{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T18:12:33Z","timestamp":1743012753990,"version":"3.40.3"},"publisher-location":"Cham","reference-count":23,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031058967"},{"type":"electronic","value":"9783031058974"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-05897-4_26","type":"book-chapter","created":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:03:42Z","timestamp":1655334222000},"page":"369-388","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["G4NHE Second Edition: Refining a\u00a0Generic Gamification Technique to\u00a0Engage HCI Evaluators in\u00a0Consolidation Tasks"],"prefix":"10.1007","author":[{"given":"Jos\u00e9 Cezar","family":"de Souza Filho","sequence":"first","affiliation":[]},{"given":"Andr\u00e9ia Lib\u00f3rio","family":"Sampaio","sequence":"additional","affiliation":[]},{"given":"Ingrid Teixeira","family":"Monteiro","sequence":"additional","affiliation":[]},{"given":"Paulyne Matthews","family":"Juc\u00e1","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,6,16]]},"reference":[{"key":"26_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"557","DOI":"10.1007\/978-3-642-02774-1_60","volume-title":"Online Communities and Social Computing","author":"H Desurvire","year":"2009","unstructured":"Desurvire, H., Wiberg, C.: Game usability heuristics (PLAY) for evaluating and designing better games: the next iteration. In: Ozok, A.A., Zaphiris, P. (eds.) OCSC 2009. LNCS, vol. 5621, pp. 557\u2013566. Springer, Heidelberg (2009). https:\/\/doi.org\/10.1007\/978-3-642-02774-1_60"},{"key":"26_CR2","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cgamification\u201d. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9\u201315. ACM, New York (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"26_CR3","unstructured":"Ferreira, B., Rivero, L., Lopes, A., Marques, A.B., Conte, T.: Apoiando o ensino de qualidade de software: Um serious game para o ensino de usabilidade. In: VII F\u00f3rum de Educa\u00e7\u00e3o em Engenharia de Software, pp. 12\u201321. SBC, Porto Alegre (2014) (in Portuguese)"},{"key":"26_CR4","first-page":"361","volume-title":"The Handbook of Qualitative Research","author":"A Fontana","year":"1994","unstructured":"Fontana, A., Frey, J.: Interviewing: the art of science. In: Denzin, N., Lincoln, Y. (eds.) The Handbook of Qualitative Research, pp. 361\u2013376. Sage Publications, Thousand Oaks (1994)"},{"key":"26_CR5","doi-asserted-by":"crossref","unstructured":"Herr, S., Baumgartner, N., Gross, T.: Evaluating severity rating scales for heuristic evaluation. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3069\u20133075. ACM, New York (2016)","DOI":"10.1145\/2851581.2892454"},{"key":"26_CR6","doi-asserted-by":"publisher","first-page":"40","DOI":"10.1016\/j.csi.2015.08.007","volume":"43","author":"R Inostroza","year":"2016","unstructured":"Inostroza, R., Rusu, C., Roncagliolo, S., Rusu, V., Collazos, C.A.: Developing SMASH: a set of smartphone\u2019s usability heuristics. Comput. Stand. Interfaces 43, 40\u201352 (2016)","journal-title":"Comput. Stand. Interfaces"},{"key":"26_CR7","volume-title":"Discourse Analysis","author":"B Johnstone","year":"2018","unstructured":"Johnstone, B.: Discourse Analysis, 3rd edn. Wiley, Hoboken (2018)","edition":"3"},{"key":"26_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1007\/978-3-319-58071-5_26","volume-title":"Human\u2013Computer Interaction. User Interface Design, Development and Multimodality","author":"PM Juc\u00e1","year":"2017","unstructured":"Juc\u00e1, P.M., Teixeira Monteiro, I., de Souza Filho, J.C.: Game for heuristic evaluation (G4H): a serious game for collaborative evaluation of systems. In: Kurosu, M. (ed.) HCI 2017. LNCS, vol. 10271, pp. 341\u2013352. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-58071-5_26"},{"key":"26_CR9","volume-title":"The Usability Engineering Lifecycle: A Practitioner\u2019s Handbook for User Interface Design","author":"DJ Mayhew","year":"1999","unstructured":"Mayhew, D.J.: The Usability Engineering Lifecycle: A Practitioner\u2019s Handbook for User Interface Design, 1st edn. Morgan Kaufmann, San Francisco (1999)","edition":"1"},{"key":"26_CR10","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1007\/BF00987314","volume":"7","author":"D Morgan","year":"1984","unstructured":"Morgan, D., Spanish, M.: Focus groups: a new tool for qualitative research. Qual. Sociol. 7, 253\u2013270 (1984)","journal-title":"Qual. Sociol."},{"key":"26_CR11","unstructured":"Nielsen, J.: 10 usability heuristics for user interface design. http:\/\/www.nngroup.com\/articles\/ten-usability-heuristics\/. Accessed 3 Feb 2022"},{"key":"26_CR12","unstructured":"Nielsen, J.: Severity ratings for usability problems. http:\/\/www.nngroup.com\/articles\/how-to-rate-the-severity-of-usability-problems\/. Accessed 3 Feb 2022"},{"key":"26_CR13","doi-asserted-by":"crossref","unstructured":"Nielsen, J.: Finding usability problems through heuristic evaluation. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 373\u2013380. ACM, New York (1992)","DOI":"10.1145\/142750.142834"},{"key":"26_CR14","doi-asserted-by":"crossref","unstructured":"Nielsen, J.: Enhancing the explanatory power of usability heuristics. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 152\u2013158. ACM, New York (1994)","DOI":"10.1145\/191666.191729"},{"key":"26_CR15","doi-asserted-by":"crossref","unstructured":"Nielsen, J., Molich, R.: Heuristic evaluation of user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 249\u2013256. ACM, New York (1990)","DOI":"10.1145\/97243.97281"},{"key":"26_CR16","unstructured":"Petrie, H., Buykx, L.: Collaborative heuristic evaluation: improving the effectiveness of heuristic evaluation. In: Proceedings of the UPA 2010 International Conference, Munich (2010)"},{"key":"26_CR17","unstructured":"Queiroz, W., Beltr\u00e3o, R., Fernandes, M., Bonif\u00e1cio, B., Fernandes, P.: MACteaching: Um jogo para o ensino do m\u00e9todo de avalia\u00e7\u00e3o de comunicabilidade. In: Companion Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, pp. 70\u201371. SBC, Porto Alegre (2015). (in Portuguese)"},{"key":"26_CR18","unstructured":"Rocha, L.C.: HUbis: heur\u00edsticas de usabilidade para avaliar sistemas ub\u00edquos. M.sc. thesis, Universidade Federal do Cear\u00e1 (UFC), Fortaleza, Brazil (2017). (in Portuguese)"},{"key":"26_CR19","volume-title":"Interaction Design: Beyond Human-Computer Interaction","author":"H Sharp","year":"2019","unstructured":"Sharp, H., Preece, J., Rogers, Y.: Interaction Design: Beyond Human-Computer Interaction, 5th edn. Wiley, Indianapolis (2019)","edition":"5"},{"key":"26_CR20","unstructured":"Sommariva, L., Benitti, F.B.V., Dalcin, F.S.: UsabilityGame: jogo simulador para apoio ao ensino de usabilidade. In: Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction, pp. 61\u201365. SBC, Porto Alegre (2011) (in Portuguese)"},{"key":"26_CR21","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/6175.001.0001","volume-title":"The Semiotic Engineering of Human-Computer Interaction","author":"CS de Souza","year":"2005","unstructured":"de Souza, C.S.: The Semiotic Engineering of Human-Computer Interaction, 1st edn. MIT Press, Cambridge (2005)","edition":"1"},{"issue":"3","key":"26_CR22","doi-asserted-by":"publisher","first-page":"489","DOI":"10.1007\/s10209-019-00674-x","volume":"18","author":"JC de Souza Filho","year":"2019","unstructured":"de Souza Filho, J.C., Monteiro, I.T., Juc\u00e1, P.M.: Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics. Univ. Access Inf. Soc. 18(3), 489\u2013505 (2019). https:\/\/doi.org\/10.1007\/s10209-019-00674-x","journal-title":"Univ. Access Inf. Soc."},{"issue":"1","key":"26_CR23","doi-asserted-by":"publisher","first-page":"15","DOI":"10.1145\/2983457","volume":"23","author":"GF Tondello","year":"2016","unstructured":"Tondello, G.F.: An introduction to gamification in human-computer interaction. XRDS 23(1), 15\u201317 (2016)","journal-title":"XRDS"}],"container-title":["Lecture Notes in Computer Science","Design, User Experience, and Usability: UX Research, Design, and Assessment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-05897-4_26","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:26:33Z","timestamp":1655335593000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-05897-4_26"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031058967","9783031058974"],"references-count":23,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-05897-4_26","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"16 June 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 June 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 July 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2022.hci.international\/index.html","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}