted, including workshops, tutorials, and competition papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}