{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,23]],"date-time":"2025-12-23T12:33:56Z","timestamp":1766493236078,"version":"3.41.0"},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031053108"},{"type":"electronic","value":"9783031053115"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-05311-5_21","type":"book-chapter","created":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:04:19Z","timestamp":1655334259000},"page":"302-311","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation"],"prefix":"10.1007","author":[{"given":"Andr\u00e9","family":"Salom\u00e3o","sequence":"first","affiliation":[]},{"given":"Fl\u00e1vio","family":"Andal\u00f3","sequence":"additional","affiliation":[]},{"given":"Gabriel","family":"Prim","sequence":"additional","affiliation":[]},{"given":"Milton Luiz","family":"Horn Vieira","sequence":"additional","affiliation":[]},{"given":"Nicolas Canale","family":"Romeiro","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,6,16]]},"reference":[{"key":"21_CR1","unstructured":"Salom\u00e3o, A., et al.: The adaptation of a 3D animation to a real-time render using unreal engine 4. In: Francisco, V.C.F. (Org.) Examining New Points of View in Web Engineering, Visual Interfaces, Motion Graphics, and Human-Computer Communicability, vol. III, 1edn., Blue Herons Editions, p. 100 (2019)"},{"key":"21_CR2","unstructured":"Prim, G.: Modelo de an\u00e1lise de equil\u00edbrio utilizando sistema de captura de movimentos. 114 f. Disserta\u00e7\u00e3o (Mestrado) - Curso de Programa de P\u00f3s-gradua\u00e7\u00e3o em Design, Universidade Federal de Santa Catarina, Florian\u00f3polis (2016)"},{"key":"21_CR3","unstructured":"Andal\u00f3, F.: Desenvolvimento de procedimentos para utiliza\u00e7\u00e3o da captura de movimentos aplicada em personagens 3D. 207 f. Tese (Doutorado) - Curso de Programa de P\u00f3s Gradua\u00e7\u00e3o em Design, Universidade Federal de Santa Catarina, Florian\u00f3polis (2019)"},{"key":"21_CR4","doi-asserted-by":"crossref","unstructured":"Kitagawa, M., Windsor, B.: MoCap for Artists. Workflow and Techniques for Motion Capture. Focal Press, Oxford (2008)","DOI":"10.1016\/B978-0-240-81000-3.50013-9"},{"key":"21_CR5","unstructured":"Rahul, M.: Review on motion capture technology. Glob. J. Comput. Sci. Technol. (2018)"},{"key":"21_CR6","series-title":"Advances in Intelligent Systems and Computing","doi-asserted-by":"publisher","first-page":"416","DOI":"10.1007\/978-3-319-94619-1_42","volume-title":"Advances in Human Factors in Wearable Technologies and Game Design","author":"A Salom\u00e3o","year":"2019","unstructured":"Salom\u00e3o, A., Andal\u00f3, F., Vieira, M.L.H.: How Popular game engine is helping improving academic research: the designlab case. In: Ahram, T.Z. (ed.) AHFE 2018. AISC, vol. 795, pp. 416\u2013424. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-319-94619-1_42"},{"key":"21_CR7","doi-asserted-by":"publisher","unstructured":"Sinha, G., Shahi, R., Shankar, M.: Human computer interaction. In: 2010 3rd International Conference on Emerging Trends in Engineering and Technology (2010). https:\/\/doi.org\/10.1109\/icetet.2010.85","DOI":"10.1109\/icetet.2010.85"},{"key":"21_CR8","unstructured":"Sutton I., Williams R.: The Animator\u2019s Survival Kit A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators Expanded Edition. Farrar, Straus and Giroux, New York (2009)"},{"key":"21_CR9","unstructured":"Boehs, G.E., De Andrade, W.M., Vieira, M.L.H.: Aventuras na Ilha: A Gest\u00e3o da Adapta\u00e7\u00e3o de uma Obra. Celacom ... Endicom (UMESP), vol. XVIII Col., pp. 1\u201314 (2014)"},{"key":"21_CR10","unstructured":"Salom\u00e3o, A., et al.: The adaptation of a 3D animation to a real-time render using unreal engine 4. In: Francisco, V.C.F. (Org.) Examining New Points of View in Web Engineering, Visual Interfaces, Motion Graphics and Human-Computer Communicability, 1edn., Blue Herons Editions (2019)"},{"key":"21_CR11","doi-asserted-by":"crossref","unstructured":"Salom\u00e3o, A., Vieira, M.L.H., Romeiro, N.C., Nassar, V.: Theorized work for adapting the principles of animation to virtual reality as a new form of narrative for 3D animation. In VISIGRAPP (1: GRAPP), pp. 308\u2013312 (2021)","DOI":"10.5220\/0010338303080312"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction. Theoretical Approaches and Design Methods"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-05311-5_21","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,6]],"date-time":"2025-06-06T17:09:36Z","timestamp":1749229776000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-05311-5_21"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031053108","9783031053115"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-05311-5_21","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"16 June 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 June 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 July 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2022.hci.international\/index.html","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}