{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,15]],"date-time":"2025-11-15T17:17:33Z","timestamp":1763227053674,"version":"build-2065373602"},"publisher-location":"Cham","reference-count":16,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030893934"},{"type":"electronic","value":"9783030893941"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-89394-1_6","type":"book-chapter","created":{"date-parts":[[2021,10,30]],"date-time":"2021-10-30T23:02:47Z","timestamp":1635634967000},"page":"75-87","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["A Taxonomy of Social Roles for Agents in Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3113-0062","authenticated-orcid":false,"given":"Diogo","family":"Rato","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5370-1893","authenticated-orcid":false,"given":"Rui","family":"Prada","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,10,22]]},"reference":[{"key":"6_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1007\/978-3-540-89222-9_5","volume-title":"Entertainment Computing - ICEC 2008","author":"N Afonso","year":"2008","unstructured":"Afonso, N., Prada, R.: Agents that relate: improving the social believability of non-player characters in role-playing games. In: Stevens, S.M., Saldamarco, S.J. (eds.) ICEC 2008. LNCS, vol. 5309, pp. 34\u201345. Springer, Heidelberg (2008). https:\/\/doi.org\/10.1007\/978-3-540-89222-9_5"},{"key":"6_CR2","doi-asserted-by":"crossref","unstructured":"Allison, F., Carter, M., Gibbs, M., Smith, W.: Design patterns for voice interaction in games. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp. 5\u201317 (2018)","DOI":"10.1145\/3242671.3242712"},{"key":"6_CR3","volume-title":"Designing virtual worlds","author":"RA Bartle","year":"2004","unstructured":"Bartle, R.A.: Designing virtual worlds. New Riders, Indianapolis (2004)"},{"key":"6_CR4","doi-asserted-by":"crossref","unstructured":"Correia, F., et al.: Just follow the suit! trust in human-robot interactions during card game playing. In: 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), pp. 507\u2013512. IEEE (2016)","DOI":"10.1109\/ROMAN.2016.7745165"},{"key":"6_CR5","doi-asserted-by":"crossref","unstructured":"Dignum, F., Westra, J., van Doesburg, W.A., Harbers, M.: Games and agents: designing intelligent gameplay. Int. J. Comput. Games Technol. (2009)","DOI":"10.1155\/2009\/837095"},{"key":"6_CR6","doi-asserted-by":"crossref","unstructured":"Emmerich, K., Ring, P., Masuch, M.: I\u2019m glad you are on my side: How to design compelling game companions. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp. 141\u2013152 (2018)","DOI":"10.1145\/3242671.3242709"},{"key":"6_CR7","unstructured":"Fischbach, M., Lugrin, J.L., Brandt, M., Latoschik, M.E., Zimmerer, C., Lugrin, B.: Follow the white robot-a role-playing game with a robot game master. In: Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, pp. 1812\u20131814. International Foundation for Autonomous Agents and Multiagent Systems (2018)"},{"key":"6_CR8","unstructured":"Greimas, A.J.: Structural Semantics: An Attempt at a Method. University of Nebraska Press (1983)"},{"key":"6_CR9","doi-asserted-by":"publisher","unstructured":"Greimas, A.J., Rastier, F.: The interaction of semiotic constraints. Yale French Stud. (41), 86\u2013105 (1968). https:\/\/doi.org\/10.2307\/2929667","DOI":"10.2307\/2929667"},{"key":"6_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1007\/978-3-642-34292-9_8","volume-title":"Advances in Computer Entertainment","author":"A Pereira","year":"2012","unstructured":"Pereira, A., Prada, R., Paiva, A.: Socially present board game opponents. In: Nijholt, A., Rom\u00e3o, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 101\u2013116. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-34292-9_8"},{"key":"6_CR11","unstructured":"Propp, V.: Morphology of the Folktale, vol. 9. University of Texas Press (2010)"},{"key":"6_CR12","doi-asserted-by":"crossref","unstructured":"Rivera, G., Hullett, K., Whitehead, J.: Enemy NPC design patterns in shooter games. In: Proceedings of the First Workshop on Design Patterns in Games, pp. 1\u20138 (2012)","DOI":"10.1145\/2427116.2427122"},{"key":"6_CR13","unstructured":"Warpefelt, H.: Mind the gap: Exploring the social capability of non-player characters. Ph.D. thesis, Department of Computer and Systems Sciences, Stockholm University (2013)"},{"key":"6_CR14","unstructured":"Warpefelt, H., Verhagen, H.: A typology of non-player characters. In: Proceedings of the Social believability in Games Workshop at the First Joint International Conference of DiGRA and FDG, pp. 1\u201314. DiGRA (2016). https:\/\/sites.google.com\/site\/socialbelievabilityingames\/2016-sbg-digra-fdg\/program-sbg-digra-fdg-2016"},{"issue":"1","key":"6_CR15","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1386\/jgvw.9.1.39_1","volume":"9","author":"H Warpefelt","year":"2017","unstructured":"Warpefelt, H., Verhagen, H.: A model of non-player character believability. J. Gaming Virtual Worlds 9(1), 39\u201353 (2017)","journal-title":"J. Gaming Virtual Worlds"},{"key":"6_CR16","doi-asserted-by":"crossref","unstructured":"Yildirim, S., Stene, S.B.: A survey on the need and use of AI in game agents. InTech (2010)","DOI":"10.5772\/8968"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2021"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-89394-1_6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,30]],"date-time":"2025-10-30T23:03:18Z","timestamp":1761865398000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-89394-1_6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030893934","9783030893941"],"references-count":16,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-89394-1_6","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"22 October 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Coimbra","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 November 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 November 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-icec2021.dei.uc.pt\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"84","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"26","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.1","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3.38","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"In addition, there were 11 other papers accepted, including workshops, tutorials, and competition papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}