{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,24]],"date-time":"2025-08-24T01:27:21Z","timestamp":1755998841176,"version":"3.40.3"},"publisher-location":"Cham","reference-count":34,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031056369"},{"type":"electronic","value":"9783031056376"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-05637-6_41","type":"book-chapter","created":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:07:02Z","timestamp":1655334422000},"page":"637-651","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality"],"prefix":"10.1007","author":[{"given":"Shufang","family":"Tan","sequence":"first","affiliation":[]},{"given":"Wendan","family":"Huang","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9560-025X","authenticated-orcid":false,"given":"Junjie","family":"Shang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,6,16]]},"reference":[{"key":"41_CR1","unstructured":"World Health Organization: World report on vision. https:\/\/www.who.int\/publications\/i\/item\/9789241516570. Accessed 19 Dec 2021"},{"key":"41_CR2","unstructured":"Mohler, J.L.: A review of spatial ability research. Eng. Des. Graph. J. 72, 19\u201330 (2008)"},{"key":"41_CR3","unstructured":"World Health Organization: Vision impairment and blindness. https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/blindness-and-visual-impairment. Accessed 19 Dec 2021"},{"key":"41_CR4","doi-asserted-by":"publisher","unstructured":"Maidenbaum, S.: Sensory substitution training for users who are blind with dynamic stimuli, games and virtual environments. In: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, pp. 355\u2013356. Association for Computing Machinery, New York (2015). https:\/\/doi.org\/10.1145\/2700648.2811324","DOI":"10.1145\/2700648.2811324"},{"key":"41_CR5","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"535","DOI":"10.1007\/978-3-319-20684-4_52","volume-title":"Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being","author":"J S\u00e1nchez","year":"2015","unstructured":"S\u00e1nchez, J., Darin, T., Andrade, R.: Multimodal videogames for the cognition of people who are blind: trends and issues. In: Antona, M., Stephanidis, C. (eds.) UAHCI 2015. LNCS, vol. 9177, pp. 535\u2013546. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-20684-4_52"},{"key":"41_CR6","doi-asserted-by":"publisher","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cgamification.\u201d In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9\u201315. Association for Computing Machinery, New York (2011). https:\/\/doi.org\/10.1145\/2181037.2181040","DOI":"10.1145\/2181037.2181040"},{"key":"41_CR7","doi-asserted-by":"publisher","unstructured":"Ivascu, S., Moldoveanu, A., Moldoveanu, F., Morar, A., Balan, O.: Virtual interaction for visually impaired and sighted people. In: Roceanu, I., Belgian, D., Stefan, I.A., Moldoveanu, A., Matu, S.T. (eds.) New Technologies and Redesigning Learning Spaces, vol. I, pp. 209\u2013214. Carol I Natl Defence Univ Publishing House, Bucharest (2019). https:\/\/doi.org\/10.12753\/2066-026X-19-028","DOI":"10.12753\/2066-026X-19-028"},{"key":"41_CR8","doi-asserted-by":"publisher","unstructured":"Wedoff, R., Ball, L., Wang, A., Khoo, Y.X., Lieberman, L., Rector, K.: Virtual showdown: an accessible virtual reality game with scaffolds for youth with visual impairments. In: CHI 2019: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Assoc Computing Machinery, New York (2019). https:\/\/doi.org\/10.1145\/3290605.3300371","DOI":"10.1145\/3290605.3300371"},{"key":"41_CR9","doi-asserted-by":"publisher","unstructured":"Schneider, O., et al.: DualPanto: a haptic device that enables blind users to continuously interact with virtual worlds. In: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, pp. 877\u2013887. Association for Computing Machinery, New York (2018). https:\/\/doi.org\/10.1145\/3242587.3242604","DOI":"10.1145\/3242587.3242604"},{"key":"41_CR10","doi-asserted-by":"crossref","unstructured":"Piaget, J.: The Construction of Reality in the Child. Routledge, Abingdon (1954)","DOI":"10.1037\/11168-000"},{"key":"41_CR11","unstructured":"Piaget, J.: The Child s Conception of the World. Routledge & Kegan Paul, Abingdon (1951)"},{"key":"41_CR12","unstructured":"Piaget, J.: Play, Dreams and Imitation in Childhood. W W Norton & Co., New York (1952)"},{"key":"41_CR13","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"180","DOI":"10.1007\/978-3-030-34350-7_18","volume-title":"Games and Learning Alliance","author":"B Baas","year":"2019","unstructured":"Baas, B., et al.: Loud and clear: the VR game without visuals. In: Liapis, A., Yannakakis, G.N., Gentile, M., Ninaus, M. (eds.) GALA 2019. LNCS, vol. 11899, pp. 180\u2013190. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-34350-7_18"},{"key":"41_CR14","doi-asserted-by":"publisher","first-page":"186","DOI":"10.1002\/hbe2.188","volume":"2","author":"J Zeng","year":"2020","unstructured":"Zeng, J., Parks, S., Shang, J.: To learn scientifically, effectively, and enjoyably: a review of educational games. Hum. Behav. Emerg. Technol. 2, 186\u2013195 (2020). https:\/\/doi.org\/10.1002\/hbe2.188","journal-title":"Hum. Behav. Emerg. Technol."},{"key":"41_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"312","DOI":"10.1007\/3-540-57207-4_21","volume-title":"Spatial Information Theory A Theoretical Basis for GIS","author":"DR Montello","year":"1993","unstructured":"Montello, D.R.: Scale and multiple psychologies of space. In: Frank, A.U., Campari, I. (eds.) COSIT 1993. LNCS, vol. 716, pp. 312\u2013321. Springer, Heidelberg (1993). https:\/\/doi.org\/10.1007\/3-540-57207-4_21"},{"key":"41_CR16","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1016\/j.intell.2003.12.001","volume":"32","author":"M Hegarty","year":"2004","unstructured":"Hegarty, M., Waller, D.: A dissociation between mental rotation and perspective-taking spatial abilities. Intelligence 32, 175\u2013191 (2004). https:\/\/doi.org\/10.1016\/j.intell.2003.12.001","journal-title":"Intelligence"},{"key":"41_CR17","doi-asserted-by":"crossref","unstructured":"Sanchez, J., Saenz, M., Ripoll, M.: Usability of a multimodal videogame to improve navigation skills for blind children. In: Assets 2009: Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 35\u201342. Assoc Computing Machinery, New York (2009)","DOI":"10.1145\/1639642.1639651"},{"key":"41_CR18","doi-asserted-by":"publisher","first-page":"79","DOI":"10.3390\/mti4040079","volume":"4","author":"J Kreimeier","year":"2020","unstructured":"Kreimeier, J., G\u00f6tzelmann, T.: Two decades of touchable and walkable virtual reality for blind and visually impaired people: a high-level taxonomy. Multimod. Technol. Interact. 4, 79 (2020). https:\/\/doi.org\/10.3390\/mti4040079","journal-title":"Multimod. Technol. Interact."},{"key":"41_CR19","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"595","DOI":"10.1007\/978-3-319-40238-3_57","volume-title":"Universal Access in Human-Computer Interaction. Users and Context Diversity","author":"LB Merabet","year":"2016","unstructured":"Merabet, L.B., S\u00e1nchez, J.: Development of an audio-haptic virtual interface for navigation of large-scale environments for people who are blind. In: Antona, M., Stephanidis, C. (eds.) UAHCI 2016. LNCS, vol. 9739, pp. 595\u2013606. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-40238-3_57"},{"key":"41_CR20","doi-asserted-by":"publisher","unstructured":"Connors, E.C., Chrastil, E.R., Sanchez, J., Merabet, L.B.: Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches. Front. Hum. Neurosci. 8, 223 (2014). https:\/\/doi.org\/10.3389\/fnhum.2014.00223","DOI":"10.3389\/fnhum.2014.00223"},{"key":"41_CR21","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1145\/3448273","volume":"14","author":"R Andrade","year":"2021","unstructured":"Andrade, R., Waycott, J., Baker, S., Vetere, F.: Echolocation as a means for people with visual impairment (PVI) to acquire spatial knowledge of virtual space. ACM Trans. Access. Comput. 14, 4 (2021). https:\/\/doi.org\/10.1145\/3448273","journal-title":"ACM Trans. Access. Comput."},{"key":"41_CR22","doi-asserted-by":"publisher","unstructured":"Bogdanova, G., Sabev, N., Noev, N.: Accessibility and some educational barriers for visually impaired users. In: Chova, L.G., Martinez, A.L., Torres, I.C. (eds.) 13th International Technology, Education and Development Conference (INTED2019), pp. 9416\u20139421. IATED-Int Assoc Technology Education & Development, Valenica (2019). https:\/\/doi.org\/10.21125\/inted.2019.2333","DOI":"10.21125\/inted.2019.2333"},{"key":"41_CR23","doi-asserted-by":"publisher","first-page":"133","DOI":"10.3389\/fnhum.2014.00133","volume":"8","author":"EC Connors","year":"2014","unstructured":"Connors, E.C., Chrastil, E.R., Sanchez, J., Merabet, L.B.: Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind. Front. Hum. Neurosci. 8, 133 (2014). https:\/\/doi.org\/10.3389\/fnhum.2014.00133","journal-title":"Front. Hum. Neurosci."},{"key":"41_CR24","doi-asserted-by":"publisher","unstructured":"Olickel, H., Bhatnagar, P., Ong, A.C.S., Perrault, S.T.: GooseBumps: towards sensory substitution using servo motors. In: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2017), pp. 425\u2013428. Assoc Computing Machinery, New York (2017). https:\/\/doi.org\/10.1145\/3132272.3132293","DOI":"10.1145\/3132272.3132293"},{"key":"41_CR25","doi-asserted-by":"publisher","first-page":"148","DOI":"10.1177\/0145482X1711100206","volume":"111","author":"O Balan","year":"2017","unstructured":"Balan, O., Moldoveanu, A., Moldoveanu, F., Nagy, H., Wersenyi, G., Unnporsson, R.: Improving the audio game-playing performances of people with visual impairments through multimodal training. J. Vis. Impair. Blind. 111, 148\u2013164 (2017)","journal-title":"J. Vis. Impair. Blind."},{"key":"41_CR26","doi-asserted-by":"crossref","unstructured":"Moeller, K., et al.: Enhanced perception for visually impaired people. In: 2009 3rd International Conference on Bioinformatics and Biomedical Engineering, vols. 1\u201311, pp. 1365+. IEEE, New York (2009)","DOI":"10.1109\/ICBBE.2009.5162776"},{"key":"41_CR27","doi-asserted-by":"crossref","unstructured":"Moldoveanu, A.D.B., et al.: Virtual environments for training visually impaired for a sensory substitution device. In: 2017 Zooming Innovation in Consumer Electronics International Conference (ZINC), pp. 26\u201329. IEEE, New York (2017)","DOI":"10.1109\/ZINC.2017.7968654"},{"key":"41_CR28","doi-asserted-by":"crossref","unstructured":"Velazquez, R., Bazan, O.: Foot-based interfaces for navigational assistance of the visually impaired. In: 2013 Pan American Health Care Exchanges (PAHCE). IEEE, New York (2013)","DOI":"10.1109\/PAHCE.2013.6568206"},{"key":"41_CR29","doi-asserted-by":"publisher","unstructured":"Siu, A.F., Sinclair, M., Kovacs, R., Ofek, E., Holz, C., Cutrell, E.: Virtual reality without vision: a haptic and auditory white cane to navigate complex virtual worlds. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020). Assoc Computing Machinery, New York (2020). https:\/\/doi.org\/10.1145\/3313831.3376353","DOI":"10.1145\/3313831.3376353"},{"key":"41_CR30","unstructured":"Petridou, M., Blanchfield, P., Alabadi, R., Brailsford, T.: User centred design and development of an educational force-feedback haptic game for blind students. In: Gouscos, D., Meimaris, M. (eds.) Proceedings of the 5th European Conference on Games Based Learning, pp. 465\u2013475. ACAD Conferences Ltd., Reading (2011)"},{"key":"41_CR31","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"226","DOI":"10.1007\/978-3-642-02713-0_24","volume-title":"Universal Access in Human-Computer Interaction. Applications and Services","author":"K Moustakas","year":"2009","unstructured":"Moustakas, K., Tzovaras, D., Dybkj\u00e6r, L., Bernsen, N.O.: A modality replacement framework for the communication between blind and hearing impaired people. In: Stephanidis, C. (ed.) UAHCI 2009. LNCS, vol. 5616, pp. 226\u2013235. Springer, Heidelberg (2009). https:\/\/doi.org\/10.1007\/978-3-642-02713-0_24"},{"key":"41_CR32","doi-asserted-by":"publisher","first-page":"367","DOI":"10.1080\/01449290600636660","volume":"25","author":"J S\u00e1nchez","year":"2006","unstructured":"S\u00e1nchez, J., S\u00e1enz, M.: 3D sound interactive environments for blind children problem solving skills. Behav. Inf. Technol. 25, 367\u2013378 (2006). https:\/\/doi.org\/10.1080\/01449290600636660","journal-title":"Behav. Inf. Technol."},{"key":"41_CR33","doi-asserted-by":"crossref","unstructured":"Balan, O., Moldoveanu, A., Moldoveanu, F., Dascalu, M.-I.: Navigational 3D audio-based game- training towards rich auditory spatial representation of the environment. In: 2014 18th International Conference System Theory, Control and Computing (ICSTCC), pp. 682\u2013687. IEEE, New York (2014)","DOI":"10.1109\/ICSTCC.2014.6982496"},{"key":"41_CR34","doi-asserted-by":"publisher","unstructured":"Sanchez, J., Tadres, A., Pascual-Leone, A., Merabet, L.: Blind children navigation through gaming and associated brain plasticity. In: 2009 Virtual Rehabilitation International Conference, pp. 29+. IEEE, New York (2009). https:\/\/doi.org\/10.1109\/ICVR.2009.5174201","DOI":"10.1109\/ICVR.2009.5174201"}],"container-title":["Lecture Notes in Computer Science","HCI in Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-05637-6_41","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,9,27]],"date-time":"2024-09-27T00:39:35Z","timestamp":1727397575000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-05637-6_41"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031056369","9783031056376"],"references-count":34,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-05637-6_41","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"16 June 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 June 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 July 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2022.hci.international\/index.html","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}