{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,15]],"date-time":"2025-05-15T18:42:32Z","timestamp":1747334552106,"version":"3.40.3"},"publisher-location":"Cham","reference-count":60,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031058035"},{"type":"electronic","value":"9783031058042"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-05804-2_7","type":"book-chapter","created":{"date-parts":[[2023,2,19]],"date-time":"2023-02-19T09:52:49Z","timestamp":1676800369000},"page":"181-195","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications"],"prefix":"10.1007","author":[{"given":"Svetlana","family":"Bialkova","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2023,2,19]]},"reference":[{"key":"7_CR1","doi-asserted-by":"crossref","unstructured":"Animesh A, Pinsonneault A, Yang SB, Oh W (2011) An odyssey into virtual worlds: exploring the impacts of technological and spatial environments on intention to purchase virtual products. MIS Quarterly, pp 789\u2013810","DOI":"10.2307\/23042809"},{"key":"7_CR2","doi-asserted-by":"publisher","first-page":"1530","DOI":"10.3389\/fpsyg.2019.01530","volume":"10","author":"M Alca\u00f1iz","year":"2019","unstructured":"Alca\u00f1iz M, Bigne E, Guixeres J (2019) Virtual reality in marketing: a framework, review and research agenda. Front Psychol 10:1530","journal-title":"Front Psychol"},{"key":"7_CR3","first-page":"395","volume-title":"Perspectives on perception and action","author":"A Allport","year":"1987","unstructured":"Allport A (1987) Selection for action: Some behavioral and neuro-physiological considerations of attention and action. In: Heuer H, Sanders AF (eds) Perspectives on perception and action. Erlbaum, Hills-dale, NJ, pp 395\u2013419"},{"issue":"3","key":"7_CR4","first-page":"207","volume":"9","author":"RY Arakji","year":"2008","unstructured":"Arakji RY, Lang KR (2008) Avatar business value analysis: a method for the evaluation of business value creation in virtual commerce. J Electron Commer Res 9(3):207\u2013218","journal-title":"J Electron Commer Res"},{"issue":"8","key":"7_CR5","doi-asserted-by":"publisher","first-page":"741","DOI":"10.1002\/mar.20354","volume":"27","author":"J Belisle","year":"2010","unstructured":"Belisle J, Bodur HO (2010) Avatars as information: perception of consumers based on their avatars in virtual worlds. Psychol Mark 27(8):741\u2013765","journal-title":"Psychol Mark"},{"issue":"3","key":"7_CR6","doi-asserted-by":"publisher","first-page":"477","DOI":"10.1086\/671052","volume":"40","author":"R Belk","year":"2013","unstructured":"Belk R (2013) Extended self in a digital world. J Consum Res 40(3):477\u2013500","journal-title":"J Consum Res"},{"key":"7_CR7","doi-asserted-by":"crossref","unstructured":"Bialkova S, Barr C (2022) Virtual try-on: how to enhance consumer experience? In: Proceedings of 29th IEEE, conference on virtual reality and 3D user interfaces (VR), 8th workshop on everyday virtual reality, Christchurch, New Zealand, 12\u201316 March 2022","DOI":"10.1109\/VRW55335.2022.00059"},{"key":"7_CR8","first-page":"315","volume":"162","author":"S Bialkova","year":"2022","unstructured":"Bialkova S, Ettema D, Dijst M (2022) How do design aspects influence the attractiveness of cycling streetscapes: results of virtual reality experiments in the Netherlands. Transport. Res. Part a: Policy and Practice 162:315\u2013331","journal-title":"Transport. Res. Part a: Policy and Practice"},{"key":"7_CR9","first-page":"85","volume":"32","author":"S Bialkova","year":"2021","unstructured":"Bialkova S, Ros E (2021) Enhancing employer branding via high tech platforms: VR and digital, what works better and how? Managem. Rev.: Socio-Econ. Stud. 32:85\u2013102","journal-title":"Managem. Rev.: Socio-Econ. Stud."},{"key":"7_CR10","unstructured":"Bialkova S, Ros E (2019) Talent management: the potential of VR and digital innovations. In: Proceedings of EURAM2019: exploring the future of management. Lisbon, Portugal, 25\u201328 June 2019"},{"key":"7_CR11","doi-asserted-by":"crossref","unstructured":"Bialkova S, Ettema D (2019) Cycling renaissance: the VR potential in exploring static and moving environment elements. In: Proceedings of IEEEVR2019, 5th workshop on everyday virtual reality, Osaka, Japan, 23\u201327 March 2019","DOI":"10.1109\/WEVR.2019.8809586"},{"key":"7_CR12","doi-asserted-by":"crossref","unstructured":"Bialkova S, Ettema D, Dijst M (2018) Urban future: unlocking cycling with VR applications. In: Proceedings of IEEE VR2018, VAR4Good: virtual and augmented reality for good, Reutlingen, Germany, 18\u201322 March 2018","DOI":"10.1109\/VAR4GOOD.2018.8576888"},{"key":"7_CR13","doi-asserted-by":"crossref","unstructured":"Bialkova S, van Gisbergen MS (2017) When sound modulates vision: VR applications for art and entertainment. In: Proceedings of IEEE VR2017, 3rd workshop on everyday virtual reality, Los Angeles, US, 18\u201322 March 2019","DOI":"10.1109\/WEVR.2017.7957714"},{"key":"7_CR14","doi-asserted-by":"crossref","unstructured":"Bialkova S (2022) From attention to action: key drivers to augment VR experience for everyday consumer applications. In: Proceedings of 29th IEEE, conference on virtual reality and 3D user interfaces (VR), 8th workshop on everyday virtual reality, Christchurch, New Zealand, 12\u201316 March 2022","DOI":"10.1109\/VRW55335.2022.00058"},{"key":"7_CR15","unstructured":"Bialkova S (2019a) Consumers journey enhancement: the VR impact. In: Proceedings of EMAC2019, Hamburg, Germany, 28\u201331 May 2019"},{"key":"7_CR16","unstructured":"Bialkova S (2019b) Managing tomorrow: the VR impact, invited talk at EURAM2019, labs: augmented reality and virtual reality implications for management. In: Proceedings of EURAM2019b: exploring the future of management, Lisbon, Portugal, 25\u201328 June 2019"},{"key":"7_CR17","unstructured":"Bialkova S (2018) From indoor to outdoor: how virtual reality reshapes advertising? In: Proceedings of ICORIA2018, Valencia, Spain, 21\u201323 June 2018"},{"key":"7_CR18","unstructured":"Bialkova S (2016) Virtual worlds and real market perspectives. In: Virtual revolution 2016, Velthoven, The Netherlands. 1\u20133 March 2016"},{"issue":"7","key":"7_CR19","doi-asserted-by":"publisher","first-page":"875","DOI":"10.1108\/IJRDM-09-2020-0380","volume":"49","author":"MJS Castillo","year":"2021","unstructured":"Castillo MJS, Bigne E (2021) A model of adoption of AR-based self-service technologies: a two country comparison. Int J Retail Distrib Managem 49(7):875\u2013898","journal-title":"Int J Retail Distrib Managem"},{"issue":"1","key":"7_CR20","doi-asserted-by":"publisher","first-page":"46","DOI":"10.1016\/j.dss.2009.05.003","volume":"48","author":"E Clemons","year":"2008","unstructured":"Clemons E (2008) The complex problem of monetizing virtual electronic social networks. Decis Support Syst 48(1):46\u201356","journal-title":"Decis Support Syst"},{"issue":"13\u201314","key":"7_CR21","doi-asserted-by":"publisher","first-page":"1561","DOI":"10.1080\/0267257X.2013.821420","volume":"29","author":"J Denegri-Knott","year":"2013","unstructured":"Denegri-Knott J, Molesworth M (2013) Redistributed consumer desire in digital virtual worlds of consumption. J Mark Manag 29(13\u201314):1561\u20131579","journal-title":"J Mark Manag"},{"key":"7_CR22","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1016\/j.neuron.2007.12.013","volume":"57","author":"J Driver","year":"2008","unstructured":"Driver J, Noesselt T (2008) Multisensory interplay reveals crossmodal influences on \u2018sensory-specific\u2019 brain regions. neural responses, and judgments. Neuron 57:11\u201323","journal-title":"Neuron"},{"key":"7_CR23","doi-asserted-by":"publisher","first-page":"547","DOI":"10.1016\/j.jbusres.2018.10.050","volume":"100","author":"C Flavi\u00e1n","year":"2019","unstructured":"Flavi\u00e1n C, Ib\u00e1\u00f1ez-S\u00e1nchez S, Or\u00fas C (2019) The impact of virtual, augmented and mixed reality technologies on the customer experience. J Bus Res 100:547\u2013560","journal-title":"J Bus Res"},{"key":"7_CR24","doi-asserted-by":"publisher","first-page":"289","DOI":"10.1016\/j.jbusres.2020.09.036","volume":"123","author":"C Flavi\u00e1n","year":"2021","unstructured":"Flavi\u00e1n C, Ib\u00e1\u00f1ez-S\u00e1nchez S, Or\u00fas C (2021) The influence of scent on virtual reality experiences: the role of aroma-content congruence. J Bus Res 123:289\u2013301","journal-title":"J Bus Res"},{"key":"7_CR25","unstructured":"Freeman J, Lessiter J (2001) Here, there and everywhere: the effect of multichannel audio on presence. In: Proceedings of ICAD 2001, (Espoo, Finland, July 29\u2212August 1, 2001)"},{"issue":"1","key":"7_CR26","doi-asserted-by":"publisher","first-page":"8","DOI":"10.1057\/bm.2011.29","volume":"19","author":"JA Gabisch","year":"2011","unstructured":"Gabisch JA (2011) Virtual world brand experience and its impact on real world purchasing behavior. J Brand Manag 19(1):8\u201332","journal-title":"J Brand Manag"},{"key":"7_CR27","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1007\/s10660-009-9032-6","volume":"9","author":"Y Guo","year":"2009","unstructured":"Guo Y, Barnes S (2009) Virtual item purchase behavior in virtual worlds: an exploratory investigation. Electron Commer Res 9:77\u201396","journal-title":"Electron Commer Res"},{"issue":"6","key":"7_CR28","first-page":"48","volume":"84","author":"P Hemp","year":"2006","unstructured":"Hemp P (2006) Avatar-based marketing. Harv Bus Rev 84(6):48\u201357","journal-title":"Harv Bus Rev"},{"issue":"1","key":"7_CR29","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1016\/j.intmar.2008.10.003","volume":"23","author":"DL Hoffman","year":"2009","unstructured":"Hoffman DL, Novak TP (2009) Flow online: lessons learned and future prospects. J Interact Mark 23(1):23\u201334","journal-title":"J Interact Mark"},{"issue":"4","key":"7_CR30","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1509\/jmkg.70.4.019","volume":"70","author":"M Holzwarth","year":"2006","unstructured":"Holzwarth M, Janiszewski C, Neumann MN (2006) The influence of avatars on online consumer shopping behavior. J Mark 70(4):19\u201336","journal-title":"J Mark"},{"key":"7_CR31","doi-asserted-by":"publisher","first-page":"1489","DOI":"10.1016\/S0042-6989(99)00163-7","volume":"40","author":"L Itti","year":"2000","unstructured":"Itti L, Koch C (2000) A saliency-based search mechanism for overt and covert shifts of visual attention. Vision Res 40:1489\u20131506","journal-title":"Vision Res"},{"key":"7_CR32","doi-asserted-by":"crossref","unstructured":"Jaller C, Andersen NBS, Nilsson NC, Paisa R, Damsbo M, Serafin S (2021) MARTYR: exploring ingredients of virtual dining experiences. In: Proceedings of IEEE VR2021, 7th workshop on everyday virtual reality, Lisbon, Portugal, 27 March\u22123 April 2021","DOI":"10.1109\/VRW52623.2021.00049"},{"issue":"1481","key":"7_CR33","doi-asserted-by":"publisher","first-page":"857","DOI":"10.1098\/rstb.2007.2093","volume":"362","author":"S Kouider","year":"2007","unstructured":"Kouider S, Dehaene S (2007) Levels of processing during non-conscious perception: a critical review of visual masking. Philosophical Trans Royal Soc b: Biol Sci 362(1481):857\u2013875","journal-title":"Philosophical Trans Royal Soc b: Biol Sci"},{"issue":"3","key":"7_CR34","doi-asserted-by":"publisher","first-page":"282","DOI":"10.1162\/105474601300343612","volume":"10","author":"J Lessiter","year":"2001","unstructured":"Lessiter J, Freeman J, Keogh E, Davidoff J (2001) A cross-media presence questionnaire: the ITC-sense of presence inventory. Presence 10(3):282\u2013329","journal-title":"Presence"},{"key":"7_CR35","unstructured":"McMahan A (2003) Immersion, engagement and presence. A method for analyzing 3D video game theory reader. In: Mark JP, Wolf, Perron B (eds) The video game, theory reader. NY, US, Routledge, Taylor & Francis Group, pp 67\u221286"},{"issue":"12","key":"7_CR36","first-page":"1321","volume":"77","author":"P Milgram","year":"1994","unstructured":"Milgram P, Kishino F (1994) A taxonomy of mixed reality visual displays. IEICE Trans Inform Syst 77(12):1321\u20131329","journal-title":"IEICE Trans Inform Syst"},{"key":"7_CR37","doi-asserted-by":"crossref","unstructured":"Muzellec L, Kanitz C, Lynn T (2013) Fancy a coffee with friends in \u2018Central Perk\u2019? reverse product placement, fictional brands and purchase intention. Int J Advert 32(3):399\u2212417","DOI":"10.2501\/IJA-32-3-399-417"},{"issue":"6","key":"7_CR38","doi-asserted-by":"publisher","first-page":"811","DOI":"10.1108\/03090561211214618","volume":"46","author":"L Muzellec","year":"2012","unstructured":"Muzellec L, Lynn T, Lambkin M (2012) Branding in fictional and virtual environments: introducing a new conceptual domain and research agenda. Eur J Mark 46(6):811\u2013826","journal-title":"Eur J Mark"},{"issue":"3","key":"7_CR39","doi-asserted-by":"publisher","first-page":"731","DOI":"10.2307\/23042806","volume":"35","author":"FF Nah","year":"2011","unstructured":"Nah FF, Eschenbrenner E, DeWester D (2011) Enhancing brand equity through flow and telepresence: a comparison of 2D and 3D virtual worlds. MIS Q 35(3):731\u2013747","journal-title":"MIS Q"},{"issue":"1","key":"7_CR40","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1207\/S15327590IJHC1201_1","volume":"12","author":"EB Nash","year":"2000","unstructured":"Nash EB, Edwards GW, Thompson JA, Barfield W (2000) A review of presence and performance in virtual environments. Int J Human-Comput Interac 12(1):1\u20134","journal-title":"Int J Human-Comput Interac"},{"issue":"5","key":"7_CR41","doi-asserted-by":"publisher","first-page":"610","DOI":"10.1016\/j.techfore.2007.04.007","volume":"75","author":"S Papagiannidis","year":"2008","unstructured":"Papagiannidis S, Bourlakis M, Li F (2008) Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technol Forecast Soc Chang 75(5):610\u2013622","journal-title":"Technol Forecast Soc Chang"},{"issue":"2","key":"7_CR42","first-page":"126","volume":"19","author":"B Piyathasanan","year":"2015","unstructured":"Piyathasanan B, Mathies C, Wetzels M, Patterson PG, de Ruyter K (2015) A hierarchical model of virtual experience and its influences on the perceived value and loyalty of customers. Int J Electron Commer 19(2):126\u2013158","journal-title":"Int J Electron Commer"},{"key":"7_CR43","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.chb.2019.02.008","volume":"96","author":"G Pizzi","year":"2019","unstructured":"Pizzi G, Scarpi D, Pichierri M, Vannucci V (2019) Virtual reality, real reactions? comparing consumer\u2019s perceptions and shopping orientation across physical and virtual-reality retail stores. Comput Hum Behav 96:1\u201312","journal-title":"Comput Hum Behav"},{"issue":"7","key":"7_CR44","doi-asserted-by":"publisher","first-page":"504","DOI":"10.1108\/JPBM-04-2014-0559","volume":"23","author":"J Ramanathan","year":"2014","unstructured":"Ramanathan J, Purani K (2014) Brand extension evaluation: real world and virtual world. J Product Brand Managem 23(7):504\u2013515","journal-title":"J Product Brand Managem"},{"key":"7_CR45","doi-asserted-by":"crossref","unstructured":"Riva G, Alca\u00f1iz M al. (2007) Affective interactions using virtual reality: the link between presence and emotions. Cyberpsychol Behav 10(1):45\u221256","DOI":"10.1089\/cpb.2006.9993"},{"issue":"4","key":"7_CR46","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1038\/nrn1651","volume":"6","author":"MV Sanchez-Vives","year":"2005","unstructured":"Sanchez-Vives MV, Slater M (2005) From presence to consciousness through virtual reality. Nature Neurosci Rev 6(4):332\u2013339","journal-title":"Nature Neurosci Rev"},{"issue":"13\u201314","key":"7_CR47","doi-asserted-by":"publisher","first-page":"1518","DOI":"10.1080\/0267257X.2013.833968","volume":"29","author":"D Scaraboto","year":"2013","unstructured":"Scaraboto D, Carter-Schneider L, Kedzior R (2013) At world\u2019s end: exploring consumer-marketer tensions in the closure of adverworlds. J Mark Manag 29(13\u201314):1518\u20131541","journal-title":"J Mark Manag"},{"key":"7_CR48","doi-asserted-by":"crossref","unstructured":"Slater M, Steed A (2000) A virtual presence counter. Presence 9(5):413\u2013434","DOI":"10.1162\/105474600566925"},{"issue":"1","key":"7_CR49","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1016\/j.elerap.2009.07.004","volume":"9","author":"TJ Spaulding","year":"2010","unstructured":"Spaulding TJ (2010) How can virtual communities create value for business? Electron Commer Res Appl 9(1):38\u201349","journal-title":"Electron Commer Res Appl"},{"key":"7_CR50","doi-asserted-by":"crossref","unstructured":"Speicher M, Hell P, Daiber F, Simeone A, Kr\u00fcger A (2018) A virtual reality shopping experience using the apartment metaphor. In: AVI \u201818: Proceedings of the 2018 international conference on advanced visual interfaces","DOI":"10.1145\/3206505.3206518"},{"issue":"4","key":"7_CR51","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1111\/j.1460-2466.1992.tb00812.x","volume":"42","author":"J Steuer","year":"1992","unstructured":"Steuer J (1992) Defining virtual reality: dimensions determining telepresence. J Commun 42(4):73\u201393","journal-title":"J Commun"},{"issue":"1","key":"7_CR52","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.chb.2006.11.003","volume":"24","author":"J Takatalo","year":"2008","unstructured":"Takatalo J, Nyman G, Laaksonen L (2008) Components of human experience in virtual environments. Comput Hum Behav 24(1):1\u201315","journal-title":"Comput Hum Behav"},{"issue":"8","key":"7_CR53","doi-asserted-by":"publisher","first-page":"1357","DOI":"10.1108\/00251740910984596","volume":"47","author":"H Tikkanen","year":"2009","unstructured":"Tikkanen H, Hietanen J, Henttonen T, Rokka J (2009) Exploring virtual worlds: success factors in virtual world marketing. Manag Decis 47(8):1357\u20131381","journal-title":"Manag Decis"},{"issue":"9","key":"7_CR54","doi-asserted-by":"publisher","first-page":"400","DOI":"10.1016\/j.tics.2010.06.008","volume":"14","author":"D Talsma","year":"2010","unstructured":"Talsma D, Senkowski D, Soto-Faraco S, Woldorff MG (2010) The multifaceted interplay between attention and multisensory integration. Trends in Cognitive Sci 14(9):400\u2013410","journal-title":"Trends in Cognitive Sci"},{"key":"7_CR55","doi-asserted-by":"publisher","first-page":"84","DOI":"10.1007\/s10339-004-0012-4","volume":"5","author":"T Thesen","year":"2004","unstructured":"Thesen T, Vibell JF, Calvert GA, Osterbauer RA (2004) Neuroimaging of multisensory processing in vision, audition, touch, and olfaction. Cogn Process 5:84\u201393","journal-title":"Cogn Process"},{"key":"7_CR56","unstructured":"Yantis S (2000) Goal-directed and stimulus-driven determinants of attentional control. In: Monsell S, Driver J (eds) Control of cognitive processes: attention and performance XVIII. MIT (2000)"},{"issue":"3","key":"7_CR57","doi-asserted-by":"publisher","first-page":"443","DOI":"10.1016\/j.ijresmar.2020.04.004","volume":"37","author":"M Wedel","year":"2020","unstructured":"Wedel M, Bigne E, Zhang J (2020) Virtual and augmented reality: advancing research in consumer marketing. Int J Res Mark 37(3):443\u2013465","journal-title":"Int J Res Mark"},{"issue":"8","key":"7_CR58","doi-asserted-by":"publisher","first-page":"748","DOI":"10.1080\/10447318.2019.1687234","volume":"36","author":"B Weyers","year":"2020","unstructured":"Weyers B, Frank B, Kluge A (2020) A formal modeling framework for the implementation of gaze guiding as an adaptive computer-based job aid for the control of complex technical systems. Int J Human-Comput Interact 36(8):748\u2013776","journal-title":"Int J Human-Comput Interact"},{"key":"7_CR59","doi-asserted-by":"crossref","unstructured":"Witmer G, Singer MJ (1998) Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Environ 7(3):225\u2013240","DOI":"10.1162\/105474698565686"},{"key":"7_CR60","doi-asserted-by":"crossref","unstructured":"Zielasko D, Kr\u00fcger M, Weyers B, Kuhlen TW (2019) Passive haptic menus for desk-based and HMD-projected virtual reality. In: Proceedings of IEEEVR2019, 5th workshop on everyday virtual reality, Osaka, Japan, 23-27 March 2019","DOI":"10.1109\/WEVR.2019.8809589"}],"container-title":["Human\u2013Computer Interaction Series","Everyday Virtual and Augmented Reality"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-05804-2_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,2,19]],"date-time":"2023-02-19T10:40:04Z","timestamp":1676803204000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-05804-2_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031058035","9783031058042"],"references-count":60,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-05804-2_7","relation":{},"ISSN":["1571-5035","2524-4477"],"issn-type":[{"type":"print","value":"1571-5035"},{"type":"electronic","value":"2524-4477"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"19 February 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}