{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,26]],"date-time":"2026-06-26T23:10:21Z","timestamp":1782515421178,"version":"3.54.5"},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783030921811","type":"print"},{"value":"9783030921828","type":"electronic"}],"license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021]]},"DOI":"10.1007\/978-3-030-92182-8_26","type":"book-chapter","created":{"date-parts":[[2021,11,29]],"date-time":"2021-11-29T22:03:31Z","timestamp":1638223411000},"page":"258-264","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Towards an\u00a0Integration of\u00a0the\u00a0Multi-role Dimension in\u00a0the\u00a0Design of\u00a0Learning Games: a\u00a0Review of\u00a0the\u00a0Literature"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1790-6418","authenticated-orcid":false,"given":"Ga\u00eblle","family":"Guigon","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3646-1741","authenticated-orcid":false,"given":"Mathieu","family":"Vermeulen","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6101-5132","authenticated-orcid":false,"given":"Mathieu","family":"Muratet","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6982-7055","authenticated-orcid":false,"given":"Thibault","family":"Carron","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2021,11,30]]},"reference":[{"key":"26_CR1","doi-asserted-by":"publisher","first-page":"696","DOI":"10.1016\/j.protcy.2013.12.247","volume":"11","author":"RD Agustin","year":"2013","unstructured":"Agustin, R.D., Suwardi, I.S., Purwarianti, A., Surendro, K.: Knowledge representation and inference engine model of SAPS gaming concept. Procedia Technol. 11, 696\u2013703 (2013)","journal-title":"Procedia Technol."},{"key":"26_CR2","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"54","DOI":"10.1007\/978-3-319-22960-7_6","volume-title":"Games and Learning Alliance","author":"L Argenton","year":"2015","unstructured":"Argenton, L., Muzio, M., Shek, E.J., Mantovani, F.: Multiplayer serious games and user experience: a comparison between paper-based and digital gaming experience. In: De Gloria, A. (ed.) GALA 2014. LNCS, vol. 9221, pp. 54\u201362. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-22960-7_6"},{"key":"26_CR3","doi-asserted-by":"crossref","unstructured":"Arif, Y.M., Pradana, R.P., Nurhayati, H., Nugroho, S.M.S., Hariadi, M.: A blockchain-based multiplayer transaction for tourism serious game. In: 2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia (CENIM), Surabaya, Indonesia, pp. 138\u2013143, November 2020","DOI":"10.1109\/CENIM51130.2020.9297837"},{"key":"26_CR4","doi-asserted-by":"crossref","unstructured":"Babu, S.K., McLain, M.L., Bijlani, K., Jayakrishnan, R., Bhavani, R.R.: Collaborative game based learning of post-disaster management: serious game on incident management frameworks for post disaster management. In: IEEE 8th International Conference on Technology for Education, Mumbai, India, pp. 80\u201387 (2016)","DOI":"10.1109\/T4E.2016.024"},{"key":"26_CR5","doi-asserted-by":"crossref","unstructured":"Baturin, Y., et al.: Situational analysis with analytical support in virtual environment for decision making process under high-risk and crisis conditions. In: 2008 International Conference on Cyberworlds, pp. 837\u2013842, September 2008","DOI":"10.1109\/CW.2008.147"},{"key":"26_CR6","doi-asserted-by":"crossref","unstructured":"Bierre, K.: Implementing a game design course as a multiplayer game. In: 2012 IEEE International Games Innovation Conference, Rochester, NY, USA, pp.\u00a01\u20134, September 2012","DOI":"10.1109\/IGIC.2012.6329851"},{"key":"26_CR7","unstructured":"Bodin, M., Marty, J.C., Carron, T.: Specifying collaborative tools in game-based learning environments: clues from the trenches. In: Int., A.P. (ed.) European Conference on Game Based Learning, Ath\u00e8nes, Greece, pp. 46\u201356 (2011)"},{"key":"26_CR8","doi-asserted-by":"crossref","unstructured":"Breitner, J., Smith, C.: Lock-step simulation is child\u2019s play (experience report). Proc. ACM Program. Lang. 1(ICFP), 3:1\u20133:15 (2017)","DOI":"10.1145\/3110247"},{"issue":"4","key":"26_CR9","doi-asserted-by":"publisher","first-page":"305","DOI":"10.1007\/BF00881557","volume":"7","author":"MA Burton","year":"1994","unstructured":"Burton, M.A.: The irrigation management game: a role playing exercise for training in irrigation management. Irrig. Drain. Syst. 7(4), 305\u2013318 (1994)","journal-title":"Irrig. Drain. Syst."},{"key":"26_CR10","doi-asserted-by":"crossref","unstructured":"Calandra, D., Prattic\u00f2, F., Migliorini, M., Verda, V., Lamberti, F.: A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes. In: Proceedings of the 16th IJC on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP, pp. 96\u2013105, September 2021","DOI":"10.5220\/0010319400960105"},{"issue":"5","key":"26_CR11","doi-asserted-by":"publisher","first-page":"2139","DOI":"10.3390\/su12052139","volume":"12","author":"PH Cheng","year":"2020","unstructured":"Cheng, P.H., Yeh, T.K., Chao, Y.K., Lin, J., Chang, C.Y.: Design ideas for an issue-situation-based board game involving multirole scenarios. Sustainability 12(5), 2139 (2020)","journal-title":"Sustainability"},{"key":"26_CR12","doi-asserted-by":"crossref","unstructured":"Guigon, G., Humeau, J., Vermeulen, M.: A model to design learning escape games: SEGAM. In: 10th International Conference on Computer Supported Education, Funchal, Madeira, Portugal, pp. 191\u2013197. SCITEPRESS - Science and Technology Publications, March 2018","DOI":"10.5220\/0006665501910197"},{"key":"26_CR13","doi-asserted-by":"crossref","unstructured":"Guigon, G., Vermeulen, M., Humeau, J.: A creation tool for serious puzzle games. In: CSEDU 2019. Proceedings of the 11th International Conference on Computer Supported Education, Heraklion, Greece, vol. 2, pp. 556\u2013561, May 2019","DOI":"10.5220\/0007796405560561"},{"key":"26_CR14","doi-asserted-by":"publisher","first-page":"97","DOI":"10.1016\/j.compedu.2016.03.006","volume":"97","author":"H Lee","year":"2016","unstructured":"Lee, H., et al.: Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Comput. Educ. 97, 97\u2013115 (2016)","journal-title":"Comput. Educ."},{"key":"26_CR15","doi-asserted-by":"crossref","unstructured":"Li, S., Li, S., Cao, H., Meng, K., Ding, M.: Study on the strategy of playing Doudizhu game based on multirole modeling. Complexity (2020)","DOI":"10.1155\/2020\/1764594"},{"key":"26_CR16","unstructured":"Marfisi-Schottman, I., George, S., Tarpin-Bernard, F.: Tools and methods for efficiently designing serious games. In: European Conference on Games Based Learning, ECGBL, p. 226 (2010)"},{"key":"26_CR17","doi-asserted-by":"crossref","unstructured":"Marne, B., Carron, T., Labat, J.M., Marfisi-Schottman, I.: MoPPLiq: a model for pedagogical adaptation of serious game scenarios. In: 2013 IEEE 13th International Conference on Advanced Learning Technologies, Beijing, China, pp. 291\u2013293, July 2013","DOI":"10.1109\/ICALT.2013.90"},{"issue":"2","key":"26_CR18","doi-asserted-by":"publisher","first-page":"161","DOI":"10.1504\/IJLT.2014.064491","volume":"9","author":"B Marne","year":"2014","unstructured":"Marne, B., Labat, J.M.: Model and authoring tool to help teachers adapt serious games to their educational contexts. Int. J. Learn. Technol. 9(2), 161\u2013180 (2014)","journal-title":"Int. J. Learn. Technol."},{"issue":"1","key":"26_CR19","doi-asserted-by":"publisher","first-page":"98","DOI":"10.1109\/TLT.2011.1","volume":"4","author":"JC Marty","year":"2011","unstructured":"Marty, J.C., Carron, T.: Observation of collaborative activities in a game-based learning platform. IEEE Trans. Learn. Technol. 4(1), 98\u2013110 (2011)","journal-title":"IEEE Trans. Learn. Technol."},{"key":"26_CR20","unstructured":"Michael, D.R., Chen, S.L.: Serious Games: Games That Educate, Train, and Inform. Muska & Lipman\/Premier-Trade (2005)"},{"key":"26_CR21","doi-asserted-by":"crossref","unstructured":"Oliveri, M., Hauge, J.B., Bellotti, F., Berta, R., Gloria, A.D.: Designing an IoT-focused, multiplayer serious game for Industry 4.0 innovation. In: 2019 IEEE International Conference on Engineering, Technology and Innovation (ICE\/ITMC), Valbonne Sophia-Antipolis, France, pp. 1\u20139, June 2019","DOI":"10.1109\/ICE.2019.8792680"},{"key":"26_CR22","doi-asserted-by":"crossref","unstructured":"Schrier, K.: Using augmented reality games to teach 21st century skills. In: ACM SIGGRAPH 2006 Educators program on - SIGGRAPH 2006 (2006)","DOI":"10.1145\/1179295.1179311"},{"key":"26_CR23","doi-asserted-by":"crossref","unstructured":"Schulz, R., Smaradottir, B., Olsen, J.T., Prinz, A.: Scenario-based serious game to teach about healthcare. In: IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, pp. 1\u20138, August 2019. ISSN 2573\u20133060","DOI":"10.1109\/SeGAH.2019.8882480"},{"key":"26_CR24","doi-asserted-by":"crossref","unstructured":"Sequeira, P., Melo, F.S., Paiva, A.: \u201cLet\u2019s save resources!\u201d: a dynamic, collaborative AI for a multiplayer environmental awareness game. In: IEEE Conference on Computational Intelligence and Games (CIG), Taiwan, pp. 399\u2013406, August 2015","DOI":"10.1109\/CIG.2015.7317952"},{"key":"26_CR25","doi-asserted-by":"crossref","unstructured":"Stroe, I.P., Ciupe, A., Meza, S.N., Orza, B.: FireEscape: a gamified coordinative approach to multiplayer fire-safety training. In: 2019 IEEE Global Engineering Education Conference (EDUCON), pp. 1316\u20131323, April 2019","DOI":"10.1109\/EDUCON.2019.8725148"},{"key":"26_CR26","doi-asserted-by":"crossref","unstructured":"Vermeulen, M., Guigon, G., Mandran, N., Labat, J.M.: Teachers at the heart of the learning games design: the DISC model. In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 145\u2013149, July 2017","DOI":"10.1109\/ICALT.2017.41"},{"key":"26_CR27","doi-asserted-by":"crossref","unstructured":"Warin, B., Talbi, O., Kolski, C., Hoogstoel, F.: Multi-role project (MRP): a new project-based learning method for STEM. IEEE Trans. Educ. 59(2), 137\u2013146 (2016). Conference Name: IEEE Transactions on Education","DOI":"10.1109\/TE.2015.2462809"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-92182-8_26","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,4,15]],"date-time":"2022-04-15T17:11:43Z","timestamp":1650042703000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-030-92182-8_26"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"ISBN":["9783030921811","9783030921828"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-92182-8_26","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021]]},"assertion":[{"value":"30 November 2021","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"La Spezia","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Italy","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 December 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3 December 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"10","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"50","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"21","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"10","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"42% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}