{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T20:15:05Z","timestamp":1743106505071,"version":"3.40.3"},"publisher-location":"Cham","reference-count":40,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031066740"},{"type":"electronic","value":"9783031066757"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-06675-7_15","type":"book-chapter","created":{"date-parts":[[2022,5,23]],"date-time":"2022-05-23T04:02:50Z","timestamp":1653278570000},"page":"195-212","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Pedagogical Integration of Digital Game-Based Learning - Processes Involved"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-7286-0876","authenticated-orcid":false,"given":"Eva","family":"Brooks","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1147-5736","authenticated-orcid":false,"given":"Jeanette","family":"Sj\u00f6berg","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,5,24]]},"reference":[{"key":"15_CR1","unstructured":"Van Staaduinen, J.-P., de Freitas, S.: A game-based learning framework: linking game design and learning. In: Khine, M.S. (ed.), Learning to play: Exploring the future of education with video games, pp. 29\u201354. Peter Lang (2011)"},{"issue":"1","key":"15_CR2","doi-asserted-by":"publisher","first-page":"51","DOI":"10.1007\/s11423-006-9001-x","volume":"55","author":"A Amory","year":"2007","unstructured":"Amory, A.: Game object model version II: a theoretical framework for educational game development. Educ. Tech. Res. Dev. 55(1), 51\u201377 (2007)","journal-title":"Educ. Tech. Res. Dev."},{"issue":"3","key":"15_CR3","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1016\/j.compedu.2005.11.007","volume":"46","author":"S De Freitas","year":"2006","unstructured":"De Freitas, S., Oliver, M.: How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Comput. Educ. 46(3), 249\u2013264 (2006)","journal-title":"Comput. Educ."},{"key":"15_CR4","doi-asserted-by":"publisher","first-page":"95","DOI":"10.1111\/j.1365-2729.2009.00332.x","volume":"26","author":"MD Kickmeier-Rust","year":"2010","unstructured":"Kickmeier-Rust, M.D., Albert, D.: Micro-adaptivity: protecting immersion in didactically adaptive digital educational games. J. Comput. Assist. Learn. 26, 95\u2013105 (2010)","journal-title":"J. Comput. Assist. Learn."},{"issue":"3","key":"15_CR5","doi-asserted-by":"publisher","first-page":"307","DOI":"10.1177\/2042753021995315","volume":"18","author":"C H\u00e9bert","year":"2021","unstructured":"H\u00e9bert, C., Jenson, J., Terzopoulos, T.: \u201cAccess to technology is the major challenge\u201d: teacher perspectives on barriers to DGBL in K-12 classrooms. E-Learn. Digit. Media 18(3), 307\u2013324 (2021). https:\/\/doi.org\/10.1177\/2042753021995315","journal-title":"E-Learn. Digit. Media"},{"issue":"1","key":"15_CR6","doi-asserted-by":"publisher","first-page":"118","DOI":"10.1080\/10494820.2017.1283334","volume":"26","author":"H-Y Sung","year":"2018","unstructured":"Sung, H.-Y., Hwang, G.-J.: Facilitating effective digital game based learning behaviors and learning performances of students based on collaborative knowledge construction strategy. Interact. Learn. Environ. 26(1), 118\u2013134 (2018)","journal-title":"Interact. Learn. Environ."},{"issue":"2","key":"15_CR7","first-page":"122","volume":"14","author":"BB Marklund","year":"2016","unstructured":"Marklund, B.B., Taylor, A.-S.A.: Educational games in practice: the challenges involved in conducting a game-based curriculum. Electron. J. E-Learn. 14(2), 122\u2013135 (2016)","journal-title":"Electron. J. E-Learn."},{"issue":"3","key":"15_CR8","doi-asserted-by":"publisher","first-page":"196","DOI":"10.1080\/1074903990952472","volume":"6","author":"JB Kindred","year":"1999","unstructured":"Kindred, J.B.: \u201c8\/18\/97 Bite me\u201d: resistance in learning and work. Mind Cult. Act. 6(3), 196\u2013221 (1999). https:\/\/doi.org\/10.1080\/1074903990952472","journal-title":"Mind Cult. Act."},{"key":"15_CR9","unstructured":"Engestr\u00f6m, Y.: From learning environments and implementation to activity systems and expansive learning. Actio: Int. J. Hum. Act. Theory 2, 17\u201333 (2009)"},{"key":"15_CR10","doi-asserted-by":"crossref","unstructured":"Sun, L., Chen, X., Ruokamo, H.: Digital game-based pedagogical activities in primary education: a review of ten years\u2019 studies. Int. J. Technol. Teach. Learn. 16(2), 78\u201392 (2020\/2021)","DOI":"10.37120\/ijttl.2020.16.2.02"},{"issue":"1","key":"15_CR11","doi-asserted-by":"publisher","first-page":"19","DOI":"10.11139\/cj.31.1.19-39","volume":"31","author":"CI Hitosugi","year":"2014","unstructured":"Hitosugi, C.I., Schmidt, M., Hayashi, K.: Digital game-based learning (DGBL) in the L2 classroom: the impact of the UN\u2019s off-the-shelf videogame, food force, on learner affect and vocabulary retention. CALICO J. 31(1), 19\u201339 (2014)","journal-title":"CALICO J."},{"key":"15_CR12","doi-asserted-by":"publisher","unstructured":"O\u2019Rourke, J., Main, S., Hill, S.M.: Commercially available digital game technology in the classroom: Improving automaticity in mental-maths in primary-aged students. Aust. J. Teach. Educ. 42(10), 50\u201370 (2017). https:\/\/doi.org\/10.14221\/ajte.2017v42n10.4","DOI":"10.14221\/ajte.2017v42n10.4"},{"issue":"6","key":"15_CR13","doi-asserted-by":"publisher","first-page":"2767","DOI":"10.1007\/s10639-017-9622-1","volume":"22","author":"A Khan","year":"2017","unstructured":"Khan, A., Ahmad, F.H., Malik, M.M.: Use of digital game based learning and gamification in secondary school science: the effect on student engagement, learning and gender difference. Educ. Inf. Technol. 22(6), 2767\u20132804 (2017). https:\/\/doi.org\/10.1007\/s10639-017-9622-1","journal-title":"Educ. Inf. Technol."},{"key":"15_CR14","doi-asserted-by":"publisher","unstructured":"Sj\u00f6berg, J.. Brooks, E.: Problem solving and collaboration when school children develop game designs. In: Brooks, A., Brooks, E.I. (eds.) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2019\/DLI 2019, LNICST (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering), vol. 328, pp. 683\u2013698. Springer, Switzerland (2020). https:\/\/doi.org\/10.1007\/978-3-030-53294-9","DOI":"10.1007\/978-3-030-53294-9"},{"key":"15_CR15","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"472","DOI":"10.1007\/978-3-030-06134-0_50","volume-title":"Interactivity, Game Creation, Design, Learning, and Innovation","author":"E Brooks","year":"2019","unstructured":"Brooks, E., et al.: What prevents teachers from using games and gamification tools in Nordic schools? In: Brooks, A.L., Brooks, E., Sylla, C. (eds.) ArtsIT\/DLI -2018. LNICSSITE, vol. 265, pp. 472\u2013484. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-06134-0_50"},{"key":"15_CR16","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"120","DOI":"10.1007\/978-3-030-78448-5_9","volume-title":"Design, Learning, and Innovation","author":"J Sj\u00f6berg","year":"2021","unstructured":"Sj\u00f6berg, J., Brooks, E.: Discourses of digital game based learning as a teaching method. In: Brooks, E.I., Brooks, A., Sylla, C., M\u00f8ller, A.K. (eds.) DLI 2020. LNICSSITE, vol. 366, pp. 120\u2013139. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-78448-5_9"},{"key":"15_CR17","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"699","DOI":"10.1007\/978-3-030-53294-9_53","volume-title":"Interactivity, Game Creation, Design, Learning, and Innovation","author":"E Brooks","year":"2020","unstructured":"Brooks, E., Bengtsson, M., Gustafsson, M.J., Roth, T., Tonnby, L.: To become digitally competent: a study of educators\u2019 participation in professional learning. In: Brooks, A., Brooks, E.I. (eds.) ArtsIT\/DLI -2019. LNICSSITE, vol. 328, pp. 699\u2013713. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-53294-9_53"},{"issue":"3","key":"15_CR18","first-page":"92","volume":"26","author":"B Ray","year":"2010","unstructured":"Ray, B., Coulter, G.A.: Perceptions of the value of digital mini-games: implications for middle school classrooms. J. Digit. Learn. Teach. Edu. 26(3), 92\u2013100 (2010)","journal-title":"J. Digit. Learn. Teach. Edu."},{"issue":"6","key":"15_CR19","doi-asserted-by":"publisher","first-page":"665","DOI":"10.1089\/cpb.2008.0127","volume":"11","author":"Y Baek","year":"2008","unstructured":"Baek, Y.: What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. Cyberpsychol. Behav. 11(6), 665\u2013671 (2008)","journal-title":"Cyberpsychol. Behav."},{"key":"15_CR20","unstructured":"Schrader, P., Zheng, D., Young, M.: Teachers\u2019 perceptions of video games: MMOGs and the future of preservice teacher education. Innov. J. Online Educ. 2(3) (2006)"},{"key":"15_CR21","unstructured":"Marchetti, E., Valente, A.: It takes three: re-contextualizing game-based learning among teachers, developers and learners. In: Connolly, T., Boyle, L. (eds.), Proceedings of The 10th European Conference on Games Based Learning, pp. 399\u2013406. Academic Conferences and Publishing International (2016)"},{"key":"15_CR22","doi-asserted-by":"publisher","first-page":"171","DOI":"10.1016\/j.compedu.2012.10.022","volume":"62","author":"MD Proctor","year":"2013","unstructured":"Proctor, M.D., Marks, Y.: A survey of exemplar teachers\u2019 perceptions, use, and access of computer-based games and technology for classroom instruction. Comput. Educ. 62, 171\u2013180 (2013)","journal-title":"Comput. Educ."},{"issue":"1","key":"15_CR23","doi-asserted-by":"publisher","first-page":"137","DOI":"10.14742\/ajet.988","volume":"27","author":"G Stols","year":"2011","unstructured":"Stols, G., Kriek, J.: Why don\u2019t all math teachers use dynamic geometry software in their classrooms? Australas. J. Educ. Technol. 27(1), 137\u2013151 (2011)","journal-title":"Australas. J. Educ. Technol."},{"key":"15_CR24","unstructured":"H\u00e9bert, C., Jenson, J.: Digital game-based pedagogies: developing teaching strategies for game-based learning. J. Interact. Technol. Pedagogy 15 (2019)"},{"key":"15_CR25","unstructured":"Hayak\u200f, M., Avidov Ungar, O.: Elementary schools teachers\u2019 perceptions of integrating digital games in their teaching at different career stages. In: Graziano, K. (ed.) Proceedings of Society for Information Technology & Teacher Education International Conference, pp. 1850\u20131856. Las Vegas, United States, Association for the Advancement of Computing in Education (AACE) (2019)"},{"issue":"2","key":"15_CR26","first-page":"44","volume":"6","author":"H Hassan","year":"1999","unstructured":"Hassan, H.: Integrating IS and HCI using activity theory as a philosophical and theoretical basis. Australas. J. Inf. Syst. 6(2), 44\u201355 (1999)","journal-title":"Australas. J. Inf. Syst."},{"key":"15_CR27","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139814744","volume-title":"Learning by expanding: an activity-theoretical approach to developmental research","author":"Y Engestr\u00f6m","year":"2014","unstructured":"Engestr\u00f6m, Y.: Learning by expanding: an activity-theoretical approach to developmental research, 2nd edn. Cambridge University Press, Cambridge (2014)","edition":"2"},{"key":"15_CR28","volume-title":"Mind in Society: The Development of Higher Psychological Processes","author":"LS Vygotsky","year":"1978","unstructured":"Vygotsky, L.S.: Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, Massachusetts (1978)"},{"key":"15_CR29","volume-title":"Vygotsky and the Social Formation of Mind","author":"JV Wertsch","year":"1985","unstructured":"Wertsch, J.V.: Vygotsky and the Social Formation of Mind. Harvard University Press, Cambridge (1985)"},{"key":"15_CR30","doi-asserted-by":"publisher","first-page":"166","DOI":"10.1016\/j.compedu.2015.03.023","volume":"87","author":"MB Carvalho","year":"2015","unstructured":"Carvalho, M.B., et al.: An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87, 166\u2013181 (2015)","journal-title":"Comput. Educ."},{"key":"15_CR31","doi-asserted-by":"crossref","unstructured":"Peachey, P.: The application of \u2018activity theory\u2019 in the design of educational simulation games. In: Peachey, P. (ed.), Design and implementation of educational games: theoretical and practica\u00e6 perspectives, pp. 154\u2013167. IGI Global (2010)","DOI":"10.4018\/978-1-61520-781-7.ch011"},{"issue":"4","key":"15_CR32","doi-asserted-by":"publisher","first-page":"354","DOI":"10.1177\/1555412009360411","volume":"5","author":"P Zaphiris","year":"2010","unstructured":"Zaphiris, P., Wilson, S., Ang, C.S.: Computer games and sociocultural play: an activity theoretical perspective. Games Culture 5(4), 354\u2013380 (2010)","journal-title":"Games Culture"},{"key":"15_CR33","volume-title":"Acting with Technology: Activity Theory and Interaction Design","author":"V Kaptelinin","year":"2006","unstructured":"Kaptelinin, V., Nardi, B.A.: Acting with Technology: Activity Theory and Interaction Design. The MIT Press, Cambridge (2006)"},{"issue":"1","key":"15_CR34","doi-asserted-by":"publisher","first-page":"133","DOI":"10.1080\/13639080020028747","volume":"14","author":"Y Engestr\u00f6m","year":"2001","unstructured":"Engestr\u00f6m, Y.: Expansive learning at work: toward an activity theoretical reconceptualization. J. Educ. Work. 14(1), 133\u2013156 (2001)","journal-title":"J. Educ. Work."},{"key":"15_CR35","doi-asserted-by":"publisher","first-page":"1314","DOI":"10.1111\/1467-9566.12585","volume":"39","author":"GP Martin","year":"2017","unstructured":"Martin, G.P., Kocman, D., Stephens, T., Peden, C.D., Pearse, R.M.: Pathways to professionalism? Quality improvement, care pathways, and the interplay of standardisation and clinical autonomy. Sociol. Health Illn. 39, 1314\u20131329 (2017)","journal-title":"Sociol. Health Illn."},{"issue":"1","key":"15_CR36","doi-asserted-by":"publisher","first-page":"7","DOI":"10.1080\/0142159X.2020.1795105","volume":"43","author":"Y Engestr\u00f6m","year":"2021","unstructured":"Engestr\u00f6m, Y., Py\u00f6r\u00e4l\u00e4, E.: Using activity theory to transform medical work and learning. Med. Teach. 43(1), 7\u201313 (2021). https:\/\/doi.org\/10.1080\/0142159X.2020.1795105","journal-title":"Med. Teach."},{"key":"15_CR37","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511619847","volume-title":"From Teams to Knots: Activity-Theoretical Studies of Collaboration and Learning at Work","author":"Y Engestr\u00f6m","year":"2008","unstructured":"Engestr\u00f6m, Y.: From Teams to Knots: Activity-Theoretical Studies of Collaboration and Learning at Work. Cambridge University Press, Cambridge (2008)"},{"issue":"3","key":"15_CR38","doi-asserted-by":"publisher","first-page":"43","DOI":"10.17759\/chp.2018140304","volume":"14","author":"A Sannino","year":"2018","unstructured":"Sannino, A., Engestr\u00f6m, Y.: Cultural-historical activity theory: founding insights and new challenges. Cult. Hist. Psychol. 14(3), 43\u201356 (2018)","journal-title":"Cult. Hist. Psychol."},{"key":"15_CR39","volume-title":"The SAGE Handbook of Qualitative Research","author":"NK Denzin","year":"2011","unstructured":"Denzin, N.K., Lincoln, Y.S.: The SAGE Handbook of Qualitative Research. Sage, New York (2011)"},{"issue":"1","key":"15_CR40","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1207\/s15327809jls0401_2","volume":"4","author":"B Jordan","year":"1995","unstructured":"Jordan, B., Henderson, A.: Interaction analysis: foundations and practice. J. Learn. Sci. 4(1), 39\u2013103 (1995). https:\/\/doi.org\/10.1207\/s15327809jls0401_2","journal-title":"J. Learn. Sci."}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Design, Learning, and Innovation"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-06675-7_15","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,23]],"date-time":"2022-05-23T04:05:08Z","timestamp":1653278708000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-06675-7_15"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031066740","9783031066757"],"references-count":40,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-06675-7_15","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"24 May 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"DLI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Design, Learning, and Innovation","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2021","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 December 2021","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3 December 2021","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"dli2021","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/designlearninginnovation.eai-conferences.org\/2021\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EAI Confy+","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"36","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"17","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"0","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"47% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}