{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T22:52:51Z","timestamp":1776120771505,"version":"3.50.1"},"publisher-location":"Cham","reference-count":27,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783031060465","type":"print"},{"value":"9783031060472","type":"electronic"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-06047-2_16","type":"book-chapter","created":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:03:42Z","timestamp":1655334222000},"page":"221-239","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":11,"title":["The Development of Virtual Production in Film Industry in the Past Decade"],"prefix":"10.1007","author":[{"given":"Haofeng","family":"Li","sequence":"first","affiliation":[]},{"given":"Cheng-Hung","family":"Lo","sequence":"additional","affiliation":[]},{"given":"Arturo","family":"Smith","sequence":"additional","affiliation":[]},{"given":"Zhiyuan","family":"Yu","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,6,16]]},"reference":[{"key":"16_CR1","volume-title":"The Visual Effects Producer: Understanding the Art and Business of VFX","author":"C Finance","year":"2009","unstructured":"Finance, C., Zwerman, S.: The Visual Effects Producer: Understanding the Art and Business of VFX. Focal Press, Waltham (2009)"},{"key":"16_CR2","unstructured":"Kadner, N.: The Virtual Production Field Guide (2019)"},{"key":"16_CR3","unstructured":"Zhu, L.: James Cameron and the digital 3D & virtual shot technology in Avatar. J. Beijing Film Acad. (2010)"},{"issue":"8","key":"16_CR4","first-page":"58","volume":"100","author":"M Goldman","year":"2019","unstructured":"Goldman, M., Fish, A.: To be king. Am. Cinematogr. 100(8), 58\u201373 (2019)","journal-title":"Am. Cinematogr."},{"key":"16_CR5","unstructured":"Nilles, B.: Motion capture and the future of VR computer graphics world, vol. 4, p. 6 (2017)"},{"issue":"5","key":"16_CR6","first-page":"32","volume":"97","author":"M Goldman","year":"2016","unstructured":"Goldman, M.: Welcome to the Jungle (cover story). Am. Cinematogr. 97(5), 32\u201345 (2016)","journal-title":"Am. Cinematogr."},{"issue":"2","key":"16_CR7","first-page":"7","volume":"41","author":"B Roberston","year":"2018","unstructured":"Roberston, B.: Virtual reality: ready set go. Comput. Graph. World 41(2), 7\u201315 (2018)","journal-title":"Comput. Graph. World"},{"key":"16_CR8","unstructured":"Breznican, A.: VIRTUaL INSaNITY (cover story). Entertainment Weekly, no. 1508, pp. 16\u201321 (2018)"},{"key":"16_CR9","unstructured":"Belloni, M.: Jon Favreau. Hollywood Reporter, vol. 425, no. 28, pp. 36\u201337 (2019)"},{"key":"16_CR10","unstructured":"Giardina, C.: Hollywood\u2019s new king: \u2018virtual production.\u2019 Hollywood Reporter, vol. 425, no. 24, p. 54 (2019)"},{"key":"16_CR11","unstructured":"Snetiker, M.: Return of the king (cover story). Entertainment Weekly, no. 1560\/1561, pp. 18\u201327 (2019)"},{"issue":"1","key":"16_CR12","doi-asserted-by":"publisher","first-page":"44","DOI":"10.1080\/25741136.2018.1464735","volume":"20","author":"D Maddock","year":"2019","unstructured":"Maddock, D.: Reframing cinematography. Media Pract. Educ. 20(1), 44\u201366 (2019). https:\/\/doi.org\/10.1080\/25741136.2018.1464735","journal-title":"Media Pract. Educ."},{"key":"16_CR13","unstructured":"Feng, X.: Social Research Methods, pp. 81\u201387. China Renmin University Press (2001)"},{"key":"16_CR14","unstructured":"Feng, X.: Social Research Methods, pp. 213\u2013214. China Renmin University Press (2001)"},{"key":"16_CR15","unstructured":"Neuman, W.: Social Research Method Social Research Methods: Qualitative and Quantitative Approachess, p. 384. Pearson New International Edition (2014)"},{"key":"16_CR16","doi-asserted-by":"crossref","unstructured":"Cui, Y., Cao, W.: Research on the developmental trend of CG technology in hollywood and the influence on chinese film and television production, 35\u201338 (2016)","DOI":"10.2991\/icsste-16.2016.79"},{"key":"16_CR17","unstructured":"Daily Celebrity AVATAR, Making of and Behind the Scenes (2019). https:\/\/www.youtube.com\/watch?v=_Y8Buy5b6DQ&t=22sDigitalMonarchMedia"},{"key":"16_CR18","unstructured":"Unreal Engine: Fox VFX Lab - Virtual Production and Collaborative Filmmaking | SIGGRAPH 2019|. Un-real Engine. https:\/\/www.youtube.com\/watch?v=ai6PH61PMvM. Accessed 17 May 2020"},{"key":"16_CR19","unstructured":"Empty Popcorn Bucket the Jungle Book | Production B-Roll (2016). https:\/\/www.youtube.com\/watch?v=69PWu5DIwI4. Accessed 19 May 2020"},{"key":"16_CR20","unstructured":"Parisi, P.: \u2018Ready Player One\u2019 Juxtaposes Real, Virtual Via VFX from Three Shops. https:\/\/variety.com\/2019\/artisans\/production\/spielberg-ready-player-one-vfx-1203144265\/. Accessed 17 Apr 2020"},{"key":"16_CR21","unstructured":"Unity: Siggraph 2018 - Using a Real-Time Engine in Movie Production. https:\/\/www.youtube.com\/watch?v=U_NG7WfoI7s. Accessed 7 Feb 2019"},{"key":"16_CR22","unstructured":"Giardina, C.: Cinematographer Janusz Kaminski Warns that Directors of Photography are Losing Control of Images they Shoot (2018). https:\/\/www.hollywoodreporter.com\/behind-screen\/cinematographer-janusz-kaminski-warns-directors-photography-are-losing-control-images-they-shoot-1101082"},{"key":"16_CR23","unstructured":"Movie Trailer the Lion King 2019 - Making of - How it was filmed in a realistic way. https:\/\/www.youtube.com\/watch?v=KCnayCnM6Zk&pbjreload=10. Accessed 17 May 2020"},{"key":"16_CR24","unstructured":"Go Creative Show: The Lion King and Virtual Filmmaking (with Caleb Deschanel) GCS179 (2019). https:\/\/www.youtube.com\/watch?v=9sjhdU9FB7Q. Accessed 27 Dec 2019"},{"key":"16_CR25","unstructured":"Variety: Jon Favreau on Directing \u2018The Lion King\u2019 in VR and Working with Beyonce (2019). https:\/\/www.youtube.com\/watch?v=nBWg8PqBJPg. Accessed 15 Apr 2020"},{"key":"16_CR26","unstructured":"Unreal Engine: Unreal Engine User Group at SIGGRAPH 2019 (2019). https:\/\/www.youtube.com\/watch?v=apLzZBqfqeU. Accessed 13 Mar 2020"},{"key":"16_CR27","unstructured":"Immersive Reality: Immersive Spaces (2020). https:\/\/www.immersivereality.ie\/#work. Accessed 1 June 2020"}],"container-title":["Lecture Notes in Computer Science","Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-06047-2_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T23:59:53Z","timestamp":1655337593000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-06047-2_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031060465","9783031060472"],"references-count":27,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-06047-2_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"16 June 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 June 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 July 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2022.hci.international\/index.html","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}