{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T23:45:18Z","timestamp":1743119118215,"version":"3.40.3"},"publisher-location":"Cham","reference-count":40,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031153242"},{"type":"electronic","value":"9783031153259"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-15325-9_16","type":"book-chapter","created":{"date-parts":[[2022,9,14]],"date-time":"2022-09-14T23:03:00Z","timestamp":1663196580000},"page":"213-228","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Software Architecture for Location-Based Games Designed for Social Interaction in Public Space"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0558-3172","authenticated-orcid":false,"given":"Xavier","family":"Fonseca","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7203-2034","authenticated-orcid":false,"given":"Stephan","family":"Lukosch","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7827-2351","authenticated-orcid":false,"given":"Frances","family":"Brazier","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,9,15]]},"reference":[{"key":"16_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"475","DOI":"10.1007\/978-3-319-46152-6_18","volume-title":"Entertainment Computing and Serious Games","author":"L Oppermann","year":"2016","unstructured":"Oppermann, L., Slussareff, M.: Pervasive games. In: D\u00f6rner, R., G\u00f6bel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K. (eds.) Entertainment Computing and Serious Games. LNCS, vol. 9970, pp. 475\u2013520. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-46152-6_18"},{"key":"16_CR2","series-title":"Gaming Media and Social Effects","doi-asserted-by":"publisher","DOI":"10.1007\/978-981-10-1962-3","volume-title":"Playable Cities","year":"2017","unstructured":"Nijholt, A. (ed.): Playable Cities. GMSE, Springer, Singapore (2017). https:\/\/doi.org\/10.1007\/978-981-10-1962-3"},{"key":"16_CR3","unstructured":"Slingerland, G., Fonseca, X., Lukosch, S., Brazier, F.: Designing outdoor playgrounds for increased civic engagement. In: Presented at the CHI 2019, 4\u20139 May, Glasgow, UK (2019)"},{"key":"16_CR4","unstructured":"Mullen, J.D.: Location-based games and augmented reality systems. Google Patents (2013)"},{"issue":"100385","key":"16_CR5","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.entcom.2020.100385","volume":"36","author":"X Fonseca","year":"2020","unstructured":"Fonseca, X., Slingerland, G., Lukosch, S., Brazier, F.: Designing for meaningful social interaction in digital serious games. Entertainment Comput. 36(100385), 1\u201323 (2020). https:\/\/doi.org\/10.1016\/j.entcom.2020.100385","journal-title":"Entertainment Comput."},{"key":"16_CR6","doi-asserted-by":"publisher","unstructured":"Paelke, V., Oppermann, L., Reimann, C.: Mobile location-based gaming. In: Meng, L., Zipf, A., Winter, S. (eds.) Map-Based Mobile Services, pp. 310\u2013334. Springer, Heidelberg (2008). https:\/\/doi.org\/10.1007\/978-3-540-37110-6_15","DOI":"10.1007\/978-3-540-37110-6_15"},{"key":"16_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1007\/978-3-642-20539-2_2","volume-title":"New Horizons in Web-Based Learning - ICWL 2010 Workshops","author":"K Naliuka","year":"2011","unstructured":"Naliuka, K., Carrigy, T., Paterson, N., Haahr, M.: A narrative architecture for story-driven location-based mobile games. In: Luo, X., Cao, Y., Yang, B., Liu, J., Ye, F. (eds.) ICWL 2010. LNCS, vol. 6537, pp. 11\u201320. Springer, Heidelberg (2011). https:\/\/doi.org\/10.1007\/978-3-642-20539-2_2"},{"issue":"15","key":"16_CR8","first-page":"2120","volume":"18","author":"NM Avouris","year":"2012","unstructured":"Avouris, N.M., Yiannoutsou, N.: A review of mobile location-based games for learning across physical and virtual spaces. J. UCS 18(15), 2120\u20132142 (2012)","journal-title":"J. UCS"},{"key":"16_CR9","doi-asserted-by":"publisher","unstructured":"Ahlqvist, O., Schlieder, C.: Geogames and geoplay. Orgs (2018). https:\/\/doi.org\/10.1007\/978-3-319-22774-0","DOI":"10.1007\/978-3-319-22774-0"},{"key":"16_CR10","unstructured":"LumenLearning: Understanding Social Interaction. Lumen Learning. https:\/\/courses.lumenlearning.com\/boundless-sociology\/chapter\/understanding-social-interaction\/. Accessed 2022"},{"key":"16_CR11","unstructured":"Government: Guidance on meaningful interaction: how encouraging positive relationships between people can help build community cohesion. NCF, National Community Forum, Communities and Local Government (2009). 978-1-4098-09616. https:\/\/rqvvs.qc.ca\/documents\/file\/Dossiers\/guidanceonmeaningfullinteraction.pdf"},{"key":"16_CR12","doi-asserted-by":"crossref","unstructured":"Peters, K., Elands, B., Buijs, A.: Social interactions in urban parks: stimulating social cohesion? Urban Forest. Urban Greening 9(2), 93\u2013100 (2010)","DOI":"10.1016\/j.ufug.2009.11.003"},{"key":"16_CR13","doi-asserted-by":"crossref","unstructured":"Verhaegh, J., Soute, I., Kessels, A., Markopoulos, P.: On the design of Camelot, an outdoor game for children. In: Proceeding IDC 2006, Proceedings of the 2006 Conference on Interaction Design and Children, pp. 9\u201316. ACM, New York (2006)","DOI":"10.1145\/1139073.1139082"},{"issue":"4","key":"16_CR14","doi-asserted-by":"publisher","first-page":"287","DOI":"10.3233\/MIS-2012-00147","volume":"8","author":"L G\u00f6rg\u00fc","year":"2012","unstructured":"G\u00f6rg\u00fc, L., et al.: Freegaming: mobile, collaborative, adaptive and augmented exergaming. Mob. Inf. Syst. 8(4), 287\u2013301 (2012). https:\/\/doi.org\/10.3233\/MIS-2012-00147","journal-title":"Mob. Inf. Syst."},{"key":"16_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"209","DOI":"10.1007\/978-3-540-45233-1_16","volume-title":"Human-Computer Interaction with Mobile Devices and Services","author":"A Cheok","year":"2003","unstructured":"Cheok, A., et al.: Human Pacman: a mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. In: Chittaro, L. (ed.) Mobile HCI 2003. LNCS, vol. 2795, pp. 209\u2013223. Springer, Heidelberg (2003). https:\/\/doi.org\/10.1007\/978-3-540-45233-1_16"},{"key":"16_CR16","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"43","DOI":"10.1007\/978-3-642-31037-9_4","volume-title":"Persuasive Technology. Design for Health and Safety","author":"L Chittaro","year":"2012","unstructured":"Chittaro, L., Sioni, R.: Turning the classic snake mobile game into a location\u2013based exergame that encourages walking. In: Bang, M., Ragnemalm, E.L. (eds.) PERSUASIVE 2012. LNCS, vol. 7284, pp. 43\u201354. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-31037-9_4"},{"key":"16_CR17","doi-asserted-by":"publisher","unstructured":"Fonseca, X., Lukosch, S., Lukosch, H., Tiemersma, S., Brazier, F.: Requirements and game ideas for social interaction in mobile outdoor games. In: CHI PLAY 2017 Extended Abstracts, Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 331\u2013337 (2017). https:\/\/doi.org\/10.1145\/3130859.3131304","DOI":"10.1145\/3130859.3131304"},{"key":"16_CR18","doi-asserted-by":"publisher","unstructured":"Slingerland, G., Fonseca, X., Lukosch, S., Brazier, F.: Location-based challenges for playful neighbourhood exploration. Behav. Inf. Technol. (2020). https:\/\/doi.org\/10.1080\/0144929X.2020.1829707","DOI":"10.1080\/0144929X.2020.1829707"},{"issue":"1","key":"16_CR19","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1109\/TG.2021.3078834","volume":"1","author":"X Fonseca","year":"2021","unstructured":"Fonseca, X., Lukosch, S., Lukosch, H., Brazier, F.: Requirements for location-based games for social interaction. IEEE Trans. Games 1(1), 1\u201314 (2021). https:\/\/doi.org\/10.1109\/TG.2021.3078834","journal-title":"IEEE Trans. Games"},{"key":"16_CR20","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"286","DOI":"10.1007\/978-3-030-06134-0_33","volume-title":"Interactivity, Game Creation, Design, Learning, and Innovation","author":"X Fonseca","year":"2019","unstructured":"Fonseca, X., Lukosch, S., Brazier, F.: Fostering social interaction in playful cities. In: Brooks, A.L., Brooks, E., Sylla, C. (eds.) ArtsIT\/DLI -2018. LNICSSITE, vol. 265, pp. 286\u2013295. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-06134-0_33"},{"key":"16_CR21","doi-asserted-by":"publisher","unstructured":"Fonseca, X.: Location-based games for social interaction in public space. Doctoral thesis, TU Delft (2021). https:\/\/doi.org\/10.4233\/uuid:9db1a0c4-89ba-4f9b-b32a-47b7bca5b55e","DOI":"10.4233\/uuid:9db1a0c4-89ba-4f9b-b32a-47b7bca5b55e"},{"key":"16_CR22","doi-asserted-by":"publisher","unstructured":"Fonseca, X., Lukosch, S., Brazier, F.: Social cohesion revisited: a new definition and how to characterize it. Innov. Eur. J. Soc. Sci. Res. 32(2), 231\u2013253 (2018). https:\/\/doi.org\/10.1080\/13511610.2018.1497480","DOI":"10.1080\/13511610.2018.1497480"},{"key":"16_CR23","unstructured":"Fonseca, X., Lukosch, S., Brazier, F.: Secrets of the south: a location-based game for the development of 21st century social skills and promotion of social interaction. In: Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-Based Applications (DELbA 2020) Co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, 15 September 2020, vol. 2685 (2020)"},{"key":"16_CR24","unstructured":"Fonseca, X., Lukosch, S., Brazier, F.: Supplementary material to the article: software architecture for location-based games designed for social interaction in public space. https:\/\/www.researchgate.net\/publication\/358348885_Supplementary_Material_to_the_article_Software_Architecture_for_Location-based_Games_Designed_for_Social_Interaction_in_Public_Space"},{"key":"16_CR25","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"148","DOI":"10.1007\/978-3-319-46152-6_7","volume-title":"Entertainment Computing and Serious Games","author":"H S\u00f6bke","year":"2016","unstructured":"S\u00f6bke, H., Streicher, A.: Serious games architectures and engines. In: D\u00f6rner, R., G\u00f6bel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K. (eds.) Entertainment Computing and Serious Games. LNCS, vol. 9970, pp. 148\u2013173. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-46152-6_7"},{"key":"16_CR26","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1016\/j.jnca.2015.05.009","volume":"55","author":"V Kasapakis","year":"2015","unstructured":"Kasapakis, V., Gavalas, D.: Pervasive gaming: status, trends and design principles. J. Netw. Comput. Appl. 55, 213\u2013236 (2015). https:\/\/doi.org\/10.1016\/j.jnca.2015.05.009","journal-title":"J. Netw. Comput. Appl."},{"key":"16_CR27","doi-asserted-by":"crossref","unstructured":"Nol\u00eato, C., Lima, M., Maia, L.F., Viana, W., Trinta, F.: An authoring tool for location-based mobile games with augmented reality features. In: 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), pp. 99\u2013108 IEEE (2015)","DOI":"10.1109\/SBGames.2015.12"},{"key":"16_CR28","unstructured":"Bj\u00f6rk, S., Holopainen, J.: Games and design patterns. In: The Game Design Reader, pp. 410\u2013437 (2006)"},{"issue":"4","key":"16_CR29","doi-asserted-by":"publisher","first-page":"215","DOI":"10.1177\/1555412013496892","volume":"8","author":"C Dormann","year":"2013","unstructured":"Dormann, C., Whitson, J.R., Neuvians, M.: Once more with feeling: game design patterns for learning in the affective domain. Games Cult. 8(4), 215\u2013237 (2013). https:\/\/doi.org\/10.1177\/1555412013496892","journal-title":"Games Cult."},{"key":"16_CR30","unstructured":"Bjork, S., Holopainen, J.: Patterns in Game Design (Game Development Series). Charles River Media (2004)"},{"key":"16_CR31","unstructured":"Reuter, C., Wendel, V., G\u00f6bel, S., Steinmetz, R.: Game design patterns for collaborative player interactions. In: DiGRA (2014)"},{"key":"16_CR32","unstructured":"McShaffry, M., Graham, D.: Game Coding Complete, 4th edn. Cengage Learning PTR (2014)"},{"key":"16_CR33","doi-asserted-by":"crossref","unstructured":"Cowan, B., Kapralos, B.: A survey of frameworks and game engines for serious game development. In: 2014 IEEE 14th International Conference on Advanced Learning Technologies, pp. 662\u2013664. IEEE (2014)","DOI":"10.1109\/ICALT.2014.194"},{"key":"16_CR34","series-title":"Intelligent Systems Reference Library","doi-asserted-by":"publisher","first-page":"15","DOI":"10.1007\/978-3-319-49879-9_2","volume-title":"Recent Advances in Technologies for Inclusive Well-Being","author":"B Cowan","year":"2017","unstructured":"Cowan, B., Kapralos, B.: An overview of serious game engines and frameworks. In: Brooks, A.L., Brahnam, S., Kapralos, B., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being. ISRL, vol. 119, pp. 15\u201338. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-49879-9_2"},{"key":"16_CR35","unstructured":"Craighead, J., Burke, J., Murphy, R.: Using the unity game engine to develop SARGE: a case study. In: Proceedings of the 2008 Simulation Workshop at the International Conference on Intelligent Robots and Systems (IROS 2008) (2008)"},{"key":"16_CR36","doi-asserted-by":"publisher","first-page":"243","DOI":"10.1007\/978-3-319-95059-4_15","volume-title":"Research on e-Learning and ICT in Education","author":"I Siakavaras","year":"2018","unstructured":"Siakavaras, I., Papastergiou, M., Comoutos, N.: Mobile games in computer science education: current state and proposal of a mobile game design that incorporates physical activity. In: Mikropoulos, T.A. (ed.) Research on e-Learning and ICT in Education, pp. 243\u2013255. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-95059-4_15"},{"key":"16_CR37","series-title":"Proceedings of the I-ESA Conferences","doi-asserted-by":"publisher","first-page":"123","DOI":"10.1007\/978-3-319-30957-6_10","volume-title":"Enterprise Interoperability VII","author":"J Gi\u00e3o","year":"2016","unstructured":"Gi\u00e3o, J., Sarraipa, J., Francisco-Xavier, F., Ferreira, F., Jardim-Goncalves, R., Zdravkovic, M.: Profiling based on music and physiological state. In: Mertins, K., Jardim-Gon\u00e7alves, R., Popplewell, K., Mendon\u00e7a, J.P. (eds.) Enterprise Interoperability VII. PIC, vol. 8, pp. 123\u2013135. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-30957-6_10"},{"key":"16_CR38","doi-asserted-by":"crossref","unstructured":"Jacob, J.T.P.N., Coelho, A.F.: Issues in the development of location-based games. Int. J. Comput. Games Technol. 2011, 1\u20137 (2011)","DOI":"10.1155\/2011\/495437"},{"key":"16_CR39","doi-asserted-by":"crossref","unstructured":"Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N., Sutinen, E.: A review of location-based games: do they all support exercise, social interaction and cartographical training? In: CSEDU (1), pp. 616\u2013627 (2019)","DOI":"10.5220\/0007801206160627"},{"issue":"1","key":"16_CR40","doi-asserted-by":"publisher","first-page":"59","DOI":"10.17083\/ijsg.v9i1.48","volume":"9","author":"X Fonseca","year":"2022","unstructured":"Fonseca, X., Lukosch, S., Brazier, F.: Design framework for social interaction with location-based games. Int. J. Serious Games 9(1), 59\u201381 (2022). https:\/\/doi.org\/10.17083\/ijsg.v9i1.48","journal-title":"Int. J. Serious Games"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-15325-9_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,11,25]],"date-time":"2022-11-25T09:17:30Z","timestamp":1669367850000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-15325-9_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031153242","9783031153259"],"references-count":40,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-15325-9_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"15 September 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Weimar","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Germany","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 September 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"23 September 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"31","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"14","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"5","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"45% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3+","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2.5","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}